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Сталкер!
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Прохождение мода Another Zone Mod
(1 чел.) (1) гость
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Прохождение мода Another Zone Mod
09.11.2016 19:59
#213165
ПРОХОЖДЕНИЕ МОДА Another Zone Mod Another Zone Mod сюжетный проект построенный на основе третьей игры легендарной трилогии Сталкер Зов Припяти. Another Zone Mod является по сути сюжетным продолжением вышедшего ранее AZM Пролога. Игрокам предстоит совершить опасное путешествие в Зону Отчуждения, где целью главного героя, станет артефакт с названием Осколок зоны. Кроме уникальной сюжетной истории, модификация попутно вносит в игру массу изменений, затрагивающих как графическую, так и геймплейную часть игрового процесса. Во время прохождения мода Another Zone Mod игроку предстоит побывать на полностью заселенных игровых локациях (действие сюжета будет разворачиваться на пяти), на территории которых вы встретите не только новых персонажей, интересные задания, разнообразные аномалии, мутантов, но и множество различных тайников и схронов. ОПИСАНИЕ МОДА и ССЫЛКИ НА СКАЧИВАНИЕ
Вы сможете на ЭТОЙ СТРАНИЦЕ. ОБОЗНАЧЕНИЕ МЕСТОПОЛОЖЕНИЯ ГГ НА МИНИКАРТЕ После установки этой правки, местоположение ГГ, будет отображаться на миникарте, ввиде голубой точки. ПАТЧ ОТ 11.11.2016 Вшит фикс от битых сейвов + прочие правки мелких багов. Что исправляет: - ошибка с громким звуком у наёмников при выстреле на Агропроме. - ошибка с селекцией, связанная с колобком. - чуть уменьшена сила радиации, дабы хорошие шлема имели смысл. - уменьшена стоимость починки у техников. - ошибки с диалогами. - вырезал ремкомплекты, которые остались в ящиках на элеваторе, хотя быть их там не должно. Вроде самое "плохое" починил. Вылет с подземельем пока не знаю, как чинить, позже разберусь. Как вариант, меняйте освещение и ставьте графику на минимум. ФИКС - реально исправляющий вылет: death_manager.script:150 Этот Фикс, исправляет вылет при убийстве НПС: FATAL ERROR Expression : !m_error_code Function : raii_guard::~raii_guard File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp Line : 748 Description : ...er Зов Припяти\gamedata\scripts\death_manager.script:150: attempt to index field '?' (a nil value) После установки Фикса, вылета больше нет и главное, что у убитых НПС, в инвентаре больше не спавнятся патроны по одной штуке. Саму функцию спавна количества патронов, я не трогал, всё осталось, как и должно быть по задумке автора мода. Дополнительно, исправил вылет при попытке во время игры изменять настройки и применять их. После продолжая игру не выходя на рабочий стол. Так же возможно после установки этого Фикса, перестанут биться именные и быстрые сохранения. Но на это 100% гарантии, я не дам. Сталкер игра своенравная. Это не касается изменения типа рендера! Эта настройка, всегда требовала и требует полного выхода из игры, что бы такие глобальные изменения вступили в силу. Установка: Скопировать папку: gamedata, в папку с установленным модом и согласиться на слияние папок и замену всех файлов. НОВАЯ ИГРА ТОЧНО НЕ НУЖНА!!! После установки Фикса, просто загрузитесь с последнего сохранения и продолжайте игру. Всем удачного прохождения мода: Another Zone Mod. Автор: LAKI. Ссылка: ПРЕДОСТЕРЕЖЕНИЕ!!! Те, кто любит играть в мод со СПАВНЕРОМ, прежде чем устанавливать его, адаптируйте файл: ui_main_menu.script своего спавнера под файл в ФИКСЕ. Если вы, этого не сделаете, то снова будут биться сохранения и вернётся вылет при изменениях настройках мода. Удачного прохождения! |
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Изменено: 13.07.2017 23:36 от Alexs.
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11.11.2016 17:17
#213308
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Дождались... Мод отличный, удивили фишки геймплейные, (оружие особенно), мне кажется с весом 2,9 ГБ он не может быть коротким. Квесты интересные. Молодцы разрабы!!!
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Изменено: 12.11.2016 00:29 от LAKI.
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11.11.2016 17:23
#213310
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BooM270888 написал:
мне кажется с весом 2,9 ГБ он не может быть коротки. Кветы интересные. Молодцы разрабы!!! Скажу по секрету: можно сделать мод весом не более 50 Мб, и играть в него можно будет год. А можно пятиминутку весом на 5 Гб))) |
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11.11.2016 17:24
#213311
Perevar1956 написал:
Иваныч, Дык денег пока не хватает на костюм, а читерить не хочу! Т.е. в плаще не пройдешь? А если маску купить? Тогда выполняй квесты, копи денежку, таскай стволы на продажу, животные т.е. мясо шкуры и прочее на продажу. Тебе придется лихо в подземке Агропрома, там отравлено ... хотя попробуй, если что не получиться потом сможешь и назад вернуться. |
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Изменено: 12.11.2016 00:30 от LAKI.
