Прохождение мода Объединенный Пак 2.1 / ОП 2.1
- avakadog
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Странно, но переходов нет. Может они появятся, когда ГГ найдёт все свои тайники?На карте эти переходы не отображаются.
P.S. Переход из Припяти в Бар около Доктора работает, а вот из подвала Деревни - нет. Может я не там ищу: подвал второго дома слева от Сидора, там ещё Шустрый спит?
Действительно, не там: переход в Бар в подвале дома, как идёшь от Сидора - справа!Может я не там ищу
Проверил все переходы из ПДА Стрелка - работают, но всё же подвал не тот!
Вопрос такого порядка: можно ли починить перчатки: пробовал перенести ремнабор - не реагирует?
P.S. Разобрался - не тот набор прикладывал!
Я был не прав. Второй дом справа от Сидора. Попрыгай по углам.
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- Ctarikan
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Нет, ни кто этим не занимался.
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- Alexander_Vesker
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- avakadog
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А мне кажется, что вообще вся возня с "шахматистом" совсем не вяжется с Солью. Я бы вообще убрал это.добавить кровавый эндшпиль
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- мобидик
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- avakadog
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Я всегда этот квест заканчиваю только после того, как убеждаюсь, что все долговцы ушли на Свалку: иду следом и жду, пока они не исчезнут на переходе - награда "Живое сердце" Если не отследить, то всякое случается, особенно, если им в руки попадает оружие. Самый упёртый - Лохматый, а с Айвенго пррблем не было - только проводить! Удачи!не увидел ни одного ответа
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- zetta86
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Alexander_Vesker умеешь ты перед сном всё настроение испортить. А как называется 3 части, может я знаком с ними уже?
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- Alexander_Vesker
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zetta86 Невнимательно за форумом следишь я же писал на 309 странице Шахматист. Кровавый эндшпиль и очаг семьи
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- Георгий78
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- zetta86
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spirt привет. И выходи с подземелья агро. через комплекс где военные, а то следующего диалога с Якутом не будет.
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- Андрей-1966
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Георгий78 zetta86 а мне как раз в Баре попалась, у перехода на Склады. Заблудилась наверно.
spirt всё правильно, иди опять к Якуту. Только не телепортом, ножками.
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- spirt
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- Alexander_Vesker
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- krokus317
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- НОВИЧОК
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О
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- avakadog
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Вопрос такого порядка: при выполнении квеста Призрака на флешку Зверя, бывают ли карты для Кузнецова у бандитов?
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- klark
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Function : CSE_ALifeTraderAbstract::specific_character
File : xrServer_Objects_ALife_Monsters.cpp
Line : 360
Description : no default specific character set for class
Arguments : specnaz_bandit_veteran
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx d:\games\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 81254 files cached, 19670Kb memory used.
Init FileSystem 3.837666 sec
[08.08.19 16:12:28.793] 'xrCore' build 7445, Jun 25 2019
[08.08.19 16:12:28.793] OP 2.1 Engine ver 1.0f patch ver 8.2
[08.08.19 16:12:28.793]
[08.08.19 16:12:29.012] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[08.08.19 16:12:29.012] Initializing Engine...
[08.08.19 16:12:29.012] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[08.08.19 16:12:29.012] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[08.08.19 16:12:29.012] respawn_type transparent_treasure user_name ]
[08.08.19 16:12:29.012] Loading config for renderer
[08.08.19 16:12:29.012] Executing config-script "user.ltx"...
[08.08.19 16:12:29.012] [d:\games\op-2.1\userdata\user.ltx] successfully loaded.
[08.08.19 16:12:29.012] Starting INPUT device...
[08.08.19 16:12:29.012] Loading DLL: xrRender_R2.dll
[08.08.19 16:12:29.027] Loading DLL: xrGame.dll
[08.08.19 16:12:29.027] 'xrGame' build Jun 25 2019 12:48:47
[08.08.19 16:12:29.185] * [win32]: free[4041452 K], reserved[49144 K], committed[103644 K]
[08.08.19 16:12:29.185] * [ D3D ]: textures[0 K]
[08.08.19 16:12:29.186] * [x-ray]: crt heap[31026 K], process heap[31026 K], game lua[0 K], engine lua[0 K], render[0 K]
[08.08.19 16:12:29.186] * [x-ray]: economy: strings[count: 36985, lengths: 1015 K, overhead: 1155 K, saved: 14688 K]
[08.08.19 16:12:29.186] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.08.19 16:12:29.186] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"...
[08.08.19 16:12:29.186] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[08.08.19 16:12:29.186] Executing config-script "user.ltx"...
[08.08.19 16:12:29.186] Executing config-script "d:\games\op-2.1\gamedata\config\rspec_high.ltx"...
[08.08.19 16:12:29.187] [d:\games\op-2.1\gamedata\config\rspec_high.ltx] successfully loaded.
[08.08.19 16:12:29.187] Executing config-script "d:\games\op-2.1\gamedata\config\default_controls.ltx"...
[08.08.19 16:12:29.187] [d:\games\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[08.08.19 16:12:29.187] - Maximum allowed affinity mask: 0xF, current: 0xE
[08.08.19 16:12:29.187] [d:\games\op-2.1\userdata\user.ltx] successfully loaded.
[08.08.19 16:12:29.187] SOUND: OpenAL: enumerate devices...
[08.08.19 16:12:29.187] SOUND: OpenAL: EnumerationExtension Present
[08.08.19 16:12:29.187] devices OpenAL Soft
[08.08.19 16:12:29.187] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[08.08.19 16:12:29.215] SOUND: OpenAL: All available devices:
[08.08.19 16:12:29.215] 1. OpenAL Soft, Spec Version 1.1 (default)
[08.08.19 16:12:29.215] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[08.08.19 16:12:29.227] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[08.08.19 16:12:29.229] * sound: EAX 2.0 extension: absent
[08.08.19 16:12:29.229] * sound: EAX 2.0 deferred: absent
[08.08.19 16:12:29.229] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[08.08.19 16:12:29.232] Starting RENDER device...
[08.08.19 16:12:29.240] * GPU [vendor:10DE]-[device:1201]: NVIDIA GeForce GTX 560
[08.08.19 16:12:29.240] * GPU driver: 23.21.13.9135
[08.08.19 16:12:29.471] * CREATE: DeviceREF: 1
[08.08.19 16:12:29.471] * Texture memory: 4017 M
[08.08.19 16:12:29.471] * DDI-level: 9.0
[08.08.19 16:12:29.646] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.08.19 16:12:29.646] * GPU vertex cache: unrecognized, 16
[08.08.19 16:12:29.646] * DVB created: 4096K
[08.08.19 16:12:29.647] * DIB created: 512K
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.653] Renderer doesn't support blender 'effects\shadow_world'
[08.08.19 16:12:29.653] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[08.08.19 16:12:29.721] load time LTX=67 ms
[08.08.19 16:12:29.730] count of .thm files=3228
[08.08.19 16:12:29.893] load time THM=172 ms
[08.08.19 16:12:29.893] * NULLRT supported
[08.08.19 16:12:29.893] * ...and used
[08.08.19 16:12:29.893] * HWDST/PCF supported and used
[08.08.19 16:12:29.893] * NV-DBT supported and used
[08.08.19 16:12:30.281] - r__tf_aniso 4
[08.08.19 16:12:30.281] - r2_tf_mipbias 0.
[08.08.19 16:12:30.294] Script debugger succesfully restarted.
[08.08.19 16:12:32.109] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.08.19 16:12:32.197] Starting engine...
