Проблема с переходом на арм.склады. Как появляюсь встречаю толпу зомбарей , после того как раздаю, им игра ложится.
ВНИМАНИЕ: СПОЙЛЕР! /////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_251664 about to be hit by actor in bone 12
NPC visual model: actors\stalker_zombied\stalker_zombied2a_face2
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 8.8000049591064 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.6, Bone armor= 0.075
Real AP power= 0.026810748440171, Bone armor after hit= 0.058913550935897, Damages inflicted= 0.0094373840838671, Remaining health= 0.91189902834594
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_251664 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 8.8000049591064 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.6, Bone armor= 0.058913550935897
Real AP power= 0.026810748440171, Bone armor after hit= 0.042827101871794, Damages inflicted= 0.0094373840838671, Remaining health= 0.90240663103759
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_251664 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 8.8000049591064 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.6, Bone armor= 0.042827101871794
Real AP power= 0.026810748440171, Bone armor after hit= 0.026740652807691, Damages inflicted= 0.37749534845352, Remaining health= 0.52485626935959
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_251664 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 8.8000049591064 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.85, Bone hit fraction= 0.6, Bone armor= 0.026740652807691
Real AP power= 0.026810748440171, Bone armor after hit= 0.026740652807691, Damages inflicted= 0.6291589140892, Remaining health= -0.10435765981674
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_151670 about to be hit by actor in bone 33
NPC visual model: actors\stalker_zombied\stalker_zombied1a_face1
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 11.008748054504 m, Barrel condition: 0.98
Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.85, Bone armor= 0
Real AP power= 0.028758885114168, Bone armor after hit= 0, Damages inflicted= 0.57364392280579, Remaining health= 0.42635607719421
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_151670 about to be hit by actor in bone 33
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 11.008748054504 m, Barrel condition: 0.98
Bone hit= bip01_r_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.9, Bone hit fraction= 0.85, Bone armor= 0
Real AP power= 0.028758885114168, Bone armor after hit= 0, Damages inflicted= 0.57364392280579, Remaining health= -0.14733734726906
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 12
NPC visual model: actors\stalker_zombied\stalker_zombied4c_face2
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.25
Real AP power= 0.023835778384932, Bone armor after hit= 0.23569853296904, Damages inflicted= 0.0034959141630679, Remaining health= 0.99650408583693
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 20
NPC visual model: actors\stalker_zombied\stalker_zombied4c_face2
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.25
Real AP power= 0.023835778384932, Bone armor after hit= 0.23569853296904, Damages inflicted= 0.002971526933834, Remaining health= 0.99347752635367
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.23569853296904
Real AP power= 0.023835778384932, Bone armor after hit= 0.22139706593808, Damages inflicted= 0.0034959141630679, Remaining health= 0.98993213730864
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 20
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.23569853296904
Real AP power= 0.023835778384932, Bone armor after hit= 0.22139706593808, Damages inflicted= 0.002971526933834, Remaining health= 0.98690557782538
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.22139706593808
Real AP power= 0.023835778384932, Bone armor after hit= 0.20709559890712, Damages inflicted= 0.0034959141630679, Remaining health= 0.98336018878035
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 20
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.22139706593808
Real AP power= 0.023835778384932, Bone armor after hit= 0.20709559890712, Damages inflicted= 0.002971526933834, Remaining health= 0.98033362929709
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 12
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_spine1, Bone damage mult= 1, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.20709559890712
Real AP power= 0.023835778384932, Bone armor after hit= 0.19279413187616, Damages inflicted= 0.0034959141630679, Remaining health= 0.97678824025206
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 20
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.20709559890712
Real AP power= 0.023835778384932, Bone armor after hit= 0.19279413187616, Damages inflicted= 0.002971526933834, Remaining health= 0.9737616807688
/////////// Stalker Hit registered: GBO v1.6.6 //////////////////
sim_default_zombied_451661 about to be hit by actor in bone 20
Custom bone found. Loading custom_bone values
ammo_12x70_buck shot with wpn_saiga12s_isg_0kp2, Weapon power= 0.8, AP power= 0.03, Hit multiplier= 0.8, Air res= 2, Distance= 10.087361335754 m, Barrel condition: 0.98
Bone hit= bip01_l_clavicle, Bone damage mult= 0.85, Bone AP scale= 0.75, Bone hit fraction= 0.25, Bone armor= 0.19279413187616
Real AP power= 0.023835778384932, Bone armor after hit= 0.1784926648452, Damages inflicted= 0.002971526933834, Remaining health= 0.97074067895301
! Failed to render dynamic wallmark [28]
! VS: d:/vlad/games/s.t.a.l.ke.r/stalker reality 1.2 (rc4)\appdata\shaders_cache\r4\model_distort4ghost_2.vs\4096111100110000001000000100110231113010000000
! CreatePixelShader hr == 0x887a0005
Дополнение , после защиты барьера вылет :
ВНИМАНИЕ: СПОЙЛЕР! ! Invalid ogg-comment version, file: d:/vlad/games/s.t.a.l.ke.r/stalker reality 1.2 (rc4)\gamedata\sounds\device\pda\pda_guide_2.ogg
* Register UI: UIMutantLoot
calling ui_mutant_loot.Loot overrride
actor has huntkit equ_tourist_hunt_pack and receive bonus 60
* Unregister UI: UIMutantLoot
! [LUA] CScriptGameObject : cannot access class member GetEnemy!
! Failed to render dynamic wallmark [8]
! [LUA] CScriptGameObject : cannot access class member GetEnemy!
! Failed to render dynamic wallmark [15]
! [LUA] CScriptGameObject : cannot access class member GetEnemy!
! Failed to render dynamic wallmark
! [LUA] CScriptGameObject : cannot access class member GetEnemy! [3]
! PS: d:/vlad/games/s.t.a.l.ke.r/stalker reality 1.2 (rc4)\appdata\shaders_cache\r4\yuv2rgb.ps\4096111100110000001000100000110231113010000000
! CreatePixelShader hr == 0x887a0005
! PS: d:/vlad/games/s.t.a.l.ke.r/stalker reality 1.2 (rc4)\appdata\shaders_cache\r4\yuv2rgb.ps\4096111100110000001000100000110231113010000000
! CreatePixelShader hr == 0x887a0005
Играешь в версию 1.2? Фиксы все стоят?
Да , 1.2 и все фиксы