Прохождение мода Объединенный Пак 2.1 / ОП 2.1
- V7KING
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- tarko7
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- Андрей-1966
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tarko7 в Т. Л. нашё не всё, там полный комплект, посмотри ещё на Стройплощадке. Для хомяков нужна. По списку, глянь в личку.
1коба1 что бы помочь, нужен лог вылета.
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- 1коба1
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Expression : fatal error
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 79
Description : <no expression>
Arguments : LUA error: ...desktop\stalker\op-2.1\gamedata\scripts\akill.script:8682: attempt to call method 'on_death' (a nil value)
stack traceback:
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- solmok
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- zima59
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- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
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- zetta86
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tarko7 если ты имеешь ввиду, телепорт с бонусных тайников, а не тот который изготавливает Сахаров, то он исчезает, если в рюкзаке имеется универсальный - переносной телепортатор , похожий на смартфон.
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- tarko7
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- Yaroslav7
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- МАСТЕР
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- tarko7
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- viktor19
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tarko7 , а новый телепорт не даёт что ли. Сахаров также болотный доктор делает телепорт, какой телепорт потеряли есть одноразовые телепорты похожи на дозиметр.
tarko7 вроде бы нужен лунный свет.
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- tarko7
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- zetta86
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- mak-dok
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- Kirill.Korepanov
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Играл в мод ОП-2.1 сохранился и вышел из игры потом решил поиграть и сохранение просто не грузится и игра вылетает на рабочий стол.
И выдает:
Function : CCC_Crash::Execute
File : console_commands.cpp
Line : 625
Description :
Arguments : ENGINE CRASH.See log file for detail!
Полный лог::
* Detected CPU: GenuineIntel Intel(R) Celeron(R) CPU N2840 @ 2.16GHz, F6/M55/S8 Counts: 2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx c:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 78781 files cached, 17998Kb memory used.
Init FileSystem 3.837282 sec
[27.12.20 14:04:34.718] 'xrCore' build 7445, Jun 25 2019
[27.12.20 14:04:34.718] OP 2.1 Engine ver 1.0f patch ver 8.2
[27.12.20 14:04:34.718]
[27.12.20 14:04:36.439] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[27.12.20 14:04:36.507] Initializing Engine...
[27.12.20 14:04:36.554] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[27.12.20 14:04:36.554] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[27.12.20 14:04:36.554] respawn_type transparent_treasure user_name ]
[27.12.20 14:04:36.554] Loading config for renderer
[27.12.20 14:04:36.554] Executing config-script "user.ltx"...
[27.12.20 14:04:36.586] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[27.12.20 14:04:36.586] Starting INPUT device...
[27.12.20 14:04:37.034] Loading DLL: xrRender_R1.dll
[27.12.20 14:04:37.142] Loading DLL: xrGame.dll
[27.12.20 14:04:37.393] 'xrGame' build Jun 25 2019 12:48:47
[27.12.20 14:04:37.693] * [win32]: free[4040032 K], reserved[44028 K], committed[110180 K]
[27.12.20 14:04:37.693] * [ D3D ]: textures[0 K]
[27.12.20 14:04:37.693] * [x-ray]: crt heap[30518 K], process heap[30518 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.12.20 14:04:37.693] * [x-ray]: economy: strings[count: 37183, lengths: 1018 K, overhead: 1161 K, saved: 14721 K]
[27.12.20 14:04:37.693] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.12.20 14:04:37.705] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[27.12.20 14:04:37.777] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.12.20 14:04:37.777] Executing config-script "user.ltx"...
[27.12.20 14:04:37.778] Executing config-script "c:\op-2.1\gamedata\config\rspec_minimum.ltx"...
[27.12.20 14:04:37.792] [c:\op-2.1\gamedata\config\rspec_minimum.ltx] successfully loaded.
[27.12.20 14:04:37.792] Executing config-script "c:\op-2.1\gamedata\config\default_controls.ltx"...
[27.12.20 14:04:37.795] [c:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[27.12.20 14:04:37.798] - Maximum allowed affinity mask: 0x3, current: 0x2
[27.12.20 14:04:37.817] [c:\op-2.1\userdata\user.ltx] successfully loaded.
[27.12.20 14:04:37.831] SOUND: OpenAL: enumerate devices...