[08.08.19 16:12:32.277] GMLib loaded at 78 msec
[08.08.19 16:12:32.901] Game_Globals loaded at 623 msec
[08.08.19 16:12:33.033] App_Start loaded at 132 msec
[08.08.19 16:12:33.042] ui_core loaded at 8 msec
[08.08.19 16:12:33.073] Loading DLL: xrGameSpy.dll
[08.08.19 16:12:33.225] Main_Menu loaded at 183 msec
[08.08.19 16:13:04.374] * DVB created: 4096K
[08.08.19 16:13:04.374] * DIB created: 512K
[08.08.19 16:13:04.623] - r__tf_aniso 4
[08.08.19 16:13:04.623] - r2_tf_mipbias 0.
[08.08.19 16:13:04.623] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.08.19 16:13:04.623] * GPU vertex cache: recognized, 24
[08.08.19 16:13:04.623] *** RESET [321 ms]
[08.08.19 16:13:04.632] "d:\games\op-2.1\bin\xr_3da.exe" -nointro
[08.08.19 16:13:04.632] Begin load
[08.08.19 16:13:04.633] * phase time: 0 ms
[08.08.19 16:13:04.669] * phase cmem: 207236 K
[08.08.19 16:13:04.669] Prefetching objects...
[08.08.19 16:13:04.715] * Objects loaded in 0 ms
[08.08.19 16:13:05.395] * Models loaded in 679 ms
[08.08.19 16:13:05.432] * Prefetch memory: 712079Kb
[08.08.19 16:13:05.434] * phase time: 799 ms
[08.08.19 16:13:05.471] * phase cmem: 915178 K
[08.08.19 16:13:05.471] Starting server...
[08.08.19 16:13:05.501] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.08.19 16:13:05.552] * phase time: 118 ms
[08.08.19 16:13:05.590] * phase cmem: 913087 K
[08.08.19 16:13:05.590] Loading alife simulator...
[08.08.19 16:13:05.590] * phase time: 37 ms
[08.08.19 16:13:05.628] * phase cmem: 913080 K
[08.08.19 16:13:05.628] Loading savegame...
[08.08.19 16:13:05.681] d:\games\op-2.1\userdata\savedgames\День 4. 02.12. Забытый Лес.sav save created on DEVELOPER mode!
[08.08.19 16:13:05.681] * Loading key-value pairs...
[08.08.19 16:13:05.715] * 17 key-value pairs were successfully loaded (0.033s)
[08.08.19 16:13:05.715] * Loading spawn registry...
[08.08.19 16:13:07.840] * 25177 spawn points were successfully loaded (2.126s)
[08.08.19 16:13:07.841] * Loading objects...
[08.08.19 16:13:08.534] * 36035 objects were successfully loaded (0.693s) 36035
[08.08.19 16:13:09.042] * Loading quick slots data...
[08.08.19 16:13:09.042] * Start objects on_register'ed...
[08.08.19 16:13:10.596] * 36036 objects on_register'ed (1.554s)
[08.08.19 16:13:10.596] * Game День 4. 02.12. Забытый Лес is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\День 4. 02.12. Забытый Лес.sav' (5.006s)
[08.08.19 16:13:10.596] * phase time: 5006 ms
[08.08.19 16:13:10.664] * phase cmem: 1054596 K
[08.08.19 16:13:10.664] Connecting...
[08.08.19 16:13:10.673] MaxPlayers = 32
[08.08.19 16:13:10.715] * phase time: 118 ms
[08.08.19 16:13:10.782] * phase cmem: 1061891 K
[08.08.19 16:13:10.782] Connecting to...
[08.08.19 16:13:10.783] Player not found. New player created.
[08.08.19 16:13:10.783] * client : connection accepted - <>
[08.08.19 16:13:10.799] * phase time: 84 ms
[08.08.19 16:13:10.867] * phase cmem: 1061917 K
[08.08.19 16:13:10.867] Reading level info...
[08.08.19 16:13:10.867] * phase time: 67 ms
[08.08.19 16:13:10.934] * phase cmem: 1061918 K
[08.08.19 16:13:10.934] Loading object space...
[08.08.19 16:13:11.078] * object space load: 143 ms
[08.08.19 16:13:11.079] * phase time: 211 ms
[08.08.19 16:13:11.147] * phase cmem: 1108513 K
[08.08.19 16:13:11.147] Loading shaders (R2)...
[08.08.19 16:13:11.230] * phase time: 150 ms
[08.08.19 16:13:11.298] * phase cmem: 1109449 K
[08.08.19 16:13:11.298] Loading geometry (R2)...
[08.08.19 16:13:11.301] * phase time: 71 ms
[08.08.19 16:13:11.369] * phase cmem: 1115741 K
[08.08.19 16:13:11.369] Loading visuals (R2)...
[08.08.19 16:13:11.404] * phase time: 103 ms
[08.08.19 16:13:11.473] * phase cmem: 1121386 K
[08.08.19 16:13:11.473] Loading details (R2)...
[08.08.19 16:13:11.494] * [DETAILS] VertexConsts(256), Batch(61)
[08.08.19 16:13:11.494] * [DETAILS] 24400 v(20), 15860 p
[08.08.19 16:13:11.495] * [DETAILS] Batch(61), VB(476K), IB(92K)
[08.08.19 16:13:11.495] * phase time: 91 ms
[08.08.19 16:13:11.564] * phase cmem: 1122016 K
[08.08.19 16:13:11.564] Loading sectors (R2)...
[08.08.19 16:13:11.565] WARNING: Occlusion map 'd:\games\op-2.1\gamedata\levels\puzir\level.hom' not found.
[08.08.19 16:13:11.565] * phase time: 69 ms
[08.08.19 16:13:11.634] * phase cmem: 1122016 K
[08.08.19 16:13:11.634] Loading AI objects...
[08.08.19 16:13:11.634] - Loading music tracks from 'puzir_musics'...
[08.08.19 16:13:11.637] * phase time: 72 ms
[08.08.19 16:13:11.706] * phase cmem: 1121979 K
[08.08.19 16:13:11.706] Loading PH world...
[08.08.19 16:13:11.726] - Game configuring : Started
[08.08.19 16:13:11.729] - Game configuring : Finished
[08.08.19 16:13:11.839] * phase time: 201 ms
[08.08.19 16:13:11.908] * phase cmem: 1137057 K
[08.08.19 16:13:11.908] Loading textures...
[08.08.19 16:13:12.089] * t-report - base: 900, 912832 K
[08.08.19 16:13:12.089] * t-report - lmap: 0, 0 K
[08.08.19 16:13:12.090] * phase time: 250 ms
[08.08.19 16:13:12.160] * phase cmem: 1342860 K
[08.08.19 16:13:12.160] Synchronizing...
[08.08.19 16:13:12.160] Save created on [Engine 1.0f p 8.2]
[08.08.19 16:13:12.160] Save date and time [Thu Aug 8 15:23:26 2019]
[08.08.19 16:13:12.179] * phase time: 89 ms
[08.08.19 16:13:12.250] * phase cmem: 1342860 K
[08.08.19 16:13:12.453] * [win32]: free[2339844 K], reserved[95320 K], committed[1759076 K]
[08.08.19 16:13:12.453] * [ D3D ]: textures[912832 K]
[08.08.19 16:13:12.453] * [x-ray]: crt heap[405170 K], process heap[405170 K], game lua[183128 K], engine lua[247 K], render[0 K]
[08.08.19 16:13:12.453] * [x-ray]: economy: strings[count: 179853, lengths: 9051 K, overhead: 5620 K, saved: 22237 K]
[08.08.19 16:13:12.453] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[08.08.19 16:13:12.453] * Starting measure
[08.08.19 16:13:19.900] * MEMORY USAGE: 1929968 K
[08.08.19 16:17:03.159] ~ WARNING save_data(m_fPower) has isnan||isinf value! fixed.
[08.08.19 16:17:03.170] * Saving spawns...
[08.08.19 16:17:03.172] * Saving objects...
