Вылеты в Sigerous mod v2.2
- viktor19
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2433
- Спасибо получено: 14588
Это по вылету, последняя строка может отличаться. В зависимости от того какой предмет не прописан у торговца.
Копировать с заменой папку \trade\ по пути:
D:\SGM 2.2\S.T.A.L.K.E.R. - SGM 2.2\gamedata\configs\misc\trade (путь на вашем пк может быть другим)
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- kavanton
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 5
- Спасибо получено: 0
Народ, подскажите такая хрень: Брожу в Припяти, Ковальский дает задание на переход в Темную долину. И случается автосейв, и тут же в левой части экрана крупными красными буквами пишет: "Критическая ошибка. Дальнейшее прохождение игры невозможно" , пройдите в другом порядке. и типа того". Что делать, кто знает?
Играть-то в целом можно, но при загрузке данного сейва выскакивает зеленый жук.
Вот, когда "жук выскочит" - посмотри что в папке logs, последнее, и пришли это сюда. Лог вылета называется. Копируешь текст и вставляешь в пост, под спойлером.
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 48652 files cached 27 archives, 9117Kb memory used.
Init FileSystem 7.738610 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\system.ltx
loading f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3974876 K], reserved[113628 K], committed[105736 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23089 K], process heap[4575 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27859 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\bin\
dir[1]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\
dir[2]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\rspec_high.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver: 26.20.14001.39003
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3780 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_distort
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 15
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3626468 K], reserved[202060 K], committed[365712 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[122869 K], process heap[13848 K], game lua[2697 K], render[158 K]
* [x-ray]: economy: strings[27933 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] ano\anomaly_1
* 0.0 : [ 1] ano\anomaly_10
* 0.0 : [ 1] ano\anomaly_10_blend
* 0.0 : [ 1] ano\anomaly_11
* 0.0 : [ 1] ano\anomaly_11_blend
* 0.0 : [ 1] ano\anomaly_12
* 0.0 : [ 1] ano\anomaly_12_blend
* 0.0 : [ 1] ano\anomaly_13
* 0.0 : [ 1] ano\anomaly_13_blend
* 0.0 : [ 1] ano\anomaly_14
* 0.0 : [ 1] ano\anomaly_14_blend
* 0.0 : [ 1] ano\anomaly_15
* 0.0 : [ 1] ano\anomaly_15_blend
* 0.0 : [ 1] ano\anomaly_16
* 0.0 : [ 1] ano\anomaly_16_blend
* 0.0 : [ 1] ano\anomaly_17
* 0.0 : [ 1] ano\anomaly_17_blend
* 0.0 : [ 1] ano\anomaly_18
* 0.0 : [ 1] artifact\artifact_glow2
* 0.0 : [ 1] artifact\artifact_lava
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_ppx
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_sinii
* 0.0 : [ 1] glow\glow_torch_r2
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blue_dynamic_1
* 0.0 : [ 1] pfx\pfx_blue_static
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_explosion_benzin_4
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_golospark
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_hologramma
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_muzzle_front
* 0.0 : [ 1] pfx\pfx_muzzleflash_01
* 0.0 : [ 1] pfx\pfx_muzzleflash_02
* 0.0 : [ 1] pfx\pfx_muzzleflash_gauss
* 0.0 : [ 1] pfx\pfx_muzzleflash_gauss_00
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_shells3
* 0.0 : [ 1] pfx\pfx_shells_545
* 0.0 : [ 1] pfx\pfx_shells_545_ap
* 0.0 : [ 1] pfx\pfx_shells_556
* 0.0 : [ 1] pfx\pfx_shells_556_ap
