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Сталкер!
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Прохождение STALKER ANOMALY 1.5.2 REALITY
(1 чел.) (1) гость
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Прохождение STALKER ANOMALY 1.5.2 REALITY
25.10.2022 22:22
#293040
ПРОХОЖДЕНИЕ МОДА STALKER ANOMALY 1.5.2 REALITY REALITY стремится новому реализму. Сбалансированный и с другой стороны хардкорный опыт выживания, где придется вам выжить посреди зимней атмосферы с новой системой замерзания. Длительный захватывающий прогресс с плавным игровым процессом. Новые режимы такие как охота за сокровищами и черной дорогой, вам не дадут расслабиться. Для людей, которые знакомы с Escape From Tarkov, Skyrim REALITY вы можете встретить много новых и знакомых фишек и механик - это с нуля глобальная модификация, которая погрузит вас в мир из чего то необычного и нового. По сути, вы попадаете в новую атмосферу, которая может показаться сталкером 2. Переделанная с нуля Anomaly 1.5.2 + список модов из более чем 300 дополнений и модульные дополнения собственной разработки для STALKER Anomaly. Что нового в Stalker REALITY 1.2
ОПИСАНИЕ и ССЫЛКИ НА СКАЧИВАНИЕ
Вы сможете на R.E.A.L.I.T.Y 1.3.2 АКТУАЛЬНАЯ СБОРКА на 08.12.22 Торрент - Яндекс Диск - Патч 12.12.22 - УСТАНОВКА: УДАЛЯЕМ ПАПКИ ИЗ МО2 4.17, 5.09, 7.06 ЗАКИНУТЬ В ПАПКУ mods ПО ПУТИ STALKER REALITY 1.3.2 (RC4)/МО2/mods ПАПКИ 6.78, 7.28, 7.33, 7.34, 7.35 Полный ребаланс системы медицины. 1. Исправлены описания медикаментов. Изменена цветовая кодировка эффектов медицины в описании. Добавлены и изменены описания эффектов препаратов. Введены новые виды лекарств. Убраны бесполезные медикаменты. Теперь каждый медикамент несет строго определенную функцию. Исправлена стоимость медицины. Изменены свойства некоторых медикаментов. Описания наборов с медикаментами соответствуют получаемому при их распаковке содержимому. Для лечения поврежденной конечности вам необходимо применять соответствующую шину совместно с бинтом. Хирургические инструменты потребляют обычный бинт из вашего инвентаря. Без бинта не работают. Армейский бинт не подойдет, только обычный. Здоровье восстанавливают аптечки и хирургические наборы. Некоторые медикаменты наносят вред здоровью, следите за описанием свойств препаратов. Следите за параметром привыкания к медицине, препятствующим эффективности препаратов. Медикаменты увеличивают параметр привыкания при их применении, но есть и такие, которые его снижают. 2. Имеется ультимативный медикамент для тех, кому слишком сложно играть с такой системой. В процессе обработки травм вам необходимо сначала получить временное здоровье для части тела, затем применить лекарства, которые закрепляют полученный эффект. При необходимости применить аптечку или хирургический набор для восстановления уровня здоровья. Или посетить медика. Таким образом, типовая схема лечения выглядит следующим образом: бинт + соответствующая шина + таблетки, хирургические инструменты + аптечка + таблетки, и т.п. Если вам необходимо продолжить сражение, используйте ампулу морфина, но позаботьтесь о своем здоровье после боя или получения дополнительного урона; если необходимо выйти из боя и разорвать дистанцию - стимулятор Гиперборей или Геркулес. Активированный уголь и эметин помогут справиться с алкогольным отравлением. Некоторые препараты используются для выведения токсинов - они перечислены в справке соответствующего аддона (нажмите num 6). Версия 1.0. 3. Добавлено скрытие описания предмета (по умолчанию - левый ALT) 4. Обновлены модели костюмов. 5. Исправлены ошибки. |
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Изменено: 13.12.2022 12:05 от LAKI.
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01.11.2023 23:04
#299280
как это? создать протатипный экземпляр? при извлечении мод организер он извлекается в диск с и забивает его при запуске нет выбора куда извлекать что делать?
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03.11.2023 08:16
#299311
tanktop, посмотри внимательно в инете процесс установки! МО можно установить на любой диск, что-то не правильно делаешь. Один раз установишь - потом будет проще. Да, не особо удобно, но привыкаешь. Главное - не спеши!
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25.11.2023 23:10
#299905
Доброго всем дня. Пытаюсь пройти квест Исследователи, по которому нужно принести Ковалёву три артефакта, но я никак не могу их найти. Я прихожу после выброса каждый раз, но никаких артефактов нет ни в одной из трёх аномалий. Что я делаю не так?
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27.12.2023 21:13
#300625
ВНИМАНИЕ: СПОЙЛЕР! Сложно... Дружище, там - абсолютно ничего сложного! Тебе всё расписали. Сложно отличить картинку от текстового документа? Фотографией кода ошибки можно украсить новогоднюю ель, а чтобы появилась хоть какая-то надежда, что тебе помогут - нужен текстовый документ лога вылета. Копировать\вставить. Для этого тебе нужно найти папку logs, в папке appdata, открыть Блокнотом последний лог, скопировать его, и просто вставить в пост, убрав под спойлер. Всё. Ничего сложного. |
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Изменено: 27.12.2023 23:54 от Воссталкерившийся.
