Geonezis аддон SGM 2.0 помощь в прохождении
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- Гусар
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- ВЕТЕРАН ЗOНЫ
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- Сообщений: 1371
- Спасибо получено: 8170
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- chujoy
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- Сообщений: 2729
- Спасибо получено: 17892
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по моему вот этот лог
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 65 ms
* phase cmem: 420779 K
* Loading HOM: h:\games\s.t.a.l.k.e.r. - Зов Припяти\gamedata\levels\zaton\level.hom
* phase time: 82 ms
* phase cmem: 421031 K
* phase time: 18 ms
* phase cmem: 421031 K
* phase time: 15 ms
* phase cmem: 421031 K
* t-report - base: 957, 372262 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
* phase time: 3503 ms
* phase cmem: 481161 K
* phase time: 24 ms
* phase cmem: 481161 K
* [win32]: free[2480112 K], reserved[155244 K], committed[1558884 K]
* [ D3D ]: textures[435771 K]
* [x-ray]: crt heap[481006 K], process heap[639362 K], game lua[53700 K], render[341 K]
* [x-ray]: economy: strings[49178 K], smem[16520 K]
! Invalid weather name: dynamic_zaton
stack trace:
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- Гусар
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- Сообщений: 1371
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спасибоГусар пишет: Привет YuraTurbo! Лог вылета убирай под спойлер, как это сделать, написано вот ЗДЕСЬ, а на счёт самого вылета - снижай настройки видео!
безполезно, на самом минимуме пытался, не хочет на затон идити, в припять проходит, а на затон никак!
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- Дьяк
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- Гусар
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- ВЕТЕРАН ЗOНЫ
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- Сообщений: 1371
- Спасибо получено: 8170
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- Дьяк
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- alter
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Вот что пишет лог
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 48216 files cached 27 archives, 9854Kb memory used.
Init FileSystem 8.612577 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\system.ltx
loading c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4007464 K], reserved[70560 K], committed[116216 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[24499 K], process heap[3405 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[29099 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\R.G. Mechanics\S.T.A.L.K.E.R - Call Of Pripyat\bin\
dir[1]=C:\Program Files (x86)\R.G. Mechanics\S.T.A.L.K.E.R - Call Of Pripyat\
dir[2]=C:\Program Files (x86)\R.G. Mechanics\S.T.A.L.K.E.R - Call Of Pripyat\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9807]: AMD Radeon HD 6290 Graphics
* GPU driver: 8.17.10.1315
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1902 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\main_menu\main_theme.ogg
* [win32]: free[3783212 K], reserved[147784 K], committed[263244 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[97079 K], process heap[13298 K], game lua[2648 K], render[164 K]
* [x-ray]: economy: strings[29388 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
* 0.0 : [ 1] amik\explosions\explosion_dynamite\explosion_din
* 0.0 : [ 1] amik\explosions\explosion_dynamite\flashlight
* 0.0 : [ 1] amik\explosions\explosion_dynamite\smoke
* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_gradient
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_morning
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_anamorphic
* 0.0 : [ 1] glow\glow_blue
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2a
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_expl_01
* 0.0 : [ 1] pfx\pfx_expl_benzin
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
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* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3316] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] alter - quicksave
* 10.7 : [ 4] fx\fx_noise2
* 16.1 : [ 1] ui\ui_font_arial_14_800
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_graff_19_800
* 32.1 : [ 1] ui\ui_font_letter_16_800
* 32.1 : [ 1] ui\ui_font_letter_18_800
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_22_800
* 64.1 : [ 1] ui\ui_font_graff_32_800
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_25_800
* 256.1 : [ 1] ui\ui_font_graff_50_800
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_actor_main_menu
