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Прохождение Сталкер Народная Солянка OGSR 2023
(1 чел.) (1) гость
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Прохождение Сталкер Народная Солянка OGSR 2023
03.10.2023 09:45
#298495
ПРОХОЖДЕНИЕ МОДА НАРОДНАЯ СОЛЯНКА OGSR 2023 Данная сборка является переосмыслением старой доброй Народной Солянки с серьезными графическими улучшениями и геймплейными нововведениями. Также в ходе разработки добавляются новые и перерабатываются некоторые старые квесты / сюжетные линии. Системные требования также ощутимо выросли, но играть можно и на относительно старых машинах, предварительно снизив настройки графики, кроме того, предпочтительно устанавливать игру на SSD-диск. Что изменилось в прохождении сюжетной линии:
Новая игра обязательна! Перепакованы все архивы, полная пересборка игры! Качать в отдельную папку! Юзер создавать заново! Все моды под январскую сборку не работают! ОПИСАНИЕ и ССЫЛКИ НА СКАЧИВАНИЕ
Вы сможете на ОБНОВЛЕНИЕ СБОРКИ ОТ 31.12.2023г. Команда NS OGSR поздравляет вас с новогодними праздниками! Выпускаем обновление с фиксами и некоторым новым контентом.
Все архивы пересобраны! Скачиваем сборку в отдельную папку, запускаем launcher.exe! Совместимость старых сейвов не гарантирована, приветствуется НИ! |
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Изменено: 07.01.2024 00:39 от Воссталкерившийся.
Спасибо сказали: leshka49, varikap, Avalokita, Таня, LAKI, zima59, шаговик2010в, Сталкер_06, RPV73, AleksanderMor, Серж55, Андрей-1966, Гренадёр, Виктор53, zetta86, Воссталкерившийся, viktor19, LuckerFucker, ges61, VitKun, Brazilii
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20.03.2024 16:39
#302721
Всем привет. Снова проблема. Установил мне мастер побольше памяти(32 ГБ ОЗУ). Переустановил игру. Ничего не делал. Получаю стабильный вылет: " прекращена работа хр-енджин". В логе вылета "фатал еррор" нет. Может кто-то подсказать как с этим бороться. Игра безусловно интересная, но, так понимаю что надо ждать когда она из версии ОБТ перейдёт в форму "релиза". Может тогда заморочки прекратятся. Кстати, теперь у меня версия от 19/03/2024.
Да и ещё один момент. Меняю кое-что в папке фс-гэймс, вхожу в игру . выхожу а в папке изменения не сохраняются. Почему так? |
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Изменено: 20.03.2024 17:08 от mby.
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20.03.2024 19:28
#302724
Привет всем. mby лог вылета выложи всё таки.
Удачи всем. |
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22.03.2024 15:13
#302759
zetta86Привет. Он очень большой, но я конечно попробую. Не ложится он в спойлер. И вырезать не получается. Может быть нужен какой-то кусок?
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Изменено: 22.03.2024 15:19 от mby.
Спасибо сказали: zetta86
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22.03.2024 16:04
#302761
Привет всем. mby тогда лог файл загрузи на какой нибудь файлообменник, а ссыль сюда в тему. Например на яндекс диск или гугл диск.
Если не решил проблему. mby ты как обновляешься, убераешь gamedata, включаешь лаунчер, а затем gamedata на место ? mby обновить все библиотеки. Вот здесь посмотри какие нужны библиотеки Удачи всем. |
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Изменено: 22.03.2024 18:32 от zetta86.
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22.03.2024 17:10
#302763
zetta86 Привет. Скопировал нижнюю треть:
ВНИМАНИЕ: СПОЙЛЕР! 2024-03-22 17:05:31.128][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\test.gs'] Да. И файл fsgame.ltx не сохраняет изменения.[2024-03-22 17:05:31.128][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\tonemap_srgb.h'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\vert.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\vert.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\visor.h'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\waterconfig.h'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\waterd.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\waterd.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\waterd_soft.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\waterd_soft.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\watermove.h'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_regular.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_regular.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_ryaska.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_ryaska.