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28.12.2023 09:02
#300631
ВНИМАНИЕ: СПОЙЛЕР! * Detected CPU: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3411.00 mhz, 25-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Found commandline file! Initializing File System... using fs-ltx fsgame.ltx File System Ready... FS: 60550 files cached 75 archives, 15344Kb memory used. Init FileSystem 2.425240 sec 'xrCore' build 9019, Oct 17 2023 Modded exes version 20231017 -----loading d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\system.ltx [2] X-Ray Monolith v1.5.2 gamedata: 'ai\alife\anomalydetectprobability.efd' gamedata: 'ai\alife\anomalyinteractprobability.efd' gamedata: 'ai\alife\anomalyretreatprobability.efd' gamedata: 'ai\alife\birthpercentage.efd' gamedata: 'ai\alife\birthprobability.efd' gamedata: 'ai\alife\birthspeed.efd' gamedata: 'ai\alife\enemydetectability.efd' gamedata: 'ai\alife\enemydetectprobability.efd' gamedata: 'ai\alife\enemyretreatprobability.efd' gamedata: 'ai\alife\terraintype.efd' gamedata: 'ai\alife\weaponattacktimes.efd' gamedata: 'ai\alife\weaponsuccessprobability.efd' gamedata: 'ai\common\accweaponeffectiveness.efd' gamedata: 'ai\common\creatureeffectiveness.efd' gamedata: 'ai\common\entitycost.efd' gamedata: 'ai\common\equipmentvalue.efd' gamedata: 'ai\common\expediency.efd' gamedata: 'ai\common\fincreatureeffectiveness.efd' gamedata: 'ai\common\intcreatureeffectiveness.efd' gamedata: 'ai\common\mainweaponvalue.efd' gamedata: 'ai\common\smallweaponvalue.efd' gamedata: 'ai\common\surgedeathprobability.efd' gamedata: 'ai\common\victoryprobability.efd' gamedata: 'ai\common\weaponeffectiveness.efd' gamedata: 'anims\acidic.ppe' gamedata: 'anims\acidic_mine.ppe' gamedata: 'anims\actor_death.ppe' gamedata: 'anims\agr_u_fade.ppe' gamedata: 'anims\alcohol.ppe' gamedata: 'anims\amk_shoot.ppe' gamedata: 'anims\arena.anm' gamedata: 'anims\artefact_tc_electric_ball_cam.anm' gamedata: 'anims\artefact_test_fireball_1_cam.anm' gamedata: 'anims\artefact_test_fireball_2_cam.anm' gamedata: 'anims\artefact_test_fireball_3_cam.anm' gamedata: 'anims\bas_nightvision_1.ppe' gamedata: 'anims\bas_nightvision_2.ppe' gamedata: 'anims\bas_nightvision_3.ppe' gamedata: 'anims\benchmarks\marsh_benchmark.anm' gamedata: 'anims\black.ppe' gamedata: 'anims\black_infinite.ppe' gamedata: 'anims\black_infinite_2.ppe' gamedata: 'anims\blink.ppe' gamedata: 'anims\bloody.ppe' gamedata: 'anims\blur.ppe' gamedata: 'anims\brighten.ppe' gamedata: 'anims\camera_effects\actor_move\down.anm' gamedata: 'anims\camera_effects\actor_move\fejk.anm' gamedata: 'anims\camera_effects\actor_move\go_back.anm' gamedata: 'anims\camera_effects\actor_move\go_front.anm' gamedata: 'anims\camera_effects\actor_move\jump.anm' gamedata: 'anims\camera_effects\actor_move\strafe_left.anm' gamedata: 'anims\camera_effects\actor_move\strafe_right.anm' gamedata: 'anims\camera_effects\arena.anm' gamedata: 'anims\camera_effects\dream.anm' gamedata: 'anims\camera_effects\drunk.anm' gamedata: 'anims\camera_effects\earthquake.anm' gamedata: 'anims\camera_effects\earthquake_00.anm' gamedata: 'anims\camera_effects\earthquake_1.anm' gamedata: 'anims\camera_effects\earthquake_100.anm' gamedata: 'anims\camera_effects\earthquake_2.anm' gamedata: 'anims\camera_effects\earthquake_20.anm' gamedata: 'anims\camera_effects\earthquake_40.anm' gamedata: 'anims\camera_effects\earthquake_60.anm' gamedata: 'anims\camera_effects\earthquake_80.anm' gamedata: 'anims\camera_effects\empty.anm' gamedata: 'anims\camera_effects\fatigue.anm' gamedata: 'anims\camera_effects\fireball.anm' gamedata: 'anims\camera_effects\fusker.anm' gamedata: 'anims\camera_effects\gasmask\gasmask.anm' gamedata: 'anims\camera_effects\head_shot.anm' gamedata: 'anims\camera_effects\headlamp\headlamp.anm' gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm' gamedata: 'anims\camera_effects\hit_back.anm' gamedata: 'anims\camera_effects\hit_back_left.anm' gamedata: 'anims\camera_effects\hit_back_right.anm' gamedata: 'anims\camera_effects\hit_front.anm' gamedata: 'anims\camera_effects\hit_front_left.anm' gamedata: 'anims\camera_effects\hit_front_right.anm' gamedata: 'anims\camera_effects\hit_left.anm' gamedata: 'anims\camera_effects\hit_right.anm' gamedata: 'anims\camera_effects\item_use.anm' gamedata: 'anims\camera_effects\item_use_fast.anm' gamedata: 'anims\camera_effects\item_use_slow.anm' gamedata: 'anims\camera_effects\oso_cam.anm' gamedata: 'anims\camera_effects\pripyat_horror.anm' gamedata: 'anims\camera_effects\pripyat_horror1.anm' gamedata: 'anims\camera_effects\prison_1.anm' gamedata: 'anims\camera_effects\radar_stop.anm' gamedata: 'anims\camera_effects\scenario_cam\agraprom_underground\fire_camera.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_conservation_info_cam.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_power_info_cam.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_way_info_cam.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b15_sleep.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b15_wake_up.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b19_waiting_for_mercs.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b1_fireball_cam.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b213.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b217_camera_effector.anm' gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b217_welcome_cameff.anm' gamedata: ... 54961 more ... Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Available render modes[1]: [renderer_r3] command line "d:\s.t.a.l.k.e.r. reality 1.9\s.t.a.l.k.e.r. reality 1.9\bin\anomalydx10avx.exe" -smap4096 -dbg -prefetch_sounds Executing config-script "user.ltx"... [d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll * [x-ray]: Full Memory Stats * [win32]: free[137434388636 K], reserved[4292776 K], committed[271996 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[67817 K] * [x-ray]: economy: strings[66454 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[1]=D:\S.T.A.L.K.E.R. REALITY 1.9\S.T.A.L.K.E.R. REALITY 1.9\ dir[2]=D:\S.T.A.L.K.E.R. REALITY 1.9\S.T.A.L.K.E.R. REALITY 1.9\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx"... [d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\rspec_default.ltx"... [d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx"... [d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx] successfully loaded. [d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Finished creating 18842 sound sources. Duration: 960 ms Starting RENDER device... * GPU [vendor:1002]-[device:67DF]: Radeon (TM) RX 470 Graphics * CREATE: DeviceREF: 3 * Texture memory: 4074 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * HWDST/PCF supported and used * Managed textures enabled THM chunk 2072 fixed, wrong size = 39, correct size = 38 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 40, correct size = 45 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 26, correct size = 22 THM chunk 2073 fixed, wrong size = 19, correct size = 25 THM chunk 2073 fixed, wrong size = 19, correct size = 18 THM chunk 2073 fixed, wrong size = 22, correct size = 26 THM chunk 2073 fixed, wrong size = 23, correct size = 28 THM chunk 2073 fixed, wrong size = 20, correct size = 34 THM chunk 2073 fixed, wrong size = 19, correct size = 31 THM chunk 2073 fixed, wrong size = 22, correct size = 18 THM chunk 2073 fixed, wrong size = 25, correct size = 27 THM chunk 2073 fixed, wrong size = 27, correct size = 28 THM chunk 2073 fixed, wrong size = 26, correct size = 23 THM chunk 2073 fixed, wrong size = 25, correct size = 24 THM chunk 2073 fixed, wrong size = 19, correct size = 33 THM chunk 2073 fixed, wrong size = 19, correct size = 28 THM chunk 2073 fixed, wrong size = 13, correct size = 17 THM chunk 2073 fixed, wrong size = 17, correct size = 30 THM chunk 2072 fixed, wrong size = 28, correct size = 41 DX10: d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps * loading script _G.script opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx creating unlocalizer for script pda adding variable map_spot_property for unlocalizer for script pda opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_test.ltx creating unlocalizer for script actor_effects adding variable RENDERER for unlocalizer for script actor_effects adding variable STATIC_LIGHT for unlocalizer for script actor_effects * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script * loading script dxml_core.script init gathering modxml_... scripts * loading script modxml_test.script gathering modxml_test.script * loading script ui_options_modded_exes.script * loading script slaxml.script [Discord RPC] Failed to create Discord RPC [ReShade]: Loaded compatibility addon * [x-ray]: Starting Main Loop Starting engine... intro_start intro_logo intro_delete ::update_logo_intro * loading script xrs_dyn_music.script * loading script xrs_debug_tools.script * loading script debug_cmd_list.script * loading script db.script * loading script actor_proxy.script * loading script axr_keybind.script * [x-ray]: Full Memory Stats * [win32]: free[137433241008 K], reserved[4389884 K], committed[1322516 K] * [ D3D ]: textures[16 K] * [x-ray]: 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sky\af3_blowout\blowout5_night#small * 0.0 : [ 7] sky\af3_blowout\blowout5psi * 0.0 : [ 7] sky\af3_blowout\blowout5psi#small * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night * 0.0 : [ 7] sky\af3_blowout\blowout5psi_night#small * 0.0 : [ 1] sky\af3_blowout\blowout6 * 0.0 : [ 1] sky\af3_blowout\blowout6#small * 0.0 : [ 1] sky\af3_blowout\blowout6_night * 0.0 : [ 1] sky\af3_blowout\blowout6_night#small * 0.0 : [ 3] sky\af3_blowout\blowout7 * 0.0 : [ 3] sky\af3_blowout\blowout7#small * 0.0 : [ 4] sky\af3_blowout\blowout7_night * 0.0 : [ 4] sky\af3_blowout\blowout7_night#small * 0.0 : [ 14] sky\af3_foggy\07-00 * 0.0 : [ 14] sky\af3_foggy\07-00#small * 0.0 : [ 4] sky\af3_foggy\09-00 * 0.0 : [ 4] sky\af3_foggy\09-00#small * 0.0 : [ 58] sky\af3_foggy\10-00 * 0.0 : [ 58] sky\af3_foggy\10-00#small * 0.0 : [ 6] sky\af3_foggy\11-00 * 0.0 : [ 6] sky\af3_foggy\11-00#small * 0.0 : [ 13] sky\af3_foggy\17-00 * 0.0 : [ 13] sky\af3_foggy\17-00#small * 0.0 : [ 1] sky\af3_foggy\18-00 * 0.0 : [ 1] sky\af3_foggy\18-00#small * 0.0 : [ 12] sky\af3_rainy\07-00 * 0.0 : [ 12] sky\af3_rainy\07-00#small * 0.0 : [ 12] sky\af3_rainy\09-00_19-00 * 0.0 : [ 12] sky\af3_rainy\09-00_19-00#small * 0.0 : [ 2] sky\af3_rainy\13-00 * 0.0 : [ 2] sky\af3_rainy\13-00#small * 0.0 : [ 6] sky\af3_rainy\15-00 * 0.0 : [ 6] sky\af3_rainy\15-00#small * 0.0 : [ 4] sky\af3_rainy\16-00 * 0.0 : [ 4] sky\af3_rainy\16-00#small * 0.0 : [ 12] sky\af3_rainy\20-00 * 0.0 : [ 12] sky\af3_rainy\20-00#small * 0.0 : [ 5] sky\sky_oblaka * 0.0 : [ 65] sky\skygod_night\cloudy_00-00 * 0.0 : [ 65] sky\skygod_night\cloudy_00-00#small * 0.0 : [ 100] sky\skygod_night\foggy_00-00 * 0.0 : [ 100] sky\skygod_night\foggy_00-00#small * 0.0 : [ 39] sky\swtc_clear\00-00-fm * 0.0 : [ 