Вылеты мод S.N.I.P.E.R.
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- Сообщений: 2229
- Спасибо получено: 7834
Привет, Shad0w! Если вылет происходит при переходе с локации на локацию, то это скорее всего нехватка оперативы! Но что бы точнее подсказать нужен лог вылета. ( после вылета открой Блокнот и правой кнопкой мыши нажми "Вставить")Все что там появится выложи сюда - посмотрим!)Shad0w пишет: Вылетает после того как перехожу с затона на болото, не понимаю в чем причина.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
[error]Function : CInifile::r_section
[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section ''. Please attach [*.ini_log] file to your bug report
Лог вылета, надо убирать под спойлер! Если не знаешь как это сделать, то тебе сюда:
Как спрятать лог, скриншоты под спойлер?
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
переиграл сопровождение без захода на станцию янов , прошло , но на станцию не войти
прилагаю полный лог
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8
Initializing File System...
using fs-ltx fsgame.ltx
FS: 48899 files cached 0 archives, 9486Kb memory used.
Init FileSystem 2.569034 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
loading e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\system.ltx
loading e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[users\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3996856 K], reserved[97360 K], committed[100024 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[23484 K], process heap[4927 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[27612 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\Program Files (x86)\FANTOM5338888\S.T.A.L.K.E.R._S.N.I.P.E.R\bin\
dir[1]=E:\Program Files (x86)\FANTOM5338888\S.T.A.L.K.E.R._S.N.I.P.E.R\
dir[2]=E:\Program Files (x86)\FANTOM5338888\S.T.A.L.K.E.R._S.N.I.P.E.R\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Динамики (Sound Blaster ZxR)
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
3. Динамики (Sound Blaster ZxR), Spec Version 1.1 (default) eax[5] efx[no] xram[no]
4. Цифровое аудио (S/PDIF) (Sound Blaster ZxR DBpro), Spec Version 1.1 eax[5] efx[no] xram[no]
Executing config-script "e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\rspec_extreme.ltx"...
[e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\default_controls.ltx"...
[e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[users\user.ltx] successfully loaded.
SOUND: Selected device is Динамики (Sound Blaster ZxR)
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980
* GPU driver: 10.18.13.6200
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3696 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 15
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\main_menu\music2.ogg
* [win32]: free[3681056 K], reserved[177656 K], committed[335528 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[123371 K], process heap[16559 K], game lua[2690 K], render[239 K]
* [x-ray]: economy: strings[27655 K], smem[0 K]
* 0.0 : [ 56] $null
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 6] $user$albedo
* 0.0 : [ 6] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 7] $user$generic0
* 0.0 : [ 5] $user$generic1
* 0.0 : [ 1] $user$generic2
* 0.0 : [ 1] $user$jitter_0
* 0.0 : [ 1] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 8] $user$material
* 0.0 : [ 12] $user$normal
* 0.0 : [ 12] $user$position
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 4] $user$smap_depth
* 0.0 : [ 3] $user$smap_surf
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] act\act_controller_hit
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
* 0.0 : [ 1] amik\explosions\boom_2
* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
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* 0.0 : [ 1] amik\explosions\explosion_flash_atlas
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_1
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3
* 0.0 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl
* 0.0 : [ 1] amik\explosions\explosion_smoke03
* 0.0 : [ 1] amik\explosions\final_expl
* 0.0 : [ 1] amik\explosions\ring_grey
* 0.0 : [ 1] amik\explosions\smoke128_3w
* 0.0 : [ 1] amik\explosions\smoke2
* 0.0 : [ 1] amik\explosions\smoke_cannon
* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\fly\fly
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
* 0.0 : [ 1] amik\hit_fx\blood\blood
* 0.0 : [ 1] amik\hit_fx\blood\m
* 0.0 : [ 1] amik\hit_fx\water_splash\water_splash_anim
* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\mine\mine
* 0.0 : [ 1] amik\nature\list
* 0.0 : [ 1] amik\nature\stonedebris1
* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_01
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\flash_05
* 0.0 : [ 1] amik\weapons\grishik\357mag