* 512.1 : [ 1] ui\ui_actor_save_load
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 117176 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg
! Missing ogg-comment, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_sig220\sig220_shoot.ogg
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\boom_0'
! Can't find texture 'amik\explosions\boom_1'
! Can't find texture 'amik\explosions\boom_2'
! Can't find texture 'amik\explosions\decal_concrete'
! Can't find texture 'amik\explosions\explo_end'
! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din'
! Can't find texture 'amik\explosions\explosion_dynamite\flashlight'
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_flash_atlas'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1'
! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3'
! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\explosions\final_expl'
! Can't find texture 'amik\explosions\smoke_cannon'
! Can't find texture 'amik\fly\fly'
! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim'
! Can't find texture 'amik\hit_fx\water_splash\water_spurt'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\stonedebris1'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\static\gas_light\flame_zippo'
! Can't find texture 'amik\weapons\00'
! Can't find texture 'amik\weapons\12x70'
! Can't find texture 'amik\weapons\6ways1'
! Can't find texture 'amik\weapons\6ways2'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\btr\muzzle 6ways1'
! Can't find texture 'amik\weapons\btr\muzzle 6ways2'
! Can't find texture 'amik\weapons\dtk_2'
! Can't find texture 'amik\weapons\dtk_3'
! Can't find texture 'amik\weapons\dtk_4'
! Can't find texture 'amik\weapons\dtk_4_1'
! Can't find texture 'amik\weapons\dtk_5'
! Can't find texture 'amik\weapons\dtk_6'
! Can't find texture 'amik\weapons\dtk_8'
! Can't find texture 'amik\weapons\flame\flameshoot_1'
! Can't find texture 'amik\weapons\flame\flameshoot_2'
! Can't find texture 'amik\weapons\flame\flameshoot_3'
! Can't find texture 'amik\weapons\flame\flameshoot_4'
! Can't find texture 'amik\weapons\flame\flameshoot_5'
! Can't find texture 'amik\weapons\flame\mg42out'
! Can't find texture 'amik\weapons\flame\trace'
! Can't find texture 'amik\weapons\flame\trace_01'
! Can't find texture 'amik\weapons\flame\trail'
! Can't find texture 'amik\weapons\flash_01'
! Can't find texture 'amik\weapons\flash_02'
! Can't find texture 'amik\weapons\flash_04'
! Can't find texture 'amik\weapons\flash_05'
! Can't find texture 'amik\weapons\grishik\357mag'
! Can't find texture 'amik\weapons\grishik\45'
! Can't find texture 'amik\weapons\grishik\50_ae'
! Can't find texture 'amik\weapons\grishik\5x45x39'
! Can't find texture 'amik\weapons\grishik\5x45x39_00'
! Can't find texture 'amik\weapons\grishik\5x45x39_01'
! Can't find texture 'amik\weapons\grishik\5x56x45'
! Can't find texture 'amik\weapons\grishik\5x56x45_00'
! Can't find texture 'amik\weapons\grishik\5x7x28'
! Can't find texture 'amik\weapons\grishik\6x5x50'
! Can't find texture 'amik\weapons\grishik\7x62x25_0'
! Can't find texture 'amik\weapons\grishik\7x62x25_1'
! Can't find texture 'amik\weapons\grishik\7x62x25_2'
! Can't find texture 'amik\weapons\grishik\7x62x25_3'
! Can't find texture 'amik\weapons\grishik\7x62x25_4'
! Can't find texture 'amik\weapons\grishik\7x62x39_00'
! Can't find texture 'amik\weapons\grishik\7x62x39_01'
! Can't find texture 'amik\weapons\grishik\7x62x39_02'
! Can't find texture 'amik\weapons\grishik\7x62x39_03'
! Can't find texture 'amik\weapons\grishik\7x62x51_1'
! Can't find texture 'amik\weapons\grishik\7x62x51_2'
! Can't find texture 'amik\weapons\grishik\7x62x54'
! Can't find texture 'amik\weapons\grishik\7x7x57'
! Can't find texture 'amik\weapons\grishik\7x92x57'
! Can't find texture 'amik\weapons\grishik\9x18_1'
! Can't find texture 'amik\weapons\grishik\9x18_2'
! Can't find texture 'amik\weapons\grishik\9x18_3'
! Can't find texture 'amik\weapons\grishik\9x39'
! Can't find texture 'amik\weapons\mg42out'
! Can't find texture 'amik\weapons\shells_12x70'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
! Can't find texture 'amik\weapons\smokeshoot_0'
! Can't find texture 'amik\weapons\smokeshoot_1'
! Can't find texture 'amik\weapons\trace'
! Can't find texture 'amik\weapons\trace_01'
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_reddish1'
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'upg\upg_sil_9p'
! Can't find texture 'wpn\silencer220'
* [prefetch] time: 13442 ms
* [prefetch] memory: 78667Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 14005 ms
* phase cmem: 198287 K
* phase time: 34 ms
* phase cmem: 198287 K
* Loading spawn registry...