* 0.0 : [ 1] pfx\pfx_shells_762
* 0.0 : [ 1] pfx\pfx_shells_762_ap
* 0.0 : [ 1] pfx\pfx_shells_762_sub
* 0.0 : [ 1] pfx\pfx_shells_shotgun
* 0.0 : [ 1] pfx\pfx_shells_shotgun_exp
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_br1
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_snow_10
* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_specks_snow_small
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 3] sky\04-30
* 0.0 : [ 3] sky\04-30#small
* 0.0 : [ 1] sky\05-00
* 0.0 : [ 1] sky\05-00#small
* 0.0 : [ 1] sky\06-00
* 0.0 : [ 1] sky\06-00#small
* 0.0 : [ 1] sky\19-00
* 0.0 : [ 1] sky\19-00#small
* 0.0 : [ 1] sky\20-00
* 0.0 : [ 1] sky\20-00#small
* 0.0 : [ 1] sky\af1_cloudy\cloudy_1
* 0.0 : [ 1] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 3] sky\af1_cloudy\cloudy_2
* 0.0 : [ 3] sky\af1_cloudy\cloudy_2#small
* 0.0 : [ 2] sky\af1_cloudy\cloudy_3
* 0.0 : [ 2] sky\af1_cloudy\cloudy_3#small
* 0.0 : [ 1] sky\af1_cloudy\cloudy_5
* 0.0 : [ 1] sky\af1_cloudy\cloudy_5#small
* 0.0 : [ 2] sky\af3_rainy\07-00
* 0.0 : [ 2] sky\af3_rainy\07-00#small
* 0.0 : [ 2] sky\af3_rainy\09-00_19-00
* 0.0 : [ 2] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 5] sky\af3_rainy\13-00
* 0.0 : [ 5] sky\af3_rainy\13-00#small
* 0.0 : [ 4] sky\af3_rainy\15-00-2
* 0.0 : [ 4] sky\af3_rainy\15-00-2#small
* 0.0 : [ 2] sky\af3_rainy\16-00
* 0.0 : [ 2] sky\af3_rainy\16-00#small
* 0.0 : [ 2] sky\af3_rainy\20-00
* 0.0 : [ 2] sky\af3_rainy\20-00#small
* 0.0 : [ 2] sky\cloudy\00-00-hm
* 0.0 : [ 2] sky\cloudy\00-00-hm#small
* 0.0 : [ 2] sky\cloudy\01-00-hm
* 0.0 : [ 2] sky\cloudy\01-00-hm#small
* 0.0 : [ 2] sky\cloudy\02-00-hm
* 0.0 : [ 2] sky\cloudy\02-00-hm#small
* 0.0 : [ 3] sky\cloudy\03-00-hm
* 0.0 : [ 3] sky\cloudy\03-00-hm#small
* 0.0 : [ 2] sky\cloudy\05-00
* 0.0 : [ 2] sky\cloudy\05-00#small
* 0.0 : [ 1] sky\cloudy\06-00
* 0.0 : [ 1] sky\cloudy\06-00#small
* 0.0 : [ 1] sky\cloudy\07-00
* 0.0 : [ 1] sky\cloudy\07-00#small
* 0.0 : [ 1] sky\cloudy\08-00
* 0.0 : [ 1] sky\cloudy\08-00#small
* 0.0 : [ 1] sky\cloudy\09-00
* 0.0 : [ 1] sky\cloudy\09-00#small
* 0.0 : [ 2] sky\cloudy\10-00
* 0.0 : [ 2] sky\cloudy\10-00#small
* 0.0 : [ 1] sky\cloudy\11-00
* 0.0 : [ 1] sky\cloudy\11-00#small
* 0.0 : [ 1] sky\cloudy\12-00
* 0.0 : [ 1] sky\cloudy\12-00#small
* 0.0 : [ 1] sky\cloudy\13-00
* 0.0 : [ 1] sky\cloudy\13-00#small
* 0.0 : [ 2] sky\cloudy\14-00
* 0.0 : [ 2] sky\cloudy\14-00#small
* 0.0 : [ 3] sky\cloudy\15-00
* 0.0 : [ 3] sky\cloudy\15-00#small
* 0.0 : [ 1] sky\cloudy\16-00
* 0.0 : [ 1] sky\cloudy\16-00#small
* 0.0 : [ 1] sky\cloudy\17-00
* 0.0 : [ 1] sky\cloudy\17-00#small
* 0.0 : [ 2] sky\cloudy\18-00
* 0.0 : [ 2] sky\cloudy\18-00#small
* 0.0 : [ 1] sky\cloudy\21-30
* 0.0 : [ 1] sky\cloudy\21-30#small
* 0.0 : [ 3] sky\cloudy\22-00-fm
* 0.0 : [ 3] sky\cloudy\22-00-fm#small
* 0.0 : [ 2] sky\cloudy\23-00-fm
* 0.0 : [ 2] sky\cloudy\23-00-fm#small
* 0.0 : [ 1] sky\rain\07-00
* 0.0 : [ 1] sky\rain\07-00#small
* 0.0 : [ 1] sky\rain\09-00_19-00
* 0.0 : [ 1] sky\rain\09-00_19-00#small
* 0.0 : [ 2] sky\rain\13-00
* 0.0 : [ 2] sky\rain\13-00#small
* 0.0 : [ 6] sky\rain\15-00
* 0.0 : [ 6] sky\rain\15-00#small
* 0.0 : [ 2] sky\sky_10_cube
* 0.0 : [ 2] sky\sky_10_cube#small
* 0.0 : [ 2] sky\sky_11_cube
* 0.0 : [ 2] sky\sky_11_cube#small
* 0.0 : [ 1] sky\sky_12_cube
* 0.0 : [ 1] sky\sky_12_cube#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 16] sky\sky_13_cube
* 0.0 : [ 16] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 3] sky\sky_14_cube
* 0.0 : [ 3] sky\sky_14_cube#small
* 0.0 : [ 1] sky\sky_17_clouds_cube
* 0.0 : [ 1] sky\sky_17_clouds_cube#small
* 0.0 : [ 2] sky\sky_17_cube
* 0.0 : [ 2] sky\sky_17_cube#small
* 0.0 : [ 3] sky\sky_18_cube
* 0.0 : [ 3] sky\sky_18_cube#small
* 0.0 : [ 7] sky\sky_19_cube