* 0.0 : [ 1] amik\weapons\grishik\45
* 0.0 : [ 1] amik\weapons\grishik\50_ae
* 0.0 : [ 1] amik\weapons\grishik\5x45x39
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_00
* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_3
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_00
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_03
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_1
* 0.0 : [ 1] amik\weapons\grishik\7x62x51_2
* 0.0 : [ 1] amik\weapons\grishik\7x62x54
* 0.0 : [ 1] amik\weapons\grishik\7x7x57
* 0.0 : [ 1] amik\weapons\grishik\7x92x57
* 0.0 : [ 1] amik\weapons\grishik\9x18_1
* 0.0 : [ 1] amik\weapons\grishik\9x18_2
* 0.0 : [ 1] amik\weapons\grishik\9x18_3
* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
* 0.0 : [ 1] amik\weapons\shells_12x70
* 0.0 : [ 1] amik\weapons\shells_ak
* 0.0 : [ 1] amik\weapons\shells_ak_01
* 0.0 : [ 1] amik\weapons\smokeshoot_0
* 0.0 : [ 1] amik\weapons\smokeshoot_1
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] det\det_list
* 0.0 : [ 1] flare\flare_04
* 0.0 : [ 1] fx\fx_fire1_06
* 0.0 : [ 1] fx\fx_fire1_13
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_gradient_02
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* 0.0 : [ 1] fx\fx_noise
* 0.0 : [ 2] fx\fx_noise2
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* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
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* 0.0 : [ 1] fx\fx_volumefog1
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* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_reddish1
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] lights\lights_flashlight2
* 0.0 : [ 4] lights\lights_spot01
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
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* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
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* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
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* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_lens_base
* 0.0 : [ 1] pfx\pfx_dist_lightning_02
* 0.0 : [ 1] pfx\pfx_dist_teleport
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* 0.0 : [ 1] pfx\pfx_expl_benzin
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* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_02
* 0.0 : [ 1] pfx\pfx_flash_04
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_flash_08
* 0.0 : [ 1] pfx\pfx_g-smoke-01
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_intense2_a
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
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* 0.0 : [ 1] pfx\pfx_light4
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* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
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* 0.0 : [ 1] pfx\pfx_smokepuffs2
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* 0.0 : [ 1] pfx\pfx_snow_100
* 0.0 : [ 1] pfx\pfx_snow_20
* 0.0 : [ 1] pfx\pfx_snow_30
* 0.0 : [ 1] pfx\pfx_snow_40
* 0.0 : [ 1] pfx\pfx_snow_50
* 0.0 : [ 1] pfx\pfx_snow_60
* 0.0 : [ 1] pfx\pfx_snow_70
* 0.0 : [ 1] pfx\pfx_snow_80
* 0.0 : [ 1] pfx\pfx_snow_90
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* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_sparks1
* 0.0 : [ 1] pfx\pfx_sparks2
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
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* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] sky\clear\evening_19
* 0.0 : [ 1] sky\clear\evening_19#small
* 0.0 : [ 1] sky\clear\midday_cry2_cc
* 0.0 : [ 1] sky\clear\midday_cry2_cc#small
* 0.0 : [ 1] sky\clear\midday_cry6_cc
* 0.0 : [ 1] sky\clear\midday_cry6_cc#small
* 0.0 : [ 1] sky\clear\midday_cry8_cc
* 0.0 : [ 1] sky\clear\midday_cry8_cc#small
* 0.0 : [ 1] sky\clear\midday_late_1
* 0.0 : [ 1] sky\clear\midday_late_1#small
* 0.0 : [ 1] sky\clear\midday_perf
* 0.0 : [ 1] sky\clear\midday_perf#small
* 0.0 : [ 1] sky\clear\morning_1
* 0.0 : [ 1] sky\clear\morning_1#small
* 0.0 : [ 1] sky\clear\morning_19
* 0.0 : [ 1] sky\clear\morning_19#small
* 0.0 : [ 1] sky\clear\night_before_dawn
* 0.0 : [ 1] sky\clear\night_before_dawn#small
* 0.0 : [ 1] sky\clear\sunrise_1
* 0.0 : [ 1] sky\clear\sunrise_1#small
* 0.0 : [ 1] sky\clear\sunrise_2
* 0.0 : [ 1] sky\clear\sunrise_2#small
* 0.0 : [ 1] sky\clear\sunrise_3
* 0.0 : [ 1] sky\clear\sunrise_3#small
* 0.0 : [ 1] sky\clear\sunset_1
* 0.0 : [ 1] sky\clear\sunset_1#small
* 0.0 : [ 1] sky\clear\sunset_3
* 0.0 : [ 1] sky\clear\sunset_3#small
* 0.0 : [ 1] sky\clear\sunset_late
* 0.0 : [ 1] sky\clear\sunset_late#small
* 0.0 : [ 1] sky\cloudy\midday_1
* 0.0 : [ 1] sky\cloudy\midday_1#small
* 0.0 : [ 1] sky\cloudy\moon
* 0.0 : [ 1] sky\cloudy\moon#small
* 0.0 : [ 2] sky\emission\emission_1