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_soft.ps'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_soft.vs'] [2024-03-22 17:05:31.129][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_studen.ps'] [2024-03-22 17:05:31.130][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_studen.vs'] [2024-03-22 17:05:31.130][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_underground.ps'] [2024-03-22 17:05:31.130][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\water_underground.vs'] [2024-03-22 17:05:31.130][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\wmark.vs'] [2024-03-22 17:05:31.130][ 3772] ~~['d:\СольОГСР2023-2\gamedata\shaders\r3\yuv2rgb.ps'] [2024-03-22 17:05:31.130][ 3772] start_game_callback() end [2024-03-22 17:05:31.130][ 3772] * phase time: 796 ms [2024-03-22 17:05:31.130][ 3772] * phase cmem: 0 K [2024-03-22 17:05:31.146][ 3772] * Loading spawn registry... [2024-03-22 17:05:31.438][ 3772] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [d:\СольОГСР2023-2\gamedata\configs\gulags\gulag_general.ltx] [2024-03-22 17:05:33.101][ 3772] Start load of custom waypoints... [2024-03-22 17:05:33.195][ 3772] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced! [2024-03-22 17:05:33.195][ 3772] End load of custom waypoints... [2024-03-22 17:05:33.195][ 3772] build_story_spawns start... [2024-03-22 17:05:33.215][ 3772] build_root_spawns start... [2024-03-22 17:05:33.216][ 3772] process_spawns m_temp0 start... [2024-03-22 17:05:33.217][ 3772] process_spawns m_temp1 start... [2024-03-22 17:05:33.217][ 3772] * 15525 spawn points are successfully loaded [2024-03-22 17:05:33.218][ 3772] * Loading objects... [2024-03-22 17:05:34.119][ 3772] * 34246 objects are successfully loaded [2024-03-22 17:05:34.691][ 3772] [rescan_physical_path] files count before: [81123] [2024-03-22 17:05:34.717][ 3772] [rescan_physical_path] files count after: [81123] [2024-03-22 17:05:34.968][ 3772] story_id not found: esc_bandits_factory [2024-03-22 17:05:34.985][ 3772] story_id not found: Escape_Trader [2024-03-22 17:05:35.006][ 3772] story_id not found: agr_gunslinger_e3_documents [2024-03-22 17:05:35.025][ 3772] story_id not found: bar_Barman [2024-03-22 17:05:35.026][ 3772] story_id not found: dar_codedoor_1 [2024-03-22 17:05:35.026][ 3772] story_id not found: dar_codedoor_2 [2024-03-22 17:05:35.087][ 3772] story_id not found: val_bandit_krisyk [2024-03-22 17:05:35.088][ 3772] story_id not found: pri_hotel_zone [2024-03-22 17:05:35.104][ 3772] story_id not found: agr_ratcatcher [2024-03-22 17:05:35.109][ 3772] story_id not found: Mil_RG6 [2024-03-22 17:05:35.113][ 3772] story_id not found: Mil_WaterTower [2024-03-22 17:05:35.129][ 3772] story_id not found: agr_ratcatcher [2024-03-22 17:05:35.131][ 3772] story_id not found: esc_lager_leader [2024-03-22 17:05:35.138][ 3772] story_id not found: marsh_kosoi [2024-03-22 17:05:35.194][ 3772] [CGameTask::Load]: Cannot find script function described in task objective: arhara_dialog.vitamin_reyd_zadan_have [2024-03-22 17:05:35.201][ 3772] * 4519 script vars are successfully loaded [2024-03-22 17:05:35.201][ 3772] ~~~ db.ver: 7 [2024-03-22 17:05:36.553][ 3772] * Game admin_autosave is successfully loaded from file 'd:\СольОГСР2023-2\_appdata_\savedgames\admin_autosave.sav' (5.420s) [2024-03-22 17:05:36.553][ 3772] * phase time: 5423 ms [2024-03-22 17:05:36.553][ 3772] * phase cmem: 0 K [2024-03-22 17:05:36.581][ 3772] # New player created! [2024-03-22 17:05:36.581][ 3772] * client : connection accepted - <> [2024-03-22 17:05:36.603][ 3772] * phase time: 49 ms [2024-03-22 17:05:36.603][ 3772] * phase cmem: 0 K [2024-03-22 17:05:36.655][ 3772] * phase time: 51 ms [2024-03-22 17:05:36.655][ 3772] * phase cmem: 0 K [2024-03-22 17:05:40.150][ 3772] ~ LevelResources load... [2024-03-22 17:05:40.150][ 3772] ~ LevelResources - base: 3772, 526423 K [2024-03-22 17:05:40.150][ 3772] ~ LevelResources - lmap: 0, 0 K [2024-03-22 17:05:40.150][ 3772] * phase time: 3495 ms [2024-03-22 17:05:40.150][ 3772] * phase cmem: 0 K [2024-03-22 17:05:40.188][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_bump_d-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.224][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_bump_d-hq.vs] vs_5_0] [main] [2024-03-22 17:05:40.246][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_bump.vs] vs_5_0] [main] [2024-03-22 17:05:40.256][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_base.vs] vs_5_0] [main] [2024-03-22 17:05:40.309][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_steep_d-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.352][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_bump-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.417][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_bump-hq.vs] vs_5_0] [main] [2024-03-22 17:05:40.430][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\simple.ps] ps_5_0] [main] [2024-03-22 17:05:40.478][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\wmark.vs] vs_5_0] [main] [2024-03-22 17:05:40.514][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.531][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump_d-hq.vs] vs_5_0] [main] [2024-03-22 17:05:40.556][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump.ps] ps_5_0] [main] [2024-03-22 17:05:40.572][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump.vs] vs_5_0] [main] [2024-03-22 