* 0.0 : [ 7] sky\sky_19_cube#small
* 0.0 : [ 2] sky\sky_1_clouds_cube
* 0.0 : [ 2] sky\sky_1_clouds_cube#small
* 0.0 : [ 2] sky\sky_1_cube
* 0.0 : [ 2] sky\sky_1_cube#small
* 0.0 : [ 1] sky\sky_20_clouds_cube
* 0.0 : [ 1] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 2] sky\sky_21_cube
* 0.0 : [ 2] sky\sky_21_cube#small
* 0.0 : [ 1] sky\sky_2_clouds_cube
* 0.0 : [ 1] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 13] sky\sky_3_cube
* 0.0 : [ 13] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 12] sky\sky_5_cube
* 0.0 : [ 12] sky\sky_5_cube#small
* 0.0 : [ 4] sky\sky_6_cube
* 0.0 : [ 4] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 13] sky\sky_8_cube
* 0.0 : [ 13] sky\sky_8_cube#small
* 0.0 : [ 33] sky\sky_9_cube
* 0.0 : [ 33] sky\sky_9_cube#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 1 - Новое задание СБУ
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 49.5 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 140557 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
! Missing ogg-comment, file: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\sounds\weapons\aks74u\aks74u_draw.ogg
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
compiling shader deffer_model_flat_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_4
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_golospark'
! Can't find texture 'pfx\pfx_hologramma'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'sky\06-00#small'
! Can't find texture 'sky\cloudy\00-00-hm#small'
! Can't find texture 'sky\cloudy\01-00-hm#small'
! Can't find texture 'sky\cloudy\23-00-fm#small'
* [prefetch] time: 35225 ms
* [prefetch] memory: 79729Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 37756 ms
* phase cmem: 222887 K
* phase time: 26 ms
* phase cmem: 222887 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 29141 objects are successfully loaded
* Game 1 - Новое задание СБУ is successfully loaded from file 'f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\savedgames\1 - Новое задание СБУ.scop' (9.515s)
* phase time: 9496 ms
* phase cmem: 307782 K
* phase time: 127 ms
* phase cmem: 307826 K
* phase time: 15 ms
* phase cmem: 307826 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 73 ms
* phase cmem: 307862 K
* phase time: 24 ms
* phase cmem: 307862 K
* phase time: 6621 ms
* phase cmem: 434500 K
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep_d-hq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_steep-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 547 ms
* phase cmem: 435692 K
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65432 verts, 2044 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 54872 verts, 1714 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 11190 verts, 349 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 603045 indices, 1177 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65403 verts, 766 Kb
* [Loading VB] 140 verts, 1 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 270033 indices, 527 Kb
* phase time: 2839 ms
* phase cmem: 435925 K
* phase time: 150 ms
* phase cmem: 442849 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 42883 v(20), 23058 p
* [DETAILS] Batch(61), VB(837K), IB(135K)
* phase time: 93 ms
* phase cmem: 442849 K
* Loading HOM: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\levels\pripyat\level.hom
* phase time: 191 ms
* phase cmem: 443993 K
* phase time: 19 ms
* phase cmem: 443993 K
* phase time: 13 ms
* phase cmem: 443993 K
* t-report - base: 1823, 1068358 K
* t-report - lmap: 17, 17410 K
stack trace:
0023:703851EB MSVCR80.dll, memcpy()
0023:100050E1 xrNetServer.dll, IPureClient::OnMessage()
Логи вылета, картинки, видео, большие тексты - всегда убираем под спойлер. Инструкции.
