Вылеты в Sigerous mod v2.2
- Воссталкерившийся
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Function : CModelPool::Instance_Load
File : E:\stalker\patch_1_0004\xr_3da\xrRender\ModelPool.cpp
Line : 111
Description : <no expression>
Arguments : Can't find model file 'physics\mesh.ogf'.
Причина:
Не найдена трёхмерная OGF-модель, в данном случае mesh.ogf из папки meshes\physics." (с)
У тебя - stalker_monolith.ogf. Возможно - криво встал сам мод, возможно - weapon pack, миллион причин. Фиксы, адаптации - все ставил? Попробуй найти эту модель в сети, или - переустановить мод. Ну, и - сюда загляни , не помешает.
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- spec88
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[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ... - sigerous 2.2\gamedata\scripts\bind_monster.script:226: attempt to index local 'smart_task' (a nil value)
stack trace:
Лог вылета, большие тексты - всегда убираем под спойлер. FAQ При повторе похабных сокращений, пост буду удалять. Правила.
Воссталкерившийся, спасибо за ответ. Первые 3 варианта не помогли, 4й не стоил мороки, в итоге я плюнул и прошел последний основной квест.
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1). Снизить настройки графики на момент прохождения проблемного квеста (траву - особенно).
2). Попробовать запускать игру от Администратора (если у тебя Вин-7, и ты ещё этого не делал.
3). Тупо переиграть квест с сохранения ДО автосейва.
4). Переустановить игру на корректный ЗП :
yadi.sk/d/UaW1SNdm3aQZYx
Сохранив папку с сейвами, и этот файл: gamedata\configs\mod_parameters\save_data. После переустановки, и начала НИ - подгрузишь старые сохранки, mod_parameters, и очень может быть, что вылет - уйдёт, только не надо грузить самую последнюю сохранку, а потом удивляться бесполезности проделанной работы. Грузим ту, что - заработает. Без потерь - не получится.
Если ничего не поможет - удалить все "левые" дополнения, вроде fix range grass, и попробовать снова. (Уж очень капризен этот мод. )
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- AntonVitebsk
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Выложи лог вылета, тогда можно будет что-то сказать. Инструкции.
Function : CInifile::r_section
File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
Line : 502
Description : <no expression>
Arguments : Can't open section 'ammo_4'. Please attach [*.ini_log] file to your bug report
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По умолчанию в ЧН/ЗП все конфиги апгрейдов необходимо инклудить в две(!) ветки. Первая берет начало в system.ltx, вторая - в item_upgrades.ltx.
Кроме того, можно заставить игру обходиться без инклудов файлов во вторую ветку. Для этого в файле inventory_upgrades( ammo).script необходимо найти строку
local char_ini = ini_file("item_upgrades.ltx") (или ("item_ammo.ltx")
и заменить её на
local char_ini = system_ini()
(с)
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- AntonVitebsk
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Тебе просто надо попробовать выбросить из рюкзака все специальные патроны, перед разговором с Мольфаром. Либо выполнить замену файлов, что под спойлером. Чего ты упёрся в терминологию? Ещё вопросик: повелитель Зоны, спавнер - стоит, что-то подобное? Если - да, то - избавляйся от этого балласта. 90% вылетов - от них.
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- Собакен
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Как выложить лог, спрятав его под спойлер, смотри Здесь.
Пиратку - удаляй, ставь проверенный ЗП: yadi.sk/d/UaW1SNdm3aQZYx (если нет доступа - перелью ночью на другой ресурс).
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- goryaninn
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* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 47178 files cached 27 archives, 7114Kb memory used.
Init FileSystem 1.158400 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading g:\game\sgm 2.2\gamedata\configs\system.ltx
loading g:\game\sgm 2.2\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~2.-\user.ltx] successfully loaded.
Loading DLL: 4676272
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3922488 K], reserved[144512 K], committed[127240 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21083 K], process heap[7334 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27627 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\game\SGM 2.2\Bin\
dir[1]=G:\game\SGM 2.2\
dir[2]=G:\game\SGM 2.2\Bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "g:\game\sgm 2.2\gamedata\configs\default_controls.ltx"...
[g:\game\sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\game\sgm 2.2\gamedata\configs\rspec_extreme.ltx"...
[g:\game\sgm 2.2\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\game\sgm 2.2\gamedata\configs\default_controls.ltx"...
[g:\game\sgm 2.2\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~2.-\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3568488 K], reserved[224016 K], committed[401736 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[120781 K], process heap[33942 K], game lua[2703 K], render[205 K]
* [x-ray]: economy: strings[27683 K], smem[0 K]
stack trace:
0023:6E607904 d3d11.dll
0023:6E60753C d3d11.dll
0023:6E5B3E5A d3d11.dll
0023:0AA5B8FA xrRender_R3.dll
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Железо - тоже самое было, в прошлом прохождении? Ругается на dll, и на рендер (освещение). Можно попробовать изменить рендер, но оптимально - систему привести в порядок, чтобы не возникало подобных затыков. Вот Пост , это - для любой версии Винды. Удачи.
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- goryaninn
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Ничего не изменилось.
stack trace:
0023:649F4903 d3d11.dll
0023:649F74F0 d3d11.dll
0023:649A3E5A d3d11.dll
0023:0B51B8FA xrRender_R3.dll
У меня тут правда на компе малой играл с настройками NVIDIA для мега четкости и резкости в своих играх...