[08.08.19 16:17:03.329] * 36103 objects are successfully saved
[08.08.19 16:17:03.330] * Saving key-value pairs...
[08.08.19 16:17:03.358] * 17 key-value pairs were successfully saved
[08.08.19 16:17:03.358] * Saving quick slots data...
[08.08.19 16:17:03.390] * Game Администратор_autosave.sav is successfully saved to file 'd:\games\op-2.1\userdata\savedgames\Администратор_autosave.sav'
[08.08.19 16:17:03.399] - Disconnect
[08.08.19 16:17:05.819] - Destroying level
[08.08.19 16:17:05.988] * DVB created: 4096K
[08.08.19 16:17:05.988] * DIB created: 512K
[08.08.19 16:17:06.243] - r__tf_aniso 4
[08.08.19 16:17:06.243] - r2_tf_mipbias 0.
[08.08.19 16:17:06.243] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[08.08.19 16:17:06.243] * GPU vertex cache: unrecognized, 16
[08.08.19 16:17:06.243] *** RESET [357 ms]
[08.08.19 16:17:06.253] "d:\games\op-2.1\bin\xr_3da.exe" -nointro
[08.08.19 16:17:06.253] Begin load
[08.08.19 16:17:06.262] * phase time: 0 ms
[08.08.19 16:17:06.352] * phase cmem: 1217757 K
[08.08.19 16:17:06.352] Starting server...
[08.08.19 16:17:06.482] - Gamedata version: [Сборка 2.1 final p.8k.2]
[08.08.19 16:17:06.533] * phase time: 270 ms
[08.08.19 16:17:06.623] * phase cmem: 1213061 K
[08.08.19 16:17:06.623] Loading alife simulator...
[08.08.19 16:17:06.623] * phase time: 90 ms
[08.08.19 16:17:06.713] * phase cmem: 1213055 K
[08.08.19 16:17:06.713] Loading savegame...
[08.08.19 16:17:06.728] d:\games\op-2.1\userdata\savedgames\Администратор_autosave.sav save created on DEVELOPER mode!
[08.08.19 16:17:06.728] * Loading key-value pairs...
[08.08.19 16:17:06.759] * 17 key-value pairs were successfully loaded (0.031s)
[08.08.19 16:17:06.759] * Loading spawn registry...
[08.08.19 16:17:08.786] * 25177 spawn points were successfully loaded (2.026s)
[08.08.19 16:17:08.786] * Loading objects...
[08.08.19 16:17:09.438] * 36103 objects were successfully loaded (0.652s) 36103
[08.08.19 16:17:09.912] * Loading quick slots data...
[08.08.19 16:17:09.912] * Start objects on_register'ed...
[08.08.19 16:17:11.427] * 36104 objects on_register'ed (1.514s)
[08.08.19 16:17:11.428] * Game Администратор_autosave is successfully loaded from file 'd:\games\op-2.1\userdata\savedgames\Администратор_autosave.sav' (4.804s)
[08.08.19 16:17:11.428] * phase time: 4803 ms
[08.08.19 16:17:11.521] * phase cmem: 1300329 K
[08.08.19 16:17:11.521] Connecting...
[08.08.19 16:17:11.521] MaxPlayers = 32
[08.08.19 16:17:11.562] * phase time: 133 ms
[08.08.19 16:17:11.654] * phase cmem: 1300361 K
[08.08.19 16:17:11.654] Connecting to...
[08.08.19 16:17:11.655] Player not found. New player created.
[08.08.19 16:17:11.655] * client : connection accepted - <>
[08.08.19 16:17:11.671] * phase time: 109 ms
[08.08.19 16:17:11.764] * phase cmem: 1300387 K
[08.08.19 16:17:11.764] Reading level info...
[08.08.19 16:17:11.764] * phase time: 93 ms
[08.08.19 16:17:11.857] * phase cmem: 1300387 K
[08.08.19 16:17:11.857] Loading object space...
[08.08.19 16:17:12.086] * object space load: 229 ms
[08.08.19 16:17:12.087] * phase time: 322 ms
[08.08.19 16:17:12.182] * phase cmem: 1372516 K
[08.08.19 16:17:12.182] Loading shaders (R2)...
[08.08.19 16:17:12.602] * phase time: 515 ms
[08.08.19 16:17:12.696] * phase cmem: 1373791 K
[08.08.19 16:17:12.696] Loading geometry (R2)...
[08.08.19 16:17:12.729] * phase time: 127 ms
[08.08.19 16:17:12.822] * phase cmem: 1449161 K
[08.08.19 16:17:12.822] Loading visuals (R2)...
[08.08.19 16:17:12.855] * phase time: 125 ms
[08.08.19 16:17:12.948] * phase cmem: 1451586 K
[08.08.19 16:17:12.948] Loading details (R2)...
[08.08.19 16:17:12.975] * [DETAILS] VertexConsts(256), Batch(61)
[08.08.19 16:17:12.975] * [DETAILS] 40687 v(20), 26352 p
[08.08.19 16:17:12.975] * [DETAILS] Batch(61), VB(794K), IB(154K)
[08.08.19 16:17:12.976] * phase time: 121 ms
[08.08.19 16:17:13.069] * phase cmem: 1452578 K
[08.08.19 16:17:13.069] Loading sectors (R2)...
[08.08.19 16:17:13.070] * Loading HOM: d:\games\op-2.1\gamedata\levels\l02_garbage\level.hom
[08.08.19 16:17:13.071] * Loading environment modificator: d:\games\op-2.1\gamedata\levels\l02_garbage\level.env_mod
[08.08.19 16:17:13.071] * phase time: 95 ms
[08.08.19 16:17:13.165] * phase cmem: 1452664 K
[08.08.19 16:17:13.165] Loading AI objects...
[08.08.19 16:17:13.166] - Loading music tracks from 'l02_garbage_musics'...
[08.08.19 16:17:13.169] * phase time: 97 ms
[08.08.19 16:17:13.262] * phase cmem: 1452676 K
[08.08.19 16:17:13.262] Loading PH world...
[08.08.19 16:17:13.279] - Game configuring : Started
[08.08.19 16:17:13.282] - Game configuring : Finished
[08.08.19 16:17:13.287] * phase time: 117 ms
[08.08.19 16:17:13.380] * phase cmem: 1465692 K
[08.08.19 16:17:13.380] Loading textures...
[08.08.19 16:17:13.954] * t-report - base: 1759, 1371216 K
[08.08.19 16:17:13.954] * t-report - lmap: 14, 14337 K
[08.08.19 16:17:13.954] * phase time: 667 ms
[08.08.19 16:17:14.051] * phase cmem: 2017625 K
[08.08.19 16:17:14.051] Synchronizing...