Обнови Библиотеки Visual C++ Приведи систему в порядок. Там, всё что белым шрифтом - прочти.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Телефунькин
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ... sgm 2.2 lost soul\gamedata\scripts\sgm_utils.script:108: attempt to compare number with nil
stack trace:
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- artem_shonkin@mail.ru
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
ESI=00A03758 EDI=00A036C4 FLG=00010202
EBP=00A037A4 ESP=00A03668 EIP=08880AC0
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Это не лог вылета. Нужен именно лог.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- kavanton
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 5
- Спасибо получено: 0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 48652 files cached 27 archives, 9117Kb memory used.
Init FileSystem 7.738610 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\system.ltx
loading f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3974876 K], reserved[113628 K], committed[105736 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23089 K], process heap[4575 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27859 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\bin\
dir[1]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\
dir[2]=F:\
\S.T.A.L.K.E.R.2.2\S.T.A.L.K.E.R.2.2\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\rspec_high.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\rspec_high.ltx] successfully loaded.
Executing config-script "f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx"...
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[f:\-------------\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:683D]: AMD Radeon HD 7700 Series
* GPU driver: 26.20.14001.39003
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3780 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_distort
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 15
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3626468 K], reserved[202060 K], committed[365712 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[122869 K], process heap[13848 K], game lua[2697 K], render[158 K]
* [x-ray]: economy: strings[27933 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] ano\anomaly_1
* 0.0 : [ 1] ano\anomaly_10
* 0.0 : [ 1] ano\anomaly_10_blend
* 0.0 : [ 1] ano\anomaly_11
* 0.0 : [ 1] ano\anomaly_11_blend
* 0.0 : [ 1] ano\anomaly_12
* 0.0 : [ 1] ano\anomaly_12_blend
* 0.0 : [ 1] ano\anomaly_13
* 0.0 : [ 1] ano\anomaly_13_blend
* 0.0 : [ 1] ano\anomaly_14
* 0.0 : [ 1] ano\anomaly_14_blend
* 0.0 : [ 1] ano\anomaly_15
* 0.0 : [ 1] ano\anomaly_15_blend
* 0.0 : [ 1] ano\anomaly_16
* 0.0 : [ 1] ano\anomaly_16_blend
* 0.0 : [ 1] ano\anomaly_17
* 0.0 : [ 1] ano\anomaly_17_blend
* 0.0 : [ 1] ano\anomaly_18
* 0.0 : [ 1] ano\anomaly_19
* 0.0 : [ 1] ano\anomaly_19_blend
* 0.0 : [ 1] ano\anomaly_1_blend
* 0.0 : [ 1] ano\anomaly_2
* 0.0 : [ 1] ano\anomaly_20
* 0.0 : [ 1] ano\anomaly_20_blend
* 0.0 : [ 1] ano\anomaly_21
* 0.0 : [ 1] ano\anomaly_21_blend
* 0.0 : [ 1] ano\anomaly_2_blend
* 0.0 : [ 1] ano\anomaly_3
* 0.0 : [ 1] ano\anomaly_3_blend