39] sky\swtc_clear\00-00-fm#small * 0.0 : [ 31] sky\swtc_clear\01-00-fm * 0.0 : [ 31] sky\swtc_clear\01-00-fm#small * 0.0 : [ 1] sky\swtc_clear\02-00-fm * 0.0 : [ 1] sky\swtc_clear\02-00-fm#small * 0.0 : [ 1] sky\swtc_clear\03-00-fm * 0.0 : [ 1] sky\swtc_clear\03-00-fm#small * 0.0 : [ 1] sky\swtc_clear\04-00-fm * 0.0 : [ 1] sky\swtc_clear\04-00-fm#small * 0.0 : [ 2] sky\swtc_clear\04-30 * 0.0 : [ 2] sky\swtc_clear\04-30#small * 0.0 : [ 3] sky\swtc_clear\05-00 * 0.0 : [ 3] sky\swtc_clear\05-00#small * 0.0 : [ 5] sky\swtc_clear\06-00 * 0.0 : [ 5] sky\swtc_clear\06-00#small * 0.0 : [ 2] sky\swtc_clear\06-30 * 0.0 : [ 2] sky\swtc_clear\06-30#small * 0.0 : [ 1] sky\swtc_clear\07-00 * 0.0 : [ 1] sky\swtc_clear\07-00#small * 0.0 : [ 3] sky\swtc_clear\08-00 * 0.0 : [ 3] sky\swtc_clear\08-00#small * 0.0 : [ 4] sky\swtc_clear\09-00 * 0.0 : [ 4] sky\swtc_clear\09-00#small * 0.0 : [ 3] sky\swtc_clear\10-00 * 0.0 : [ 3] sky\swtc_clear\10-00#small * 0.0 : [ 3] sky\swtc_clear\11-00 * 0.0 : [ 3] sky\swtc_clear\11-00#small * 0.0 : [ 4] sky\swtc_clear\12-00 * 0.0 : [ 4] sky\swtc_clear\12-00#small * 0.0 : [ 4] sky\swtc_clear\13-00 * 0.0 : [ 4] sky\swtc_clear\13-00#small * 0.0 : [ 3] sky\swtc_clear\14-00 * 0.0 : [ 3] sky\swtc_clear\14-00#small * 0.0 : [ 3] sky\swtc_clear\15-00 * 0.0 : [ 3] sky\swtc_clear\15-00#small * 0.0 : [ 3] sky\swtc_clear\16-00 * 0.0 : [ 3] sky\swtc_clear\16-00#small * 0.0 : [ 3] sky\swtc_clear\17-00 * 0.0 : [ 3] sky\swtc_clear\17-00#small * 0.0 : [ 3] sky\swtc_clear\18-00 * 0.0 : [ 3] sky\swtc_clear\18-00#small * 0.0 : [ 8] sky\swtc_clear\19-00 * 0.0 : [ 8] sky\swtc_clear\19-00#small * 0.0 : [ 3] sky\swtc_clear\20-00 * 0.0 : [ 3] sky\swtc_clear\20-00#small * 0.0 : [ 2] sky\swtc_clear\20-30 * 0.0 : [ 2] sky\swtc_clear\20-30#small * 0.0 : [ 3] sky\swtc_clear\21-00 * 0.0 : [ 3] sky\swtc_clear\21-00#small * 0.0 : [ 1] sky\swtc_clear\22-00-fm * 0.0 : [ 1] sky\swtc_clear\22-00-fm#small * 0.0 : [ 1] sky\swtc_clear\23-00-fm * 0.0 : [ 1] sky\swtc_clear\23-00-fm#small * 0.0 : [ 2] sky\swtc_clear_alt\00-00 * 0.0 : [ 2] sky\swtc_clear_alt\00-00#small * 0.0 : [ 2] sky\swtc_clear_alt\01-00 * 0.0 : [ 2] sky\swtc_clear_alt\01-00#small * 0.0 : [ 2] sky\swtc_clear_alt\02-00 * 0.0 : [ 2] sky\swtc_clear_alt\02-00#small * 0.0 : [ 50] sky\swtc_clear_alt\03-00 * 0.0 : [ 50] sky\swtc_clear_alt\03-00#small * 0.0 : [ 2] sky\swtc_clear_alt\04-00 * 0.0 : [ 2] sky\swtc_clear_alt\04-00#small * 0.0 : [ 2] sky\swtc_clear_alt\05-00 * 0.0 : [ 2] sky\swtc_clear_alt\05-00#small * 0.0 : [ 4] sky\swtc_clear_alt\06-00 * 0.0 : [ 4] sky\swtc_clear_alt\06-00#small * 0.0 : [ 2] sky\swtc_clear_alt\07-00 * 0.0 : [ 2] sky\swtc_clear_alt\07-00#small * 0.0 : [ 1] sky\swtc_clear_alt\08-00 * 0.0 : [ 1] sky\swtc_clear_alt\08-00#small * 0.0 : [ 5] sky\swtc_clear_alt\10-00 * 0.0 : [ 5] sky\swtc_clear_alt\10-00#small * 0.0 : [ 2] sky\swtc_clear_alt\11-00 * 0.0 : [ 2] sky\swtc_clear_alt\11-00#small * 0.0 : [ 4] sky\swtc_clear_alt\13-00 * 0.0 : [ 4] sky\swtc_clear_alt\13-00#small * 0.0 : [ 2] sky\swtc_clear_alt\14-00 * 0.0 : [ 2] sky\swtc_clear_alt\14-00#small * 0.0 : [ 4] sky\swtc_clear_alt\15-00 * 0.0 : [ 4] sky\swtc_clear_alt\15-00#small * 0.0 : [ 2] sky\swtc_clear_alt\17-00 * 0.0 : [ 2] sky\swtc_clear_alt\17-00#small * 0.0 : [ 2] sky\swtc_clear_alt\18-00 * 0.0 : [ 2] sky\swtc_clear_alt\18-00#small * 0.0 : [ 2] sky\swtc_clear_alt\19-00 * 0.0 : [ 2] sky\swtc_clear_alt\19-00#small * 0.0 : [ 4] sky\swtc_clear_alt\20-00 * 0.0 : [ 4] sky\swtc_clear_alt\20-00#small * 0.0 : [ 4] sky\swtc_clear_alt\20-30 * 0.0 : [ 4] sky\swtc_clear_alt\20-30#small * 0.0 : [ 6] sky\swtc_clear_alt\23-00 * 0.0 : [ 6] sky\swtc_clear_alt\23-00#small * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark * 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small * 0.0 : [ 2] sky\swtc_cloudy_light\17-00-cloudy-light * 0.0 : [ 2] sky\swtc_cloudy_light\17-00-cloudy-light#small * 0.0 : [ 6] sky\swtc_cloudy_light\19-00-cloudy-light-rain * 0.0 : [ 6] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small * 0.0 : [ 2] sky\swtc_cloudy_light\20-30-cloudy-light * 0.0 : [ 2] sky\swtc_cloudy_light\20-30-cloudy-light#small * 0.0 : [ 8] sky\swtc_dark\05-00-storm * 0.0 : [ 8] sky\swtc_dark\05-00-storm#small * 0.0 : [ 4] sky\swtc_dark\06-00-cloudy-dark * 0.0 : [ 4] sky\swtc_dark\06-00-cloudy-dark#small * 0.0 : [ 4] sky\swtc_dark\07-00-cloudy-light-rain * 0.0 : [ 4] sky\swtc_dark\07-00-cloudy-light-rain#small * 0.0 : [ 4] sky\swtc_dark\09-00-cloudy-dark-rain * 0.0 : [ 4] sky\swtc_dark\09-00-cloudy-dark-rain#small * 0.0 : [ 7] sky\swtc_dark\10-00-cloudy-light-rain * 0.0 : [ 7] sky\swtc_dark\10-00-cloudy-light-rain#small * 0.0 : [ 3] sky\swtc_dark\11-00-storm * 0.0 : [ 3] sky\swtc_dark\11-00-storm#small * 0.0 : [ 15] sky\swtc_dark\13-00-cloudy-dark * 0.0 : [ 15] sky\swtc_dark\13-00-cloudy-dark#small * 0.0 : [ 1] sky\swtc_dark\15-00-storm * 0.0 : [ 1] sky\swtc_dark\15-00-storm#small * 0.0 : [ 4] sky\swtc_dark\16-00-storm * 0.0 : [ 4] sky\swtc_dark\16-00-storm#small * 0.0 : [ 4] sky\swtc_dark\17-00-storm * 0.0 : [ 4] sky\swtc_dark\17-00-storm#small * 0.0 : [ 3] sky\swtc_dark\18-00-cloudy-light-rain * 0.0 : [ 3] sky\swtc_dark\18-00-cloudy-light-rain#small * 0.0 : [ 11] sky\swtc_dark\19-00-storm * 0.0 : [ 11] sky\swtc_dark\19-00-storm#small * 0.0 : [ 8] sky\swtc_dark\20-00-storm * 0.0 : [ 8] sky\swtc_dark\20-00-storm#small * 0.0 : [ 1] sky\swtc_dark\21-00-storm * 0.0 : [ 1] sky\swtc_dark\21-00-storm#small * 0.0 : [ 6] sky\swtc_storm\08-00-storm * 0.0 : [ 6] sky\swtc_storm\08-00-storm#small * 0.0 : [ 4] sky\swtc_storm\09-00-storm * 0.0 : [ 4] sky\swtc_storm\09-00-storm#small * 0.0 : [ 10] sky\swtc_storm\10-00-storm * 0.0 : [ 10] sky\swtc_storm\10-00-storm#small * 0.0 : [ 2] sky\swtc_storm\14-00-storm * 0.0 : [ 2] sky\swtc_storm\14-00-storm#small * 0.0 : [ 6] sky\swtc_storm\15-00-storm * 0.0 : [ 6] sky\swtc_storm\15-00-storm#small * 0.0 : [ 2] sky\swtc_storm\17-00-storm * 0.0 : [ 2] sky\swtc_storm\17-00-storm#small * 0.0 : [ 2] sky\swtc_storm\20-00-storm * 0.0 : [ 2] sky\swtc_storm\20-00-storm#small * 0.0 : [ 1] sunmask * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] admin - quicksave_1 * 8.1 : [ 1] ui\ui_magnifier2 * 9.5 : [ 1] ui\moty2018 * 9.5 : [ 1] ui\moty2019 * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_02 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 2048.1 : [ 1] ui\ui_actor_main_menu * 4096.1 : [ 1] ui\ui_actor_main_menu_one 2 часть лога: ВНИМАНИЕ: СПОЙЛЕР! "d:\s.t.a.l.k.e.r. reality 1.9\s.t.a.l.k.e.r. reality 1.9\bin\anomalydx10avx.exe" -smap4096 -dbg -prefetch_sounds * phase time: 0 ms * phase cmem: 285331 K * [x-ray]: Prefetching Data Loading objects... Loading models... Loading textures... CResourceManager::DeferredUpload -> START, size = 1065 ! Can't find texture 'grpl\pfx_leaves_01' ! Can't find texture 'grpl\pfx_yawm_snowflakes_light' ! Can't find texture 'grpl\pfx_gradient' ! Can't find texture 'grpl\pfx_yawm_flake_grid' ! Can't find texture 'grpl\pfx_smoke_a' ! Can't find texture 'grpl\pfx_smoke_06' ! Can't find texture 'grpl\pfx_yawm_snowflakes_light_02' texture loading time: 7927 * [x-ray]: Prefetched Data * [prefetch] time: 9031 ms * [prefetch] memory: 28586Kb * loading script _G.script opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx creating unlocalizer for script pda adding variable map_spot_property for unlocalizer for script pda opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_test.ltx creating unlocalizer for script actor_effects adding variable RENDERER for unlocalizer for script actor_effects adding variable STATIC_LIGHT for unlocalizer for script actor_effects * loading script class_registrator.script * loading script ui_main_menu.script * loading script smart_terrain.script * loading script se_level_changer.script * loading script se_actor.script * loading script se_stalker.script * loading script se_heli.script * loading script se_zones.script * loading script se_item.script * loading script se_smart_cover.script * loading script se_car.script * loading script se_artefact.script * loading script se_monster.script * loading script sim_squad_scripted.script * loading script ui_options.script * loading script utils_xml.script * loading script axr_main.script * loading script game_registrator.script * loading script dxml_core.script init gathering modxml_... scripts * loading script modxml_test.script gathering modxml_test.script * loading script ui_options_modded_exes.script * loading script slaxml.script S.T.A.L.K.E.R. Anomaly version 1.5.2 using marshal library * loading script _g.script * loading script aaaa_script_fixes_mp.script * loading script bind_stalker_ext.script * loading script ui_pda_npc_tab.script * loading script actor_effects.script found script actor_effects in unlocalizers data found variable RENDERER to unlocal found variable STATIC_LIGHT to unlocal * loading script actor_menu.script * loading script actor_menu_inventory.script * loading script actor_proxy.script * loading script actor_status.script * loading script actor_status_sleep.script * loading script actor_status_thirst.script * loading script alife_storage_manager.script * loading script arszi_psy.script * loading script axr_beh.script * loading script axr_companions.script * loading script xr_effects.script * loading script axr_keybind.script * loading script axr_fight_from_cover.script * loading script axr_npc_vs_box.script * loading script axr_npc_vs_heli.script * loading script axr_radio_in_heli.script * loading script axr_stalker_panic.script * loading script axr_task_manager.script * loading script axr_trade_manager.script * loading script xr_conditions.script * loading script axr_turn_on_campfire.script * loading script bas_nvg_scopes.script * loading script bas_trade_inject.script * loading script utils_data.script ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] ....a.l.k.e.r. reality 1.9\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] ....9/s.t.a.l.k.e.r. reality 1.9\gamedata\scripts\_g.script(83) : ! [LUA] ....r. reality 1.9\gamedata\scripts\bas_trade_inject.script:98: attempt to index global 'trader_autoinject' (a nil value) ! [LUA] 0 : [C ] __index ! [LUA] 1 : [Lua] ....a.l.k.e.r. reality 1.9\gamedata\scripts\axr_main.script(312) : on_game_start ! [LUA] 2 : [Lua] ....9/s.t.a.l.k.e.r. reality 1.9\gamedata\scripts\_g.script(83) : ! [SCRIPT ERROR]: ....r. reality 1.9\gamedata\scripts\bas_trade_inject.script:98: attempt to index global 'trader_autoinject' (a nil value) ! [ERROR] --- Failed to load script bas_trade_inject * loading script bind_anomaly_field.script * loading script bind_anomaly_zone.script * loading script bind_awr.script * loading script bind_camp.script * loading script bind_campfire.script * loading script bind_car.script * loading script bind_container.script * loading script bind_crow.script * loading script bind_door_labx8.script * loading script bind_dynamic_light.script * loading script bind_dynamo_hand.script * loading script bind_faction.script * loading script bind_heli.script * loading script