Прохождение мода Объединенный Пак 2.1 / ОП 2.1
- CONST_65
-
- Не в сети
- ОПЫТНЫЙ
- Сообщений: 195
- Спасибо получено: 68
Привет, с химерами разобрался, теперь следующий ребус.. По квесту "Алмазные черепа", в Центральной Припяти, первую записку в доме за памятником солдата на первом этаже нашел, а потом при взятии тайника недалеко от детского сада на втором этаже стабильный вылет...
Я понимаю в этот мод уже мало кто играет, но может кто-то знает как решить эту проблему.
ВНИМАНИЕ: Спойлер!
[26.10.25 08:48:11.216] Connecting...
[26.10.25 08:48:11.217] * phase time: 131 ms
[26.10.25 08:48:11.347] * phase cmem: 2185507 K
[26.10.25 08:48:11.347] Restart sim...
[26.10.25 08:48:11.347] * phase time: 130 ms
[26.10.25 08:48:11.478] * phase cmem: 2185507 K
[26.10.25 08:48:11.868] * [win32]: free[927836 K], reserved[249536 K], committed[3016868 K]
[26.10.25 08:48:11.868] * [ D3D ]: textures[1328074 K]
[26.10.25 08:48:11.868] * [x-ray]: crt heap[2151889 K], process heap[2151889 K], game lua[281776 K], engine lua[202 K], render[1478 K]
[26.10.25 08:48:11.868] * [x-ray]: economy: strings[count: 201707, lengths: 10700 K, overhead: 6303 K, saved: 129449 K]
[26.10.25 08:48:11.868] * [x-ray]: economy: smem[count: 65560, lengths: 35620 K, overhead: 1024 K, saved: 14904 K]
[26.10.25 08:48:11.868] * Starting measure
[26.10.25 08:48:23.619] * MEMORY USAGE: 2244480 K
[26.10.25 08:59:04.778] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[12896].set idle state.
[26.10.25 08:59:07.963] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[12896].set idle state.
[26.10.25 08:59:11.730] [LUA] SCRIPT RUNTIME ERROR
[26.10.25 08:59:11.730] [LUA] d:\op-2.1\gamedata\scripts\snp.script:640: attempt to index global 'obj' (a nil value)
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] FATAL ERROR
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] [error]Expression : fatal error
[26.10.25 08:59:11.730] [error]Function : CScriptEngine::lua_error
[26.10.25 08:59:11.730] [error]File : script_engine.cpp
[26.10.25 08:59:11.730] [error]Line : 79
[26.10.25 08:59:11.730] [error]Description : <no expression>
[26.10.25 08:59:11.730] [error]Arguments : LUA error: d:\op-2.1\gamedata\scripts\snp.script:640: attempt to index global 'obj' (a nil value)
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] stack traceback:
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] stack trace:
[26.10.25 08:59:11.730]
[26.10.25 08:59:40.439] *** break by StackWalk ***
[26.10.25 08:59:40.439] stack trace:
[26.10.25 08:59:40.439]
[26.10.25 08:59:40.439] 0023:7490ED6B (0x74923930 0x7492393C 0x00AFAC70 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[26.10.25 08:59:40.439] 0023:7490F4FF (0x7493C200 0x729C8334 0x0000004F 0x729C8318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[26.10.25 08:59:40.439] 0023:72686AF9 (0x7F700018 0x7F700018 0x0002D9F9 0x72686A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[26.10.25 08:59:40.439] 0023:721A4857 (0x00000004 0x0057E5D4 0x0057E460 0x51C6D5C8) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 93