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* 0.0 : [ 2] sky\emission\emission_2
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* 0.0 : [ 1] sky\emission\emission_4
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* 0.0 : [ 1] sky\foggy\evening_1
* 0.0 : [ 1] sky\foggy\evening_1#small
* 0.0 : [ 1] sky\foggy\evening_drama_1
* 0.0 : [ 1] sky\foggy\evening_drama_1#small
* 0.0 : [ 6] sky\foggy\foggy_1
* 0.0 : [ 6] sky\foggy\foggy_1#small
* 0.0 : [ 4] sky\foggy\foggy_2
* 0.0 : [ 4] sky\foggy\foggy_2#small
* 0.0 : [ 5] sky\foggy\foggy_3
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* 0.0 : [ 5] sky\foggy\foggy_4
* 0.0 : [ 5] sky\foggy\foggy_4#small
* 0.0 : [ 4] sky\foggy\foggy_5
* 0.0 : [ 4] sky\foggy\foggy_5#small
* 0.0 : [ 1] sky\foggy\midday_1
* 0.0 : [ 1] sky\foggy\midday_1#small
* 0.0 : [ 1] sky\foggy\midday_2
* 0.0 : [ 1] sky\foggy\midday_2#small
* 0.0 : [ 1] sky\foggy\midday_2a
* 0.0 : [ 1] sky\foggy\midday_2a#small
* 0.0 : [ 1] sky\foggy\midday_3
* 0.0 : [ 1] sky\foggy\midday_3#small
* 0.0 : [ 1] sky\foggy\midday_4
* 0.0 : [ 1] sky\foggy\midday_4#small
* 0.0 : [ 1] sky\foggy\midday_sky_3
* 0.0 : [ 1] sky\foggy\midday_sky_3#small
* 0.0 : [ 1] sky\foggy\midday_sky_7
* 0.0 : [ 1] sky\foggy\midday_sky_7#small
* 0.0 : [ 1] sky\foggy\midday_sky_8
* 0.0 : [ 1] sky\foggy\midday_sky_8#small
* 0.0 : [ 1] sky\foggy\morning_drama_1
* 0.0 : [ 1] sky\foggy\morning_drama_1#small
* 0.0 : [ 1] sky\foggy\morning_hazy
* 0.0 : [ 1] sky\foggy\morning_hazy#small
* 0.0 : [ 1] sky\foggy\night_before_dawn
* 0.0 : [ 1] sky\foggy\night_before_dawn#small
* 0.0 : [ 1] sky\foggy\night_milky_way
* 0.0 : [ 1] sky\foggy\night_milky_way#small
* 0.0 : [ 2] sky\foggy\night_moon
* 0.0 : [ 2] sky\foggy\night_moon#small
* 0.0 : [ 2] sky\foggy\night_moon_2
* 0.0 : [ 2] sky\foggy\night_moon_2#small
* 0.0 : [ 1] sky\foggy\sunrise_1
* 0.0 : [ 1] sky\foggy\sunrise_1#small
* 0.0 : [ 1] sky\foggy\sunrise_sky_2
* 0.0 : [ 1] sky\foggy\sunrise_sky_2#small
* 0.0 : [ 1] sky\foggy\sunrise_sky_6
* 0.0 : [ 1] sky\foggy\sunrise_sky_6#small
* 0.0 : [ 2] sky\foggy\sunset_1
* 0.0 : [ 2] sky\foggy\sunset_1#small
* 0.0 : [ 1] sky\foggy\sunset_sky_20
* 0.0 : [ 1] sky\foggy\sunset_sky_20#small
* 0.0 : [ 2] sky\partly\evening_1
* 0.0 : [ 2] sky\partly\evening_1#small
* 0.0 : [ 1] sky\partly\evening_drama_1
* 0.0 : [ 1] sky\partly\evening_drama_1#small
* 0.0 : [ 1] sky\partly\midday_1
* 0.0 : [ 1] sky\partly\midday_1#small
* 0.0 : [ 1] sky\partly\midday_2
* 0.0 : [ 1] sky\partly\midday_2#small
* 0.0 : [ 2] sky\partly\midday_2a
* 0.0 : [ 2] sky\partly\midday_2a#small
* 0.0 : [ 1] sky\partly\midday_3
* 0.0 : [ 1] sky\partly\midday_3#small
* 0.0 : [ 1] sky\partly\midday_4
* 0.0 : [ 1] sky\partly\midday_4#small
* 0.0 : [ 1] sky\partly\midday_sky_3
* 0.0 : [ 1] sky\partly\midday_sky_3#small
* 0.0 : [ 1] sky\partly\midday_sky_7
* 0.0 : [ 1] sky\partly\midday_sky_7#small
* 0.0 : [ 1] sky\partly\midday_sky_8
* 0.0 : [ 1] sky\partly\midday_sky_8#small
* 0.0 : [ 1] sky\partly\morning_drama_1
* 0.0 : [ 1] sky\partly\morning_drama_1#small
* 0.0 : [ 1] sky\partly\morning_hazy
* 0.0 : [ 1] sky\partly\morning_hazy#small
* 0.0 : [ 1] sky\partly\night_before_dawn
* 0.0 : [ 1] sky\partly\night_before_dawn#small
* 0.0 : [ 1] sky\partly\night_milky_way
* 0.0 : [ 1] sky\partly\night_milky_way#small
* 0.0 : [ 1] sky\partly\night_moon
* 0.0 : [ 1] sky\partly\night_moon#small
* 0.0 : [ 2] sky\partly\night_sky_14
* 0.0 : [ 2] sky\partly\night_sky_14#small
* 0.0 : [ 1] sky\partly\sunrise_1
* 0.0 : [ 1] sky\partly\sunrise_1#small
* 0.0 : [ 1] sky\partly\sunrise_sky_2
* 0.0 : [ 1] sky\partly\sunrise_sky_2#small
* 0.0 : [ 1] sky\partly\sunrise_sky_6
* 0.0 : [ 1] sky\partly\sunrise_sky_6#small
* 0.0 : [ 2] sky\partly\sunset_1
* 0.0 : [ 2] sky\partly\sunset_1#small
* 0.0 : [ 1] sky\partly\sunset_sky_20
* 0.0 : [ 1] sky\partly\sunset_sky_20#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 24] sky\sky_13_cube
* 0.0 : [ 24] sky\sky_13_cube#small
* 0.0 : [ 24] sky\sky_13_cube_night
* 0.0 : [ 24] sky\sky_13_cube_night#small
* 0.0 : [ 13] sky\sky_13_vibros_cube
* 0.0 : [ 13] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 5] sky\sky_17_cube
* 0.0 : [ 5] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 3] sky\sky_1_clouds_cube
* 0.0 : [ 3] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 41] sky\sky_9_cube
* 0.0 : [ 41] sky\sky_9_cube#small
* 0.0 : [ 2] sky\sky_clear_1
* 0.0 : [ 2] sky\sky_clear_1#small
* 0.0 : [ 3] sky\sky_clear_10
* 0.0 : [ 3] sky\sky_clear_10#small
* 0.0 : [ 1] sky\sky_clear_12
* 0.0 : [ 1] sky\sky_clear_12#small
* 0.0 : [ 2] sky\sky_clear_2
* 0.0 : [ 2] sky\sky_clear_2#small
* 0.0 : [ 1] sky\sky_clear_3
* 0.0 : [ 1] sky\sky_clear_3#small
* 0.0 : [ 1] sky\sky_clear_4
* 0.0 : [ 1] sky\sky_clear_4#small
* 0.0 : [ 2] sky\sky_clear_6
* 0.0 : [ 2] sky\sky_clear_6#small
* 0.0 : [ 2] sky\sky_clear_8