bind_item.script * loading script bind_level_changer.script * loading script bind_monster.script * loading script bind_physic_object.script * loading script bind_red_forest_bridge.script * loading script bind_restrictor.script * loading script bind_signal_light.script * loading script bind_smart_cover.script * loading script bind_smart_terrain.script * loading script bind_stalker.script * loading script bind_trader.script * loading script callbacks_gameobject.script * loading script closecaption.script * loading script combat_restrictor.script * loading script cover_manager.script * loading script db.script * loading script death_manager.script * loading script debug_cmd_list.script * loading script dialog_manager.script * loading script dialogs.script * loading script dialogs_agr_u.script * loading script task_functor.script * loading script task_status_functor.script * loading script dialogs_axr_companion.script * loading script dialogs_bar.script * loading script dialogs_darkvalley.script * loading script dialogs_devushka.script * loading script dialogs_escape.script * loading script dialogs_jupiter.script * loading script dialogs_lostzone.script * loading script dialogs_marsh.script * loading script dialogs_mlr.script * loading script dialogs_pripyat.script * loading script dialogs_warlab.script * loading script dialogs_yantar.script * loading script dialogs_zaton.script * loading script dynamic_news_helper.script * loading script dynamic_news_manager.script * loading script faction_expansions.script * loading script fakelens.script * loading script game_achievements.script * loading script game_autosave.script * loading script game_autosave_new.script * loading script game_backpack_travel.script * loading script game_difficulties.script * loading script game_fast_travel.script * loading script game_relations.script * loading script game_setup.script * loading script game_statistics.script * loading script gamemode_agony.script * loading script gamemode_azazel.script * loading script warfare.script * loading script gamemode_ironman.script * loading script gamemode_timer.script * loading script gameplay_disguise.script * loading script gameplay_radioactive_water.script * loading script gameplay_silent_kills.script * loading script global_position.script * loading script guaranteed_loot.script * loading script gulag_general.script * loading script gwr_worldweapon_binder.script * loading script heli_alife.script * loading script heli_alife_warfare.script * loading script heli_combat.script * loading script heli_fire.script * loading script heli_fly.script * loading script heli_look.script * loading script heli_move.script * loading script heli_snd.script * loading script xr_sound.script * loading script info_portions.script * loading script inventory_upgrades.script * loading script item_artefact.script * loading script utils_item.script * loading script item_backpack.script * loading script item_cooking.script * loading script item_device.script * loading script item_knife.script * loading script item_map_kit.script * loading script item_mine.script * loading script item_money.script * loading script item_parts.script * loading script itms_manager.script * loading script item_radio.script * loading script item_recipe.script * loading script item_repair.script * loading script item_tent.script * loading script item_weapon.script * loading script ka_dialog.script * loading script ka_travel.script * loading script ka_travel_dialog.script * loading script level_environment.script * loading script level_input.script * loading script level_targets.script * loading script level_weathers.script * loading script loadscreen.script * loading script logic_enforcer.script * loading script lua_ext.script * loading script lua_help_ex.script * loading script medic_effects.script * loading script memusage.script * loading script mlr_utils.script * loading script mob_camp.script * loading script mob_combat.script * loading script mob_death.script * loading script mob_home.script * loading script mob_jump.script * loading script mob_remark.script * loading script mob_sound.script * loading script mob_state_mgr.script * loading script mob_trade.script * loading script mob_trader.script * loading script mob_walker.script * loading script modules.script * loading script xr_meet.script * loading script xr_actions_id.script * loading script xr_wounded.script * loading script xr_danger.script * loading script xr_abuse.script * loading script xr_gather_items.script * loading script xr_help_wounded.script * loading script xr_corpse_detection.script * loading script rx_ff.script * loading script xrs_facer.script * loading script xrs_kill_wounded.script * loading script xr_walker.script * loading script xr_remark.script * loading script xr_cover.script * loading script xr_sleeper.script * loading script xr_camper.script * loading script xr_combat.script * loading script xr_death.script * loading script xr_hit.script * loading script xr_combat_ignore.script * loading script xr_combat_zombied.script * loading script xr_patrol.script * loading script xr_smartcover.script * loading script xr_companion.script * loading script xr_animpoint.script * loading script xr_reach_task.script * loading script ph_car.script * loading script ph_door.script * loading script ph_idle.script * loading script ph_hit.script * loading script ph_on_hit.script * loading script ph_button.script * loading script ph_code.script * loading script