17:05:40.596][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_flat_d.ps] ps_5_0] [main] [2024-03-22 17:05:40.622][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_flat_d.vs] vs_5_0] [main] [2024-03-22 17:05:40.643][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_flat.ps] ps_5_0] [main] [2024-03-22 17:05:40.657][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_flat.vs] vs_5_0] [main] [2024-03-22 17:05:40.695][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_steep_d-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.726][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.743][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_bump-hq.vs] vs_5_0] [main] [2024-03-22 17:05:40.814][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_aref_steep_d-hq.ps] ps_5_0] [main] [2024-03-22 17:05:40.851][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_lmh_aref_bump.ps] ps_5_0] [main] [2024-03-22 17:05:40.863][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_base_aref.vs] vs_5_0] [main] [2024-03-22 17:05:40.923][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\lmape.ps] ps_5_0] [main] [2024-03-22 17:05:41.004][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\lmape.vs] vs_5_0] [main] [2024-03-22 17:05:41.293][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_impl_flat_d.ps] ps_5_0] [main] [2024-03-22 17:05:41.310][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_impl_flat_d.vs] vs_5_0] [main] [2024-03-22 17:05:41.329][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_impl_flat.ps] ps_5_0] [main] [2024-03-22 17:05:41.342][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_flat.vs] vs_5_0] [main] [2024-03-22 17:05:41.461][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\water_regular.ps] ps_4_1] [main] [2024-03-22 17:05:41.510][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\water_regular.vs] vs_4_1] [main] [2024-03-22 17:05:41.531][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\waterd.ps] ps_4_1] [main] [2024-03-22 17:05:41.555][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\waterd.vs] vs_4_1] [main] [2024-03-22 17:05:41.593][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_bump_d-hq.vs] vs_5_0] [main] [2024-03-22 17:05:41.630][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_bump.vs] vs_5_0] [main] [2024-03-22 17:05:41.641][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_base.ps] ps_5_0] [main] [2024-03-22 17:05:41.679][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_tree.vs] vs_5_0] [main] [2024-03-22 17:05:41.715][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_aref_bump-hq.ps] ps_5_0] [main] [2024-03-22 17:05:41.796][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_branch_bump-hq.vs] vs_5_0] [main] [2024-03-22 17:05:41.839][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_base_aref_bump.ps] ps_5_0] [main] [2024-03-22 17:05:41.878][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_tree_aref.vs] vs_5_0] [main] [2024-03-22 17:05:41.924][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\lod.ps] ps_5_0] [main] [2024-03-22 17:05:41.962][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\lod.vs] vs_5_0] [main] [2024-03-22 17:05:42.014][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_branch_flat.vs] vs_5_0] [main] [2024-03-22 17:05:42.040][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_flat.vs] vs_5_0] [main] [2024-03-22 17:05:42.070][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_bump-hq.vs] vs_5_0] [main] [2024-03-22 17:05:42.130][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_s_bump_d-hq.vs] vs_5_0] [main] [2024-03-22 17:05:42.164][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_tree_s_bump.vs] vs_5_0] [main] [2024-03-22 17:05:42.178][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_tree_s.vs] vs_5_0] [main] [2024-03-22 17:05:42.186][ 3772] * phase time: 2036 ms [2024-03-22 17:05:42.187][ 3772] * phase cmem: 0 K [2024-03-22 17:05:42.189][ 3772] * [Loading VB] 65529 verts, 2047 Kb [2024-03-22 17:05:42.225][ 3772] * [Loading VB] 65532 verts, 2047 Kb [2024-03-22 17:05:42.240][ 3772] * [Loading VB] 65534 verts, 2047 Kb [2024-03-22 17:05:42.255][ 3772] * [Loading VB] 65531 verts, 2047 Kb [2024-03-22 17:05:42.271][ 3772] * [Loading VB] 65529 verts, 2047 Kb [2024-03-22 17:05:42.286][ 3772] * [Loading VB] 65526 verts, 2047 Kb [2024-03-22 17:05:42.302][ 3772] * [Loading VB] 65450 verts, 2045 Kb [2024-03-22 17:05:42.318][ 3772] * [Loading VB] 65515 verts, 2047 Kb [2024-03-22 17:05:42.337][ 3772] * [Loading VB] 42747 verts, 1335 Kb [2024-03-22 17:05:42.347][ 3772] * [Loading VB] 65532 verts, 2047 Kb [2024-03-22 17:05:42.361][ 3772] * [Loading VB] 65533 verts, 2047 Kb [2024-03-22 17:05:42.380][ 3772] * [Loading VB] 65532 verts, 2047 Kb [2024-03-22 17:05:42.394][ 3772] * [Loading VB] 65533 verts, 2047 Kb [2024-03-22 17:05:42.412][ 3772] * [Loading VB] 65532 verts, 2047 Kb [2024-03-22 