* 0.0 : [ 2] sky\sky_clear_8#small
* 0.0 : [ 6] sky\sky_clear_9
* 0.0 : [ 6] sky\sky_clear_9#small
* 0.0 : [ 3] sky\sky_cloudy_2
* 0.0 : [ 3] sky\sky_cloudy_2#small
* 0.0 : [ 3] sky\sky_cloudy_3
* 0.0 : [ 3] sky\sky_cloudy_3#small
* 0.0 : [ 1] sky\sky_cloudy_4
* 0.0 : [ 1] sky\sky_cloudy_4#small
* 0.0 : [ 1] sky\sky_cloudy_6
* 0.0 : [ 1] sky\sky_cloudy_6#small
* 0.0 : [ 1] sky\sky_cloudy_7
* 0.0 : [ 1] sky\sky_cloudy_7#small
* 0.0 : [ 1] sky\sky_cloudy_9
* 0.0 : [ 1] sky\sky_cloudy_9#small
* 0.0 : [ 344] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] 16
* 18.0 : [ 1] ui\ui_pda_menu_anims
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 99.0 : [ 1] ui\video_water_crop
* 99.0 : [ 1] ui\zaton_1
* 99.0 : [ 1] ui\zaton_2
* 99.0 : [ 1] ui\zaton_3
* 99.0 : [ 1] ui\zaton_4
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 129.0 : [ 1] ui\ui_ani_cursor
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 270.0 : [ 1] ui\video_voroni_crop
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_save_load
* 1024.1 : [ 1] ui\ui_common
* 1024.1 : [ 1] ui\ui_mod_widescreen
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 145883 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
! Missing ogg-comment, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\colt_1911\colt_shot.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\colt_1911\colt_reload.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\fort\fort_reload.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\g36\g36_draw.ogg
! Missing ogg-comment, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\lr300\lr300_draw.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\sig220\sig220_reload.ogg
Loading models...
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_flat_4
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_base_bump_d-hq
compiling shader deffer_model_bump_d-hq_4
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_3
compiling shader accum_emissive
compiling shader model_distort4glass_3
compiling shader shadow_direct_model_aref_3
compiling shader shadow_direct_model_aref_4
! auto-generated bump map: act\act_ecologs_suit_green_bump
! auto-generated bump map: act\act_ecologs_suit_green_bump#
! Can't find texture 'det\det_list'
! Can't find texture 'flare\flare_04'
! Can't find texture 'glow\glow_anamorphic'
! Can't find texture 'glow\glow_blue'
! Can't find texture 'glow\glow_reddish1'
! auto-generated bump map: nwm\m4_magpul\gucci_bump
! auto-generated bump map: nwm\m4_magpul\gucci_bump#
! auto-generated bump map: nwm\m4_magpul\pmag_bump
! auto-generated bump map: nwm\m4_magpul\pmag_bump#
! Can't find texture 'pfx\pfx_dist2a'
! Can't find texture 'pfx\pfx_dist_lens_base'
! Can't find texture 'pfx\pfx_dist_lightning_02'
! Can't find texture 'pfx\pfx_intense2_a'
! Can't find texture 'pfx\pfx_sparks1'
! Can't find texture 'pfx\pfx_sparks2'
! Can't find texture 'sky\clear\evening_19'
! Can't find texture 'sky\clear\evening_19#small'
! Can't find texture 'sky\clear\midday_cry2_cc'
! Can't find texture 'sky\clear\midday_cry2_cc#small'
! Can't find texture 'sky\clear\midday_cry6_cc'
! Can't find texture 'sky\clear\midday_cry6_cc#small'
! Can't find texture 'sky\clear\midday_cry8_cc'
! Can't find texture 'sky\clear\midday_cry8_cc#small'
! Can't find texture 'sky\clear\midday_late_1'
! Can't find texture 'sky\clear\midday_late_1#small'
! Can't find texture 'sky\clear\midday_perf'
! Can't find texture 'sky\clear\midday_perf#small'
! Can't find texture 'sky\clear\morning_1'
! Can't find texture 'sky\clear\morning_1#small'
! Can't find texture 'sky\clear\morning_19'
! Can't find texture 'sky\clear\morning_19#small'
! Can't find texture 'sky\clear\night_before_dawn'
! Can't find texture 'sky\clear\night_before_dawn#small'
! Can't find texture 'sky\clear\sunrise_1'
! Can't find texture 'sky\clear\sunrise_1#small'
! Can't find texture 'sky\clear\sunrise_2'
! Can't find texture 'sky\clear\sunrise_2#small'
! Can't find texture 'sky\clear\sunrise_3'
! Can't find texture 'sky\clear\sunrise_3#small'
! Can't find texture 'sky\clear\sunset_1'
! Can't find texture 'sky\clear\sunset_1#small'
! Can't find texture 'sky\clear\sunset_3'
! Can't find texture 'sky\clear\sunset_3#small'
! Can't find texture 'sky\clear\sunset_late'
! Can't find texture 'sky\clear\sunset_late#small'
! Can't find texture 'sky\cloudy\midday_1'
! Can't find texture 'sky\cloudy\midday_1#small'
! Can't find texture 'sky\cloudy\moon'
! Can't find texture 'sky\cloudy\moon#small'
! Can't find texture 'sky\emission\emission_1'
! Can't find texture 'sky\emission\emission_1#small'
! Can't find texture 'sky\emission\emission_2'
! Can't find texture 'sky\emission\emission_2#small'
! Can't find texture 'sky\emission\emission_4'
! Can't find texture 'sky\emission\emission_4#small'
! Can't find texture 'sky\foggy\evening_1'