[27.12.20 14:04:37.831] SOUND: OpenAL: EnumerationExtension Present
[27.12.20 14:04:37.831] devices OpenAL Soft
[27.12.20 14:04:37.831] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[27.12.20 14:04:38.650] SOUND: OpenAL: All available devices:
[27.12.20 14:04:38.650] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.12.20 14:04:38.650] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.12.20 14:04:38.672] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.12.20 14:04:38.703] * sound: EAX 2.0 extension: absent
[27.12.20 14:04:38.703] * sound: EAX 2.0 deferred: absent
[27.12.20 14:04:38.729] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[27.12.20 14:04:38.799] Starting RENDER device...
[27.12.20 14:04:39.923] * GPU [vendor:8086]-[device:F31]: Intel(R) HD Graphics
[27.12.20 14:04:39.923] * GPU driver: 10.18.10.4653
[27.12.20 14:04:42.950] * CREATE: DeviceREF: 1
[27.12.20 14:04:42.975] * Texture memory: 1023 M
[27.12.20 14:04:42.975] * DDI-level: 9.0
[27.12.20 14:04:43.061] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.12.20 14:04:43.062] * GPU vertex cache: recognized, 32
[27.12.20 14:04:43.130] * DVB created: 4096K
[27.12.20 14:04:43.130] * DIB created: 512K
[27.12.20 14:04:44.470] load time LTX=275 ms
[27.12.20 14:04:44.489] count of .thm files=3228
[27.12.20 14:05:06.411] load time THM=21941 ms
[27.12.20 14:05:06.411] * distortion: used, dev(30),need(14)
[27.12.20 14:05:06.431] * SSample: 800x600
[27.12.20 14:05:06.948] * SSample: enabled
[27.12.20 14:05:08.489] - r__tf_aniso 1
[27.12.20 14:05:08.489] - r1_tf_mipbias 0.
[27.12.20 14:05:08.858] Script debugger succesfully restarted.
[27.12.20 14:05:15.508] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.12.20 14:05:16.615] Starting engine...
[27.12.20 14:05:17.159] GMLib loaded at 487 msec
[27.12.20 14:05:19.228] Game_Globals loaded at 2068 msec
[27.12.20 14:05:20.634] App_Start loaded at 1406 msec
[27.12.20 14:05:20.845] ui_core loaded at 210 msec
[27.12.20 14:05:21.155] Loading DLL: xrGameSpy.dll
[27.12.20 14:05:21.826] Main_Menu loaded at 980 msec
[27.12.20 14:05:52.098] * DVB created: 4096K
[27.12.20 14:05:52.098] * DIB created: 512K
[27.12.20 14:05:52.098] - r__tf_aniso 1
[27.12.20 14:05:52.098] - r1_tf_mipbias 0.
[27.12.20 14:05:52.098] * SSample: 800x600
[27.12.20 14:05:52.141] * SSample: enabled
[27.12.20 14:05:52.141] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.12.20 14:05:52.141] * GPU vertex cache: recognized, 32
[27.12.20 14:05:52.141] *** RESET [373 ms]
[27.12.20 14:05:52.505] "c:\op-2.1\bin\xr_3da.exe"
[27.12.20 14:05:52.505] Begin load
[27.12.20 14:05:52.518] * phase time: 0 ms
[27.12.20 14:05:52.658] * phase cmem: 190244 K
[27.12.20 14:05:52.658] Prefetching objects...
[27.12.20 14:05:53.289] * Objects loaded in 0 ms
[27.12.20 14:06:18.894] * Models loaded in 25599 ms
[27.12.20 14:06:19.443] * Prefetch memory: 649037Kb
[27.12.20 14:06:19.942] * phase time: 27424 ms
[27.12.20 14:06:20.072] * phase cmem: 802491 K
[27.12.20 14:06:20.072] Starting server...
[27.12.20 14:06:22.159] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.12.20 14:06:24.191] * phase time: 4248 ms
[27.12.20 14:06:24.306] * phase cmem: 800341 K
[27.12.20 14:06:24.306] Loading alife simulator...
[27.12.20 14:06:24.342] * phase time: 150 ms
[27.12.20 14:06:24.453] * phase cmem: 800341 K
[27.12.20 14:06:24.453] Loading savegame...
[27.12.20 14:06:24.711] c:\op-2.1\userdata\savedgames\1_quicksave.sav save created on DEVELOPER mode!
