когда играл до нового обновления вообще вылетов не было поставил вчерашнее обновление и началось мост перейти не могу на кордоне лог
СПОЙЛЕР:
:01/27/15 05:49:10] ВНИМАНИЕ, игра вылетела!
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: fail(message)
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10]
[01/27/15 05:49:10] FATAL ERROR
[01/27/15 05:49:10]
[01/27/15 05:49:10] [error]Expression : assertion failed
[01/27/15 05:49:10] [error]Function :
[01/27/15 05:49:10] [error]File :
[01/27/15 05:49:10] [error]Line : 0
[01/27/15 05:49:10] [error]Description : called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10]
[01/27/15 05:49:10] stack trace:
[01/27/15 05:49:10]
[01/27/15 05:49:10] Scheduler tried to update object gar_stalker_respawn_142771
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] e:\stalker\sources\trunk\xr_3da\xrgame\ini_id_loader.h
[01/27/15 05:49:10] CIni_IdToIndex<1,struct COMMUNITY_DATA,class shared_str,int,class CHARACTER_COMMUNITY>::GetByIndex
[01/27/15 05:49:10] item by index not found in section %s, line %s
[01/27/15 05:49:10] game_relations
[01/27/15 05:49:10] info-called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10] ВНИМАНИЕ, игра вылетела!
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: 1/crash
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[01/27/15 05:49:10] CScriptEngine::lua_error
[01/27/15 05:49:10] LUA error: %s
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:379: attempt to perform arithmetic on local 'relation_community' (a nil value)
[01/27/15 05:49:10] info-called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10] ВНИМАНИЕ, игра вылетела!
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: string.format
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: fail(message)
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __thiscall xrDebug::my_fail(const char *,const char *,int,const char *,bool &)' in file '_main.cpp' on line 141
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10]
[01/27/15 05:49:10] FATAL ERROR
[01/27/15 05:49:10]
[01/27/15 05:49:10] [error]Expression : assertion failed
[01/27/15 05:49:10] [error]Function :
[01/27/15 05:49:10] [error]File :
[01/27/15 05:49:10] [error]Line : 0
[01/27/15 05:49:10] [error]Description : called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10]
[01/27/15 05:49:10] stack trace:
[01/27/15 05:49:10]
[01/27/15 05:49:10] Scheduler tried to update object gar_stalker_respawn_142771
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] e:\stalker\sources\trunk\xr_3da\xrgame\ini_id_loader.h
[01/27/15 05:49:10] CIni_IdToIndex<1,struct COMMUNITY_DATA,class shared_str,int,class CHARACTER_COMMUNITY>::GetByIndex
[01/27/15 05:49:10] item by index not found in section %s, line %s
[01/27/15 05:49:10] game_relations
[01/27/15 05:49:10] info-called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10] ВНИМАНИЕ, игра вылетела!
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: 1/crash
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] ##called from function 'void __cdecl xrDebug::my_fatal(const char *,int,const char *,const char *,...)' in file '_main.cpp' on line 65
[01/27/15 05:49:10] --stack traceback:
[01/27/15 05:49:10] [string "log1('--' .. debug.traceback())"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[01/27/15 05:49:10] E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[01/27/15 05:49:10] CScriptEngine::lua_error
[01/27/15 05:49:10] LUA error: %s
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:379: attempt to perform arithmetic on local 'relation_community' (a nil value)
[01/27/15 05:49:10] info-called from CPP
[01/27/15 05:49:10]
[01/27/15 05:49:10] ВНИМАНИЕ, игра вылетела!
[01/27/15 05:49:10] Это может быть ошибкой в коде мода, а может - проблемой самой игры.
[01/27/15 05:49:10] В любом случае вам стоит сообщить об этом разработчикам мода
[01/27/15 05:49:10] Упакуйте в архив полный лог вылета и его dmp файл,
[01/27/15 05:49:10] и сообщите о нем, приложив архив с логом и дампом на нашем
[01/27/15 05:49:10] форуме - www.ogse.ru в теме о вылетах или на нашем moddb.
[01/27/15 05:49:10] И самое главное не нервничайте - большая часть проблем вполне решаема
[01/27/15 05:49:10] вам обязательно постараются помочь!
[01/27/15 05:49:10]
[01/27/15 05:49:10] actor_update = 0
[01/27/15 05:49:10] actor_update_amk = 0
[01/27/15 05:49:10] actor_info_callback = 0
[01/27/15 05:49:10] actor_task_callback = 0
[01/27/15 05:49:10] actor_on_item_take = 0
[01/27/15 05:49:10] actor_on_item_drop = 0
[01/27/15 05:49:10] actor_use_item = 0
[01/27/15 05:49:10] actor_on_key = 0
[01/27/15 05:49:10] actor_on_key_free = 0
[01/27/15 05:49:10] actor_on_key_hold = 0
[01/27/15 05:49:10] actor_net_spawn = 0
[01/27/15 05:49:10] stack traceback:
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1153: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'fail'
[01/27/15 05:49:10] ... publishing\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1169: in function 'abort'
[01/27/15 05:49:10] [string "abort('called from CPP', '')"]:1: in main chunk
[01/27/15 05:49:10] [C]: in function 'character_community'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:371: in function 'check_is_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1705: in function 'we_are_under_attack'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1685: in function 'process_enemy'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:2209: in function 'get_targets_from_memory'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:1793: in function 'reprioritize_targets'
[01/27/15 05:49:10] ...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:469: in function <...\s.t.a.l.k.e.r\gamedata\scripts\xrs_battle_ai.script:431>
[01/27/15 05:49:10] ПОСЛЕДНЕЕ СООБЩЕНИЕ СИСТЕМЫ OFFLINE_ALIFE: cn on_news continue
[01/27/15 05:49:10] ОПИСАНИЕ ОШИБКИ: called from CPP
[01/27/15 05:49:10] * Log file has been saved successfully!
[01/27/15 05:49:10] ABORT: string.format
Последнее редактирование: 27 янв 2015 06:32 пользователем loreti.
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