! Can't find texture 'sky\foggy\evening_1#small'
! Can't find texture 'sky\foggy\evening_drama_1'
! Can't find texture 'sky\foggy\evening_drama_1#small'
! Can't find texture 'sky\foggy\foggy_1'
! Can't find texture 'sky\foggy\foggy_1#small'
! Can't find texture 'sky\foggy\foggy_2'
! Can't find texture 'sky\foggy\foggy_2#small'
! Can't find texture 'sky\foggy\foggy_3'
! Can't find texture 'sky\foggy\foggy_3#small'
! Can't find texture 'sky\foggy\foggy_4'
! Can't find texture 'sky\foggy\foggy_4#small'
! Can't find texture 'sky\foggy\foggy_5'
! Can't find texture 'sky\foggy\foggy_5#small'
! Can't find texture 'sky\foggy\midday_1'
! Can't find texture 'sky\foggy\midday_1#small'
! Can't find texture 'sky\foggy\midday_2'
! Can't find texture 'sky\foggy\midday_2#small'
! Can't find texture 'sky\foggy\midday_2a'
! Can't find texture 'sky\foggy\midday_2a#small'
! Can't find texture 'sky\foggy\midday_3'
! Can't find texture 'sky\foggy\midday_3#small'
! Can't find texture 'sky\foggy\midday_4'
! Can't find texture 'sky\foggy\midday_4#small'
! Can't find texture 'sky\foggy\midday_sky_3'
! Can't find texture 'sky\foggy\midday_sky_3#small'
! Can't find texture 'sky\foggy\midday_sky_7'
! Can't find texture 'sky\foggy\midday_sky_7#small'
! Can't find texture 'sky\foggy\midday_sky_8'
! Can't find texture 'sky\foggy\midday_sky_8#small'
! Can't find texture 'sky\foggy\morning_drama_1'
! Can't find texture 'sky\foggy\morning_drama_1#small'
! Can't find texture 'sky\foggy\morning_hazy'
! Can't find texture 'sky\foggy\morning_hazy#small'
! Can't find texture 'sky\foggy\night_before_dawn'
! Can't find texture 'sky\foggy\night_before_dawn#small'
! Can't find texture 'sky\foggy\night_milky_way'
! Can't find texture 'sky\foggy\night_milky_way#small'
! Can't find texture 'sky\foggy\night_moon'
! Can't find texture 'sky\foggy\night_moon#small'
! Can't find texture 'sky\foggy\night_moon_2'
! Can't find texture 'sky\foggy\night_moon_2#small'
! Can't find texture 'sky\foggy\sunrise_1'
! Can't find texture 'sky\foggy\sunrise_1#small'
! Can't find texture 'sky\foggy\sunrise_sky_2'
! Can't find texture 'sky\foggy\sunrise_sky_2#small'
! Can't find texture 'sky\foggy\sunrise_sky_6'
! Can't find texture 'sky\foggy\sunrise_sky_6#small'
! Can't find texture 'sky\foggy\sunset_1'
! Can't find texture 'sky\foggy\sunset_1#small'
! Can't find texture 'sky\foggy\sunset_sky_20'
! Can't find texture 'sky\foggy\sunset_sky_20#small'
! Can't find texture 'sky\partly\evening_1'
! Can't find texture 'sky\partly\evening_1#small'
! Can't find texture 'sky\partly\evening_drama_1'
! Can't find texture 'sky\partly\evening_drama_1#small'
! Can't find texture 'sky\partly\midday_1'
! Can't find texture 'sky\partly\midday_1#small'
! Can't find texture 'sky\partly\midday_2'
! Can't find texture 'sky\partly\midday_2#small'
! Can't find texture 'sky\partly\midday_2a'
! Can't find texture 'sky\partly\midday_2a#small'
! Can't find texture 'sky\partly\midday_3'
! Can't find texture 'sky\partly\midday_3#small'
! Can't find texture 'sky\partly\midday_4'
! Can't find texture 'sky\partly\midday_4#small'
! Can't find texture 'sky\partly\midday_sky_3'
! Can't find texture 'sky\partly\midday_sky_3#small'
! Can't find texture 'sky\partly\midday_sky_7'
! Can't find texture 'sky\partly\midday_sky_7#small'
! Can't find texture 'sky\partly\midday_sky_8'
! Can't find texture 'sky\partly\midday_sky_8#small'
! Can't find texture 'sky\partly\morning_drama_1'
! Can't find texture 'sky\partly\morning_drama_1#small'
! Can't find texture 'sky\partly\morning_hazy'
! Can't find texture 'sky\partly\morning_hazy#small'
! Can't find texture 'sky\partly\night_before_dawn'
! Can't find texture 'sky\partly\night_before_dawn#small'
! Can't find texture 'sky\partly\night_milky_way'
! Can't find texture 'sky\partly\night_milky_way#small'
! Can't find texture 'sky\partly\night_moon'
! Can't find texture 'sky\partly\night_moon#small'
! Can't find texture 'sky\partly\night_sky_14'
! Can't find texture 'sky\partly\night_sky_14#small'
! Can't find texture 'sky\partly\sunrise_1'
! Can't find texture 'sky\partly\sunrise_1#small'
! Can't find texture 'sky\partly\sunrise_sky_2'
! Can't find texture 'sky\partly\sunrise_sky_2#small'
! Can't find texture 'sky\partly\sunrise_sky_6'
! Can't find texture 'sky\partly\sunrise_sky_6#small'
! Can't find texture 'sky\partly\sunset_1'
! Can't find texture 'sky\partly\sunset_1#small'
! Can't find texture 'sky\partly\sunset_sky_20'
! Can't find texture 'sky\partly\sunset_sky_20#small'
! auto-generated bump map: wpn\wpn_sig550\w_sig_bump
! auto-generated bump map: wpn\wpn_sig550\w_sig_bump#
* [prefetch] time: 4837 ms
* [prefetch] memory: 78239Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 4948 ms
* phase cmem: 226407 K
* phase time: 7 ms
* phase cmem: 226407 K
* Loading spawn registry...