[27.12.20 14:06:24.739] * Loading key-value pairs...
[27.12.20 14:06:24.867] * 20 key-value pairs were successfully loaded (0.128s)
[27.12.20 14:06:24.867] * Loading spawn registry...
[27.12.20 14:06:32.483] * 25177 spawn points were successfully loaded (7.615s)
[27.12.20 14:06:32.484] * Loading objects...
[27.12.20 14:06:35.400] * 36815 objects were successfully loaded (2.916s) 36815
[27.12.20 14:06:38.008] * Loading quick slots data...
[27.12.20 14:06:38.008] * Start objects on_register'ed...
[27.12.20 14:06:45.740] * 36815 objects on_register'ed (7.732s)
[27.12.20 14:06:45.756] * Game 1_quicksave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\1_quicksave.sav' (21.444s)
[27.12.20 14:06:45.760] * phase time: 21418 ms
[27.12.20 14:06:47.338] * phase cmem: 949892 K
[27.12.20 14:06:47.338] Connecting...
[27.12.20 14:06:51.146] MaxPlayers = 32
[27.12.20 14:06:51.463] * phase time: 5702 ms
[27.12.20 14:06:51.667] * phase cmem: 964056 K
[27.12.20 14:06:51.667] Connecting to...
[27.12.20 14:06:51.698] Player not found. New player created.
[27.12.20 14:06:51.740] * client : connection accepted - <>
[27.12.20 14:06:51.884] * phase time: 421 ms
[27.12.20 14:06:52.110] * phase cmem: 964080 K
[27.12.20 14:06:52.110] Reading level info...
[27.12.20 14:06:52.152] * phase time: 267 ms
[27.12.20 14:06:52.376] * phase cmem: 964080 K
[27.12.20 14:06:52.376] Loading object space...
[27.12.20 14:06:54.746] * object space load: 2368 ms
[27.12.20 14:06:54.875] * phase time: 2723 ms
[27.12.20 14:06:55.098] * phase cmem: 1008997 K
[27.12.20 14:06:55.098] Loading shaders (R1)...
[27.12.20 14:06:59.201] * phase time: 4324 ms
[27.12.20 14:06:59.478] * phase cmem: 1010560 K
[27.12.20 14:06:59.478] Loading geometry (R1)...
[27.12.20 14:07:15.433] * phase time: 16232 ms
[27.12.20 14:07:15.733] * phase cmem: 1060515 K
[27.12.20 14:07:15.733] Loading visuals (R1)...
[27.12.20 14:07:18.245] * phase time: 2812 ms
[27.12.20 14:07:18.458] * phase cmem: 1062810 K
[27.12.20 14:07:18.458] Loading details (R1)...
[27.12.20 14:07:19.774] * [DETAILS] VertexConsts(256), Batch(61)
[27.12.20 14:07:19.774] * [DETAILS] 40687 v(20), 26352 p
[27.12.20 14:07:19.776] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.12.20 14:07:19.802] * phase time: 1555 ms
[27.12.20 14:07:20.147] * phase cmem: 1063791 K
[27.12.20 14:07:20.147] Loading sectors (R1)...
[27.12.20 14:07:20.352] * Loading HOM: c:\op-2.1\gamedata\levels\l05_bar\level.hom
[27.12.20 14:07:20.528] * Loading environment modificator: c:\op-2.1\gamedata\levels\l05_bar\level.env_mod
[27.12.20 14:07:20.531] * phase time: 726 ms
[27.12.20 14:07:20.773] * phase cmem: 1064024 K
[27.12.20 14:07:20.774] Loading AI objects...
[27.12.20 14:07:22.321] * phase time: 1790 ms
[27.12.20 14:07:22.647] * phase cmem: 1064077 K
[27.12.20 14:07:22.647] Loading PH world...
[27.12.20 14:07:23.147] - Game configuring : Started
[27.12.20 14:07:23.310] - Game configuring : Finished
[27.12.20 14:07:30.313] * phase time: 7991 ms
[27.12.20 14:07:30.550] * phase cmem: 1074996 K
[27.12.20 14:07:30.551] Loading textures...
[27.12.20 14:09:10.926] * t-report - base: 1192, 783605 K
[27.12.20 14:09:11.292] * t-report - lmap: 8, 8193 K
[27.12.20 14:09:13.245] * phase time: 102932 ms
[27.12.20 14:09:13.737] * phase cmem: 1200077 K
[27.12.20 14:09:13.866] Synchronizing...
