Lost Alpha вылеты и устранение тех. проблем
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Патч 1.3003 ставил? Вылет с Болотным Доктором был исправлен на момент его выхода.
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Хорошо попробую зделать так. А вот скачать не могу я уже писал об этом чуть выше.
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- FANAT
- Не в сети
- ВЕТЕРАН ЗOНЫ
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 3116
- Спасибо получено: 14935
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Пиши Ник к кому обращаешься, а то не понятно - что именно тебе помогло.
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Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: ... - lost alpha\gamedata\scripts\ui_mm_opt_main.script:110: attempt to call global 'xrRender_test_r2_hw' (a nil value)
Expression : cross_table().header().game_guid() == game_graph().header().guid()
Function : CAI_Space::load
File : ai_space.cpp
Line : 121
Description : graph doesn't correspond to the cross table
Скачал игру, поиграл, установил патч 1.3003, игра запускается, в опции зайти не могу, создать новую игру не могу, выдаёт вот такие вот ошибки
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Скачал и не помогло,я не знаю как это лечить много форумов обрыл.vyatkin.74 пишет: S_T_R_E_L_O_K,
XR_3DA.exe - Ошибка приложения
Ошибка при запуске приложения (0xc000007b). Для выхода из приложения нажмите кнопку "ОК".
Скачайте и установите: Microsoft Visual C++ 2013 Redistributable (x86) - 12.0.21005
Файлы dll. удалял
у меня Windows xp 32bit
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* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54425 files cached, 8248Kb memory used.
Init FileSystem 1.482344 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4048284 K], reserved[51864 K], committed[94092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17535 K], process heap[17535 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7398 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* GPU driver: 9.18.13.4752
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2745 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1039
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3802156 K], reserved[73152 K], committed[318932 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120361 K], process heap[120361 K], game lua[3478 K], render[263 K]
* [x-ray]: economy: strings[7015 K], smem[0 K]
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 613
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 280
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 394
* RM_Dump: v_elements: 394
* RM_Dump: v_shaders : 401
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 127762 K
* End of synchronization A[1] R[1]
"d:\game\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 129687 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader model_distort_1
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\grishik\shells_45_01'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
* [prefetch] time: 4698 ms
* [prefetch] memory: 118801Kb
* phase time: 4723 ms
* phase cmem: 243737 K
$ LA_DBG:[15234] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[15234] level_weathers:initing level_weathers
$ LA_DBG:[15234] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 198 ms
* phase cmem: 246910 K
* phase time: 17 ms
* phase cmem: 246888 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35678 objects are successfully loaded
* Loading Store...
$ LA_DBG:[15234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15234] load_storehouse: size=[14]/[2694]bytes : Build=[5529]
$ LA_DBG:[15234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15234] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17233.137]kB
$ LA_DBG:[15234] GameTime=[12:00:54] Map(22)=[la04_darkdolina], knowMaps=[6]
* Log file has been saved successfully!
* Game tapok_quicksave is successfully loaded from file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tapok_quicksave.sav' (3.231s)
* phase time: 3230 ms
* phase cmem: 312180 K
* phase time: 29 ms
* phase cmem: 312329 K
* client : connection accepted - <>
* phase time: 49 ms
* phase cmem: 312377 K
* phase time: 19 ms
* phase cmem: 312377 K
* phase time: 3996 ms
* phase cmem: 398771 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 496 ms
* phase cmem: 402877 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* phase time: 1572 ms
* phase cmem: 403169 K
* phase time: 104 ms
* phase cmem: 407069 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 51 ms
* phase cmem: 407122 K
* Loading HOM: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 23 ms
* phase cmem: 407284 K
* phase time: 21 ms
* phase cmem: 407399 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 430093 K
* t-report - base: 1382, 334461 K
* t-report - lmap: 26, 26627 K
* phase time: 877 ms
* phase cmem: 440146 K
* phase time: 27 ms
* phase cmem: 440143 K
* [win32]: free[2840244 K], reserved[91284 K], committed[1262712 K]
* [ D3D ]: textures[372186 K]
* [x-ray]: crt heap[440143 K], process heap[440143 K], game lua[35583 K], render[193 K]
* [x-ray]: economy: strings[22941 K], smem[20276 K]
* Log file has been saved successfully!
$ LA_DBG:[30858] level_weathers:presets level_weathers
$ LA_DBG:[30858] level_weathers:r1 active
$ LA_DBG:[30858] level_weathers:WeatherManager:__init: r2_active = false : 12:02:43
$ LA_DBG:[30858] level_weathers:has sav
* Log file has been saved successfully!