[08.08.19 16:17:14.051] Save created on [Engine 1.0f p 8.2]
[08.08.19 16:17:14.051] Save date and time [Thu Aug 8 16:17:03 2019]
[08.08.19 16:17:14.067] * phase time: 112 ms
[08.08.19 16:17:14.162] * phase cmem: 2017625 K
[08.08.19 16:17:14.441] * [win32]: free[1579320 K], reserved[101288 K], committed[2513632 K]
[08.08.19 16:17:14.441] * [ D3D ]: textures[1385554 K]
[08.08.19 16:17:14.441] * [x-ray]: crt heap[532208 K], process heap[532208 K], game lua[183234 K], engine lua[244 K], render[704 K]
[08.08.19 16:17:14.441] * [x-ray]: economy: strings[count: 185862, lengths: 9247 K, overhead: 5808 K, saved: 33003 K]
[08.08.19 16:17:14.441] * [x-ray]: economy: smem[count: 83986, lengths: 47540 K, overhead: 1312 K, saved: 23496 K]
[08.08.19 16:17:14.441] * Starting measure
[08.08.19 16:17:28.773] * MEMORY USAGE: 2462812 K
[08.08.19 16:17:49.032]
[08.08.19 16:17:49.032] FATAL ERROR
[08.08.19 16:17:49.032]
[08.08.19 16:17:49.032] [error]Expression : !m_DefaultCharacters.empty()
[08.08.19 16:17:49.032] [error]Function : CSE_ALifeTraderAbstract::specific_character
[08.08.19 16:17:49.032] [error]File : xrServer_Objects_ALife_Monsters.cpp
[08.08.19 16:17:49.032] [error]Line : 360
[08.08.19 16:17:49.032] [error]Description : no default specific character set for class
[08.08.19 16:17:49.032] [error]Arguments : specnaz_bandit_veteran
[08.08.19 16:17:49.032]
[08.08.19 16:17:49.032]
[08.08.19 16:17:49.032] stack trace:
[08.08.19 16:17:49.032]
[08.08.19 16:17:49.298] *** break by StackWalk ***
[08.08.19 16:17:49.298] stack trace:
[08.08.19 16:17:49.298]
[08.08.19 16:17:49.298] 0023:5926ED6B (0x58556404 0x585562FC 0x04A83E4C 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[08.08.19 16:17:49.298] 0023:5926F563 (0x58556404 0x585562FC 0x04A83E4C 0x585562D8) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 403
[08.08.19 16:17:49.298] 0023:58395698 (0x005BA7CC 0x0423F900 0x0B67A830 0x0423F900) xrGame.dll, CSE_ALifeTraderAbstract::specific_character(), s:\xr_3da\xrgame\xrserver_objects_alife_monsters.cpp, 359
[08.08.19 16:17:49.298] 0023:5839357B (0x8242ED20 0x0000016A 0x00000001 0x4AAC0020) xrGame.dll, CSE_ALifeTraderAbstract::STATE_Read(), s:\xr_3da\xrgame\xrserver_objects_alife_monsters.cpp, 266
[08.08.19 16:17:49.298] 0023:5838EA9A (0x8242ED20 0x0000016A 0x4AAC0020 0x4AAC0020) xrGame.dll, CSE_ALifeHumanAbstract::STATE_Read(), s:\xr_3da\xrgame\xrserver_objects_alife_monsters.cpp, 1810
[08.08.19 16:17:49.298] 0023:5838E80A (0x8242ED20 0x47AC016A 0x005BA8F0 0x57FDCF29) xrGame.dll, CSE_ALifeHumanStalker::STATE_Read(), s:\xr_3da\xrgame\xrserver_objects_alife_monsters.cpp, 1864
[08.08.19 16:17:49.298] 0023:57FD0DB0 (0x4AAC0020 0x8242ED20 0x47AC016A 0x4F7C9298) xrGame.dll, CWrapperAbstractMonster<CSE_ALifeHumanStalker>::STATE_Read_static(), s:\xr_3da\xrgame\xrserver_script_macroses.h, 161
[08.08.19 16:17:49.298] 0023:57FDCF29 (0x57FD0D9F 0x00000000 0x24EE0018 0x00000000) xrGame.dll, luabind::detail::returns<void>::call<CSE_ALifeHumanStalker,luabind::detail::null_type,CSE_ALifeHumanStalker *,NET_Packet *,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 357
[08.08.19 16:17:49.298] 0023:57FDC03D (0x57FD0D9F 0x00000000 0x24EE0018 0x00000000) xrGame.dll, luabind::detail::call<CSE_ALifeHumanStalker,luabind::detail::null_type,void,CSE_ALifeHumanStalker *,NET_Packet *,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390
[08.08.19 16:17:49.298] 0023:57FDB4BD (0x0B819590 0x24EE0018 0x005BA95C 0x58CA6E8F) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<void (__cdecl*)(CSE_ALifeHumanStalker *,NET_Packet *,unsigned short),CSE_ALifeHumanStalker,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[08.08.19 16:17:49.298] 0023:58C73CE4 (0x24EE0018 0x4F7C9268 0x24EE0018 0x4F7C9238) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[08.08.19 16:17:49.298] 0023:58CA9EAD (0x24EE0018 0x4F67B4E0 0x00000000 0x24EE0018) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[08.08.19 16:17:49.298] 0023:58C89167 (0x24EE0018 0x4F67B4E0 0x00000000 0x24EE0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 280
[08.08.19 16:17:49.298] 0023:58C89480 (0x00000000 0x58C890EC 0x24EE0018 0x005BAA90) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[08.08.19 16:17:49.298] 0023:58C7EA02 (0x24EE0018 0x005BAA90 0x00000000 0x005BAA0C) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[08.08.19 16:17:49.298] 0023:58C890EC (0x005BAA90 0x24EE0018 0x00000000 0x005BAA98) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[08.08.19 16:17:49.298] 0023:58C894F5 (0x005BAA90 0x000005F0 0x00000000 0x005BAB60) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[08.08.19 16:17:49.298] 0023:58CAF4BA (0x24EE0018 0x00000001 0x00000000 0x005BAADC) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[08.08.19 16:17:49.298] 0023:57CD15D5 (0x005BAB60 0x005BAC52 0x00000000 0x24EE0018) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[08.08.19 16:17:49.298] 0023:57FD07BD (0x5931080C 0x48D21100 0x48D21160 0x48D21120) xrGame.dll, CWrapperAbstractMonster<CSE_ALifeHumanStalker>::on_register(), s:\xr_3da\xrgame\xrserver_script_macroses.h, 161
[08.08.19 16:17:49.298] 0023:580F1FEE (0x4AAC0078 0x00000001 0x24EE0018 0x0B811FF8) xrGame.dll, CALifeSimulatorBase::register_object(), s:\xr_3da\xrgame\alife_simulator_base2.cpp, 61
[08.08.19 16:17:49.298] 0023:580F1770 (0x26B06E88 0x0B990070 0x0004E345 0x00000183) xrGame.dll, CALifeSimulatorBase::spawn_item(), s:\xr_3da\xrgame\alife_simulator_base.cpp, 181
[08.08.19 16:17:49.298] 0023:580E68CF (0x4C1492C0 0x26B06E88 0x0B990070 0x0004E345) xrGame.dll, CALifeSimulator__spawn_item(), s:\xr_3da\xrgame\alife_simulator_script.cpp, 229
[08.08.19 16:17:49.298] 0023:57D46C8E (0x580E6810 0x00000000 0x24EE0018 0x00000000) xrGame.dll, luabind::detail::returns<CSE_Abstract *>::call<CALifeSimulator,luabind::detail::null_type,CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 240
[08.08.19 16:17:49.298] 0023:57D45C42 (0x580E6810 0x00000000 0x24EE0018 0x00000000) xrGame.dll, luabind::detail::call<CALifeSimulator,luabind::detail::null_type,CSE_Abstract *,CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short>(), s:\sdk\luabind\luabind\luabind\detail\call.hpp, 390
[08.08.19 16:17:49.298] 0023:57D4542F (0x0B7B1550 0x24EE0018 0x0423C550 0x00000003) xrGame.dll, boost::detail::function::function_obj_invoker1<luabind::detail::mem_fn_callback<CSE_Abstract * (__cdecl*)(CALifeSimulator *,char const *,_vector3<float> const &,unsigned int,unsigned short),CALifeSimulator,luabind::detail::null_type>,int,lua_State *>::invoke(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 117
[08.08.19 16:17:49.298] 0023:58C73CE4 (0x24EE0018 0x4F67B4E0 0x24EE0018 0x4F67B490) xrLua.dll, boost::function1<int,lua_State *,std::allocator<boost::function_base> >::operator()(), s:\sdk\boost_1_30_0\boost\function\function_template.hpp, 319
[08.08.19 16:17:49.298] 0023:58CA9EAD (0x24EE0018 0x4F67B470 0xFFFFFFFF 0x4F67B4A0) xrLua.dll, luabind::detail::class_rep::function_dispatcher(), s:\xrlua\luabind\class_rep.cpp, 755
[08.08.19 16:17:49.298] 0023:58C919C7 (0xFFFFFFFF 0x24EE0018 0x005BAE98 0x00000580) xrLua.dll, luaJIT_run(), s:\xrlua\src\ljit_core.c, 117