* 16130 spawn points are successfully loaded
* Loading objects...
* 31137 objects are successfully loaded
* Game 16 is successfully loaded from file 'users\savedgames\16.scop' (2.900s)
* phase time: 2899 ms
* phase cmem: 321376 K
* phase time: 52 ms
* phase cmem: 321448 K
* phase time: 10 ms
* phase cmem: 321448 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 9 ms
* phase cmem: 321483 K
* phase time: 8 ms
* phase cmem: 321483 K
* phase time: 2831 ms
* phase cmem: 417859 K
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader shadow_direct_base_aref
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 139 ms
* phase cmem: 419215 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62094 verts, 1940 Kb
* [Loading VB] 38434 verts, 1201 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 20408 verts, 637 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45823 verts, 1431 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 202320 indices, 395 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 52340 verts, 613 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 469323 indices, 916 Kb
* phase time: 70 ms
* phase cmem: 419354 K
* phase time: 42 ms
* phase cmem: 426959 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 15 ms
* phase cmem: 426978 K
* Loading HOM: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\levels\jupiter\level.hom
* phase time: 50 ms
* phase cmem: 427957 K
* phase time: 10 ms
* phase cmem: 427957 K
* phase time: 8 ms
* phase cmem: 427957 K
* t-report - base: 1870, 1051636 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
! default LevelMap used for level[digger_stash]
! default LevelMap used for level[l04u_labx18]
* phase time: 2046 ms
* phase cmem: 489549 K
* phase time: 15 ms
* phase cmem: 489549 K
* [win32]: free[1771200 K], reserved[180428 K], committed[2242612 K]
* [ D3D ]: textures[1133146 K]
* [x-ray]: crt heap[489469 K], process heap[56085 K], game lua[52683 K], render[166 K]
* [x-ray]: economy: strings[63376 K], smem[11164 K]
compiling shader model_def_lplanes_0
compiling shader accum_emissivel
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader deffer_model_bump_d-hq_0
compiling shader model_env_lq_0
compiling shader model_distort_1
compiling shader model_env_lq_1
compiling shader model_distort_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_1
compiling shader dumb_0
compiling shader model_def_lplanes_1
! auto-generated bump map: nwm\m4_magpul\upg_m203_bump#
! auto-generated bump map: nwm\m4_magpul\upg_m203_bump
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_1
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\ak103\ak103_shoot.ogg
compiling shader model_distort_4
compiling shader model_distort4ghost_0
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\mp7\mp7_reload.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\aug\aug_a1_reload.ogg
! auto-generated bump map: weapons_johann\glock18\body_bump#
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 523701 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader model_def_lplanes_3
compiling shader deffer_model_flat_3
! Missing ogg-comment, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\sig550\sig550_reload.ogg
! Can't find texture 'wpn\wpn_fora'
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\mp5\aek919_reload.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\aug\aug_a3_reload.ogg
! Invalid ogg-comment version, file: e:\program files (x86)\fantom5338888\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\weapons\ak103\rpk_reload.ogg
compiling shader hud3d
compiling shader hud3d
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 815
[error]Description :
stack trace:
Кто поможет?! Вылетает именно при входе на базу " янов ". Сохранения все работают.
С пасибо , попробую и отпишусь.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Поймал такой вылет:
Function : CInifile::r_string
File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
Line : 513
Description : <no expression>
Arguments : Can't find variable launch_speed in [wpn_m82]
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 29508 files cached, 5371Kb memory used.
Init FileSystem 1.543996 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4066748 K], reserved[54736 K], committed[72756 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7911 K], process heap[666 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2307 K], smem[0 K]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[16], prop=[
! cant convert dik_name for dik[17], prop=[
! cant convert dik_name for dik[18], prop=[
! cant convert dik_name for dik[19], prop=[
! cant convert dik_name for dik[20], prop=[
! cant convert dik_name for dik[21], prop=[
! cant convert dik_name for dik[22], prop=[
! cant convert dik_name for dik[23], prop=[
! cant convert dik_name for dik[24], prop=[
! cant convert dik_name for dik[25], prop=[
! cant convert dik_name for dik[26], prop=[
! cant convert dik_name for dik[27], prop=[
! cant convert dik_name for dik[30], prop=[
! cant convert dik_name for dik[31], prop=[
! cant convert dik_name for dik[32], prop=[
! cant convert dik_name for dik[33], prop=[
! cant convert dik_name for dik[34], prop=[
! cant convert dik_name for dik[35], prop=[
! cant convert dik_name for dik[36], prop=[
! cant convert dik_name for dik[37], prop=[
! cant convert dik_name for dik[38], prop=[
! cant convert dik_name for dik[39], prop=[
! cant convert dik_name for dik[40], prop=[
! cant convert dik_name for dik[44], prop=[
! cant convert dik_name for dik[45], prop=[
! cant convert dik_name for dik[46], prop=[
! cant convert dik_name for dik[47], prop=[
! cant convert dik_name for dik[48], prop=[
! cant convert dik_name for dik[49], prop=[
! cant convert dik_name for dik[50], prop=[
! cant convert dik_name for dik[51], prop=[
! cant convert dik_name for dik[52], prop=[
! cant convert dik_name for dik[144], prop=[
[c:\program files (x86)\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Удали файл: user.ltx и начни новую игру,
она сама создаст новый файл, подправь в новом файле параметры под себя.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- mensol
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 13
- Спасибо получено: 0
Пиши правильно! Каждое предложение, всегда, начинается с заглавной буквы!