* 8699 spawn points are successfully loaded
* Loading objects...
* 20519 objects are successfully loaded
* Game alter - quicksave is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-\savedgames\alter - quicksave.scop' (9.369s)
* phase time: 9366 ms
* phase cmem: 265721 K
* phase time: 329 ms
* phase cmem: 265809 K
* phase time: 42 ms
* phase cmem: 265809 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 56 ms
* phase cmem: 265843 K
* phase time: 39 ms
* phase cmem: 265843 K
* phase time: 18351 ms
* phase cmem: 369751 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 2589 ms
* phase cmem: 370874 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65508 verts, 2047 Kb
* [Loading VB] 64045 verts, 2001 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20350 verts, 635 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 45783 verts, 1430 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 616434 indices, 1203 Kb
* phase time: 298 ms
* phase cmem: 371036 K
* phase time: 254 ms
* phase cmem: 378145 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 41419 v(20), 22326 p
* [DETAILS] Batch(61), VB(808K), IB(130K)
* phase time: 152 ms
* phase cmem: 378177 K
* Loading HOM: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\levels\jupiter\level.hom
* phase time: 673 ms
* phase cmem: 378841 K
* phase time: 48 ms
* phase cmem: 378841 K
* phase time: 53 ms
* phase cmem: 378841 K
* t-report - base: 1341, 318864 K
* t-report - lmap: 38, 38916 K
* WARNING: player not logged in
* phase time: 3489 ms
* phase cmem: 439326 K
* phase time: 64 ms
* phase cmem: 439326 K
* [win32]: free[2724560 K], reserved[159200 K], committed[1310480 K]
* [ D3D ]: textures[404539 K]
* [x-ray]: crt heap[439271 K], process heap[564815 K], game lua[47462 K], render[273 K]
* [x-ray]: economy: strings[49927 K], smem[16506 K]
compiling shader model_def_lqs_0
compiling shader model_def_lplanes_2
compiling shader model_distort_2
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\n_m14_shot.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_m82\m82_shoot.ogg
! Invalid ogg-comment version, file: c:\program files (x86)\r.g. mechanics\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\wpn_m82\m82_reload.ogg
FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...pripyat\gamedata\scripts\release_body_manager.script:14: attempt to index field 'actor' (a nil value)
stack trace:
Буду премного благодарен за помощь
Дьяк, благодарю, попробую
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Дьяк
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 6
- Спасибо получено: 3
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- DRON
- Не в сети
- ВЕТЕРАН ЗOНЫ
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 1866
- Спасибо получено: 12729
alter лог вылета 5 строк после FATAL ERROR. При таком вылете помогает уменьшение свитч-дистанции.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Квест на фонарик дает Кочюбей - это торговец на той же базе бандитов.
Спасибо
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Господи, во дурак то я.
Спасибо
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- ULTRA
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2604
- Спасибо получено: 17084
Сном. Пора спать ложиться.chooseyourhero пишет: Товарищи, появился еще один вопрос, у меня справа по центру (где показывается значок для того, что надо принять психоделин) висит значок домика, как это лечится?
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Так же нету квеста у Гонты "Псевдопсы и Зубр".
Заранее спасибо.
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- ULTRA
- Не в сети
- ВЕТЕРАН ЗOНЫ
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Цепочка такая: приходишь на Скадовск - тебя встречает сталкер и говорит, что нужно встретиться со связным. Встречаешься, получаешь задание проверить тайник. Там флэшка и костюм наймов (тоже необходим). Активируешь её, спасаешь агента. У командира наймов будет КПК с нужным тебе паролем.chooseyourhero пишет: Доброго времени суток, как попасть на базу наймов на Юпитере? Ахил спрашивает пароль, а пароля знать не знаю.
Так же нету квеста у Гонты "Псевдопсы и Зубр".
По "Псевдосам": значит ещё рано получать этот квест. Уже точно не помню, но вроде нужно выполнить вначале квест Зверобоя по убийству Химеры. А там далее будет диалог про новый вид мутантов (псевдоснорки). У Гонты тоже должно будет появиться задание по Псевдопсам, при условии, что до этого квесты его выполнил.
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Сталкеров в Зоне
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