[08.08.19 16:17:49.298] 0023:58C89175 (0x24EE0018 0x4F67AFB0 0x00000000 0x24EE0018) xrLua.dll, luaD_precall(), s:\xrlua\src\ldo.c, 282
[08.08.19 16:17:49.298] 0023:58C89480 (0x00000000 0x58C890EC 0x24EE0018 0x005BAF90) xrLua.dll, luaD_call(), s:\xrlua\src\ldo.c, 380
[08.08.19 16:17:49.298] 0023:58C7EA02 (0x24EE0018 0x005BAF90 0x00000000 0x0005D6C7) xrLua.dll, f_call(), s:\xrlua\src\lapi.c, 821
[08.08.19 16:17:49.298] 0023:58C890EC (0x005BAF90 0x24EE0018 0x00000000 0x005BAF9C) xrLua.dll, luaD_rawrunprotected(), s:\xrlua\src\ldo.c, 120
[08.08.19 16:17:49.298] 0023:58C894F5 (0x005BAF90 0x000000C0 0x00000000 0x00130D40) xrLua.dll, luaD_pcall(), s:\xrlua\src\ldo.c, 463
[08.08.19 16:17:49.298] 0023:58CAF4BA (0x24EE0018 0x00000002 0x00000000 0x584F0630) xrLua.dll, luabind::detail::pcall(), s:\xrlua\luabind\pcall.cpp, 41
[08.08.19 16:17:49.298] 0023:57DF9080 (0x24EE0018 0x005BAFF4 0x4E1BB801 0x4A8EAC38) xrGame.dll, luabind::detail::proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<unsigned int const *,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >(), s:\sdk\luabind\luabind\luabind\detail\call_member.hpp, 248
[08.08.19 16:17:49.298] 0023:581ACDF4 (0x00000010 0x00130D40 0x74C8C1B0 0x00000000) xrGame.dll, CScriptBinderObjectWrapper::shedule_Update(), s:\xr_3da\xrgame\script_binder_object_wrapper.cpp, 87
[08.08.19 16:17:49.298] 0023:581032AA (0x00000010 0x00000000 0x5AE97124 0x005BD05C) xrGame.dll, CScriptBinder::shedule_Update(), s:\xr_3da\xrgame\script_binder.cpp, 184
[08.08.19 16:17:49.298] 0023:5824432A (0x00000010 0x005BB040 0x005BB068 0x00000008) xrGame.dll, CGameObject::shedule_Update(), s:\xr_3da\xrgame\gameobject.cpp, 920
[08.08.19 16:17:49.298] 0023:5823AF5C (0x00000010 0x01000100 0x5DCB40A0 0x005BD098) xrGame.dll, CEntity::shedule_Update(), s:\xr_3da\xrgame\entity.cpp, 329
[08.08.19 16:17:49.298] 0023:5823C395 (0x00000010 0x3E710000 0x00000000 0x00000000) xrGame.dll, CEntityAlive::shedule_Update(), s:\xr_3da\xrgame\entity_alive.cpp, 205
[08.08.19 16:17:49.298] 0023:58217E1B (0x00000010 0x00000002 0x0012E5D4 0x005BD888) xrGame.dll, CActor::shedule_Update(), s:\xr_3da\xrgame\actor.cpp, 1117
[08.08.19 16:17:49.298] 0023:000831F4 (0x005BD340 0x5669CC5E 0x04F9A710 0x04E4A618) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 469
[08.08.19 16:17:49.298] 0023:581F1999 (0x00682911 0x04F34A10 0x000B63B4 0x003155DA) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[08.08.19 16:17:49.298] 0023:0006FB8C (0x003155DA 0x0000003C 0x0012E460 0x3C87C7A8) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[08.08.19 16:17:49.298] 0023:000B63B4 (0x00000000 0x00131930 0xFFFDE000 0x0000000D) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[08.08.19 16:17:49.298] 0023:000B6895 (0x00131930 0x00000063 0x005BFBD8 0x00080D50) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[08.08.19 16:17:49.298] 0023:0008113A (0x00000000 0x00131930 0x00000000 0x00000000) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[08.08.19 16:17:49.298] 0023:00080D50 (0x00020000 0x00000000 0x00722C79 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[08.08.19 16:17:49.298] 0023:00080960 (0x00020000 0x00000000 0x00722C79 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[08.08.19 16:17:49.298] 0023:0007B6CB (0xFFFDE000 0x005BFCB4 0x77979EF2 0xFFFDE000) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[08.08.19 16:17:49.298] 0023:76EB33AA (0xFFFDE000 0x779CEF3F 0x00000000 0x00000000) kernel32.dll, BaseThreadInitThunk()
[08.08.19 16:17:49.298] 0023:77979EF2 (0x0007B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
[08.08.19 16:17:49.298] 0023:77979EC5 (0x0007B73D 0xFFFDE000 0x00000000 0x00000000) ntdll.dll, RtlInitializeExceptionChain()
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- viktor19
- на форуме
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Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Alexander_Vesker
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- Спасибо получено: 322
Бандиты спецназовцы/усиленные/
>
<specific_character id="specnaz_bandit_veteran_default1" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_bandit_specnaz</icon>
<class>specnaz_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>670</rank>
<reputation>-112</reputation>
<visual>actors\bandit\bandit_specnaz</visual>
<snd_config>characters_voice\human_new\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_walther \n
ammo_9x19_fmj \n
wpn_ak47 \n
ammo_7.62x39_fmj = 1 \n
device_torch \n
#include "gameplay\character_items.xml" \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="specnaz_bandit_veteran_default2" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_bandit_specnaz_1</icon>
<class>specnaz_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>730</rank>
<reputation>-126</reputation>
<visual>actors\bandit\bandit_specnaz_1</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_aks74 \n
ammo_5.45x39_fmj = 1 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="specnaz_bandit_veteran_default3" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_act_banditos_1</icon>
<class>specnaz_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>666</rank>
<reputation>-135</reputation>
<visual>actors\bandit\act_banditos_1</visual>
<snd_config>characters_voice\human_new\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_stg44 \n
ammo_7.92x33_fmj = 1 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="specnaz_bandit_veteran_default4" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_act_banditos_2</icon>
<class>specnaz_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>630</rank>
<reputation>-135</reputation>
<visual>actors\bandit\act_banditos_2</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_tt33 \n
ammo_7.62x25_p \n
wpn_p90 \n
ammo_5.7x28_ss190 = 1 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="specnaz_bandit_veteran_default5" team_default = "1">
<name>GENERATE_NAME_bandit</name>
<icon>ui_act_banditos_3</icon>
<class>specnaz_bandit_veteran</class>
<community>bandit</community> <terrain_sect>stalker_bandit_terrain</terrain_sect>
<rank>620</rank>
<reputation>-135</reputation>
<visual>actors\bandit\act_banditos_3</visual>
<snd_config>characters_voice\human_02\bandit\</snd_config>
<crouch_type>1</crouch_type>
<supplies>
[spawn] \n
wpn_tt33 \n
ammo_7.62x25_p \n
wpn_m4a1 \n
ammo_5.56x45_ap = 1 \n
device_torch \n
#include "gameplay\character_food.xml" \n
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Андрей-1966
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- Сообщений: 1254
- Спасибо получено: 8075
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Георгий78
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Function : CPatrolPathManager::select_point
File : patrol_path_manager.cpp
Line : 155
Description : any vertex in patrol path [naim_skat4_walk] in inaccessible for object [naim_skat413448]
Лог вылета
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
Initializing File System...
using fs-ltx d:\op-2.1\fsgame.ltx
CLocatorAPI::_initialize, FS: 80176 files cached, 18670Kb memory used.