Во первых - не лепи посты подряд, тут - не чат. Во вторых - НИК адресата всегда вставляй. В третьих - выставь настройки NVIDIA "по умолчанию". И, этот пост прочти.
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- mby
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- ВЕТЕРАН
- Сообщений: 618
- Спасибо получено: 419
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ....k.e.r. - call of pripyat\gamedata\scripts\_g.script:4646: table index is nil
stack trace:
Может кто-то подсказать по поводу чего вылет и как его вылечить. Игра СГМ 2.2 со всеми фиксами и оптимизацией.
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- stalker1973
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- ЗНАТОК ЗОНЫ
- Сообщений: 256
- Спасибо получено: 149
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30190 files cached 26 archives, 4984Kb memory used.
Init FileSystem 0.670822 sec
'xrCore' build 3870, Sep 8 2009
loading e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4041412 K], reserved[51084 K], committed[101744 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13208 K], process heap[1184 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[12526 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\
dir[1]=E:\Игры\S.T.A.L.K.E.R. - Зов Припяти\
dir[2]=E:\Игры\S.T.A.L.K.E.R. - Зов Припяти\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...
[e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx"...
[e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx"...
[e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1B83]: NVIDIA GeForce GTX 1060 6GB
* GPU driver: 27.21.14.5148
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1641 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
CBackend::CreateQuadIB(). Created buffer size = 49152
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 14
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3787024 K], reserved[75916 K], committed[331300 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[112193 K], process heap[15337 K], game lua[2682 K], render[244 K]
* [x-ray]: economy: strings[12611 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
CBackend::CreateQuadIB(). Created buffer size = 49152
- r__tf_aniso 14
- r2_tf_mipbias 0.
* RM_Dump: textures : 431
* RM_Dump: rtargets : 16
* RM_Dump: vs : 14
* RM_Dump: ps : 44
* RM_Dump: dcl : 12
* RM_Dump: states : 48
* RM_Dump: tex_list : 356
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 736
* RM_Dump: v_elements: 736
* RM_Dump: v_shaders : 439
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [262 ms]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
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* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
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* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
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* 0.0 : [ 1] amik\weapons\grishik\6x5x50
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* 0.0 : [ 1] amik\weapons\grishik\9x39
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* 0.0 : [ 1] pfx\pfx_dist9
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* 0.0 : [ 1] pfx\pfx_expl_benzin
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* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
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* 0.0 : [ 1] pfx\pfx_flamefx_01
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* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
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* 0.0 : [ 1] pfx\pfx_light4
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* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
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* 0.0 : [ 1] pfx\pfx_smoke_b
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* 0.0 : [ 1] pfx\pfx_smokepuffs2
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* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 24] sky\sky_13_cube
* 0.0 : [ 24] sky\sky_13_cube#small
* 0.0 : [ 22] sky\sky_13_cube_night
* 0.0 : [ 22] sky\sky_13_cube_night#small
* 0.0 : [ 14] sky\sky_13_vibros_cube
* 0.0 : [ 14] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 3] sky\sky_1_clouds_cube
* 0.0 : [ 3] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
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* 0.0 : [ 27] sky\sky_5_cube#small
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* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 45] sky\sky_9_cube
* 0.0 : [ 45] sky\sky_9_cube#small
* 0.0 : [ 2] sky\sky_clear_1
* 0.0 : [ 2] sky\sky_clear_1#small
* 0.0 : [ 3] sky\sky_clear_10
* 0.0 : [ 3] sky\sky_clear_10#small
* 0.0 : [ 1] sky\sky_clear_12
* 0.0 : [ 1] sky\sky_clear_12#small
* 0.0 : [ 2] sky\sky_clear_2
* 0.0 : [ 2] sky\sky_clear_2#small
* 0.0 : [ 1] sky\sky_clear_3
* 0.0 : [ 1] sky\sky_clear_3#small
* 0.0 : [ 1] sky\sky_clear_4
* 0.0 : [ 1] sky\sky_clear_4#small
* 0.0 : [ 2] sky\sky_clear_6
* 0.0 : [ 2] sky\sky_clear_6#small
* 0.0 : [ 2] sky\sky_clear_8
* 0.0 : [ 2] sky\sky_clear_8#small
* 0.0 : [ 6] sky\sky_clear_9
* 0.0 : [ 6] sky\sky_clear_9#small
* 0.0 : [ 3] sky\sky_cloudy_2
* 0.0 : [ 3] sky\sky_cloudy_2#small
* 0.0 : [ 3] sky\sky_cloudy_3
* 0.0 : [ 3] sky\sky_cloudy_3#small
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* 0.0 : [ 1] sky\sky_cloudy_4#small
* 0.0 : [ 1] sky\sky_cloudy_6
* 0.0 : [ 1] sky\sky_cloudy_6#small
* 0.0 : [ 1] sky\sky_cloudy_7
* 0.0 : [ 1] sky\sky_cloudy_7#small
* 0.0 : [ 1] sky\sky_cloudy_9
* 0.0 : [ 1] sky\sky_cloudy_9#small
* 0.0 : [ 248] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
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* 0.0 : [ 1] wm\wm_bullet_asfalt_3
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* 0.0 : [ 1] wm\wm_bullet_brick_2
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* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
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* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
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* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ф 13
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
hands visual changed to[dynamics\weapons\wpn_hand\wpn_hand_05] [] []
"e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 127452 K
Loading objects...