17:05:42.427][ 3772] * [Loading VB] 3342 verts, 104 Kb [2024-03-22 17:05:42.428][ 3772] * [Loading VB] 65535 verts, 2047 Kb [2024-03-22 17:05:42.444][ 3772] * [Loading VB] 65524 verts, 2047 Kb [2024-03-22 17:05:42.459][ 3772] * [Loading VB] 65526 verts, 2047 Kb [2024-03-22 17:05:42.474][ 3772] * [Loading VB] 65514 verts, 2047 Kb [2024-03-22 17:05:42.490][ 3772] * [Loading VB] 65515 verts, 2047 Kb [2024-03-22 17:05:42.505][ 3772] * [Loading VB] 26798 verts, 837 Kb [2024-03-22 17:05:42.511][ 3772] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-22 17:05:42.524][ 3772] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-22 17:05:42.542][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.569][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.589][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.603][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.618][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.632][ 3772] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-22 17:05:42.646][ 3772] * [Loading IB] 840480 indices, 1641 Kb [2024-03-22 17:05:42.660][ 3772] * [Loading VB] 65534 verts, 767 Kb [2024-03-22 17:05:42.664][ 3772] * [Loading VB] 65534 verts, 767 Kb [2024-03-22 17:05:42.671][ 3772] * [Loading VB] 65534 verts, 767 Kb [2024-03-22 17:05:42.676][ 3772] * [Loading VB] 65535 verts, 767 Kb [2024-03-22 17:05:42.681][ 3772] * [Loading VB] 51314 verts, 601 Kb [2024-03-22 17:05:42.685][ 3772] * [Loading IB] 1048572 indices, 2047 Kb [2024-03-22 17:05:42.699][ 3772] * [Loading IB] 1048575 indices, 2047 Kb [2024-03-22 17:05:42.714][ 3772] * [Loading IB] 786969 indices, 1537 Kb [2024-03-22 17:05:42.724][ 3772] * phase time: 537 ms [2024-03-22 17:05:42.724][ 3772] * phase cmem: 0 K [2024-03-22 17:05:42.771][ 3772] Loaded [22878] models from level. [2024-03-22 17:05:42.771][ 3772] * phase time: 46 ms [2024-03-22 17:05:42.771][ 3772] * phase cmem: 0 K [2024-03-22 17:05:42.849][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_grass.ps] ps_5_0] [main] [2024-03-22 17:05:43.036][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_grass.vs] vs_5_0] [main] [2024-03-22 17:05:43.082][ 3772] * [DETAILS] VertexConsts(256), Batch(61) [2024-03-22 17:05:43.082][ 3772] * [DETAILS] 37515 v(20), 24278 p [2024-03-22 17:05:43.082][ 3772] * [DETAILS] Batch(61), VB(732K), IB(142K) [2024-03-22 17:05:43.084][ 3772] * phase time: 312 ms [2024-03-22 17:05:43.084][ 3772] * phase cmem: 0 K [2024-03-22 17:05:43.086][ 3772] ~ LevelResources load completed! [2024-03-22 17:05:43.086][ 3772] ~ LevelResources - base: 4426, 526423 K [2024-03-22 17:05:43.086][ 3772] ~ LevelResources - lmap: 5, 0 K [2024-03-22 17:05:43.111][ 3772] * phase time: 27 ms [2024-03-22 17:05:43.111][ 3772] * phase cmem: 0 K [2024-03-22 17:05:43.115][ 3772] * phase time: 4 ms [2024-03-22 17:05:43.115][ 3772] * phase cmem: 0 K [2024-03-22 17:05:43.129][ 3772] - Game configuring : Started [2024-03-22 17:05:43.147][ 3772] - Loading music tracks from 'atp_for_test22_musics'... [2024-03-22 17:05:43.159][ 3772] - Game configuring : Finished [2024-03-22 17:05:43.164][ 3772] * phase time: 49 ms [2024-03-22 17:05:43.164][ 3772] * phase cmem: 0 K [2024-03-22 17:05:43.167][ 3772] PrefetchTextures... [2024-03-22 17:05:43.168][ 3772] PrefetchTextures completed! [2024-03-22 17:05:43.168][ 3772] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [4431], number_of_threads = 4 [2024-03-22 17:05:43.168][ 3772] CResourceManager::DeferredUpload VRAM usage before: [2024-03-22 17:05:43.168][ 3772] textures loaded size 514.085327 MB (539057536.000000 bytes) [2024-03-22 17:05:43.766][ 3772] ! Fallback to default bump map: [build_details_bump] [2024-03-22 17:05:43.766][ 3772] ! Fallback to default bump map: [build_details_bump#] [2024-03-22 17:05:50.107][ 3772] ! Fallback to default bump map: [prop\prop_book_list_bump#] [2024-03-22 17:05:50.943][ 3772] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump] [2024-03-22 17:05:50.943][ 3772] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#] [2024-03-22 17:05:54.407][ 3772] ! Can't find texture [terrain\terrain_mp_atp_puddles_mask] [2024-03-22 17:05:54.469][ 3772] ! Can't find texture [terrain\terrain_mp_atpz2_puddles_mask] [2024-03-22 17:05:57.261][ 3772] CResourceManager::DeferredUpload VRAM usage after: [2024-03-22 17:05:57.261][ 3772] textures loaded size 2353.369629 MB (2467686912.000000 bytes) [2024-03-22 17:05:57.261][ 3772] CResourceManager::DeferredUpload -> END [2024-03-22 17:05:57.261][ 3772] * t-report - base: 4426, 2404729 K [2024-03-22 17:05:57.261][ 3772] * t-report - lmap: 5, 5120 K [2024-03-22 17:05:57.262][ 3772] * phase time: 14097 ms [2024-03-22 17:05:57.263][ 3772] * phase cmem: 0 K [2024-03-22 17:05:57.269][ 3772] * phase time: 6 ms [2024-03-22 17:05:57.269][ 3772] * phase cmem: 0 K [2024-03-22 17:05:57.282][ 3772] -------------------------------------------------------------------------------- [2024-03-22 17:05:57.282][ 