[27.12.20 14:09:16.012] Save created on [Engine 1.0f p 8.2]
[27.12.20 14:09:16.147] Save date and time [Sun Dec 27 12:24:32 2020]
[27.12.20 14:09:20.843] * phase time: 7597 ms
[27.12.20 14:09:21.146] * phase cmem: 1200078 K
[27.12.20 14:10:29.620] * [win32]: free[2465180 K], reserved[93900 K], committed[1635160 K]
[27.12.20 14:10:29.620] * [ D3D ]: textures[791798 K]
[27.12.20 14:10:29.620] * [x-ray]: crt heap[1198496 K], process heap[1198496 K], game lua[195349 K], engine lua[309 K], render[0 K]
[27.12.20 14:10:29.620] * [x-ray]: economy: strings[count: 180887, lengths: 9162 K, overhead: 5652 K, saved: 22755 K]
[27.12.20 14:10:29.620] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.12.20 14:10:29.620] * Starting measure
[27.12.20 14:14:26.231] ALL_SPAWN_FIX release [bar_arena_door_0000][6832]
[27.12.20 14:14:55.019] * MEMORY USAGE: 1421821 K
[27.12.20 14:15:46.433] Unable to find Hotkey entry in registry
[27.12.20 14:26:30.236] * Saving spawns...
[27.12.20 14:26:31.162] * Saving objects...
[27.12.20 14:26:32.734] * 36827 objects are successfully saved
[27.12.20 14:26:33.052] * Saving key-value pairs...
[27.12.20 14:26:33.154] * 20 key-value pairs were successfully saved
[27.12.20 14:26:33.154] * Saving quick slots data...
[27.12.20 14:26:36.440] * Game 1_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\1_autosave.sav'
[27.12.20 14:26:36.460] - Disconnect
[27.12.20 14:26:50.918] - Destroying level
[27.12.20 14:27:19.801] * DVB created: 4096K
[27.12.20 14:27:19.802] * DIB created: 512K
[27.12.20 14:27:19.878] - r__tf_aniso 1
[27.12.20 14:27:19.879] - r1_tf_mipbias 0.
[27.12.20 14:27:19.879] * SSample: 800x600
[27.12.20 14:27:20.663] * SSample: enabled
[27.12.20 14:27:20.663] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.12.20 14:27:20.715] * GPU vertex cache: recognized, 32
[27.12.20 14:27:20.715] *** RESET [8874 ms]
[27.12.20 14:27:23.172] "c:\op-2.1\bin\xr_3da.exe"
[27.12.20 14:27:23.173] Begin load
[27.12.20 14:27:23.288] * phase time: 3 ms
[27.12.20 14:27:26.928] * phase cmem: 1087751 K
[27.12.20 14:27:26.929] Starting server...
[27.12.20 14:27:28.218] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.12.20 14:27:28.666] * phase time: 5376 ms
[27.12.20 14:27:28.964] * phase cmem: 1067284 K
[27.12.20 14:27:28.964] Loading alife simulator...
[27.12.20 14:27:28.965] * phase time: 298 ms
[27.12.20 14:27:29.281] * phase cmem: 1067284 K
[27.12.20 14:27:29.281] Loading savegame...
[27.12.20 14:27:29.377] c:\op-2.1\userdata\savedgames\1_autosave.sav save created on DEVELOPER mode!
[27.12.20 14:27:29.377] * Loading key-value pairs...
[27.12.20 14:27:29.479] * 20 key-value pairs were successfully loaded (0.101s)
[27.12.20 14:27:29.488] * Loading spawn registry...
[27.12.20 14:27:37.095] * 25177 spawn points were successfully loaded (7.607s)
[27.12.20 14:27:37.097] * Loading objects...
[27.12.20 14:27:39.593] * 36827 objects were successfully loaded (2.496s) 36827
[27.12.20 14:27:43.895] * Loading quick slots data...
[27.12.20 14:27:43.895] * Start objects on_register'ed...
[27.12.20 14:27:49.686] * 36827 objects on_register'ed (5.790s)
[27.12.20 14:27:49.688] * Game 1_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\1_autosave.sav' (20.724s)
[27.12.20 14:27:49.688] * phase time: 20723 ms
[27.12.20 14:27:49.999] * phase cmem: 1166024 K
[27.12.20 14:27:49.999] Connecting...