! Invalid ogg-comment version, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg
! Invalid ogg-comment version, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_val\val_shoot.ogg
! Invalid ogg-comment version, file: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_rays'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_spark_02'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
* [prefetch] time: 1988 ms
* [prefetch] memory: 77762Kb
* phase time: 2134 ms
* phase cmem: 202418 K
* phase time: 5 ms
* phase cmem: 202418 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27418 objects are successfully loaded
* Game ф 13 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 13.scop' (3.055s)
* phase time: 3055 ms
* phase cmem: 296875 K
* phase time: 46 ms
* phase cmem: 296935 K
* phase time: 10 ms
* phase cmem: 296935 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 592 ms
* phase cmem: 296968 K
* phase time: 7 ms
* phase cmem: 296968 K
* phase time: 3037 ms
* phase cmem: 397761 K
* phase time: 243 ms
* phase cmem: 398927 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 79 ms
* phase cmem: 399055 K
* phase time: 39 ms
* phase cmem: 407994 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 23 ms
* phase cmem: 408042 K
* Loading HOM: e:\Игры\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom
* phase time: 126 ms
* phase cmem: 408657 K
* phase time: 8 ms
* phase cmem: 408657 K
* phase time: 7 ms
* phase cmem: 408657 K
* t-report - base: 1577, 773520 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 697 ms
* phase cmem: 451746 K
* phase time: 11 ms
* phase cmem: 451746 K
* [win32]: free[2160560 K], reserved[99800 K], committed[1933880 K]
* [ D3D ]: textures[843860 K]
* [x-ray]: crt heap[451707 K], process heap[54996 K], game lua[53854 K], render[140 K]
* [x-ray]: economy: strings[47860 K], smem[10101 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 589324 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1876228 K], reserved[110148 K], committed[2207864 K]
* [ D3D ]: textures[889676 K]
* [x-ray]: crt heap[575522 K], process heap[66656 K], game lua[70980 K], render[4080 K]
* [x-ray]: economy: strings[50315 K], smem[10762 K]
* [win32]: free[1871812 K], reserved[110020 K], committed[2212408 K]
* [ D3D ]: textures[889676 K]
* [x-ray]: crt heap[575018 K], process heap[66713 K], game lua[70992 K], render[4080 K]
* [x-ray]: economy: strings[50315 K], smem[10762 K]
* phase time: 164 ms
* phase cmem: 578596 K
* phase time: 27 ms
* phase cmem: 578596 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27418 objects are successfully loaded
* Game ф 13 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 13.scop' (2.859s)
* phase time: 2858 ms
* phase cmem: 598920 K
* phase time: 12 ms
* phase cmem: 598920 K
* phase time: 19 ms
* phase cmem: 598920 K
* [win32]: free[1813632 K], reserved[85368 K], committed[2295240 K]
* [ D3D ]: textures[884783 K]
* [x-ray]: crt heap[598815 K], process heap[66554 K], game lua[57121 K], render[4081 K]
* [x-ray]: economy: strings[48196 K], smem[10750 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 601911 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1792192 K], reserved[84536 K], committed[2317512 K]
* [ D3D ]: textures[893772 K]
* [x-ray]: crt heap[611110 K], process heap[66675 K], game lua[64242 K], render[4163 K]
* [x-ray]: economy: strings[50176 K], smem[10753 K]
* [win32]: free[1791996 K], reserved[84504 K], committed[2317740 K]
* [ D3D ]: textures[894797 K]
* [x-ray]: crt heap[611056 K], process heap[66732 K], game lua[64524 K], render[4164 K]
* [x-ray]: economy: strings[50121 K], smem[10753 K]
* Saving spawns...
* Saving objects...
* 27406 objects are successfully saved
* Game ф 14.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop'
* [win32]: free[1795008 K], reserved[86268 K], committed[2312964 K]
* [ D3D ]: textures[890700 K]
* [x-ray]: crt heap[607563 K], process heap[66698 K], game lua[68189 K], render[4164 K]
* [x-ray]: economy: strings[50072 K], smem[10753 K]
* [win32]: free[1795072 K], reserved[86268 K], committed[2312900 K]
* [ D3D ]: textures[890700 K]
* [x-ray]: crt heap[607395 K], process heap[66734 K], game lua[68200 K], render[4164 K]
* [x-ray]: economy: strings[50072 K], smem[10753 K]
* phase time: 181 ms
* phase cmem: 579560 K
* phase time: 12 ms
* phase cmem: 579560 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.873s)
* phase time: 2873 ms
* phase cmem: 599374 K
* phase time: 12 ms
* phase cmem: 599374 K
* phase time: 10 ms
* phase cmem: 599374 K
* [win32]: free[1809152 K], reserved[87144 K], committed[2297944 K]
* [ D3D ]: textures[884783 K]
* [x-ray]: crt heap[599269 K], process heap[66572 K], game lua[57039 K], render[4165 K]
* [x-ray]: economy: strings[48196 K], smem[10750 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 602199 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1711712 K], reserved[130116 K], committed[2352412 K]
* [ D3D ]: textures[924627 K]
* [x-ray]: crt heap[582085 K], process heap[72131 K], game lua[83304 K], render[7372 K]
* [x-ray]: economy: strings[56626 K], smem[10795 K]
* [win32]: free[1710784 K], reserved[124884 K], committed[2358572 K]
* [ D3D ]: textures[922924 K]
* [x-ray]: crt heap[586267 K], process heap[72666 K], game lua[106347 K], render[7463 K]
* [x-ray]: economy: strings[58933 K], smem[10800 K]
* [win32]: free[1711168 K], reserved[124880 K], committed[2358192 K]
* [ D3D ]: textures[922924 K]
* [x-ray]: crt heap[585428 K], process heap[72715 K], game lua[106357 K], render[7463 K]
* [x-ray]: economy: strings[58933 K], smem[10800 K]