Init FileSystem 0.546142 sec
[09.08.19 13:23:01.128] 'xrCore' build 7445, Jun 25 2019
[09.08.19 13:23:01.128] OP 2.1 Engine ver 1.0f patch ver 8.2
[09.08.19 13:23:01.128]
[09.08.19 13:23:01.307] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[09.08.19 13:23:01.308] Initializing Engine...
[09.08.19 13:23:01.309] - Create user-defined param [ amk_option_hud amk_option_mus amk_option_treasure autochange_difficulty autograb_body autosave_enable
[09.08.19 13:23:01.309] buy_item death_counter dynamic_bioradar ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound
[09.08.19 13:23:01.309] respawn_type transparent_treasure user_name ]
[09.08.19 13:23:01.309] Loading config for renderer
[09.08.19 13:23:01.309] Executing config-script "user.ltx"...
[09.08.19 13:23:01.309] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[09.08.19 13:23:01.309] Starting INPUT device...
[09.08.19 13:23:01.316] Loading DLL: xrRender_R2.dll
[09.08.19 13:23:01.338] Loading DLL: xrGame.dll
[09.08.19 13:23:01.340] 'xrGame' build Jun 25 2019 12:48:47
[09.08.19 13:23:01.414] * [win32]: free[4011548 K], reserved[46452 K], committed[136240 K]
[09.08.19 13:23:01.414] * [ D3D ]: textures[0 K]
[09.08.19 13:23:01.414] * [x-ray]: crt heap[31850 K], process heap[31850 K], game lua[0 K], engine lua[0 K], render[0 K]
[09.08.19 13:23:01.414] * [x-ray]: economy: strings[count: 37194, lengths: 1018 K, overhead: 1162 K, saved: 14734 K]
[09.08.19 13:23:01.414] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[09.08.19 13:23:01.414] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[09.08.19 13:23:01.415] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[09.08.19 13:23:01.415] Executing config-script "user.ltx"...
[09.08.19 13:23:01.415] Executing config-script "d:\op-2.1\gamedata\config\rspec_low.ltx"...
[09.08.19 13:23:01.415] [d:\op-2.1\gamedata\config\rspec_low.ltx] successfully loaded.
[09.08.19 13:23:01.415] Executing config-script "d:\op-2.1\gamedata\config\default_controls.ltx"...
[09.08.19 13:23:01.415] [d:\op-2.1\gamedata\config\default_controls.ltx] successfully loaded.
[09.08.19 13:23:01.415] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[09.08.19 13:23:01.415] [d:\op-2.1\userdata\user.ltx] successfully loaded.
[09.08.19 13:23:01.415] SOUND: OpenAL: enumerate devices...
[09.08.19 13:23:01.415] SOUND: OpenAL: EnumerationExtension Present
[09.08.19 13:23:01.415] devices OpenAL Soft
[09.08.19 13:23:01.415] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[09.08.19 13:23:01.440] SOUND: OpenAL: All available devices:
[09.08.19 13:23:01.440] 1. OpenAL Soft, Spec Version 1.1 (default)
[09.08.19 13:23:01.440] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[09.08.19 13:23:01.448] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[09.08.19 13:23:01.452] * sound: EAX 2.0 extension: absent
[09.08.19 13:23:01.452] * sound: EAX 2.0 deferred: absent
[09.08.19 13:23:01.452] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[09.08.19 13:23:01.460] Starting RENDER device...
[09.08.19 13:23:01.479] * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070
[09.08.19 13:23:01.479] * GPU driver: 25.21.14.1634
[09.08.19 13:23:01.794] * CREATE: DeviceREF: 1
[09.08.19 13:23:01.794] * Texture memory: 4087 M
[09.08.19 13:23:01.794] * DDI-level: 9.0
[09.08.19 13:23:01.838] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[09.08.19 13:23:01.839] * GPU vertex cache: unrecognized, 16
[09.08.19 13:23:01.839] * DVB created: 4096K
[09.08.19 13:23:01.839] * DIB created: 512K
[09.08.19 13:23:01.844] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.844] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.845] Renderer doesn't support blender 'effects\shadow_world'
[09.08.19 13:23:01.845] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[09.08.19 13:23:01.901] load time LTX=55 ms
[09.08.19 13:23:01.908] count of .thm files=3228
[09.08.19 13:23:01.951] load time THM=49 ms
[09.08.19 13:23:01.951] * NULLRT supported
[09.08.19 13:23:01.951] * ...and used
[09.08.19 13:23:01.951] * HWDST/PCF supported and used
[09.08.19 13:23:01.951] * NV-DBT supported and used
[09.08.19 13:23:02.255] - r__tf_aniso 2
[09.08.19 13:23:02.255] - r2_tf_mipbias 0.5
[09.08.19 13:23:02.266] Script debugger succesfully restarted.
[09.08.19 13:23:03.767] - Gamedata version: [Сборка 2.1 final p.8k.2]
[09.08.19 13:23:03.831] Starting engine...
[09.08.19 13:23:03.887] GMLib loaded at 54 msec
[09.08.19 13:23:04.241] Game_Globals loaded at 354 msec
[09.08.19 13:23:04.332] App_Start loaded at 91 msec
[09.08.19 13:23:04.339] ui_core loaded at 6 msec
[09.08.19 13:23:04.361] Loading DLL: xrGameSpy.dll
[09.08.19 13:23:04.393] Main_Menu loaded at 53 msec
[09.08.19 13:23:12.482] * DVB created: 4096K
[09.08.19 13:23:12.483] * DIB created: 512K
[09.08.19 13:23:12.664] - r__tf_aniso 2
[09.08.19 13:23:12.664] - r2_tf_mipbias 0.5
[09.08.19 13:23:12.664] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[09.08.19 13:23:12.664] * GPU vertex cache: unrecognized, 16
[09.08.19 13:23:12.664] *** RESET [3215 ms]
[09.08.19 13:23:12.671] "d:\op-2.1\bin\xr_3da.exe" -nointro
[09.08.19 13:23:12.671] Begin load
[09.08.19 13:23:12.672] * phase time: 0 ms
[09.08.19 13:23:12.701] * phase cmem: 220404 K
[09.08.19 13:23:12.701] Prefetching objects...
[09.08.19 13:23:12.737] * Objects loaded in 0 ms
[09.08.19 13:23:13.557] * Models loaded in 819 ms
[09.08.19 13:23:13.588] * Prefetch memory: 678930Kb
[09.08.19 13:23:13.592] * phase time: 920 ms
[09.08.19 13:23:13.626] * phase cmem: 862426 K
[09.08.19 13:23:13.626] Starting server...
[09.08.19 13:23:13.671] - Gamedata version: [Сборка 2.1 final p.8k.2]
[09.08.19 13:23:13.709] * phase time: 116 ms
[09.08.19 13:23:13.740] * phase cmem: 859765 K
[09.08.19 13:23:13.740] Loading alife simulator...
[09.08.19 13:23:13.740] * phase time: 31 ms
[09.08.19 13:23:13.771] * phase cmem: 859754 K
[09.08.19 13:23:13.771] Loading savegame...
[09.08.19 13:23:13.795] d:\op-2.1\userdata\savedgames\nikit_quicksave.sav save created on DEVELOPER mode!
[09.08.19 13:23:13.795] * Loading key-value pairs...