[27.12.20 14:27:50.020] MaxPlayers = 32
[27.12.20 14:27:50.069] * phase time: 382 ms
[27.12.20 14:27:50.375] * phase cmem: 1166057 K
[27.12.20 14:27:50.375] Connecting to...
[27.12.20 14:27:50.444] Player not found. New player created.
[27.12.20 14:27:50.444] * client : connection accepted - <>
[27.12.20 14:27:50.483] * phase time: 413 ms
[27.12.20 14:27:50.838] * phase cmem: 1166081 K
[27.12.20 14:27:50.838] Reading level info...
[27.12.20 14:27:50.889] * phase time: 404 ms
[27.12.20 14:27:51.218] * phase cmem: 1166081 K
[27.12.20 14:27:51.218] Loading object space...
[27.12.20 14:27:52.187] * object space load: 970 ms
[27.12.20 14:27:52.188] * phase time: 1299 ms
[27.12.20 14:27:52.495] * phase cmem: 1208977 K
[27.12.20 14:27:52.495] Loading shaders (R1)...
[27.12.20 14:27:53.442] * phase time: 1254 ms
[27.12.20 14:27:53.749] * phase cmem: 1209955 K
[27.12.20 14:27:53.749] Loading geometry (R1)...
[27.12.20 14:28:01.324] * phase time: 7881 ms
[27.12.20 14:28:01.670] * phase cmem: 1252758 K
[27.12.20 14:28:01.670] Loading visuals (R1)...
[27.12.20 14:28:03.522] * phase time: 2198 ms
[27.12.20 14:28:03.865] * phase cmem: 1253587 K
[27.12.20 14:28:03.865] Loading details (R1)...
[27.12.20 14:28:04.448] * [DETAILS] VertexConsts(256), Batch(61)
[27.12.20 14:28:04.448] * [DETAILS] 40687 v(20), 26352 p
[27.12.20 14:28:04.448] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.12.20 14:28:04.469] * phase time: 947 ms
[27.12.20 14:28:04.785] * phase cmem: 1254563 K
[27.12.20 14:28:04.785] Loading sectors (R1)...
[27.12.20 14:28:04.804] * Loading HOM: c:\op-2.1\gamedata\levels\l06_rostok\level.hom
[27.12.20 14:28:04.877] * phase time: 408 ms
[27.12.20 14:28:05.238] * phase cmem: 1254683 K
[27.12.20 14:28:05.238] Loading AI objects...
[27.12.20 14:28:05.238] - Loading music tracks from 'l06_rostok_musics'...
[27.12.20 14:28:05.591] * phase time: 713 ms
[27.12.20 14:28:05.923] * phase cmem: 1254654 K
[27.12.20 14:28:05.923] Loading PH world...
[27.12.20 14:28:05.970] - Game configuring : Started
[27.12.20 14:28:05.972] - Game configuring : Finished
[27.12.20 14:28:05.978] * phase time: 386 ms
[27.12.20 14:28:06.285] * phase cmem: 1257884 K
[27.12.20 14:28:06.285] Loading textures...
[27.12.20 14:28:56.045] * t-report - base: 1187, 803746 K
[27.12.20 14:28:56.045] * t-report - lmap: 10, 10241 K
[27.12.20 14:28:56.045] * phase time: 50067 ms
[27.12.20 14:28:56.374] * phase cmem: 1288615 K
[27.12.20 14:28:56.374] Synchronizing...
[27.12.20 14:28:56.374] Save created on [Engine 1.0f p 8.2]
[27.12.20 14:28:56.374] Save date and time [Sun Dec 27 14:26:30 2020]
[27.12.20 14:28:56.375] * phase time: 329 ms
[27.12.20 14:28:56.684] * phase cmem: 1288615 K
[27.12.20 14:28:57.667] * [win32]: free[2128416 K], reserved[166008 K], committed[1899816 K]
[27.12.20 14:28:57.667] * [ D3D ]: textures[813988 K]
[27.12.20 14:28:57.667] * [x-ray]: crt heap[1287020 K], process heap[1287020 K], game lua[195041 K], engine lua[221 K], render[1880 K]
[27.12.20 14:28:57.667] * [x-ray]: economy: strings[count: 192842, lengths: 9798 K, overhead: 6026 K, saved: 46942 K]
[27.12.20 14:28:57.667] * [x-ray]: economy: smem[count: 64899, lengths: 37640 K, overhead: 1014 K, saved: 25599 K]
[27.12.20 14:28:57.667] * Starting measure
[27.12.20 14:29:38.453] * MEMORY USAGE: 1308104 K
[27.12.20 14:34:09.032] * Saving spawns...