* phase time: 209 ms
* phase cmem: 599496 K
* phase time: 28 ms
* phase cmem: 599496 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.878s)
* phase time: 2877 ms
* phase cmem: 619310 K
* phase time: 13 ms
* phase cmem: 619310 K
* phase time: 11 ms
* phase cmem: 619310 K
* [win32]: free[1657468 K], reserved[104640 K], committed[2432132 K]
* [ D3D ]: textures[918030 K]
* [x-ray]: crt heap[619184 K], process heap[72572 K], game lua[57101 K], render[7463 K]
* [x-ray]: economy: strings[48278 K], smem[10791 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 622074 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1649220 K], reserved[105160 K], committed[2439860 K]
* [ D3D ]: textures[921644 K]
* [x-ray]: crt heap[630980 K], process heap[72688 K], game lua[78959 K], render[7466 K]
* [x-ray]: economy: strings[50240 K], smem[10794 K]
* [win32]: free[1642256 K], reserved[104788 K], committed[2447196 K]
* [ D3D ]: textures[922676 K]
* [x-ray]: crt heap[631192 K], process heap[72749 K], game lua[79176 K], render[7466 K]
* [x-ray]: economy: strings[50240 K], smem[10794 K]
* phase time: 166 ms
* phase cmem: 599469 K
* phase time: 12 ms
* phase cmem: 599469 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.866s)
* phase time: 2865 ms
* phase cmem: 619283 K
* phase time: 14 ms
* phase cmem: 619283 K
* phase time: 11 ms
* phase cmem: 619283 K
* [win32]: free[1665148 K], reserved[104476 K], committed[2424616 K]
* [ D3D ]: textures[917774 K]
* [x-ray]: crt heap[619178 K], process heap[72596 K], game lua[57036 K], render[7467 K]
* [x-ray]: economy: strings[48281 K], smem[10791 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 622068 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1649732 K], reserved[104652 K], committed[2439856 K]
* [ D3D ]: textures[921644 K]
* [x-ray]: crt heap[630813 K], process heap[72701 K], game lua[70912 K], render[7468 K]
* [x-ray]: economy: strings[50147 K], smem[10794 K]
* [win32]: free[1645124 K], reserved[104652 K], committed[2444464 K]
* [ D3D ]: textures[921644 K]
* [x-ray]: crt heap[630813 K], process heap[72751 K], game lua[70924 K], render[7468 K]
* [x-ray]: economy: strings[50146 K], smem[10794 K]
* phase time: 168 ms
* phase cmem: 599179 K
* phase time: 12 ms
* phase cmem: 599179 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.898s)
* phase time: 2897 ms
* phase cmem: 618993 K
* phase time: 13 ms
* phase cmem: 618993 K
* phase time: 11 ms
* phase cmem: 618993 K
* [win32]: free[1662588 K], reserved[104284 K], committed[2427368 K]
* [ D3D ]: textures[917774 K]
* [x-ray]: crt heap[618888 K], process heap[72607 K], game lua[57052 K], render[7468 K]
* [x-ray]: economy: strings[48281 K], smem[10791 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 573149 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1647104 K], reserved[153440 K], committed[2393696 K]
* [ D3D ]: textures[922668 K]
* [x-ray]: crt heap[578071 K], process heap[72703 K], game lua[77236 K], render[7470 K]
* [x-ray]: economy: strings[50464 K], smem[10794 K]
* [win32]: free[1644096 K], reserved[153440 K], committed[2396704 K]
* [ D3D ]: textures[922668 K]
* [x-ray]: crt heap[577903 K], process heap[72753 K], game lua[77247 K], render[7470 K]
* [x-ray]: economy: strings[50464 K], smem[10794 K]
* phase time: 186 ms
* phase cmem: 592905 K
* phase time: 28 ms
* phase cmem: 592905 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.944s)
* phase time: 2944 ms
* phase cmem: 612719 K
* phase time: 13 ms
* phase cmem: 612719 K
* phase time: 11 ms
* phase cmem: 612719 K
* [win32]: free[1662588 K], reserved[113216 K], committed[2418436 K]
* [ D3D ]: textures[917774 K]
* [x-ray]: crt heap[612614 K], process heap[72606 K], game lua[57101 K], render[7470 K]
* [x-ray]: economy: strings[48282 K], smem[10791 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 615509 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1646020 K], reserved[113256 K], committed[2434964 K]
* [ D3D ]: textures[921644 K]
* [x-ray]: crt heap[624910 K], process heap[72752 K], game lua[78319 K], render[7472 K]
* [x-ray]: economy: strings[50411 K], smem[10794 K]
* [win32]: free[1644100 K], reserved[113256 K], committed[2436884 K]
* [ D3D ]: textures[921644 K]
* [x-ray]: crt heap[624574 K], process heap[72801 K], game lua[78329 K], render[7472 K]
* [x-ray]: economy: strings[50411 K], smem[10794 K]
* phase time: 170 ms
* phase cmem: 592928 K
* phase time: 12 ms
* phase cmem: 592928 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27406 objects are successfully loaded
* Game ф 14 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 14.scop' (2.871s)
* phase time: 2871 ms
* phase cmem: 612743 K
* phase time: 13 ms
* phase cmem: 612743 K
* phase time: 11 ms
* phase cmem: 612743 K
* [win32]: free[1662592 K], reserved[112972 K], committed[2418676 K]
* [ D3D ]: textures[916750 K]
* [x-ray]: crt heap[612637 K], process heap[72655 K], game lua[57039 K], render[7472 K]
* [x-ray]: economy: strings[48284 K], smem[10791 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 615565 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1637120 K], reserved[153044 K], committed[2404076 K]
* [ D3D ]: textures[925740 K]
* [x-ray]: crt heap[584578 K], process heap[72862 K], game lua[80592 K], render[7526 K]
* [x-ray]: economy: strings[55676 K], smem[10803 K]
* [win32]: free[1639996 K], reserved[153004 K], committed[2401240 K]
* [ D3D ]: textures[926764 K]
* [x-ray]: crt heap[584494 K], process heap[72915 K], game lua[80877 K], render[7527 K]
* [x-ray]: economy: strings[55666 K], smem[10803 K]
* Saving spawns...