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11.11.2016 17:27
#213313
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Perevar1956 написал:
Иваныч, Дык денег пока не хватает на костюм, а читерить не хочу! Т.е. в плаще не пройдешь? А если маску купить? Собирай арты, охоться на мутантов, выполняй квесты. У меня к концу игры была полностью апгрейднутые долговская Сева, Вал и Глок, плюс селекционированные арты. И все честным путем BooM270888. Я не про данный мод говорил. Он кстати не такой уж и короткий. Я про вообще. |
Изменено: 12.11.2016 00:34 от LAKI.
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11.11.2016 17:30
#213317
Леминг вот что пишет автор:
ВНИМАНИЕ: СПОЙЛЕР! Перед установкой убедитесь что в папке с игрой отсутствует папка gamedata, если есть необходимо удалить а только потом устанавливать мод. |
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11.11.2016 17:52
#213322
Изменено: 12.11.2016 00:36 от LAKI.
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11.11.2016 18:52
#213328
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Иваныч, после Тихого куда идти, не пойму!
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Изменено: 12.11.2016 00:37 от LAKI.
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11.11.2016 19:39
#213332
Изменено: 12.11.2016 00:40 от LAKI.
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11.11.2016 22:26
#213346
Здрасте, может кто подскажет?
ВНИМАНИЕ: СПОЙЛЕР! -----loading c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\system.ltx -----loading c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [users\user.ltx] successfully loaded. Loading DLL: 4676288 Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[3943496 K], reserved[144120 K], committed[106624 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17958 K], process heap[2223 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[14509 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=C:\Games\S.T.A.L.K.E.R - Call Of Pripyat\bin\ dir[1]=C:\Games\S.T.A.L.K.E.R - Call Of Pripyat\ dir[2]=C:\Games\S.T.A.L.K.E.R - Call Of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\rspec_extreme.ltx"... [c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx"... [c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [users\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti * CREATE: DeviceREF: 4 * Texture memory: 2016 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\nature\thunder-0.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\nature\thunder-1.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\nature\thunder-2.ogg ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\nature\thunder-3.ogg ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro ! Missing ogg-comment, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\music\menu.ogg * [win32]: free[3698636 K], reserved[184516 K], committed[311088 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[107031 K], process heap[24151 K], game lua[2145 K], render[264 K] * [x-ray]: economy: strings[14668 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 2] $user$half_depth * 0.0 : [ 3] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 2] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 307] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 8] $user$smap_depth * 0.0 : [ 2] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 8] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\anomaly\electric_radial * 0.0 : [ 2] amik\explosions\anim_dirtexp_3 * 0.0 : [ 2] amik\explosions\boom_0 * 0.0 : [ 2] amik\explosions\boom_1 * 0.0 : [ 2] amik\explosions\boom_2 * 0.0 : [ 2] amik\explosions\decal_concrete * 0.0 : [ 2] amik\explosions\explo_end * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 2] amik\explosions\explosion_flash_atlas * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 2] amik\explosions\explosion_smoke03 * 0.0 : [ 2] amik\explosions\final_expl * 0.0 : [ 2] amik\explosions\ring_grey * 0.0 : [ 2] amik\explosions\smoke128_3w * 0.0 : [ 2] amik\explosions\smoke2 * 0.0 : [ 2] amik\explosions\smoke_cannon * 0.0 : [ 2] amik\explosions\smoke_white_tiled3 * 0.0 : [ 2] amik\fly\fly * 0.0 : [ 2] amik\hit_fx\blood\962e6155 * 0.0 : [ 2] amik\hit_fx\blood\blood * 0.0 : [ 2] amik\hit_fx\blood\m * 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sky\sky_2_clouds_cube * 0.0 : [ 2] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 18] sky\sky_5_cube * 0.0 : [ 18] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 38] sky\sky_9_cube * 0.0 : [ 38] sky\sky_9_cube#small * 0.0 : [ 356] sky\sky_oblaka * 0.0 : [ 2] survarium\fx\fx\lights\big_bonfire_flame * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_2 * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_3 * 0.0 : [ 2] survarium\fx\fx\lights\bonfire_flame_top * 0.0 : [ 2] ui\ui_fog_of_war * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_dudv * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] Алексей - quicksave * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_common "c:\games\s.t.a.l.k.e.r - call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 125815 