ph_death.script * loading script ph_minigun.script * loading script ph_oscillate.script * loading script ph_sound.script * loading script sr_no_weapon.script * loading script sr_teleport.script * loading script sr_idle.script * loading script sr_light.script * loading script sr_timer.script * loading script sr_psy_antenna.script * loading script sr_postprocess.script * loading script sr_particle.script * loading script sr_cutscene.script * loading script sr_monster.script * loading script sr_crow_spawner.script * loading script sr_silence.script * loading script sr_deimos.script * loading script xr_campfire_point.script * loading script move_mgr.script * loading script news_manager.script * loading script pda.script found script pda in unlocalizers data found variable map_spot_property to unlocal * loading script pda_actor.script * loading script pda_flagger.script * loading script pda_smart_terrain_warfare.script * loading script ph_appforce.script * loading script phantom_manager.script * loading script post_combat_idle.script * loading script psi_storm_manager.script * loading script ranks.script * loading script release_body_manager.script * loading script release_item_manager.script * loading script release_npc_inventory.script * loading script restrictor_manager.script * loading script safe_release_manager.script * loading script scoperadii.script * loading script sim_board.script * loading script sim_offline_combat.script * loading script sim_squad_bounty.script * loading script sim_squad_warfare.script * loading script simulation_objects.script * loading script smart_covers.script * loading script smart_covers_combat_front.script * loading script smart_covers_loophole_crouch_front_left.script * loading script smart_covers_loophole_crouch_front.script * loading script smart_covers_loophole_crouch_front_right.script * loading script smart_covers_loophole_stand_front_left.script * loading script smart_covers_loophole_stand_front_right.script * loading script smart_covers_combat_prone.script * loading script smart_covers_loophole_prone.script * loading script smart_covers_animpoint_stay_wall.script * loading script smart_covers_loophole_animpoint_stay_wall.script * loading script smart_covers_animpoint_stay_table.script * loading script smart_covers_loophole_animpoint_stay_table.script * loading script smart_covers_animpoint_sit_high.script * loading script smart_covers_loophole_animpoint_sit_high.script * loading script smart_covers_animpoint_sit_normal.script * loading script smart_covers_loophole_animpoint_sit_normal.script * loading script smart_covers_animpoint_sit_low.script * loading script smart_covers_loophole_animpoint_sit_low.script * loading script smart_covers_animpoint_sit.script * loading script smart_covers_loophole_animpoint_sit.script * loading script smart_covers_animpoint_sit_ass.script * loading script smart_covers_loophole_animpoint_sit_ass.script * loading script smart_covers_animpoint_sit_knee.script * loading script smart_covers_loophole_animpoint_sit_knee.script * loading script smart_covers_animpoint_stay_ohrana.script * loading script smart_covers_loophole_animpoint_stay_ohrana.script * loading script smart_covers_animpoint_stay_bar.script * loading script smart_covers_loophole_animpoint_stay_bar.script * loading script smart_covers_animpoint_sit_wait.script * loading script smart_covers_loophole_animpoint_sit_wait.script * loading script smart_covers_animpoint_stay_wait.script * loading script smart_covers_loophole_animpoint_stay_wait.script * loading script smart_covers_animpoint_pri_a15.script * loading script smart_covers_loophole_animpoint_pri_a15.script * loading script smart_covers_anim_pri_a22.script * loading script smart_covers_loophole_anim_pri_a22.script * loading script smart_covers_combat.script * loading script smart_covers_cover_lesnik.script * loading script smart_covers_cover_loophole_lead_forester_idle_talk.script * loading script smart_covers_loophole_crouch_back.script * loading script smart_covers_loophole_crouch_left.script * loading script smart_covers_loophole_crouch_right.script * loading script smart_covers_loophole_lead_forester_idle.script * loading script smart_covers_loophole_lead_forester_talk.script * loading script smart_covers_loophole_lesnik.script * loading script smart_covers_loophole_stand_back.script * loading script smart_covers_loophole_stand_left.script * loading script smart_covers_loophole_stand_right.script * loading script smart_terrain_warfare.script * loading script sound_ambient.script * loading script sound_manager.script * loading script sound_theme.script * loading script spawn_nimble_items.script * loading script sr_camp.script * loading script stalker_generic.script * loading script state_lib.script * loading script state_lib_animpoint.script * loading script state_mgr_scenario.script * loading script state_mgr_pri_a15.script * loading script state_mgr.script * loading script state_mgr_animation.script * loading script state_mgr_animation_list.script * loading script state_mgr_animation_list_animpoint.script * loading script state_mgr_animstate.script * loading script state_mgr_animstate_list.script * loading script state_mgr_animstate_list_animpoint.script * loading script state_mgr_bodystate.script * loading script state_mgr_direction.script * loading script state_mgr_goap.script * loading script state_mgr_mental.script * loading script state_mgr_movement.script * loading script state_mgr_smartcover.script * loading