* Saving objects...
* 27449 objects are successfully saved
* Game ф 15.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 15.scop'
* [win32]: free[1632496 K], reserved[149612 K], committed[2412132 K]
* [ D3D ]: textures[928855 K]
* [x-ray]: crt heap[588117 K], process heap[73242 K], game lua[85040 K], render[8278 K]
* [x-ray]: economy: strings[55914 K], smem[10806 K]
* [win32]: free[1629184 K], reserved[149612 K], committed[2415444 K]
* [ D3D ]: textures[928855 K]
* [x-ray]: crt heap[586262 K], process heap[73277 K], game lua[85102 K], render[8278 K]
* [x-ray]: economy: strings[55916 K], smem[10806 K]
* Saving spawns...
* Saving objects...
* 27443 objects are successfully saved
* Game ф 16.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 16.scop'
* [win32]: free[1635500 K], reserved[148224 K], committed[2410516 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[587361 K], process heap[73735 K], game lua[98485 K], render[8784 K]
* [x-ray]: economy: strings[57214 K], smem[10803 K]
* [win32]: free[1630588 K], reserved[148224 K], committed[2415428 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[587606 K], process heap[73771 K], game lua[98548 K], render[8785 K]
* [x-ray]: economy: strings[57216 K], smem[10803 K]
* Saving spawns...
* Saving objects...
* 27439 objects are successfully saved
* Game ф 17.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 17.scop'
* [win32]: free[1628588 K], reserved[147772 K], committed[2417880 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[589010 K], process heap[73861 K], game lua[103795 K], render[8836 K]
* [x-ray]: economy: strings[57620 K], smem[10806 K]
* [win32]: free[1633516 K], reserved[147516 K], committed[2413208 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[588898 K], process heap[73897 K], game lua[103859 K], render[8836 K]
* [x-ray]: economy: strings[57623 K], smem[10806 K]
* Saving spawns...
* Saving objects...
* 27411 objects are successfully saved
* Game ф 18.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 18.scop'
* [win32]: free[1628524 K], reserved[144212 K], committed[2421504 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[593316 K], process heap[73861 K], game lua[97387 K], render[8842 K]
* [x-ray]: economy: strings[61158 K], smem[10806 K]
* [win32]: free[1633452 K], reserved[144160 K], committed[2416628 K]
* [ D3D ]: textures[928862 K]
* [x-ray]: crt heap[593206 K], process heap[73897 K], game lua[97453 K], render[8843 K]
* [x-ray]: economy: strings[61161 K], smem[10806 K]
* Saving spawns...
* Saving objects...
* 27434 objects are successfully saved
* Game ф 19.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 19.scop'
* [win32]: free[1632236 K], reserved[141836 K], committed[2420168 K]
* [ D3D ]: textures[928847 K]
* [x-ray]: crt heap[593132 K], process heap[74132 K], game lua[90033 K], render[8972 K]
* [x-ray]: economy: strings[60204 K], smem[10808 K]
* Saving spawns...
* Saving objects...