* 0.0 : [ 1] ano\anomaly_4
* 0.0 : [ 1] ano\anomaly_4_blend
* 0.0 : [ 1] ano\anomaly_5
* 0.0 : [ 1] ano\anomaly_5_blend
* 0.0 : [ 1] ano\anomaly_6
* 0.0 : [ 1] ano\anomaly_6_blend
* 0.0 : [ 1] ano\anomaly_7
* 0.0 : [ 1] ano\anomaly_7_blend
* 0.0 : [ 1] ano\anomaly_8
* 0.0 : [ 1] ano\anomaly_8_blend
* 0.0 : [ 1] ano\anomaly_9
* 0.0 : [ 1] artifact\artifact_glow2
* 0.0 : [ 1] artifact\artifact_lava
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_ppx
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_sinii
* 0.0 : [ 1] glow\glow_torch_r2
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blue_dynamic_1
* 0.0 : [ 1] pfx\pfx_blue_static
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_explosion_benzin_4
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_golospark
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_hologramma
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_muzzle_front
* 0.0 : [ 1] pfx\pfx_muzzleflash_01
* 0.0 : [ 1] pfx\pfx_muzzleflash_02
* 0.0 : [ 1] pfx\pfx_muzzleflash_gauss
* 0.0 : [ 1] pfx\pfx_muzzleflash_gauss_00
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_shells3
* 0.0 : [ 1] pfx\pfx_shells_545
* 0.0 : [ 1] pfx\pfx_shells_545_ap
* 0.0 : [ 1] pfx\pfx_shells_556
* 0.0 : [ 1] pfx\pfx_shells_556_ap
* 0.0 : [ 1] pfx\pfx_shells_762
* 0.0 : [ 1] pfx\pfx_shells_762_ap
* 0.0 : [ 1] pfx\pfx_shells_762_sub
* 0.0 : [ 1] pfx\pfx_shells_shotgun
* 0.0 : [ 1] pfx\pfx_shells_shotgun_exp
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smoke_br1
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_snow_10
* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_specks_snow_small
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 3] sky\04-30
* 0.0 : [ 3] sky\04-30#small
* 0.0 : [ 1] sky\05-00
* 0.0 : [ 1] sky\05-00#small
* 0.0 : [ 1] sky\06-00
* 0.0 : [ 1] sky\06-00#small
* 0.0 : [ 1] sky\19-00
* 0.0 : [ 1] sky\19-00#small
* 0.0 : [ 1] sky\20-00
* 0.0 : [ 1] sky\20-00#small
* 0.0 : [ 1] sky\af1_cloudy\cloudy_1
* 0.0 : [ 1] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 3] sky\af1_cloudy\cloudy_2
* 0.0 : [ 3] sky\af1_cloudy\cloudy_2#small
* 0.0 : [ 2] sky\af1_cloudy\cloudy_3
* 0.0 : [ 2] sky\af1_cloudy\cloudy_3#small
* 0.0 : [ 1] sky\af1_cloudy\cloudy_5
* 0.0 : [ 1] sky\af1_cloudy\cloudy_5#small
* 0.0 : [ 2] sky\af3_rainy\07-00
* 0.0 : [ 2] sky\af3_rainy\07-00#small
* 0.0 : [ 2] sky\af3_rainy\09-00_19-00
* 0.0 : [ 2] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 5] sky\af3_rainy\13-00
* 0.0 : [ 5] sky\af3_rainy\13-00#small
* 0.0 : [ 4] sky\af3_rainy\15-00-2
* 0.0 : [ 4] sky\af3_rainy\15-00-2#small
* 0.0 : [ 2] sky\af3_rainy\16-00
* 0.0 : [ 2] sky\af3_rainy\16-00#small
* 0.0 : [ 2] sky\af3_rainy\20-00
* 0.0 : [ 2] sky\af3_rainy\20-00#small
* 0.0 : [ 2] sky\cloudy\00-00-hm
* 0.0 : [ 2] sky\cloudy\00-00-hm#small
* 0.0 : [ 2] sky\cloudy\01-00-hm
* 0.0 : [ 2] sky\cloudy\01-00-hm#small
* 0.0 : [ 2] sky\cloudy\02-00-hm
* 0.0 : [ 2] sky\cloudy\02-00-hm#small
* 0.0 : [ 3] sky\cloudy\03-00-hm
* 0.0 : [ 3] sky\cloudy\03-00-hm#small
* 0.0 : [ 2] sky\cloudy\05-00
* 0.0 : [ 2] sky\cloudy\05-00#small
* 0.0 : [ 1] sky\cloudy\06-00
* 0.0 : [ 1] sky\cloudy\06-00#small