[26.10.25 08:59:40.439] 0023:72366F59 (0xB6FC6F20 0xA7CE0A30 0x52F5B660 0x52F5B660) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[26.10.25 08:59:40.439] 0023:727D3E42 (0x00AFB24C 0x00000003 0x0057E5D4 0x0000000E) xrGame.dll, CInventoryBox::OnEvent(), s:\xr_3da\xrgame\inventorybox.cpp, 48
[26.10.25 08:59:40.439] 0023:726A511F (0x00002C94 0x00000003 0x00AFB24C 0x552C2C2D) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[26.10.25 08:59:40.439] 0023:726A4FFE (0x71DEF9EE 0x00000000 0x01000001 0x0B206EC0) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[26.10.25 08:59:40.439] 0023:726A47BE (0x6F6BC05D 0x0B1D2FB0 0x005063B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[26.10.25 08:59:40.439] 0023:004BFB8C (0x00989680 0x0000003C 0x0057E460 0x3C82FFC4) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[26.10.25 08:59:40.439] 0023:005063B4 (0x00000000 0x00581930 0x009A7000 0x0000000A) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[26.10.25 08:59:40.439] 0023:00506895 (0x00581930 0xFFFFFFFF 0x00581930 0x00AFF704) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[26.10.25 08:59:40.439] 0023:004D113A (0x00000000 0x00581930 0x005C0032 0x0065006B) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[26.10.25 08:59:40.439] 0023:004D0D50 (0x00470000 0x00000000 0x00E7258B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[26.10.25 08:59:40.439] 0023:004D0960 (0x00470000 0x00000000 0x00E7258B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[26.10.25 08:59:40.439] 0023:004CB6CB (0x009A7000 0x751EFCB0 0x00AFF800 0x76F982AE) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[26.10.25 08:59:40.439] 0023:751EFCC9 (0x009A7000 0xDD8DFE5A 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[26.10.25 08:59:40.439] 0023:76F982AE (0xFFFFFFFF 0x76FB9349 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[26.10.25 08:59:40.439] 0023:76F9827E (0x004CB73D 0x009A7000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[26.10.25 08:48:11.217] * phase time: 131 ms
[26.10.25 08:48:11.347] * phase cmem: 2185507 K
[26.10.25 08:48:11.347] Restart sim...
[26.10.25 08:48:11.347] * phase time: 130 ms
[26.10.25 08:48:11.478] * phase cmem: 2185507 K
[26.10.25 08:48:11.868] * [win32]: free[927836 K], reserved[249536 K], committed[3016868 K]
[26.10.25 08:48:11.868] * [ D3D ]: textures[1328074 K]
[26.10.25 08:48:11.868] * [x-ray]: crt heap[2151889 K], process heap[2151889 K], game lua[281776 K], engine lua[202 K], render[1478 K]
[26.10.25 08:48:11.868] * [x-ray]: economy: strings[count: 201707, lengths: 10700 K, overhead: 6303 K, saved: 129449 K]
[26.10.25 08:48:11.868] * [x-ray]: economy: smem[count: 65560, lengths: 35620 K, overhead: 1024 K, saved: 14904 K]
[26.10.25 08:48:11.868] * Starting measure
[26.10.25 08:48:23.619] * MEMORY USAGE: 2244480 K
[26.10.25 08:59:04.778] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[12896].set idle state.
[26.10.25 08:59:07.963] ~ WARNING kamp[pri_monolith_kamp1] not has any suitable states for npc_id[12896].set idle state.