* 27431 objects are successfully saved
* Game Дмитрий - найден артефакт «Кислотный инфузорий».scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\Дмитрий - найден артефакт «Кислотный инфузорий».scop'
* [win32]: free[1621872 K], reserved[140120 K], committed[2432248 K]
* [ D3D ]: textures[924769 K]
* [x-ray]: crt heap[595530 K], process heap[74235 K], game lua[97830 K], render[9091 K]
* [x-ray]: economy: strings[60088 K], smem[10813 K]
* [win32]: free[1622064 K], reserved[140120 K], committed[2432056 K]
* [ D3D ]: textures[924769 K]
* [x-ray]: crt heap[595200 K], process heap[74270 K], game lua[97841 K], render[9091 K]
* [x-ray]: economy: strings[60088 K], smem[10813 K]
* phase time: 231 ms
* phase cmem: 599936 K
* phase time: 28 ms
* phase cmem: 599936 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27431 objects are successfully loaded
* Game Дмитрий - найден артефакт «Кислотный инфузорий» is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\Дмитрий - найден артефакт «Кислотный инфузорий».scop' (2.922s)
* phase time: 2922 ms
* phase cmem: 619780 K
* phase time: 14 ms
* phase cmem: 619780 K
* phase time: 20 ms
* phase cmem: 619780 K
* [win32]: free[1629744 K], reserved[95524 K], committed[2468972 K]
* [ D3D ]: textures[919875 K]
* [x-ray]: crt heap[619675 K], process heap[74098 K], game lua[56939 K], render[9091 K]
* [x-ray]: economy: strings[48376 K], smem[10796 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 623790 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1609200 K], reserved[141576 K], committed[2443464 K]
* [ D3D ]: textures[927841 K]
* [x-ray]: crt heap[586157 K], process heap[74295 K], game lua[76166 K], render[9106 K]
* [x-ray]: economy: strings[51236 K], smem[10803 K]
* [win32]: free[1606316 K], reserved[138792 K], committed[2449132 K]
* [ D3D ]: textures[928865 K]
* [x-ray]: crt heap[592540 K], process heap[74301 K], game lua[86924 K], render[9110 K]
* [x-ray]: economy: strings[56356 K], smem[10805 K]
* [win32]: free[1605160 K], reserved[138504 K], committed[2450576 K]
* [ D3D ]: textures[929889 K]
* [x-ray]: crt heap[592258 K], process heap[74355 K], game lua[87206 K], render[9110 K]
* [x-ray]: economy: strings[56356 K], smem[10805 K]
* Saving spawns...
* Saving objects...
* 27432 objects are successfully saved
* Game ф 20.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 20.scop'
* [win32]: free[1606120 K], reserved[136532 K], committed[2451588 K]
* [ D3D ]: textures[929889 K]
* [x-ray]: crt heap[591253 K], process heap[74548 K], game lua[83345 K], render[9157 K]
* [x-ray]: economy: strings[56467 K], smem[10806 K]
* [win32]: free[1606184 K], reserved[136532 K], committed[2451524 K]
* [ D3D ]: textures[929889 K]
* [x-ray]: crt heap[591323 K], process heap[74584 K], game lua[83416 K], render[9158 K]
* [x-ray]: economy: strings[56470 K], smem[10806 K]
* Saving spawns...
* Saving objects...
* 27419 objects are successfully saved
* Game ф 21.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 21.scop'
* [win32]: free[1606120 K], reserved[136032 K], committed[2452088 K]
* [ D3D ]: textures[929889 K]
* [x-ray]: crt heap[591177 K], process heap[74755 K], game lua[75562 K], render[9255 K]
* [x-ray]: economy: strings[56100 K], smem[10806 K]
* [win32]: free[1596688 K], reserved[134496 K], committed[2463056 K]
* [ D3D ]: textures[940130 K]
* [x-ray]: crt heap[595460 K], process heap[74844 K], game lua[84134 K], render[9263 K]
* [x-ray]: economy: strings[60231 K], smem[10807 K]
* [win32]: free[1591968 K], reserved[134496 K], committed[2467776 K]
* [ D3D ]: textures[940130 K]
* [x-ray]: crt heap[595394 K], process heap[74879 K], game lua[84205 K], render[9264 K]
* [x-ray]: economy: strings[60227 K], smem[10807 K]
* Saving spawns...
* Saving objects...
* 27498 objects are successfully saved
* Game ф 22.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 22.scop'
* [win32]: free[1596752 K], reserved[134480 K], committed[2463008 K]
* [ D3D ]: textures[940130 K]
* [x-ray]: crt heap[595335 K], process heap[74845 K], game lua[85848 K], render[9264 K]
* [x-ray]: economy: strings[60812 K], smem[10807 K]
* [win32]: free[1596880 K], reserved[134480 K], committed[2462880 K]
* [ D3D ]: textures[940130 K]
* [x-ray]: crt heap[595167 K], process heap[74879 K], game lua[85865 K], render[9264 K]
* [x-ray]: economy: strings[60812 K], smem[10807 K]
* phase time: 229 ms
* phase cmem: 614923 K
* phase time: 31 ms
* phase cmem: 614923 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27498 objects are successfully loaded
* Game ф 22 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 22.scop' (2.922s)
* phase time: 2922 ms
* phase cmem: 634802 K
* phase time: 14 ms
* phase cmem: 634802 K
* phase time: 21 ms
* phase cmem: 634802 K
* [win32]: free[1604312 K], reserved[95108 K], committed[2494820 K]
* [ D3D ]: textures[930115 K]
* [x-ray]: crt heap[634699 K], process heap[74702 K], game lua[57158 K], render[9264 K]
* [x-ray]: economy: strings[48378 K], smem[10796 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 641777 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1584004 K], reserved[146500 K], committed[2463736 K]
* [ D3D ]: textures[937399 K]
* [x-ray]: crt heap[592837 K], process heap[74932 K], game lua[75596 K], render[9255 K]
* [x-ray]: economy: strings[55685 K], smem[10805 K]
* [win32]: free[1581376 K], reserved[146456 K], committed[2466408 K]
* [ D3D ]: textures[938423 K]
* [x-ray]: crt heap[592242 K], process heap[74984 K], game lua[75893 K], render[9256 K]
* [x-ray]: economy: strings[55685 K], smem[10805 K]
* Saving spawns...