* 0.0 : [ 1] sky\cloudy\07-00
* 0.0 : [ 1] sky\cloudy\07-00#small
* 0.0 : [ 1] sky\cloudy\08-00
* 0.0 : [ 1] sky\cloudy\08-00#small
* 0.0 : [ 1] sky\cloudy\09-00
* 0.0 : [ 1] sky\cloudy\09-00#small
* 0.0 : [ 2] sky\cloudy\10-00
* 0.0 : [ 2] sky\cloudy\10-00#small
* 0.0 : [ 1] sky\cloudy\11-00
* 0.0 : [ 1] sky\cloudy\11-00#small
* 0.0 : [ 1] sky\cloudy\12-00
* 0.0 : [ 1] sky\cloudy\12-00#small
* 0.0 : [ 1] sky\cloudy\13-00
* 0.0 : [ 1] sky\cloudy\13-00#small
* 0.0 : [ 2] sky\cloudy\14-00
* 0.0 : [ 2] sky\cloudy\14-00#small
* 0.0 : [ 3] sky\cloudy\15-00
* 0.0 : [ 3] sky\cloudy\15-00#small
* 0.0 : [ 1] sky\cloudy\16-00
* 0.0 : [ 1] sky\cloudy\16-00#small
* 0.0 : [ 1] sky\cloudy\17-00
* 0.0 : [ 1] sky\cloudy\17-00#small
* 0.0 : [ 2] sky\cloudy\18-00
* 0.0 : [ 2] sky\cloudy\18-00#small
* 0.0 : [ 1] sky\cloudy\21-30
* 0.0 : [ 1] sky\cloudy\21-30#small
* 0.0 : [ 3] sky\cloudy\22-00-fm
* 0.0 : [ 3] sky\cloudy\22-00-fm#small
* 0.0 : [ 2] sky\cloudy\23-00-fm
* 0.0 : [ 2] sky\cloudy\23-00-fm#small
* 0.0 : [ 1] sky\rain\07-00
* 0.0 : [ 1] sky\rain\07-00#small
* 0.0 : [ 1] sky\rain\09-00_19-00
* 0.0 : [ 1] sky\rain\09-00_19-00#small
* 0.0 : [ 2] sky\rain\13-00
* 0.0 : [ 2] sky\rain\13-00#small
* 0.0 : [ 6] sky\rain\15-00
* 0.0 : [ 6] sky\rain\15-00#small
* 0.0 : [ 2] sky\sky_10_cube
* 0.0 : [ 2] sky\sky_10_cube#small
* 0.0 : [ 2] sky\sky_11_cube
* 0.0 : [ 2] sky\sky_11_cube#small
* 0.0 : [ 1] sky\sky_12_cube
* 0.0 : [ 1] sky\sky_12_cube#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 16] sky\sky_13_cube
* 0.0 : [ 16] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 3] sky\sky_14_cube
* 0.0 : [ 3] sky\sky_14_cube#small
* 0.0 : [ 1] sky\sky_17_clouds_cube
* 0.0 : [ 1] sky\sky_17_clouds_cube#small
* 0.0 : [ 2] sky\sky_17_cube
* 0.0 : [ 2] sky\sky_17_cube#small
* 0.0 : [ 3] sky\sky_18_cube
* 0.0 : [ 3] sky\sky_18_cube#small
* 0.0 : [ 7] sky\sky_19_cube
* 0.0 : [ 7] sky\sky_19_cube#small
* 0.0 : [ 2] sky\sky_1_clouds_cube
* 0.0 : [ 2] sky\sky_1_clouds_cube#small
* 0.0 : [ 2] sky\sky_1_cube
* 0.0 : [ 2] sky\sky_1_cube#small
* 0.0 : [ 1] sky\sky_20_clouds_cube
* 0.0 : [ 1] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 2] sky\sky_21_cube
* 0.0 : [ 2] sky\sky_21_cube#small
* 0.0 : [ 1] sky\sky_2_clouds_cube
* 0.0 : [ 1] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 13] sky\sky_3_cube
* 0.0 : [ 13] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 12] sky\sky_5_cube
* 0.0 : [ 12] sky\sky_5_cube#small
* 0.0 : [ 4] sky\sky_6_cube
* 0.0 : [ 4] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 13] sky\sky_8_cube
* 0.0 : [ 13] sky\sky_8_cube#small
* 0.0 : [ 33] sky\sky_9_cube
* 0.0 : [ 33] sky\sky_9_cube#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 1 - Новое задание СБУ
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 49.5 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 140557 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
! Missing ogg-comment, file: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\sounds\weapons\aks74u\aks74u_draw.ogg
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_3
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
Loading models...