3772] ####################[+MIMALLOC+]#################### [2024-03-22 17:05:57.282][ 3772] heap stats: peak total freed current unit count [2024-03-22 17:05:57.282][ 3772] reserved: 7.0 GiB 7.0 GiB 0 7.0 GiB [2024-03-22 17:05:57.282][ 3772] committed: 6.4 GiB 16.4 GiB 10.3 GiB 6.1 GiB [2024-03-22 17:05:57.282][ 3772] reset: 0 [2024-03-22 17:05:57.282][ 3772] purged: 9.4 GiB [2024-03-22 17:05:57.282][ 3772] touched: 4.1 MiB 26.6 MiB 19.2 GiB -19.1 GiB ok [2024-03-22 17:05:57.282][ 3772] segments: 197 427 244 183 not all freed! [2024-03-22 17:05:57.282][ 3772] -abandoned: 0 0 0 0 ok [2024-03-22 17:05:57.282][ 3772] -cached: 0 0 0 0 ok [2024-03-22 17:05:57.282][ 3772] pages: 0 0 15.5 Ki -15.5 Ki ok [2024-03-22 17:05:57.283][ 3772] -abandoned: 0 0 0 0 ok [2024-03-22 17:05:57.283][ 3772] -extended: 0 [2024-03-22 17:05:57.283][ 3772] -noretire: 0 [2024-03-22 17:05:57.283][ 3772] mmaps: 0 [2024-03-22 17:05:57.283][ 3772] commits: 7.4 Ki [2024-03-22 17:05:57.283][ 3772] resets: 0 [2024-03-22 17:05:57.283][ 3772] purges: 2.6 Ki [2024-03-22 17:05:57.283][ 3772] threads: 8 8 0 8 not all freed! [2024-03-22 17:05:57.283][ 3772] searches: 0.0 avg [2024-03-22 17:05:57.283][ 3772] numa nodes: 1 [2024-03-22 17:05:57.283][ 3772] elapsed: 226.144 s [2024-03-22 17:05:57.283][ 3772] process: user: 117.421 s, system: 19.812 s, faults: 7693428, rss: 10.9 GiB, commit: 19.4 GiB [2024-03-22 17:05:57.283][ 3772] ####################[-MIMALLOC-]#################### [2024-03-22 17:05:57.283][ 3772] [16384MB] physical memory installed, [4929MB] available, [69] percent of memory in use [2024-03-22 17:05:57.283][ 3772] PageFile total: [32766MB], free~ [22265MB] [2024-03-22 17:05:57.283][ 3772] Engine memory usage (Working Set): [9286MB], peak: [11248MB] [2024-03-22 17:05:57.283][ 3772] Engine memory usage (Commit Charge): [18156MB], peak: [19894MB] [2024-03-22 17:05:57.283][ 3772] -------------------------------------------------------------------------------- [2024-03-22 17:05:57.289][ 3772] * [ D3D ]: textures count [4431] [2024-03-22 17:05:57.289][ 3772] * [ D3D ]: textures[2409850 K] [2024-03-22 17:05:57.289][ 3772] * [x-ray]: process heap[0 K], render[0 K] [2024-03-22 17:05:57.289][ 3772] * [x-ray]: economy: strings[36471 K], smem[93578 K] [2024-03-22 17:05:57.389][ 3772] Prefetch frame, updated: 3 objects! [2024-03-22 17:05:57.511][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_model_bump-hq.vs] vs_5_0] [main] [2024-03-22 17:05:57.632][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_model_flat.vs] vs_5_0] [main] [2024-03-22 17:05:57.843][ 3772] ~~['ogse_signals']: signal ['on_init'] is too slow: [0.11 s.] [2024-03-22 17:05:57.843][ 3772] ~~ slot: ['dsh_cop_weather.39'], time: [0.11 s.] [2024-03-22 17:05:57.876][ 3772] CTreasure.converted !!! [2024-03-22 17:05:57.878][ 3772] CRandomTask.converted !!! [2024-03-22 17:05:57.881][ 3772] [ogse_st_mgr]: ogse_st_mgr.delayed_fun_start: 1 timers loaded [2024-03-22 17:05:57.881][ 3772] [ogse_st_mgr]: 1 all timers loaded [2024-03-22 17:05:57.881][ 3772] [dsh_cop_weather]: DynamicForecast: default loaded: 72 items [2024-03-22 17:05:57.883][ 3772] [dsh_cop_weather]: StaticForecast: default loaded: 38 items [2024-03-22 17:05:57.883][ 3772] ~~['bind_stalker']: disable ['ui_inventory_hide'] [2024-03-22 17:05:57.954][ 3772] rx_sound sound prefetch ... [2024-03-22 17:05:57.989][ 3772] rx_sound sound prefetch done! [2024-03-22 17:05:57.996][ 3772] actor start 2 [2024-03-22 17:05:59.071][ 3772] ~ [amk_zone_gravi_zone_average] id=45586 offline spawn art [af_gravi] [2024-03-22 17:05:59.110][ 3772] ~ [amk_zone_gravi_zone_average] id=45620 offline spawn art [af_vyvert] [2024-03-22 17:05:59.122][ 3772] ~ [amk_zone_mincer_average] id=45760 offline spawn art [af_blood] [2024-03-22 17:05:59.138][ 3772] actor end 2 [2024-03-22 17:06:01.188][ 3772] ! Fallback to default bump map: [sign\sign_moscovgr_bump#] [2024-03-22 17:06:01.426][ 3772] ! Fallback to default bump map: [sign\sign_stop1_bump#] [2024-03-22 17:06:03.187][ 3772] known outfit=svoboda_exoskeleton_slots, legs=svoboda_exo_outfit_legs [2024-03-22 17:06:04.223][ 3772] ! Fallback to default bump map: [wpn\addons\pistolsil_bump#] [2024-03-22 17:06:05.196][ 3772] [dsh_fixes]: version = 16, fixes = 16 [2024-03-22 17:06:05.198][ 3772] ~~['ogse_signals']: signal ['on_before_first_update'] is too slow: [0.07 s.] [2024-03-22 17:06:05.198][ 3772] ~~ slot: ['halyava.558'], time: [0.05 s.] [2024-03-22 17:06:05.198][ 3772] ~~ slot: ['dsh_fixes.26'], time: [0.03 s.] [2024-03-22 17:06:05.198][ 3772] ~~['ogse_signals']: time limit functionality paused: [10000] ms [2024-03-22 17:06:05.285][ 3772] task_ini() [2024-03-22 17:06:05.286][ 3772] [dsh_cop_weather]: restore time_factor: 0 -> 5 [2024-03-22 17:06:05.286][ 3772] [dsh_cop_weather]: time diff on first update is -0 [2024-03-22 17:06:05.292][ 3772] Prefetch frame, updated: 17 objects! [2024-03-22 17:06:08.072][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\shadow_direct_model_aref.vs] vs_5_0] [main] [2024-03-22 