* Saving objects...
* 27475 objects are successfully saved
* Game ф 23.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 23.scop'
* [win32]: free[1581884 K], reserved[145940 K], committed[2466416 K]
* [ D3D ]: textures[938423 K]
* [x-ray]: crt heap[593701 K], process heap[74959 K], game lua[81966 K], render[9260 K]
* [x-ray]: economy: strings[56596 K], smem[10805 K]
* [win32]: free[1582396 K], reserved[145940 K], committed[2465904 K]
* [ D3D ]: textures[938423 K]
* [x-ray]: crt heap[593125 K], process heap[74994 K], game lua[82041 K], render[9260 K]
* [x-ray]: economy: strings[56594 K], smem[10805 K]
* Saving spawns...
* Saving objects...
* 27474 objects are successfully saved
* Game ф 24.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 24.scop'
* [win32]: free[1576504 K], reserved[145672 K], committed[2472064 K]
* [ D3D ]: textures[939448 K]
* [x-ray]: crt heap[593924 K], process heap[75061 K], game lua[85161 K], render[9335 K]
* [x-ray]: economy: strings[57272 K], smem[10808 K]
* [win32]: free[1581368 K], reserved[145672 K], committed[2467200 K]
* [ D3D ]: textures[939448 K]
* [x-ray]: crt heap[593824 K], process heap[75096 K], game lua[85237 K], render[9335 K]
* [x-ray]: economy: strings[57275 K], smem[10808 K]
* Saving spawns...
* Saving objects...
* 27428 objects are successfully saved
* Game ф 25.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 25.scop'
* [win32]: free[1578464 K], reserved[144908 K], committed[2470868 K]
* [ D3D ]: textures[939448 K]
* [x-ray]: crt heap[594809 K], process heap[75060 K], game lua[102387 K], render[9336 K]
* [x-ray]: economy: strings[57397 K], smem[10808 K]
* [win32]: free[1583416 K], reserved[144908 K], committed[2465916 K]
* [ D3D ]: textures[939448 K]
* [x-ray]: crt heap[594540 K], process heap[75095 K], game lua[102452 K], render[9336 K]
* [x-ray]: economy: strings[57400 K], smem[10808 K]
* Saving spawns...
* Saving objects...
* 27428 objects are successfully saved
* Game ф 26.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 26.scop'
* [win32]: free[1584636 K], reserved[144868 K], committed[2464736 K]
* [ D3D ]: textures[935351 K]
* [x-ray]: crt heap[591856 K], process heap[75085 K], game lua[94493 K], render[9359 K]
* [x-ray]: economy: strings[57017 K], smem[10807 K]
* [win32]: free[1589564 K], reserved[144864 K], committed[2459812 K]
* [ D3D ]: textures[935351 K]
* [x-ray]: crt heap[591512 K], process heap[75120 K], game lua[94504 K], render[9359 K]
* [x-ray]: economy: strings[57017 K], smem[10807 K]
* phase time: 221 ms
* phase cmem: 604357 K
* phase time: 30 ms
* phase cmem: 604357 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 27428 objects are successfully loaded
* Game ф 26 is successfully loaded from file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 26.scop' (2.938s)
* phase time: 2937 ms
* phase cmem: 624177 K
* phase time: 14 ms
* phase cmem: 624177 K
* phase time: 21 ms
* phase cmem: 624177 K
* [win32]: free[1602624 K], reserved[105488 K], committed[2486128 K]
* [ D3D ]: textures[929433 K]
* [x-ray]: crt heap[624074 K], process heap[74950 K], game lua[57073 K], render[9359 K]
* [x-ray]: economy: strings[48380 K], smem[10796 K]
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 627753 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1579968 K], reserved[112576 K], committed[2501696 K]
* [ D3D ]: textures[938423 K]
* [x-ray]: crt heap[619735 K], process heap[75089 K], game lua[68607 K], render[9366 K]
* [x-ray]: economy: strings[51950 K], smem[10803 K]
* [win32]: free[1580412 K], reserved[112544 K], committed[2501284 K]
* [ D3D ]: textures[939448 K]
* [x-ray]: crt heap[619470 K], process heap[75141 K], game lua[65250 K], render[9367 K]
* [x-ray]: economy: strings[51950 K], smem[10803 K]
* Saving spawns...
* Saving objects...
* 27391 objects are successfully saved
* Game ф 27.scop is successfully saved to file 'c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\savedgames\ф 27.scop'
stack trace:
0023:05AA286A xrPhysics.dll, phcapture_destroy()
Графику пробовал, а что такое Рендер ? Разрешение поставил 1680 * 1050 , остальные настр. загнал на мах.Рендер и настройки графики пробовал менять?
Спасибо, Жень. Буду пробовать. ))Рендер - освещение (динамическое, полное динамическое), иногда достаточно просто перейти на другое, чтобы избавиться от вылета. Все ползунки в расширенных настройках графики - в центр, трава и дальность прорисовки травы - на ноль. Разрешение - штатное, которое монитор поддерживает. Частоту и Вертикальную синхронизацию - включить. Звук - убрать ЕАХ.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- staning
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
При выполнения квеста на вылет вертолетами с Припяти (финальный квест в ЗП)
Подхожу к вертолету, при обновлении задания, игра зависает и вылетает жук, ранее до этого вылетов вообще не было.