compiling shader deffer_model_flat_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_4
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_golospark'
! Can't find texture 'pfx\pfx_hologramma'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'sky\06-00#small'
! Can't find texture 'sky\cloudy\00-00-hm#small'
! Can't find texture 'sky\cloudy\01-00-hm#small'
! Can't find texture 'sky\cloudy\23-00-fm#small'
* [prefetch] time: 35225 ms
* [prefetch] memory: 79729Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 37756 ms
* phase cmem: 222887 K
* phase time: 26 ms
* phase cmem: 222887 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 29141 objects are successfully loaded
* Game 1 - Новое задание СБУ is successfully loaded from file 'f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\user\savedgames\1 - Новое задание СБУ.scop' (9.515s)
* phase time: 9496 ms
* phase cmem: 307782 K
* phase time: 127 ms
* phase cmem: 307826 K
* phase time: 15 ms
* phase cmem: 307826 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 73 ms
* phase cmem: 307862 K
* phase time: 24 ms
* phase cmem: 307862 K
* phase time: 6621 ms
* phase cmem: 434500 K
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep_d-hq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_steep-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader shadow_direct_base_aref
compiling shader vert
compiling shader vert
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader lod
compiling shader lod
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 547 ms
* phase cmem: 435692 K
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 65488 verts, 2046 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 62069 verts, 1939 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65488 verts, 2046 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65432 verts, 2044 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 54872 verts, 1714 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 11190 verts, 349 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 603045 indices, 1177 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65403 verts, 766 Kb
* [Loading VB] 140 verts, 1 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 270033 indices, 527 Kb
* phase time: 2839 ms
* phase cmem: 435925 K
* phase time: 150 ms
* phase cmem: 442849 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 42883 v(20), 23058 p
* [DETAILS] Batch(61), VB(837K), IB(135K)
* phase time: 93 ms
* phase cmem: 442849 K
* Loading HOM: f:\
\s.t.a.l.k.e.r.2.2\s.t.a.l.k.e.r.2.2\gamedata\levels\pripyat\level.hom
* phase time: 191 ms
* phase cmem: 443993 K
* phase time: 19 ms
* phase cmem: 443993 K
* phase time: 13 ms
* phase cmem: 443993 K
* t-report - base: 1823, 1068358 K
* t-report - lmap: 17, 17410 K
stack trace:
0023:703851EB MSVCR80.dll, memcpy()
0023:100050E1 xrNetServer.dll, IPureClient::OnMessage()
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- vernik356
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
Пока не знаю где находится лог вылета.
В Win хр лог находится:
C:\Documents and Settings\All Users\Документы\S.T.A.L.K.E.R. - Зов Припяти\logs
В Win7 лог находится:
C:\Users\Public\Documents\S.T.A.L.K.E.R. - Зов Припяти\logs
В Win10 лог находится:
C:\Users\Public\DOCUME~1\S.T.A.L.K.E.R. - Зов Припяти\logs
В любой версии Win, при наличии в корне игры папок userdata; appdata; profile; и т.д. - в этой-же папке, в папке logs.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- kavanton
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 5
- Спасибо получено: 0
Видимо я там уже и был и был в полной униформе и опять же видимо подобрал КПК на входе (в инвентаре есть 2 неизвестных КПК в одной ячейке). Проблема : 1. квест не снимается и не проходится. 2. Галкин (на Янове) со мной вообще не общается .
Что делать есть варианты??? В нете погуглил - частая проблема с этим квестом.
Может есть у кого сейв при игре на скадовске или на край на Янове?
Заранее, Спасибо!