K Loading objects... ! Invalid ogg-comment version, file: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\sounds\weapons\vintorez\vintorez_reload.ogg Loading models... ! Can't find texture 'cloud\cotcirrus_l0_01' ! Can't find texture 'cloud\cotcirrus_l0_010' ! Can't find texture 'cloud\cotcirrus_l0_011' ! Can't find texture 'cloud\cotcirrus_l0_012' ! Can't find texture 'cloud\cotcirrus_l0_016' ! Can't find texture 'cloud\cotcirrus_l0_017' ! Can't find texture 'cloud\cotcirrus_l0_019' ! Can't find texture 'cloud\cotcirrus_l0_020' ! Can't find texture 'cloud\cotcirrus_l0_03' ! Can't find texture 'cloud\cotlower09' ! Can't find texture 'cloud\cotlower10' ! Can't find texture 'cloud\cotlower11' ! Can't find texture 'cloud\cotlowerxia' ! Can't find texture 'cloud\cotlowerxib' ! Can't find texture 'cloud\cotlowerxic' ! Can't find texture 'cloud\cotlowerxid' ! Can't find texture 'cloud\cotlowerxie' ! Can't find texture 'cloud\cotlowerxif' ! Can't find texture 'cloud\cotlowerxig' ! Can't find texture 'cloud\cotlowerxij' ! Can't find texture 'det\det_list' ! Can't find texture 'flare\flare_04' ! Can't find texture 'fx\fx_sun_spiky_artistpavel' ! Can't find texture 'fx\fx_sun_spiky_artistpavel_white' ! Can't find texture 'glow\glow_anamorphic' ! Can't find texture 'glow\glow_reddish1' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'sky\00-00-fm#small' ! Can't find texture 'sky\azm_Cloudy\5-00' ! Can't find texture 'sky\azm_Cloudy\5-00#small' ! Can't find texture 'sky\azm_Partly\05-00#small' ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top' ! Can't find texture 'wpn\wpn_addon_scope_4x34' * [prefetch] time: 23768 ms * [prefetch] memory: 143635Kb ! Player name in registry is empty! (InstallUserName) * phase time: 23967 ms * phase cmem: 272092 K * phase time: 7 ms * phase cmem: 272092 K * Loading spawn registry... * 9367 spawn points are successfully loaded * Loading objects... * 14584 objects are successfully loaded * Game Алексей - quicksave is successfully loaded from file 'users\savedgames\Алексей - quicksave.scop' (1.483s) * phase time: 1482 ms * phase cmem: 319410 K * phase time: 56 ms * phase cmem: 319413 K * phase time: 9 ms * phase cmem: 319413 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 9 ms * phase cmem: 319446 K * phase time: 8 ms * phase cmem: 319446 K * phase time: 568 ms * phase cmem: 337252 K * phase time: 34 ms * phase cmem: 338363 K * [Loading VB] 5544 verts, 173 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 53222 verts, 1663 Kb * [Loading VB] 19628 verts, 613 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 831576 indices, 1624 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 21325 verts, 249 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 339279 indices, 662 Kb * phase time: 45 ms * phase cmem: 338379 K * phase time: 12 ms * phase cmem: 339866 K * phase time: 8 ms * phase cmem: 339866 K Reading fog volume config: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\environment\fog\agroprom_underground_area_02.ltx Reading fog volume config: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\environment\fog\agroprom_underground_area_01.ltx Reading fog volume config: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\environment\fog\agroprom_underground_area_03.ltx Reading fog volume config: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\configs\environment\fog\agroprom_underground_area_04.ltx * Loading HOM: c:\games\s.t.a.l.k.e.r - call of pripyat\gamedata\levels\agroprom_underground\level.hom * phase time: 16 ms * phase cmem: 340296 K * phase time: 9 ms * phase cmem: 340296 K * phase time: 9 ms * phase cmem: 340312 K * t-report - base: 1467, 1035346 K * t-report - lmap: 2, 2048 K * WARNING: player not logged in * phase time: 3365 ms * phase cmem: 351752 K * phase time: 11 ms * phase cmem: 351752 K * [win32]: free[2117312 K], reserved[179600 K], committed[1897328 K] * [ D3D ]: textures[1069498 K] * [x-ray]: crt heap[351752 K], process heap[44943 K], game lua[37551 K], render[311 K] * [x-ray]: economy: strings[33006 K], smem[104527 K] ! Can't find texture 'act_azm\stalker_dolg\act_stalker_dolg1a' ! Fallback to default bump map: act\act_arm_7_bump# ! Fallback to default bump map: act\act_arm_7_bump ! Can't find texture 'aa\aa_af_aac' ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 377977 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded stack trace: 0023:071E0875 xrRender_R4.dll |
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11.11.2016 23:55
#213350
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Всем привет, мальчишки помогите пожалуйста с иконками. У меня очень старый монитор, максимальное разрешение экрана 1024х768, выше не ставится. Проблема с иконками инвентаря. Решила вот поиграть не в оригинал, данный мод очень понравился, уж вот очень хочется поиграть в него с нормальными иконками, а то бардак в рюкзаке. P.s. Буду очень благодарна.
Что бы понять что исправлять нужен скриншот твоей проблемы, без него никак. |
Изменено: 12.11.2016 00:55 от LAKI.
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Время создания страницы: 1.19 секунд