Прохождение мода The project Medeiros
loading d:\stalker\the project medeiros\gamedata\configs\system.ltx
loading d:\stalker\the project medeiros\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
Loading DLL: 4676272
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3975420 K], reserved[108240 K], committed[110580 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13697 K], process heap[5226 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9259 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\stalker\The project Medeiros\bin\
dir[1]=D:\stalker\The project Medeiros\
dir[2]=D:\stalker\The project Medeiros\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\stalker\the project medeiros\gamedata\configs\default_controls.ltx"...
[d:\stalker\the project medeiros\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\stalker\the project medeiros\gamedata\configs\rspec_extreme.ltx"...
[d:\stalker\the project medeiros\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\stalker\the project medeiros\gamedata\configs\default_controls.ltx"...
[d:\stalker\the project medeiros\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1184]: NVIDIA GeForce GTX 770
* CREATE: DeviceREF: 4
* Texture memory: 1990 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file: d:\stalker\the project medeiros\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\stalker\the project medeiros\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
stack trace:
0023:65834903 d3d11.dll
0023:658374F0 d3d11.dll
0023:657E3E5A d3d11.dll
0023:05E2B8FA xrRender_R3.dll
Не нужно ничего прикреплять. Это не лог, после вылета открываешь блокнот и нажимаешь "вставить". Потом это копируешь и вставляешь сюда под спойлер.
где находится лог я знаю там было только выложенное ранее
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- дядяВ
- Не в сети
- ВЕТЕРАН ЗOНЫ
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 2151
- Спасибо получено: 16421
Переустанови, но, перед установкой мода, удали геймдату и бин.reno33 пишет: где находится лог я знаю там было только выложенное ранее
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
В Припять тебя поведет Лектор, а перед этимнужно поговорить с Пальцеломом о Сердце Оазиса.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
1. Нигде не могу найти лектора
2. За всю игру не нашел ни одного детектора
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Лектор появляется по сюжету,его вместе с Клыком надо будет сопроводить на ВНЗ.raggaman пишет: Нигде не могу найти лектора
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
P.S. Все решил проблему.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Trout
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 256
- Спасибо получено: 811
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
А где можно найти арт под названием "Монолит"?
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
А, насчет Клыка, он встретится тебе по сюжету.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Vassago
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 6
- Спасибо получено: 0
При нажатии клавиши F12, скриншот сохраняется в папке "screenshots".
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- vik45
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 276
- Спасибо получено: 112
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 42337 files cached 27 archives, 8460Kb memory used.
Init FileSystem 4.296973 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\system.ltx
loading d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[1908288 K], reserved[70980 K], committed[117820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14988 K], process heap[3499 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9244 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\ИГРЫ\S.T.A.L.K.E.R\S.T.A.L.K.E.R игры\The project Medeiros\bin\
dir[1]=D:\ИГРЫ\S.T.A.L.K.E.R\S.T.A.L.K.E.R игры\The project Medeiros\
dir[2]=D:\ИГРЫ\S.T.A.L.K.E.R\S.T.A.L.K.E.R игры\The project Medeiros\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\default_controls.ltx"...
! Cannot open script file [d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\default_controls.ltx]
Executing config-script "user.ltx"...
Executing config-script "d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\rspec_default.ltx"...
! Cannot open script file [d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\rspec_default.ltx]
Executing config-script "d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\default_controls.ltx"...
! Cannot open script file [d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\configs\default_controls.ltx]
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:CA3]: NVIDIA GeForce GT 240
* GPU driver: 9.18.13.4192
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1989 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 255
* RM_Dump: rtargets : 3
* RM_Dump: vs : 6
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 21
* RM_Dump: tex_list : 210
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 274
* RM_Dump: v_elements: 274
* RM_Dump: v_shaders : 276
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [493 ms]
* MEMORY USAGE: 103514 K
* End of synchronization A[1] R[1]
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\music\menu.ogg
* [win32]: free[1651880 K], reserved[143264 K], committed[301944 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[100812 K], process heap[14941 K], game lua[2144 K], render[185 K]
* [x-ray]: economy: strings[9286 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 4.1 : [ 1] ui\ui_ani_cursor
* 8.1 : [ 1] Елвин - quicksave
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 32.1 : [ 1] ui\ui_magnifier3
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 170.8 : [ 4] fx\fx_noise2
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 4096.1 : [ 1] ui\ui_common
* 15361.9 : [ 1] ui\ui_actor_main_menu
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 111198 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader simple
compiling shader model_def_lqs_0
compiling shader model_env_hq_4
compiling shader model_env_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_lqs_2
compiling shader model_def_hq_2
compiling shader model_def_lq_2
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\weapons\w1300\w1300_load.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\weapons\w1300\w1300_close.ogg
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_lqs_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_distort4glass_3
! Can't find texture 'glow\glow_rays'
! Can't find texture 'pfx\pfx_cc_lighting_grad2'
! Can't find texture 'pfx\pfx_cc_lightings'
! Can't find texture 'pfx\pfx_electrostatic'
! Can't find texture 'pfx\pfx_spark_02'
* [prefetch] time: 25084 ms
* [prefetch] memory: 84911Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 25413 ms
* phase cmem: 198723 K
* phase time: 21 ms
* phase cmem: 198723 K
* Loading spawn registry...