17:06:09.115][ 3772] ~ 'atp_rand_respawn' online:true spawn items ... [2024-03-22 17:06:09.115][ 3772] ~ 'atp_rand_respawn' online:true spawn done. [2024-03-22 17:06:09.134][ 3772] Prefetch frame, updated: 1441 objects! [2024-03-22 17:06:09.161][ 3772] gg_need_sleep=47 [2024-03-22 17:06:09.190][ 3772] Prefetch frame, updated: 1734 objects! [2024-03-22 17:06:09.209][ 3772] Prefetch frame, updated: 1248 objects! [2024-03-22 17:06:09.218][ 3772] Prefetch frame, updated: 12 objects! [2024-03-22 17:06:09.225][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.229][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.233][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.248][ 3772] Prefetch frame, updated: 1205 objects! [2024-03-22 17:06:09.254][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.258][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.263][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.268][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.273][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.278][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.283][ 3772] Prefetch frame, updated: 13 objects! [2024-03-22 17:06:09.288][ 3772] Prefetch frame, updated: 1192 objects! [2024-03-22 17:06:09.292][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.297][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.301][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.306][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.310][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.321][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.327][ 3772] Prefetch frame, updated: 1204 objects! [2024-03-22 17:06:09.331][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.336][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.341][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.345][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.350][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.354][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.359][ 3772] Prefetch frame, updated: 5 objects! [2024-03-22 17:06:09.364][ 3772] Prefetch frame, updated: 1200 objects! [2024-03-22 17:06:09.369][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.373][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.379][ 3772] Prefetch frame, updated: 4 objects! [2024-03-22 17:06:09.384][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.433][ 3772] Prefetch frame, updated: 1216 objects! [2024-03-22 17:06:09.443][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.450][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.456][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.461][ 3772] Prefetch frame, updated: 7 objects! [2024-03-22 17:06:09.469][ 3772] Prefetch frame, updated: 1201 objects! [2024-03-22 17:06:09.474][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.480][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.486][ 3772] Prefetch frame, updated: 5 objects! [2024-03-22 17:06:09.491][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.497][ 3772] Prefetch frame, updated: 7 objects! [2024-03-22 17:06:09.503][ 3772] Prefetch frame, updated: 19 objects! [2024-03-22 17:06:09.509][ 3772] Prefetch frame, updated: 1192 objects! [2024-03-22 17:06:09.516][ 3772] Prefetch frame, updated: 5 objects! [2024-03-22 17:06:09.522][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.528][ 3772] Prefetch frame, updated: 14 objects! [2024-03-22 17:06:09.534][ 3772] Prefetch frame, updated: 9 objects! [2024-03-22 17:06:09.540][ 3772] Prefetch frame, updated: 9 objects! [2024-03-22 17:06:09.545][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.551][ 3772] Prefetch frame, updated: 1192 objects! [2024-03-22 17:06:09.556][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.561][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.566][ 3772] Prefetch frame, updated: 4 objects! [2024-03-22 17:06:09.571][ 3772] Prefetch frame, updated: 6 objects! [2024-03-22 17:06:09.577][ 3772] Prefetch frame, updated: 10 objects! [2024-03-22 17:06:09.583][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.589][ 3772] Prefetch frame, updated: 1194 objects! [2024-03-22 17:06:09.595][ 3772] Prefetch frame, updated: 6 objects! [2024-03-22 17:06:09.600][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.605][ 3772] Prefetch frame, updated: 5 objects! [2024-03-22 17:06:09.610][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.615][ 3772] Prefetch frame, updated: 9 objects! [2024-03-22 17:06:09.621][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.627][ 3772] Prefetch frame, updated: 1192 objects! [2024-03-22 17:06:09.632][ 3772] Prefetch frame, updated: 32 objects! [2024-03-22 17:06:09.637][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.643][ 3772] Prefetch frame, updated: 7 objects! [2024-03-22 17:06:09.658][ 3772] Prefetch frame, updated: 13 