compiling shader yuv2rgb
! Invalid ogg-comment version, file: g:\s.t.a.l.k.e.r._s.n.i.p.e.r\s.t.a.l.k.e.r._s.n.i.p.e.r\gamedata\sounds\main_menu\music2.ogg
* [win32]: free[2056204 K], reserved[221024 K], committed[1917012 K]
* [ D3D ]: textures[550290 K]
* [x-ray]: crt heap[507004 K], process heap[8029 K], game lua[120692 K], render[1502 K]
* [x-ray]: economy: strings[76152 K], smem[11884 K]
* [win32]: free[2055344 K], reserved[220176 K], committed[1918720 K]
* [ D3D ]: textures[550290 K]
* [x-ray]: crt heap[506977 K], process heap[8029 K], game lua[121085 K], render[1503 K]
* [x-ray]: economy: strings[76141 K], smem[11884 K]
* Saving spawns...
* Saving objects...
* 40118 objects are successfully saved
* Game ь.scop is successfully saved to file 'users\savedgames\ь.scop'
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 764
[error]Description : illegal instruction
stack trace:
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* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[90719 K], process heap[9765 K], game lua[2691 K], render[160 K]
* [x-ray]: economy: strings[27655 K], smem[0 K]
! Can't find texture 'ui\ui_pda_menu_anims'
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* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 24] sky\sky_13_cube
* 0.0 : [ 24] sky\sky_13_cube#small
* 0.0 : [ 24] sky\sky_13_cube_night
* 0.0 : [ 24] sky\sky_13_cube_night#small
* 0.0 : [ 13] sky\sky_13_vibros_cube
* 0.0 : [ 13] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 5] sky\sky_17_cube
* 0.0 : [ 5] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 8] sky\sky_19_cube
* 0.0 : [ 8] sky\sky_19_cube#small
* 0.0 : [ 3] sky\sky_1_clouds_cube
* 0.0 : [ 3] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 3] sky\sky_20_cube
* 0.0 : [ 3] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 3] sky\sky_2_cube
* 0.0 : [ 3] sky\sky_2_cube#small
* 0.0 : [ 9] sky\sky_3_cube
* 0.0 : [ 9] sky\sky_3_cube#small
* 0.0 : [ 2] sky\sky_4_cube
* 0.0 : [ 2] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 5] sky\sky_6_cube
* 0.0 : [ 5] sky\sky_6_cube#small
* 0.0 : [ 8] sky\sky_7_cube
* 0.0 : [ 8] sky\sky_7_cube#small
* 0.0 : [ 6] sky\sky_8_cube
* 0.0 : [ 6] sky\sky_8_cube#small
* 0.0 : [ 41] sky\sky_9_cube
* 0.0 : [ 41] sky\sky_9_cube#small
* 0.0 : [ 2] sky\sky_clear_1
* 0.0 : [ 2] sky\sky_clear_1#small
* 0.0 : [ 3] sky\sky_clear_10
* 0.0 : [ 3] sky\sky_clear_10#small
* 0.0 : [ 1] sky\sky_clear_12
* 0.0 : [ 1] sky\sky_clear_12#small
* 0.0 : [ 2] sky\sky_clear_2
* 0.0 : [ 2] sky\sky_clear_2#small
* 0.0 : [ 1] sky\sky_clear_3
* 0.0 : [ 1] sky\sky_clear_3#small
* 0.0 : [ 1] sky\sky_clear_4
* 0.0 : [ 1] sky\sky_clear_4#small
* 0.0 : [ 2] sky\sky_clear_6
* 0.0 : [ 2] sky\sky_clear_6#small
* 0.0 : [ 2] sky\sky_clear_8
* 0.0 : [ 2] sky\sky_clear_8#small
* 0.0 : [ 6] sky\sky_clear_9
* 0.0 : [ 6] sky\sky_clear_9#small
* 0.0 : [ 3] sky\sky_cloudy_2
* 0.0 : [ 3] sky\sky_cloudy_2#small
* 0.0 : [ 3] sky\sky_cloudy_3
* 0.0 : [ 3] sky\sky_cloudy_3#small
* 0.0 : [ 1] sky\sky_cloudy_4
* 0.0 : [ 1] sky\sky_cloudy_4#small
* 0.0 : [ 1] sky\sky_cloudy_6
* 0.0 : [ 1] sky\sky_cloudy_6#small
* 0.0 : [ 1] sky\sky_cloudy_7
* 0.0 : [ 1] sky\sky_cloudy_7#small
* 0.0 : [ 1] sky\sky_cloudy_9
* 0.0 : [ 1] sky\sky_cloudy_9#small
* 0.0 : [ 344] sky\sky_oblaka
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_common
* 0.0 : [ 1] ui\ui_fog_of_war
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 0.7 : [ 1] ui\ui_pda_menu_anims
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_main_menu
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\games\antology s.t.a.l.k.e.r. edition 2\s.t.a.l.k.e.r12\s.t.a.l.k.e.r. Зов Припяти\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 112887 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
FATAL ERROR
[error]Expression : wave&&wave->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\games\antology s.t.a.l.k.e.r. edition 2\s.t.a.l.k.e.r12\s.t.a.l.k.e.r. Зов Припяти\gamedata\sounds\weapons\grenade_f1\f1_explode.ogg
stack trace:
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- LAKI
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 6490
- Спасибо получено: 50177
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Обязательно пиши ник, к кому обращаешься. Для этого существует специальная кнопка " ВСТАВИТЬ НИК".