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Zorovavel
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
[error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : D:\prog_repository\sources\trunk\xrGame\PhraseDialog.cpp
[error]Line : 146
[error]Description : No available phrase to say, dialog[jup_b6_scientist_nuclear_physicist_start]
stack trace:
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
Квест - ни о чём, арты, на момент их получения - ни о чём, на прохождение основного сюжета - не влияет, включён в игру исключительно для заполнения "пустого пространства". Сам вылет - по отсутствию фразы у Германа. Чтобы её восстановить нужно либо переустанавливать мод (чревато, можно совершить глубокий откат до НИ ), либо глубоко ковыряться в файлах. На мой взгляд, овчинка - выделки не стоит. Забей, и иди по сюжету дальше. Удачи.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- steelhead23rus
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 521
[error]Description : <no expression>
[error]Arguments : Can't open section 'n wpn_pm'. Please attach [*.ini_log] file to your bug report
Матерится на отсутствие секции "n wpn_pm". Попробуй переустановить только папку weapons, сохранив файлы оригинала.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- zheka5s5
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 33
- Спасибо получено: 2
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- viktor19
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2433
- Спасибо получено: 14588
zheka5s5, посмотри в новый текстовый документ может быть там будет ответ. (После вылета создай на рабочем столе новый текстовый документ, и нажми "Вставить")
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- zheka5s5
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 33
- Спасибо получено: 2
Function : CModelPool::Instance_Load
File : D:\prog_repository\sources\trunk\Layers\xrRender\ModelPool.cpp
Line : 117
Description : <no expression>
Arguments : Can't find model file 'actors\stalker_neutral\stalker_tamerlan.ogf'
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
А, теперь - вижу. Тамерлан (труп) не заспавнился (actors\stalker_neutral\stalker_tamerlan.ogf). Если переигровка не поможет - переустанови.
Можно, конечно попробовать добавить файлик:
yadi.sk/d/S5oZoBo63dc2Lg
Но! Где гарантия, что остальные файлы правильно установились? Путь к файлу: gamedata - meshes - actors - stalker_neutral Если не распаковано - создай папки вручную.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- stalker1973
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 256
- Спасибо получено: 149
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ....a.l.k.e.r. - Зов Припяти\gamedata\scripts\_g.script:4636: table index is nil
Воссталкерившийся, Нет, Жень. И установка нормальная, и всё поставлено. Прохожу этот мод уже раз 20-й, и раньше ничего подобного не было. В данный момент прохожу фриплэй, вчера всё было нормально, а сегодня - не могу войти.
LAKI , Воссталкерившийся Спасибо , большое. Буду пробовать.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
Вот ещё Этот пост прочти, на всякий случай.
Ну, а старые сохранки, тоже - ни одна не запускается? Вообще - сколько сохранок в папке? Может стоит перенести часть? Все советы, что вижу в сети - "переход на статику и Dx10".. "отключить автосохранение".. "запускать от администратора".. Чего-то конкретного, что объясняло-бы причину именно этого вылета - не вижу.
Попробуй всё.
Если не получится - давай проверю твою сохранку (не крайнюю, естественно) - посмотрю как на моей сборке поведёт себя. Кстати, user - не пробовал удалять?
LAKI, привет. Ну, вот это "что-то", именно в линейке Sigerous, уже стольким кровь свернуло, столько прохождений сгубило, а причина - так и не ясна. Уже, и на кол-во "дней в Зоне" грешил - ускорял процесс прохождения, всё равно - 50\50. И, всё начинается именно в Припяти, либо после неё. Печаль.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- LAKI
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 6488
- Спасибо получено: 50159
Не очень уверен что поможет, но попробуй открыть файл: _g.script
Найди и закомментируй строчку: 4636.
Если это не сработает, то попробуй закомментировать уже 3 строчки: 4635, 4636 и 4637.
Ну, а если и это не поможет, то придётся начинать игру заново, при этом - удалить все предыдущие сохранения и полностью все настройки.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- TheCure
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
Скриншот жука - не актуален. Нужен "текстовый документ" с последней датой (сразу после вылета). Путь к нему: Gunslinger Sigerous Addon\userdata\logs
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
Да, и когда Радикалом пользуешься - вот так размещай скрины: А, логи - в текстовом формате лучше выкладывать. Так, с ними работать удобнее.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- viktor19
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2433
- Спасибо получено: 14588
TheCure ,ещё нужен вот такой лог. Это - пример, только не нужно фоткать, а то ничего не видно. Копируешь лог вылета Полностью, и вставляешь в тему прохождения.
Function : raii_guard::~raii_guard
File : ..\xrServerEntities\script_storage.cpp
Line : 748
Description : ....e.r. - Зов Припяти\gamedata\scripts\xr_logic.script:738: bad argument #1 to 'pairs' (table expected, got nil)
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Сталкеров в Зоне
|