Expression : pm->m_animations.size()
Function : player_hud_motion_container::load
File : D:\prog_repository\sources\trunk\xrGame\player_hud.cpp
Line : 92
Description : motion not found [protecta_reload]
Процессор i7 9700k
Видюха 1050 ti 4gb
Память ddr 4 16gb
Логи вылета, картинки, видео, большие тексты - всегда убираем под спойлер. Инструкции.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
Тут, новая игра - обязательна!
Вообще - все фиксы должны быть включены в L.SOUL, переиграть с ранней сохранки не пробовал?
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Сталкер_Ильяс
- Не в сети
- ОПЫТНЫЙ
- Сообщений: 166
- Спасибо получено: 788
Искал по этому поводу фикс, именно для Sigerous Mod не нашел, а вот на Сталкер ЗП, вроде как существует фикс, но он заменяет файлы которые на мой взгляд могут сломать мне мод. Есть решение данной проблемы?
zetta86
Насколько я помню, вроде как пробовал данный метод, не помню даже. Ну да ладно, пропустил я это задание, терпение у меня не в достатке, в оригинальной ЗП задание итак запомнилось, но всё равно спасибо за совет.
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- zetta86
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2315
- Спасибо получено: 14865
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- heket0240
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 441469 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! Can't find texture 'wpn\groza\4x34'
* [win32]: free[2070528 K], reserved[159268 K], committed[1964444 K]
* [ D3D ]: textures[748112 K]
* [x-ray]: crt heap[424065 K], process heap[1052831 K], game lua[72184 K], render[1323 K]
* [x-ray]: economy: strings[73271 K], smem[11277 K]
* Saving spawns...
* Saving objects...
* 23013 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
* [win32]: free[2043436 K], reserved[162660 K], committed[1988144 K]
* [ D3D ]: textures[756304 K]
* [x-ray]: crt heap[426896 K], process heap[1079298 K], game lua[79868 K], render[1766 K]
* [x-ray]: economy: strings[73316 K], smem[11278 K]
* Saving spawns...
* Saving objects...
* 23008 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
* [win32]: free[2027660 K], reserved[162660 K], committed[2003920 K]
* [ D3D ]: textures[756304 K]
* [x-ray]: crt heap[427759 K], process heap[1082155 K], game lua[82799 K], render[1775 K]
* [x-ray]: economy: strings[73645 K], smem[11278 K]
* Saving spawns...
* Saving objects...
* 23016 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
compiling shader yuv2rgb
* [win32]: free[2028936 K], reserved[163040 K], committed[2002264 K]
* [ D3D ]: textures[759576 K]
* [x-ray]: crt heap[430855 K], process heap[1086893 K], game lua[78239 K], render[1776 K]
* [x-ray]: economy: strings[73213 K], smem[11278 K]
* [win32]: free[2032176 K], reserved[163000 K], committed[1999064 K]
* [ D3D ]: textures[760601 K]
* [x-ray]: crt heap[429930 K], process heap[1087987 K], game lua[78594 K], render[1776 K]
* [x-ray]: economy: strings[73212 K], smem[11278 K]
* Saving spawns...
* Saving objects...
* 23016 objects are successfully saved
* Game соранение.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\соранение.scop'
* [win32]: free[1994032 K], reserved[177148 K], committed[2023060 K]
* [ D3D ]: textures[762631 K]
* [x-ray]: crt heap[429334 K], process heap[1104469 K], game lua[68715 K], render[2434 K]
* [x-ray]: economy: strings[71500 K], smem[11277 K]
* Saving spawns...
* Saving objects...
* 23014 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
* [win32]: free[1982068 K], reserved[176564 K], committed[2035608 K]
* [ D3D ]: textures[762631 K]
* [x-ray]: crt heap[433826 K], process heap[1104933 K], game lua[73912 K], render[2723 K]
* [x-ray]: economy: strings[72500 K], smem[11277 K]
* Saving spawns...
* Saving objects...
* 23005 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
* [win32]: free[1980512 K], reserved[176564 K], committed[2037164 K]
* [ D3D ]: textures[762631 K]
* [x-ray]: crt heap[434445 K], process heap[1105218 K], game lua[84743 K], render[2833 K]
* [x-ray]: economy: strings[72720 K], smem[11277 K]
* Saving spawns...
* Saving objects...
* 23005 objects are successfully saved
* Game User - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalke~2.-\savedgames\user - quicksave.scop'
FATAL ERROR
[error]Expression : res!=-1
[error]Function : get_rank
[error]File : D:\prog_repository\sources\trunk\xrGame\ui\Restrictions.cpp
[error]Line : 34
[error]Description : cannot find rank for
[error]Arguments : wpn_rpg7
stack trace:
0023:69737365 d3d9.dll
Логи убираем под спойлер. Используем заглавные буквы и знаки препинания, где положено.
Фиксы, патчи - все установлены? Просто вылет - из "детских болезней" мода.
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- Воссталкерившийся
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 4813
- Спасибо получено: 37160
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- bellborz
- Не в сети
- НОВИЧОК
- Сообщений: 58
- Спасибо получено: 18
Function : CInifile::r_section
File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
Line : 502
Description : <no expression>
Arguments : Can't open section 'ammo_box_1009'. Please attach [*.ini_log] file to your bug report
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Сталкеров в Зоне
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