objects! [2024-03-22 17:06:09.663][ 3772] Prefetch frame, updated: 3 objects! [2024-03-22 17:06:09.670][ 3772] Prefetch frame, updated: 1193 objects! [2024-03-22 17:06:09.675][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.679][ 3772] Prefetch frame, updated: 6 objects! [2024-03-22 17:06:09.683][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.688][ 3772] Prefetch frame, updated: 100 objects! [2024-03-22 17:06:09.692][ 3772] Prefetch frame, updated: 7 objects! [2024-03-22 17:06:09.697][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.701][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.706][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.711][ 3772] Prefetch frame, updated: 1193 objects! [2024-03-22 17:06:09.715][ 3772] Prefetch frame, updated: 6 objects! [2024-03-22 17:06:09.722][ 3772] Prefetch frame, updated: 1 objects! [2024-03-22 17:06:09.727][ 3772] Prefetch frame, updated: 8 objects! [2024-03-22 17:06:09.788][ 3772] Prefetch frame, updated: 5 objects! [2024-03-22 17:06:09.910][ 3772] Prefetch frame, updated: 1294 objects! [2024-03-22 17:06:09.937][ 3772] Prefetch frame, updated: 1246 objects! [2024-03-22 17:06:09.949][ 3772] Prefetch frame, updated: 16 objects! [2024-03-22 17:06:09.954][ 3772] Prefetch frame, updated: 2 objects! [2024-03-22 17:06:09.957][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.961][ 3772] Prefetch frame, updated: 3 objects! [2024-03-22 17:06:09.965][ 3772] Prefetch frame, updated: 0 objects! [2024-03-22 17:06:09.968][ 3772] Prefetch frame, updated: 7 objects! [2024-03-22 17:06:10.244][ 3772] * MEMORY USAGE: 0 K [2024-03-22 17:06:10.244][ 3772] * End of synchronization A[1] R[1] [2024-03-22 17:06:10.245][ 3772] gameload - all finished! [2024-03-22 17:06:10.534][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\deffer_model_hud_flat.vs] vs_5_0] [main] [2024-03-22 17:06:13.388][ 3772] ~~['xr_motivator'] Friendly-Fire detected! ['atp_monolit11' --> 'atp_monolit8'] [2024-03-22 17:06:13.388][ 3772] ~~['xr_motivator'] Friendly-Fire detected! ['atp_monolit11' --> 'atp_monolit8'] [2024-03-22 17:06:13.388][ 3772] ~~['xr_motivator'] Friendly-Fire detected! ['atp_monolit11' --> 'atp_monolit8'] [2024-03-22 17:06:13.488][ 3772] ~dm last active item was=wpn_aek973 [2024-03-22 17:06:13.488][ 3772] ~dm additional ammo for NPC weapon=wpn_beretta [2024-03-22 17:06:13.489][ 3772] ~ dm ammo section=ammo_9x19_fmj [2024-03-22 17:06:13.489][ 3772] ~ dm ammo section=ammo_7.62x39_fmj [2024-03-22 17:06:13.489][ 3772] ~id=[14301] death manager npc visual=[stalker_mo_exo] [2024-03-22 17:06:13.491][ 3772] ~dm last active item was=wpn_sg552_sk1 [2024-03-22 17:06:13.491][ 3772] ~dm additional ammo for NPC weapon=wpn_walther [2024-03-22 17:06:13.491][ 3772] ~ dm ammo section=ammo_9x19_fmj [2024-03-22 17:06:13.491][ 3772] ~ dm ammo section=ammo_5.56x45_ss190 [2024-03-22 17:06:13.492][ 3772] ~id=[14313] death manager npc visual=[stalker_mo_exo] [2024-03-22 17:06:14.420][ 3772] ~~['xr_motivator'] Friendly-Fire detected! ['atp_monolit21' --> 'atp_monolit22'] [2024-03-22 17:06:14.420][ 3772] ~~['xr_motivator'] Friendly-Fire detected! ['atp_monolit21' --> 'atp_monolit22'] [2024-03-22 17:06:14.436][ 3772] ~dm last active item was=wpn_ak47 [2024-03-22 17:06:14.436][ 3772] ~ dm ammo section=ammo_7.62x39_fmj [2024-03-22 17:06:14.437][ 3772] ~id=[30417] death manager npc visual=[stalker_bandit_master] [2024-03-22 17:06:15.379][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\hud_font.ps] ps_5_0] [main] [2024-03-22 17:06:15.425][ 3772] --Compiling shader [d:\СольОГСР2023-2\gamedata\shaders\r3\font2.ps] ps_5_0] [main] [2024-03-22 17:06:27.622][ 3772] @ g_3d_pda off [2024-03-22 17:06:33.237][ 3772] ! actor task_update() took 24ms, task: gps_habar.update_gps_state t0s:0 [2024-03-22 17:06:36.834][ 3772] ~dm last active item was=wpn_lr300 [2024-03-22 17:06:36.834][ 3772] ~ dm ammo section=ammo_5.56x45_ss190 [2024-03-22 17:06:36.835][ 3772] ~id=[30411] death manager npc visual=[stalker_bandit_exoskeleton] [2024-03-22 17:06:40.273][ 3772] ~dm last active item was=wpn_val [2024-03-22 17:06:40.273][ 3772] ~ dm ammo section=ammo_9x39_pab9 [2024-03-22 17:06:40.273][ 3772] ~id=[30405] death manager npc visual=[stalker_bandit_exoskeleton] [2024-03-22 17:06:41.451][ 3772] grenade catch !!! [2024-03-22 17:06:44.991][ 3912] ~ 'puz_bloodsucker_respawn' online:false spawn items ... [2024-03-22 17:06:44.991][ 3912] ~ 'puz_bloodsucker_respawn' online:false spawn done. [2024-03-22 17:06:45.559][ 3772] ! actor signal on_update took 23 [2024-03-22 17:06:52.717][ 1784] ~ 'gen_gigant_respawn' online:false spawn items ... [2024-03-22 17:06:52.729][ 1784] ~ 'gen_gigant_respawn' online:false spawn done. [2024-03-22 17:06:52.729][ 1784] ! se_respawn:execute took 12 [2024-03-22 17:07:01.502][ 1976] ******************************************************************************** [2024-03-22 17:07:01.522][ 1976] !![LogStackTrace] Thread: [UNKNOWN], ExceptionCode: [c0000005] [2024-03-22 17:07:01.526][ 3772] ******************************************************************************** [2024-03-22 17:07:01.526][ 3772] !![LogStackTrace] Thread: [UNKNOWN], ExceptionCode: [c0000005] [2024-03-22 17:07:02.639][ 1976] [task_thread_pool::task_thread_pool::submit::<lambda_1>::operator ()] Error in async: Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE57FE8], Fun: [CEffect_Rain::Born()] + [80 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\Rain.cpp-->70] + [7 byte(s)] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001400F01F7], Fun: [dxRainRender::Calculate()] + [423 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\dxRainRender.cpp-->246] + [12 byte(s)] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE57775], Fun: [`task_thread_pool::task_thread_pool::submit<`CEnvironment::StartCalculateAsync'::`2'::<lambda_1>,void>'::`2'::<lambda_1>::operator()()] + [33 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->292] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE57BC1], Fun: [std::_Packaged_state<void __cdecl(void)>::_Call_immediate()] + [37 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\future-->622] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE57BC1], Fun: [std::_Packaged_state<void __cdecl(void)>::_Call_immediate()] + [37 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\future-->622] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE9AFC8], Fun: [task_thread_pool::task_thread_pool::worker_main()] + [420 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->388] + [30 byte(s)] Module: [D:\СольОГСР2023-2\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FE9A62A], Fun: [std::thread::_Invoke<std::tuple<void (__cdecl task_thread_pool::task_thread_pool::*)(unsigned int),task_thread_pool::task_thread_pool *,unsigned int>,0,1,2>()] + [18 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread-->56] Module: [C:\Windows\system32\ucrtbase.DLL], AddrPC.Offset: [000007FEE911F4A0], Fun: [o__realloc_base()] + [96 byte(s)] Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [00000000773B55DD], Fun: [BaseThreadInitThunk()] + [13 byte(s)] Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000077612B1D], Fun: [RtlUserThreadStart()] + [29 byte(s)] [2024-03-22 17:07:02.639][ 1976] ******************************************************************************** Версия игры от 19/03/2024 |
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Изменено: 22.03.2024 17:12 от mby.
Спасибо сказали: zetta86
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23.03.2024 18:51
#302796
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Парни столкнулся с проблемой пришел в темную долину а выйти из любого перехода не могу (Вылетает) Что делать не знаю
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23.03.2024 23:25
#302801
Доброй ночи, Бродяги! Есть нужда в помощи вашей. Прошёл всё, вплоть до ЧАЭС-2. Обошёл всё, что только можно (не без помощи тырнетов) Ищу Фримена. Сообщения о его ожидании в Баре есть. Пару недель назад сообщили, что надобно мне поговорить с ним, но он не появляется в Баре. Всё упёрлось в него! Прохода в Лабу - в Припяти нет. Прохода в Лес - нет. Гавр на Складах стоит и ждет, когда его грохнут. Прохожу игру третий раз. Первый раз - выкидышь на Генераторах, второй - отдал Лису ствол и задание зависло на тему, что не отдал. Теперь Фримен не появляется... 3,1415926дец какой-то... Как этого Фримена проявить?
Заранее благодарю и хабара вам сундук! |
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Изменено: 23.03.2024 23:47 от LAKI.
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24.03.2024 10:22
#302806
Привет всем! Как помириться с Кузнецовым? Когда-то давно сагрил военных на ЖД мосту во время поиска тайника и сразу не заметил этого. Теперь не могу сдать Кузнецову задание. Диалог у Сидоровича на примирение не появляется, хотя денег 400к у меня, должно хватить.
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24.03.2024 11:28
#302810
Всем привет.
Viktor534, какая версия игры ты Кузнецову подходишь днём или ночью? Попробуй ещё раз ранить кого-нибудь а потом уже иди. Сидоровичу если появится диалог на примирение значит сработало, но все равно нужно сходить на мост для проверки если будут стрелять значит нужно искать другой выход. |
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24.03.2024 13:19
#302813
Привет всем. Terminator200_1 лог вылета выложи. Скорее всего, какой-то глючный объект даёт такой эффект.
Viktor534 можно попробовать только для сдачи квеста, поменять отношение в конфиге gamedata / config / creatures / game_relations в таблице отношении actor - military и military - actor поставить 15000 Сдать квест и обратно вернуть на прежнее значение. Удачи всем. |
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Изменено: 24.03.2024 16:26 от zetta86.
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Время создания страницы: 1.08 секунд