[27.12.20 14:34:11.544] * Saving objects...
[27.12.20 14:34:14.116] * 36783 objects are successfully saved
[27.12.20 14:34:14.349] * Saving key-value pairs...
[27.12.20 14:34:14.436] * 20 key-value pairs were successfully saved
[27.12.20 14:34:14.436] * Saving quick slots data...
[27.12.20 14:34:41.763] * Game 1_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\1_quicksave.sav'
[27.12.20 15:03:24.343] * Saving spawns...
[27.12.20 15:03:24.364] * Saving objects...
[27.12.20 15:03:25.027] * 36753 objects are successfully saved
[27.12.20 15:03:25.049] * Saving key-value pairs...
[27.12.20 15:03:25.119] * 20 key-value pairs were successfully saved
[27.12.20 15:03:25.119] * Saving quick slots data...
[27.12.20 15:03:26.025] * Game 1_autosave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\1_autosave.sav'
[27.12.20 15:03:26.066] - Disconnect
[27.12.20 15:03:36.118] - Destroying level
[27.12.20 15:04:00.512] * DVB created: 4096K
[27.12.20 15:04:00.513] * DIB created: 512K
[27.12.20 15:04:00.514] - r__tf_aniso 1
[27.12.20 15:04:00.514] - r1_tf_mipbias 0.
[27.12.20 15:04:00.514] * SSample: 800x600
[27.12.20 15:04:01.457] * SSample: enabled
[27.12.20 15:04:01.457] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.12.20 15:04:01.457] * GPU vertex cache: recognized, 32
[27.12.20 15:04:01.457] *** RESET [18421 ms]
[27.12.20 15:04:04.035] "c:\op-2.1\bin\xr_3da.exe"
[27.12.20 15:04:04.035] Begin load
[27.12.20 15:04:04.734] * phase time: 8 ms
[27.12.20 15:04:11.104] * phase cmem: 1090392 K
[27.12.20 15:04:11.104] Starting server...
[27.12.20 15:04:12.488] - Gamedata version: [Сборка 2.1 final p.8k.2]
[27.12.20 15:04:13.109] * phase time: 8374 ms
[27.12.20 15:04:13.431] * phase cmem: 1069695 K
[27.12.20 15:04:13.431] Loading alife simulator...
[27.12.20 15:04:13.432] * phase time: 323 ms
[27.12.20 15:04:13.747] * phase cmem: 1069695 K
[27.12.20 15:04:13.747] Loading savegame...
[27.12.20 15:04:13.796] c:\op-2.1\userdata\savedgames\1_autosave.sav save created on DEVELOPER mode!
[27.12.20 15:04:13.796] * Loading key-value pairs...
[27.12.20 15:04:13.898] * 20 key-value pairs were successfully loaded (0.103s)
[27.12.20 15:04:13.898] * Loading spawn registry...
[27.12.20 15:04:22.726] * 25177 spawn points were successfully loaded (8.827s)
[27.12.20 15:04:22.728] * Loading objects...
[27.12.20 15:04:25.464] * 36753 objects were successfully loaded (2.736s) 36753
[27.12.20 15:04:32.939] * Loading quick slots data...
[27.12.20 15:04:32.939] * Start objects on_register'ed...
[27.12.20 15:04:40.554] * 36753 objects on_register'ed (7.616s)
[27.12.20 15:04:40.556] * Game 1_autosave is successfully loaded from file 'c:\op-2.1\userdata\savedgames\1_autosave.sav' (27.124s)
[27.12.20 15:04:40.556] * phase time: 27123 ms
[27.12.20 15:04:40.877] * phase cmem: 1168714 K
[27.12.20 15:04:40.877] Connecting...
[27.12.20 15:04:40.877] MaxPlayers = 32
[27.12.20 15:04:41.167] * phase time: 610 ms
[27.12.20 15:04:41.503] * phase cmem: 1168747 K
[27.12.20 15:04:41.504] Connecting to...