[09.08.19 13:23:13.834] * 20 key-value pairs were successfully loaded (0.039s)
[09.08.19 13:23:13.834] * Loading spawn registry...
[09.08.19 13:23:15.403] * 25177 spawn points were successfully loaded (1.570s)
[09.08.19 13:23:15.404] * Loading objects...
[09.08.19 13:23:15.970] * 36242 objects were successfully loaded (0.565s) 36242
[09.08.19 13:23:16.688] * Loading quick slots data...
[09.08.19 13:23:16.688] * Start objects on_register'ed...
[09.08.19 13:23:18.032] * 36242 objects on_register'ed (1.345s)
[09.08.19 13:23:18.033] * Game nikit_quicksave is successfully loaded from file 'd:\op-2.1\userdata\savedgames\nikit_quicksave.sav' (4.293s)
[09.08.19 13:23:18.033] * phase time: 4293 ms
[09.08.19 13:23:18.090] * phase cmem: 1016281 K
[09.08.19 13:23:18.090] Connecting...
[09.08.19 13:23:18.116] MaxPlayers = 32
[09.08.19 13:23:18.157] * phase time: 123 ms
[09.08.19 13:23:18.212] * phase cmem: 1035759 K
[09.08.19 13:23:18.212] Connecting to...
[09.08.19 13:23:18.212] Player not found. New player created.
[09.08.19 13:23:18.212] * client : connection accepted - <>
[09.08.19 13:23:18.228] * phase time: 71 ms
[09.08.19 13:23:18.282] * phase cmem: 1035791 K
[09.08.19 13:23:18.282] Reading level info...
[09.08.19 13:23:18.283] * phase time: 54 ms
[09.08.19 13:23:18.336] * phase cmem: 1035791 K
[09.08.19 13:23:18.336] Loading object space...
[09.08.19 13:23:18.435] * object space load: 98 ms
[09.08.19 13:23:18.435] * phase time: 152 ms
[09.08.19 13:23:18.491] * phase cmem: 1074340 K
[09.08.19 13:23:18.491] Loading shaders (R2)...
[09.08.19 13:23:18.769] * phase time: 334 ms
[09.08.19 13:23:18.826] * phase cmem: 1075962 K
[09.08.19 13:23:18.826] Loading geometry (R2)...
[09.08.19 13:23:18.871] * phase time: 100 ms
[09.08.19 13:23:18.926] * phase cmem: 1138186 K
[09.08.19 13:23:18.926] Loading visuals (R2)...
[09.08.19 13:23:18.942] * phase time: 71 ms
[09.08.19 13:23:18.999] * phase cmem: 1141576 K
[09.08.19 13:23:18.999] Loading details (R2)...
[09.08.19 13:23:19.018] * [DETAILS] VertexConsts(256), Batch(61)
[09.08.19 13:23:19.018] * [DETAILS] 40687 v(20), 26352 p
[09.08.19 13:23:19.018] * [DETAILS] Batch(61), VB(794K), IB(154K)
[09.08.19 13:23:19.019] * phase time: 77 ms
[09.08.19 13:23:19.076] * phase cmem: 1142593 K
[09.08.19 13:23:19.076] Loading sectors (R2)...
[09.08.19 13:23:19.077] * Loading HOM: d:\op-2.1\gamedata\levels\l08_yantar\level.hom
[09.08.19 13:23:19.079] * Loading environment modificator: d:\op-2.1\gamedata\levels\l08_yantar\level.env_mod
[09.08.19 13:23:19.079] * phase time: 59 ms
[09.08.19 13:23:19.135] * phase cmem: 1142849 K
[09.08.19 13:23:19.135] Loading AI objects...
[09.08.19 13:23:19.135] - Loading music tracks from 'l08_yantar_musics'...
[09.08.19 13:23:19.138] * phase time: 59 ms
[09.08.19 13:23:19.194] * phase cmem: 1142878 K
[09.08.19 13:23:19.194] Loading PH world...
[09.08.19 13:23:19.212] - Game configuring : Started
[09.08.19 13:23:19.215] - Game configuring : Finished
[09.08.19 13:23:19.319] * phase time: 181 ms
[09.08.19 13:23:19.377] * phase cmem: 1156640 K
[09.08.19 13:23:19.377] Loading textures...
[09.08.19 13:23:19.966] * t-report - base: 1528, 907231 K
[09.08.19 13:23:19.966] * t-report - lmap: 6, 6144 K
[09.08.19 13:23:19.966] * phase time: 647 ms
[09.08.19 13:23:20.027] * phase cmem: 1415426 K
[09.08.19 13:23:20.027] Synchronizing...
[09.08.19 13:23:20.027] Save created on [Engine 1.0f p 8.2]
[09.08.19 13:23:20.027] Save date and time [Fri Aug 9 13:21:50 2019]
[09.08.19 13:23:20.046] * phase time: 79 ms
[09.08.19 13:23:20.106] * phase cmem: 1415427 K
[09.08.19 13:23:20.311] * [win32]: free[2075756 K], reserved[250416 K], committed[1868068 K]
[09.08.19 13:23:20.311] * [ D3D ]: textures[913376 K]
[09.08.19 13:23:20.311] * [x-ray]: crt heap[1413827 K], process heap[1413827 K], game lua[202916 K], engine lua[152 K], render[0 K]
[09.08.19 13:23:20.311] * [x-ray]: economy: strings[count: 187710, lengths: 10000 K, overhead: 5865 K, saved: 23849 K]
[09.08.19 13:23:20.311] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[09.08.19 13:23:20.311] * Starting measure
[09.08.19 13:23:25.877] * MEMORY USAGE: 1663772 K
[09.08.19 13:23:29.960] DEFAULT OUT RESTRICTIONS :
[09.08.19 13:23:29.960] DEFAULT IN RESTRICTIONS :
[09.08.19 13:23:29.960] camp_fire_0003
[09.08.19 13:23:29.960] camp_fire_0004
[09.08.19 13:23:29.960] camp_fire_0013
[09.08.19 13:23:29.960] camp_fire_0014
[09.08.19 13:23:29.960] camp_fire_0015
[09.08.19 13:23:29.960] camp_fire_0016
[09.08.19 13:23:29.960] camp_fire_0017
[09.08.19 13:23:29.960] camp_fire_0018
[09.08.19 13:23:29.960] camp_fire_0019
[09.08.19 13:23:29.960] camp_fire_0020
[09.08.19 13:23:29.960] camp_fire_0021
[09.08.19 13:23:29.960] camp_fire_0023
[09.08.19 13:23:29.960] camp_fire_0024
[09.08.19 13:23:29.960] camp_fire_0025
[09.08.19 13:23:29.960] camp_fire_0026
[09.08.19 13:23:29.960] camp_fire_0027
[09.08.19 13:23:29.960] camp_fire_0029
[09.08.19 13:23:29.960] camp_fire_0030
[09.08.19 13:23:29.960] yan_campfire1_restr
[09.08.19 13:23:29.960] yan_to_deadcity_restrictor
[09.08.19 13:23:29.960] yantar_bunker_space_restrictor
[09.08.19 13:23:29.960] yantar_snork_restrictor_0000
[09.08.19 13:23:29.960] yantar_snork_restrictor_0001
[09.08.19 13:23:29.960] yantar_snork_restrictor_0002
[09.08.19 13:23:29.960] yantar_snork_restrictor_1
[09.08.19 13:23:29.960] yantar_snork_restrictor_2
[09.08.19 13:23:29.960] yantar_snork_restrictor_3
[09.08.19 13:23:29.960] yantar_snork_restrictor_4
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_2
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_3