* 5972 spawn points are successfully loaded
* Loading objects...
* 11453 objects are successfully loaded
* Game Елвин - quicksave is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-\savedgames\Елвин - quicksave.scop' (3.167s)
* phase time: 3153 ms
* phase cmem: 257030 K
* phase time: 127 ms
* phase cmem: 257074 K
* phase time: 15 ms
* phase cmem: 257074 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 29 ms
* phase cmem: 257108 K
* phase time: 14 ms
* phase cmem: 257108 K
* phase time: 6289 ms
* phase cmem: 357884 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader avg4
* phase time: 306 ms
* phase cmem: 359115 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1294 ms
* phase cmem: 359218 K
* phase time: 162 ms
* phase cmem: 366622 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 70 ms
* phase cmem: 366654 K
* Loading HOM: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\levels\zaton\level.hom
* phase time: 78 ms
* phase cmem: 367037 K
* phase time: 20 ms
* phase cmem: 367037 K
* phase time: 10 ms
* phase cmem: 367037 K
* t-report - base: 830, 398160 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\music\zaton_day.ogg
! Invalid ogg-comment version, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\music\zaton_night.ogg
* phase time: 5665 ms
* phase cmem: 407798 K
* phase time: 130 ms
* phase cmem: 407798 K
* [win32]: free[595676 K], reserved[131856 K], committed[1369556 K]
* [ D3D ]: textures[457915 K]
* [x-ray]: crt heap[407797 K], process heap[653755 K], game lua[37647 K], render[184 K]
* [x-ray]: economy: strings[25780 K], smem[9651 K]
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\actor\die3.ogg
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_2.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_3.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_4.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_idle_5.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_eat_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_eat_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_aggressive_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_aggressive_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_aggressive_2.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_attack_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_attack_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_pain_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_pain_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_death_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_death_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\boar\boar_death_2.ogg
compiling shader model_distort_1
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\aggressive_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\aggressive_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\attack_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\attack_1.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\hit_0.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\monsters\karlik\hit_1.ogg
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort_3
compiling shader model_def_lqs_3
compiling shader model_def_lplanes_3
compiling shader model_def_lplanes_2
compiling shader model_distort_0
! Unknown command: dump_infos
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\radio\vagon\pereh.ogg
! Missing ogg-comment, file: d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\sounds\radio\comsom\scorp.ogg
intro_start game_loaded
* MEMORY USAGE: 464498 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 1013
* RM_Dump: rtargets : 6
* RM_Dump: vs : 89
* RM_Dump: ps : 34
* RM_Dump: dcl : 15
* RM_Dump: states : 81
* RM_Dump: tex_list : 3423
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 4125
* RM_Dump: v_elements: 4142
* RM_Dump: v_shaders : 1451
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 426932 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[211408 K], reserved[184816 K], committed[1700864 K]
* [ D3D ]: textures[644950 K]
* [x-ray]: crt heap[430666 K], process heap[903766 K], game lua[28899 K], render[914 K]
* [x-ray]: economy: strings[27380 K], smem[11134 K]
~ cannot remove restriction with id [545][zat_b56_zone_mine_thermal_weak] to the entity with id [39709][m_poltergeist_normal_flame39709], because it is not added
~ cannot remove restriction with id [545][zat_b56_zone_mine_thermal_weak] to the entity with id [39709][m_poltergeist_normal_flame39709], because it is not added
FATAL ERROR
[error]Expression : Ran out of memory
[error]Function : TW_LoadTextureFromTexture
[error]File : D:\prog_repository\sources\trunk\Layers\xrRender\Texture.cpp
[error]Line : 153
[error]Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_MANAGED,&t_dest )
stack trace:
Ilia__70 К сожалению ничего не дало снова вылет и подвисание при попытке подойти у цехам(
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Ilia__70
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1788
- Спасибо получено: 11200
[error]Expression : Ran out of memory
[error]Function : TW_LoadTextureFromTexture
[error]File : D:\prog_repository\sources\trunk\Layers\xrRender\Texture.cpp
[error]Line : 153
[error]Description : D3DXCreateTexture( HW.pDevice, top_width,top_height, levels_exist,0,t_dest_fmt, D3DPOOL_MANAGED,&t_dest )
Попробуй обновить Driect X, похоже в твоём нет D3D.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Вот еще вылет((
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : D:\prog_repository\sources\trunk\xrCore\FS.cpp
[error]Line : 545
[error]Description : d:\ИГРЫ\s.t.a.l.k.e.r\s.t.a.l.k.e.r игры\the project medeiros\gamedata\spawns\all.spawn
[error]Arguments : Not enough storage is available to process this command.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Ilia__70
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1788
- Спасибо получено: 11200
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- lisin
- Не в сети
- ОПЫТНЫЙ
- Сообщений: 237
- Спасибо получено: 40
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Сталкеров в Зоне
|