А вот в твоём логе, чётко написано, Антология. А это значит, что установлено не на чистого Сталкера!!!
Антология - это три Сталкера ТЧ, ЧН и ЗП, на одном диске!
А должно быть - 1 Сталкер - 1 диск.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Чекист
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 11
- Спасибо получено: 23
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Если игра вылетает, то нужен лог вылета.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [users\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 3
* : 1: ui\ui_actor_hint_wnd
* : 1: ui\ui_actor_multiplayer_game_menu
* : 1: ui\ui_common
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 3: null
* RM_Dump: ps : 1
* : 3: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 3
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5
ТТХ.
BIOS : Default System BIOS
Процессор : AMD Athlon(tm) II X4 640 Processor 3.01GHz
Память : 4096MB RAM
Доступная память ОС : 4096MB RAM
Файл подкачки : 3370MB used, 4818MB available
Версия DirectX : DirectX 11
Название карты : NVIDIA GeForce GT 220
Отображение памяти : 3500 MB
AdapterRAM : 1,00 GB
Видно у тебя крутая Виндовс. У нас простых пользователей, либо 32 битная, либо 64 битная. А вот про 43 битную впервые слышу. Наверное, всё же у тебя уже Windows 11, раз стольки битная.
Да я понял, что опечатка. Просто немножко пошутил и исправил.
32-bit. Сори за ошибку.
Помогите кто знает плиз!
Придётся тебе подождать. Если кто-то сталкивался с такой же проблемой и знает как её исправить, тебе ответят.
Наберись терпения.
Но можешь попробовать удалить мод полностью, найти другой репак или мод, установить и начать новую игру.
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- ботаник
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 286
- Спасибо получено: 2691
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Function : raii_guard::~raii_guard
File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
Line : 748
Description : ....t.a.l.k.e.r._s.n.i.p.e.r\gamedata\scripts\_g.script:4653: table index is nil
Подскажите как лечить!
После этого вылета и предыдущие сохранения перестали загружаться ...
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[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 502
[error]Description : <no expression>
[error]Arguments : Can't open section ''. Please attach [*.ini_log] file to your bug report
stack trace:
ОЗУ 8 ГБ. Винда 8.1. процесор AMD A10-5700. Видяха GeForce 739.
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[end]
[start]
Attempt to register unknown item [wpn_abakan] in secret [pri_hiding_place_22]
[end]
[start]
Attempt to register unknown item [ammo_9x39_pab9] in secret [pri_hiding_place_23]
[end]
[start]
Attempt to register unknown item [ammo_9x39_pab9] in secret [pri_hiding_place_23]
[end]
[start]
Attempt to register unknown item [wpn_spas12] in secret [pri_hiding_place_26]
[end]
[start]
Attempt to register unknown item [wpn_groza] in secret [pri_hiding_place_29]
[end]
[start]
Attempt to register unknown item [kolbasa] in secret [val_hiding_place_2]
[end]
[start]
Attempt to register unknown item [wpn_addon_scope_susat_night] in secret [val_hiding_place_18]
[end]
[start]
Attempt to register unknown item [wpn_wincheaster1300] in secret [mil_hiding_place_2]
[end]
[start]
Attempt to register unknown item [ammo_9x39_ap] in secret [mil_hiding_place_5]
[end]
[start]
Attempt to register unknown item [wpn_fn2000] in secret [mil_hiding_place_6]
[end]
[start]
Attempt to register unknown item [wpn_spas12] in secret [mil_hiding_place_9]
[end]
[start]
Attempt to register unknown item [wpn_rg-6] in secret [mil_hiding_place_10]
[end]
[start]
Attempt to register unknown item [wpn_sig550] in secret [mil_hiding_place_12]
[end]
[start]
Attempt to register unknown item [wpn_svd] in secret [mil_hiding_place_18]
[end]
[start]
Attempt to register unknown item [ammo_7.62x54_7h1] in secret [mil_hiding_place_18]
[end]
[start]
Attempt to register unknown item [ammo_7.62x54_7h1] in secret [mil_hiding_place_18]
[end]
[start]
Attempt to register unknown item [ammo_7.62x54_7h1] in secret [mil_hiding_place_18]
[end]
[start]
Attempt to register unknown item [wpn_rg-6] in secret [mil_hiding_place_19]
[end]
[start]
Attempt to register unknown item [wpn_rg-6] in secret [mil_hiding_place_21]
[end]
[start]
Attempt to register unknown item [ammo_9x39_pab9] in secret [mar_hiding_place_11]
[end]
[start]
Attempt to register unknown item [ammo_9x39_ap] in secret [red_hiding_place_2]
[end]
[start]
Attempt to register unknown item [ammo_9x39_ap] in secret [red_hiding_place_2]
[end]
[start]
Attempt to register unknown item [wpn_sig550_m3] in secret [red_hiding_place_6]
[end]
Не понял, что ты этим хотел сказать?
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Сталкеров в Зоне
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