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_4
[09.08.19 13:23:29.960] OUT RESTRICTIONS :
[09.08.19 13:23:29.960] IN RESTRICTIONS :
[09.08.19 13:23:29.960] camp_fire_0003
[09.08.19 13:23:29.960] camp_fire_0004
[09.08.19 13:23:29.960] camp_fire_0013
[09.08.19 13:23:29.960] camp_fire_0014
[09.08.19 13:23:29.960] camp_fire_0015
[09.08.19 13:23:29.960] camp_fire_0016
[09.08.19 13:23:29.960] camp_fire_0017
[09.08.19 13:23:29.960] camp_fire_0018
[09.08.19 13:23:29.960] camp_fire_0019
[09.08.19 13:23:29.960] camp_fire_0020
[09.08.19 13:23:29.960] camp_fire_0021
[09.08.19 13:23:29.960] camp_fire_0023
[09.08.19 13:23:29.960] camp_fire_0024
[09.08.19 13:23:29.960] camp_fire_0025
[09.08.19 13:23:29.960] camp_fire_0026
[09.08.19 13:23:29.960] camp_fire_0027
[09.08.19 13:23:29.960] camp_fire_0029
[09.08.19 13:23:29.960] camp_fire_0030
[09.08.19 13:23:29.960] yan_campfire1_restr
[09.08.19 13:23:29.960] yan_to_deadcity_restrictor
[09.08.19 13:23:29.960] yantar_bunker_space_restrictor
[09.08.19 13:23:29.960] yantar_snork_restrictor_0000
[09.08.19 13:23:29.960] yantar_snork_restrictor_0001
[09.08.19 13:23:29.960] yantar_snork_restrictor_0002
[09.08.19 13:23:29.960] yantar_snork_restrictor_1
[09.08.19 13:23:29.960] yantar_snork_restrictor_2
[09.08.19 13:23:29.960] yantar_snork_restrictor_3
[09.08.19 13:23:29.960] yantar_snork_restrictor_4
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_2
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_3
[09.08.19 13:23:29.960] yantar_tunnel_restrictor_4
[09.08.19 13:23:29.960]
[09.08.19 13:23:29.960] FATAL ERROR
[09.08.19 13:23:29.960]
[09.08.19 13:23:29.960] [error]Expression : vertex || show_restrictions(m_object)
[09.08.19 13:23:29.960] [error]Function : CPatrolPathManager::select_point
[09.08.19 13:23:29.960] [error]File : patrol_path_manager.cpp
[09.08.19 13:23:29.960] [error]Line : 155
[09.08.19 13:23:29.960] [error]Description : any vertex in patrol path [naim_skat4_walk] in inaccessible for object [naim_skat413448]
[09.08.19 13:23:29.960]
[09.08.19 13:23:29.960]
[09.08.19 13:23:29.960] stack trace:
[09.08.19 13:23:29.960]
[09.08.19 13:23:30.157] *** break by StackWalk ***
[09.08.19 13:23:30.157] stack trace:
[09.08.19 13:23:30.157]
[09.08.19 13:23:30.157] 0023:6179ED6B (0x5F722E40 0x86C9BAB0 0x00000000 0x00000000) xrCore.dll, xrDebug::backend(), s:\xrcore\xrdebugnew.cpp, 295
[09.08.19 13:23:30.157] 0023:6179F41B (0x5F722E40 0x0115D06C 0x5F722DF8 0x0000009B) xrCore.dll, xrDebug::fail(), s:\xrcore\xrdebugnew.cpp, 392
[09.08.19 13:23:30.157] 0023:5F2F09B7 (0x63EB3640 0x62622C24 0x5ABFACD8 0x0115D220) xrGame.dll, CPatrolPathManager::select_point(), s:\xr_3da\xrgame\patrol_path_manager.cpp, 148
[09.08.19 13:23:30.157] 0023:5F2E829B (0x01000000 0x00000000 0x00000000 0x69C7F4BA) xrGame.dll, CMovementManager::process_patrol_path(), s:\xr_3da\xrgame\movement_manager_patrol.cpp, 31
[09.08.19 13:23:30.157] 0023:5F2E62A6 (0x013E0D40 0x63EB3604 0x00000000 0x00000000) xrGame.dll, CMovementManager::update_path(), s:\xr_3da\xrgame\movement_manager.cpp, 220
[09.08.19 13:23:30.157] 0023:5F3C8A47 (0x000000F0 0x3F800000 0x63CA5020 0x3F800000) xrGame.dll, CStalkerMovementManager::update(), s:\xr_3da\xrgame\stalker_movement_manager.cpp, 546
[09.08.19 13:23:30.157] 0023:5F3A0EF7 (0x0115D454 0x5EF3FEEA 0x00000000 0x40498C51) xrGame.dll, CAI_Stalker::Think(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 939
[09.08.19 13:23:30.157] 0023:5F3A12B4 (0x000000F0 0x013E0D40 0x00000001 0x00000014) xrGame.dll, CAI_Stalker::shedule_Update(), s:\xr_3da\xrgame\ai\stalker\ai_stalker.cpp, 803
[09.08.19 13:23:30.157] 0023:013335C3 (0x00000002 0x013DE5D4 0x0115DB68 0x013DE460) XR_3DA.exe, CSheduler::ProcessStep(), s:\xr_3da\xrsheduler.cpp, 371
[09.08.19 13:23:30.157] 0023:01333228 (0x2064CF90 0x0115D75C 0x0115D618 0x006D45E0) XR_3DA.exe, CSheduler::Update(), s:\xr_3da\xrsheduler.cpp, 478
[09.08.19 13:23:30.157] 0023:5F421999 (0x0E1CBE22 0x06662010 0x013663B4 0x0035A4F0) xrGame.dll, CGamePersistent::OnFrame(), s:\xr_3da\xrgame\gamepersistent.cpp, 468
[09.08.19 13:23:30.157] 0023:0131FB8C (0x0035A4F0 0x0000003C 0x013DE460 0x3C8AE57C) XR_3DA.exe, CRegistrator<pureRender>::Process(), s:\xr_3da\pure.h, 77
[09.08.19 13:23:30.157] 0023:013663B4 (0x00000000 0x013E1930 0x00E1C000 0x00000009) XR_3DA.exe, CRenderDevice::FrameMove(), s:\xr_3da\device.cpp, 350
[09.08.19 13:23:30.157] 0023:01366895 (0x013E1930 0xFFFFFFFF 0x013E1930 0x0115FEBC) XR_3DA.exe, CRenderDevice::Run(), s:\xr_3da\device.cpp, 245
[09.08.19 13:23:30.157] 0023:0133113A (0x00000000 0x013E1930 0x00000018 0x00000003) XR_3DA.exe, Startup(), s:\xr_3da\x_ray.cpp, 291
[09.08.19 13:23:30.157] 0023:01330D50 (0x012D0000 0x00000000 0x0168389B 0x00000001) XR_3DA.exe, WinMain_impl(), s:\xr_3da\x_ray.cpp, 719
[09.08.19 13:23:30.157] 0023:01330960 (0x012D0000 0x00000000 0x0168389B 0x00000001) XR_3DA.exe, WinMain(), s:\xr_3da\x_ray.cpp, 777
[09.08.19 13:23:30.157] 0023:0132B6CB (0x00E1C000 0x74248470 0xD3DE7D6E 0x0115FFA8) XR_3DA.exe, __scrt_common_main_seh(), f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl, 253
[09.08.19 13:23:30.157] 0023:74248494 (0x00E1C000 0xDEFB9AEB 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()
[09.08.19 13:23:30.157] 0023:770341C8 (0xFFFFFFFF 0x7704F348 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()
[09.08.19 13:23:30.157] 0023:77034198 (0x0132B73D 0x00E1C000 0x00000000 0x00000000) ntdll.dll, RtlAreBitsSet()
Патч 8.2 стоят правки.
Перекрестие выше точки и ниже ушло в право как поправить в игре напрягает .?
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