[27.12.20 15:04:41.523] Player not found. New player created.
[27.12.20 15:04:41.523] * client : connection accepted - <>
[27.12.20 15:04:41.597] * phase time: 429 ms
[27.12.20 15:04:41.917] * phase cmem: 1168771 K
[27.12.20 15:04:41.917] Reading level info...
[27.12.20 15:04:41.948] * phase time: 351 ms
[27.12.20 15:04:42.266] * phase cmem: 1168771 K
[27.12.20 15:04:42.266] Loading object space...
[27.12.20 15:04:44.148] * object space load: 1881 ms
[27.12.20 15:04:44.148] * phase time: 2199 ms
[27.12.20 15:04:44.468] * phase cmem: 1207309 K
[27.12.20 15:04:44.468] Loading shaders (R1)...
[27.12.20 15:04:46.646] * phase time: 2498 ms
[27.12.20 15:04:46.965] * phase cmem: 1208473 K
[27.12.20 15:04:46.965] Loading geometry (R1)...
[27.12.20 15:04:48.348] * phase time: 1702 ms
[27.12.20 15:04:48.714] * phase cmem: 1257016 K
[27.12.20 15:04:48.715] Loading visuals (R1)...
[27.12.20 15:04:49.273] * phase time: 924 ms
[27.12.20 15:04:49.590] * phase cmem: 1258423 K
[27.12.20 15:04:49.590] Loading details (R1)...
[27.12.20 15:04:49.826] * [DETAILS] VertexConsts(256), Batch(61)
[27.12.20 15:04:49.826] * [DETAILS] 40687 v(20), 26352 p
[27.12.20 15:04:49.828] * [DETAILS] Batch(61), VB(794K), IB(154K)
[27.12.20 15:04:49.845] * phase time: 571 ms
[27.12.20 15:04:50.226] * phase cmem: 1259415 K
[27.12.20 15:04:50.226] Loading sectors (R1)...
[27.12.20 15:04:50.264] * Loading HOM: c:\op-2.1\gamedata\levels\l08_yantar\level.hom
[27.12.20 15:04:50.323] * Loading environment modificator: c:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[27.12.20 15:04:50.324] * phase time: 478 ms
[27.12.20 15:04:50.639] * phase cmem: 1259619 K
[27.12.20 15:04:50.639] Loading AI objects...
[27.12.20 15:04:50.664] - Loading music tracks from 'l08_yantar_musics'...
[27.12.20 15:04:50.814] * phase time: 489 ms
[27.12.20 15:04:51.152] * phase cmem: 1259646 K
[27.12.20 15:04:51.152] Loading PH world...
[27.12.20 15:04:51.180] - Game configuring : Started
[27.12.20 15:04:51.183] - Game configuring : Finished
[27.12.20 15:04:51.190] * phase time: 376 ms
[27.12.20 15:04:51.529] * phase cmem: 1263062 K
[27.12.20 15:04:51.529] Loading textures...
[27.12.20 15:05:04.266] * t-report - base: 1169, 801728 K
[27.12.20 15:05:04.266] * t-report - lmap: 10, 10241 K
[27.12.20 15:05:04.267] * phase time: 13077 ms
[27.12.20 15:05:04.613] * phase cmem: 1292127 K
[27.12.20 15:05:04.613] Synchronizing...
[27.12.20 15:05:04.613] Save created on [Engine 1.0f p 8.2]
[27.12.20 15:05:04.613] Save date and time [Sun Dec 27 15:03:24 2020]
[27.12.20 15:05:04.614] * phase time: 347 ms
[27.12.20 15:05:04.934] * phase cmem: 1292127 K
[27.12.20 15:05:06.511] * [win32]: free[2130200 K], reserved[171516 K], committed[1892524 K]
[27.12.20 15:05:06.511] * [ D3D ]: textures[811969 K]
[27.12.20 15:05:06.511] * [x-ray]: crt heap[1290527 K], process heap[1290527 K], game lua[195126 K], engine lua[270 K], render[2480 K]
[27.12.20 15:05:06.511] * [x-ray]: economy: strings[count: 192993, lengths: 9823 K, overhead: 6031 K, saved: 157652 K]
[27.12.20 15:05:06.511] * [x-ray]: economy: smem[count: 65998, lengths: 37929 K, overhead: 1031 K, saved: 25819 K]
[27.12.20 15:05:06.511] * Starting measure
[27.12.20 15:06:07.401] * MEMORY USAGE: 1312096 K
[27.12.20 15:06:33.329] ~~ move_mgr.validate_accessibility: point [0] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[27.12.20 15:06:33.330] ~~ move_mgr.validate_accessibility: point [1] on path [yan_scientist_door_2_walk] not accessible for npc 'yan_scientist_help'
[27.12.20 15:07:40.242] ~ disabling anom [amk_zone_ice_average1949] for npc yan_zombied_respawn_165025
[27.12.20 15:11:11.882] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:11:18.446] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:11:58.621] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:12:20.532] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[40216].set idle state.