script state_mgr_weapon.script * loading script story_objects.script * loading script surge_manager.script * loading script task_manager.script * loading script task_objects.script * loading script tasks_agent_rescue.script * loading script tasks_anomaly_scanner.script * loading script tasks_assault.script * loading script tasks_bounty.script * loading script tasks_chimera_scan.script * loading script utils_obj.script * loading script tasks_clear_map.script * loading script tasks_defense.script * loading script tasks_delivery.script * loading script tasks_dominance.script * loading script tasks_faction_control.script * loading script tasks_fate.script * loading script tasks_fetch.script * loading script tasks_guide.script * loading script tasks_measure.script * loading script tasks_multifetch.script * loading script tasks_pump_station_defense.script * loading script tasks_recover_item_on_corpse.script * loading script tasks_recover_mutant_data.script * loading script tasks_smart_control.script * loading script tasks_stash.script * loading script tasks_top_10.script * loading script tasks_veh_destroy.script * loading script trade_manager.script * loading script trans_outfit.script * loading script treasure_manager.script * loading script true_first_person_death.script * loading script txr_mines.script * loading script txr_paid_companions.script * loading script txr_routes.script * loading script ui_companion_inv.script * loading script ui_ctrl_lighting.script * loading script ui_debug_item.script * loading script ui_wpn_params.script * loading script ui_debug_launcher.script * loading script ui_debug_lighting.script * loading script ui_debug_main.script * loading script ui_debug_weather.script * loading script ui_debug_wpn_hud.script * loading script ui_dosimeter.script * loading script ui_dyn_msg_box.script * loading script ui_enemy_health.script * loading script ui_extra.script * loading script ui_freeplay_dialog.script * loading script ui_inventory.script * loading script ui_item.script * loading script ui_itm_details.script * loading script ui_load_dialog.script * loading script ui_map_debug_ex.script * loading script ui_mm_faction_select.script * loading script ui_mutant_loot.script * loading script ui_numpad.script * loading script ui_pda_contacts_tab.script * loading script ui_pda_encyclopedia_tab.script * loading script ui_pda_radio_tab.script * loading script ui_pda_relations_tab.script * loading script ui_pda_warfare_tab.script * loading script ui_save_dialog.script * loading script ui_scenes.script * loading script ui_sleep_dialog.script * loading script ui_sr_teleport.script * loading script ui_warfare_options_hints.script * loading script ui_workshop.script * loading script utils_stpk.script * loading script utils_ui.script * loading script visual_memory_manager.script * loading script warfare_faction_control.script * loading script warfare_factions.script * loading script warfare_levels.script * loading script warfare_names.script * loading script warfare_options.script * loading script xr_animpoint_predicates.script * loading script xr_box.script * loading script xr_bribe.script * loading script xr_combat_camper.script * loading script xr_evaluators_id.script * loading script xr_combat_monolith.script * loading script xr_conditions_addon.script * loading script xr_detector.script * loading script xr_eat_medkit.script * loading script xr_effects_addon.script * loading script xr_gulag.script * loading script xr_hear.script * loading script xr_logic.script * loading script xr_motivator.script * loading script xr_patch.script * loading script xr_state.script * loading script xr_weapon_jam.script * loading script xr_zones.script * loading script xr_zones_sound.script * loading script xrs_debug_tools.script * loading script xrs_dyn_music.script * loading script xrs_rnd_npc_loadout.script * loading script zzz_bas_laser_control.script # Loading ini: misc\smart_profiles.ltx end setup ![axr_main callback_set] callback on_game_end doesn't exist! ~ ----------------------------------------------------------------------- |
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Изменено: 28.12.2023 19:24 от LAKI.
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04.01.2024 19:24
#300857
Здравствуйте! Скачал версию 1.9.1, установил. Загрузка идет минут 15-20, затем... ничего не происходит. пробовал многие вариации запуска, ни-че-го.
Сист: ОЗУ - 6 гб\ проц Intel Core i3-3250, 3.50GHz |
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Изменено: 04.01.2024 21:28 от Воссталкерившийся.
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05.01.2024 07:26
#300864
steljest, во-первых оперативки маловато, для Аномальки и то желательно 8. А тут Реалити. Ну и установил видимо не на SSD, а на обычный хард? И еще вопрос - а что с видюхой? Реалити - очень требовательная сборка.
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05.01.2024 13:42
#300869
Здравствуйте, впервые на этом сайте, скачал сталкер реалити, после загрузки игры, когда я кликаю на настройки, то игра вылетает и выдает ошибку
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05.01.2024 16:50
#300871
Rowka, какую ошибку и лог вылета выложи! Иначе никто не поможет.
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08.01.2024 00:44
#300949
Привет. Столкнулся с такой проблемой. Делал все по инструкции. Кто знает как решить?
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Модераторы: Филин 07
Время создания страницы: 1.52 секунд