[26.10.25 08:59:11.730] [LUA] SCRIPT RUNTIME ERROR
[26.10.25 08:59:11.730] [LUA] d:\op-2.1\gamedata\scripts\snp.script:640: attempt to index global 'obj' (a nil value)
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] FATAL ERROR
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] [error]Expression : fatal error
[26.10.25 08:59:11.730] [error]Function : CScriptEngine::lua_error
[26.10.25 08:59:11.730] [error]File : script_engine.cpp
[26.10.25 08:59:11.730] [error]Line : 79
[26.10.25 08:59:11.730] [error]Description : <no expression>
[26.10.25 08:59:11.730] [error]Arguments : LUA error: d:\op-2.1\gamedata\scripts\snp.script:640: attempt to index global 'obj' (a nil value)
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] stack traceback:
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730]
[26.10.25 08:59:11.730] stack trace:
[26.10.25 08:59:11.730]
[26.10.25 08:59:40.439] *** break by StackWalk ***
[26.10.25 08:59:40.439] stack trace:
[26.10.25 08:59:40.439]
[26.10.25 08:59:40.439] 0023:7490ED6B (0x74923930 0x7492393C 0x00AFAC70 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[26.10.25 08:59:40.439] 0023:7490F4FF (0x7493C200 0x729C8334 0x0000004F 0x729C8318) xrCore.dll, xrDebug::fatal(), s:\xrcore\xrdebugnew.cpp, 428
[26.10.25 08:59:40.439] 0023:72686AF9 (0x7F700018 0x7F700018 0x0002D9F9 0x72686A80) xrGame.dll, CScriptEngine::lua_error(), s:\xr_3da\xrgame\script_engine.cpp, 79
[26.10.25 08:59:40.439] 0023:721A4857 (0x00000004 0x0057E5D4 0x0057E460 0x51C6D5C8) xrGame.dll, luabind::detail::proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_functor_caller<bool,boost::tuples::tuple<luabind::object const *,CScriptGameObject * const *,CScriptGameObject * const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\functor.hpp, 93
[26.10.25 08:59:40.439] 0023:72366F59 (0xB6FC6F20 0xA7CE0A30 0x52F5B660 0x52F5B660) xrGame.dll, CScriptCallbackEx<void>::operator()<CScriptGameObject *,CScriptGameObject *>(), s:\xr_3da\xrgame\script_callback_ex_generators.h, 19
[26.10.25 08:59:40.439] 0023:727D3E42 (0x00AFB24C 0x00000003 0x0057E5D4 0x0000000E) xrGame.dll, CInventoryBox::OnEvent(), s:\xr_3da\xrgame\inventorybox.cpp, 48
[26.10.25 08:59:40.439] 0023:726A511F (0x00002C94 0x00000003 0x00AFB24C 0x552C2C2D) xrGame.dll, CLevel::cl_Process_Event(), s:\xr_3da\xrgame\level.cpp, 381
[26.10.25 08:59:40.439] 0023:726A4FFE (0x71DEF9EE 0x00000000 0x01000001 0x0B206EC0) xrGame.dll, CLevel::ProcessGameEvents(), s:\xr_3da\xrgame\level.cpp, 484
[26.10.25 08:59:40.439] 0023:726A47BE (0x6F6BC05D 0x0B1D2FB0 0x005063B4 0x00989680) xrGame.dll, CLevel::OnFrame(), s:\xr_3da\xrgame\level.cpp, 550
[26.10.25 08:59:40.439] 0023:004BFB8C (0x00989680 0x0000003C 0x0057E460 0x3C82FFC4) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[26.10.25 08:59:40.439] 0023:005063B4 (0x00000000 0x00581930 0x009A7000 0x0000000A) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[26.10.25 08:59:40.439] 0023:00506895 (0x00581930 0xFFFFFFFF 0x00581930 0x00AFF704) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[26.10.25 08:59:40.439] 0023:004D113A (0x00000000 0x00581930 0x005C0032 0x0065006B) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[26.10.25 08:59:40.439] 0023:004D0D50 (0x00470000 0x00000000 0x00E7258B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[26.10.25 08:59:40.439] 0023:004D0960 (0x00470000 0x00000000 0x00E7258B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[26.10.25 08:59:40.439] 0023:004CB6CB (0x009A7000 0x751EFCB0 0x00AFF800 0x76F982AE) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[26.10.25 08:59:40.439] 0023:751EFCC9 (0x009A7000 0xDD8DFE5A 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[26.10.25 08:59:40.439] 0023:76F982AE (0xFFFFFFFF 0x76FB9349 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
[26.10.25 08:59:40.439] 0023:76F9827E (0x004CB73D 0x009A7000 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()
Я понимаю в этот мод уже мало кто играет, но может кто-то знает как решить эту проблему.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- zetta86
-
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2409
- Спасибо получено: 15480
Привет всем. CONST_65, скорее всего, в snp.script по пути gamedata / scripts не прописан или прописан с другими координатами тайник. Ты пока убери в сторону snp.script. Или адаптируй свой скриптовый файл snp.script. А лучше всю gamedata адаптируй.
Удачи всем.
Удачи всем.
Спасибо сказали: zima59, Виктор53
26 окт 2025 11:51
#308342
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
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