[27.12.20 15:12:23.653] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[40216].set idle state.
[27.12.20 15:12:38.675] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:13:03.905] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[40216].set idle state.
[27.12.20 15:13:19.034] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:13:43.908] ~ WARNING kamp[yantar_zombies_kamp_2] not has any suitable states for npc_id[40216].set idle state.
[27.12.20 15:13:59.150] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:14:39.393] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:15:18.672] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:15:19.673] ~ WARNING kamp[yantar_zombies_kamp_3] not has any suitable states for npc_id[65033].set idle state.
[27.12.20 15:15:21.728] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:16:02.726] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:16:42.977] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:17:23.036] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:18:03.195] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:18:43.503] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:19:24.498] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:20:04.616] ~ WARNING kamp[yantar_zombies_kamp_1] not has any suitable states for npc_id[40201].set idle state.
[27.12.20 15:40:22.924] * Saving spawns...
[27.12.20 15:40:23.396] * Saving objects...
[27.12.20 15:40:24.736] * 36920 objects are successfully saved
[27.12.20 15:40:24.983] * Saving key-value pairs...
[27.12.20 15:40:25.074] * 20 key-value pairs were successfully saved
[27.12.20 15:40:25.074] * Saving quick slots data...
[27.12.20 15:40:27.304] * Game 1_quicksave.sav is successfully saved to file 'c:\op-2.1\userdata\savedgames\1_quicksave.sav'
[27.12.20 15:40:52.913] - Disconnect
[27.12.20 15:41:00.037] - Destroying level
[27.12.20 15:41:20.148] DestroySingleton::RefCounter: 0
[27.12.20 15:41:22.549] DestroySingleton::RefCounter: 0
[27.12.20 15:41:26.575] DestroySingleton::RefCounter: 0
[27.12.20 15:41:26.941] DestroySingleton::RefCounter: 0
[27.12.20 15:41:35.278] Input: 1
[27.12.20 15:41:37.404] Destroying Direct3D...
[27.12.20 15:41:45.904] * RM_Dump: textures : 3
[27.12.20 15:41:45.904] * : 1 ( 2048 K): ui\ui_common
[27.12.20 15:41:45.904] * : 1 ( 2048 K): ui\ui_hud
[27.12.20 15:41:45.904] * : 1 ( 2048 K): ui\ui_inventory2
[27.12.20 15:41:45.904] * RM_Dump: textures : 6144 K
[27.12.20 15:41:45.904] * RM_Dump: rtargets : 0
[27.12.20 15:41:45.904] * RM_Dump: rtargetsc : 0
[27.12.20 15:41:45.904] * RM_Dump: vs : 1
[27.12.20 15:41:45.904] * : 3 ( 0 K): null
[27.12.20 15:41:45.904] * RM_Dump: ps : 1
[27.12.20 15:41:45.904] * : 3 ( 0 K): null
[27.12.20 15:41:45.904] * RM_Dump: dcl : 0
[27.12.20 15:41:45.904] * RM_Dump: states : 1
[27.12.20 15:41:45.905] * RM_Dump: tex_list : 3
[27.12.20 15:41:45.905] * RM_Dump: matrices : 0
[27.12.20 15:41:45.905] * RM_Dump: lst_constants: 0
[27.12.20 15:41:45.905] * RM_Dump: v_passes : 3
[27.12.20 15:41:45.905] * RM_Dump: v_elements: 3
[27.12.20 15:41:45.905] * RM_Dump: v_shaders : 3
[27.12.20 15:41:45.905] refCount:pBaseZB 1
[27.12.20 15:41:45.905] refCount:pBaseRT 1
[27.12.20 15:41:45.905] DeviceREF: 5
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- viktor19
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