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_17.ogg
* MEMORY USAGE: 550361 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2605380 K], reserved[95624 K], committed[1493236 K]
* [ D3D ]: textures[406683 K]
* [x-ray]: crt heap[557466 K], process heap[557466 K], game lua[42439 K], render[1430 K]
* [x-ray]: economy: strings[37339 K], smem[20557 K]
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:<cap_renderer
stack trace:
0023:6DF17A89 xrGame.dll, CDialogHolder::operator=()
0023:6DF0E092 xrGame.dll, CDialogHolder::operator=()
0023:6DD6D7B1 xrGame.dll, CDialogHolder::operator=()
0023:6DD694F0 xrGame.dll, CDialogHolder::operator=()
0023:74BF4871 xrLua.dll, lua_getinfo()
Это не лог, а отчет. Смотри здесь.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- nurnur
- Не в сети
- ОПЫТНЫЙ
- Сообщений: 164
- Спасибо получено: 79
rghost.ru/7dpSdQnLB
rghost.ru/6Bc2TN6F5
Я понимаю, что не должно быть двух Лостов, но инсталятор сам закидывает.мне закинуть куда надо патч не дает? Что делать ?)
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
после вылета у меня только это скопровалосьTapok пишет: Всем привет, после того как беру документы у борова происходит вылет. Версия игры 1.003
лог* Detected CPU: AMD Phenom(tm) II X4 955 Processor [AuthenticAMD], F15/M4/S3, 3244.00 mhz, 72-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54425 files cached, 8248Kb memory used.
Init FileSystem 1.482344 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4048284 K], reserved[51864 K], committed[94092 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17535 K], process heap[17535 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7398 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\game\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* GPU driver: 9.18.13.4752
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2745 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1039
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3802156 K], reserved[73152 K], committed[318932 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[120361 K], process heap[120361 K], game lua[3478 K], render[263 K]
* [x-ray]: economy: strings[7015 K], smem[0 K]
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[15234] ui_mm_opt_video:InitControls:<cap_renderer
Executing config-script "d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
[d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_minimum.ltx] successfully loaded.
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 613
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 280
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 394
* RM_Dump: v_elements: 394
* RM_Dump: v_shaders : 401
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 127762 K
* End of synchronization A[1] R[1]
"d:\game\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 129687 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader model_distort_1
! Can't find texture 'amik\explosions\explosion_dynamite\smoke'
! Can't find texture 'amik\explosions\explosion_smoke03'
! Can't find texture 'amik\nature\list'
! Can't find texture 'amik\nature\wood_part'
! Can't find texture 'amik\weapons\9x39'
! Can't find texture 'amik\weapons\grishik\shells_45_01'
! Can't find texture 'amik\weapons\shells_ak'
! Can't find texture 'amik\weapons\shells_ak_01'
* [prefetch] time: 4698 ms
* [prefetch] memory: 118801Kb
* phase time: 4723 ms
* phase cmem: 243737 K
$ LA_DBG:[15234] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[15234] level_weathers:initing level_weathers
$ LA_DBG:[15234] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 198 ms
* phase cmem: 246910 K
* phase time: 17 ms
* phase cmem: 246888 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 35678 objects are successfully loaded
* Loading Store...
$ LA_DBG:[15234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15234] load_storehouse: size=[14]/[2694]bytes : Build=[5529]
$ LA_DBG:[15234] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[15234] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[17233.137]kB
$ LA_DBG:[15234] GameTime=[12:00:54] Map(22)=[la04_darkdolina], knowMaps=[6]
* Log file has been saved successfully!
* Game tapok_quicksave is successfully loaded from file 'd:\game\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\tapok_quicksave.sav' (3.231s)
* phase time: 3230 ms
* phase cmem: 312180 K
* phase time: 29 ms
* phase cmem: 312329 K
* client : connection accepted - <>
* phase time: 49 ms
* phase cmem: 312377 K
* phase time: 19 ms
* phase cmem: 312377 K
* phase time: 3996 ms
* phase cmem: 398771 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 496 ms
* phase cmem: 402877 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* phase time: 1572 ms
* phase cmem: 403169 K
* phase time: 104 ms
* phase cmem: 407069 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 51 ms
* phase cmem: 407122 K
* Loading HOM: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la04_darkdolina\level.hom
* phase time: 23 ms
* phase cmem: 407284 K
* phase time: 21 ms
* phase cmem: 407399 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 48 ms
* phase cmem: 430093 K
* t-report - base: 1382, 334461 K
* t-report - lmap: 26, 26627 K
* phase time: 877 ms
* phase cmem: 440146 K
* phase time: 27 ms
* phase cmem: 440143 K
* [win32]: free[2840244 K], reserved[91284 K], committed[1262712 K]
* [ D3D ]: textures[372186 K]
* [x-ray]: crt heap[440143 K], process heap[440143 K], game lua[35583 K], render[193 K]
* [x-ray]: economy: strings[22941 K], smem[20276 K]
* Log file has been saved successfully!
$ LA_DBG:[30858] level_weathers:presets level_weathers
$ LA_DBG:[30858] level_weathers:r1 active
$ LA_DBG:[30858] level_weathers:WeatherManager:__init: r2_active = false : 12:02:43
$ LA_DBG:[30858] level_weathers:has sav
* Log file has been saved successfully!
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_03\bandit\music\guitar_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_11.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_12.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_13.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_14.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_15.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_16.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\talk\jokes\joke_17.ogg
! Invalid ogg-comment version, file: d:\game\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_17.ogg
* MEMORY USAGE: 550361 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2605380 K], reserved[95624 K], committed[1493236 K]
* [ D3D ]: textures[406683 K]
* [x-ray]: crt heap[557466 K], process heap[557466 K], game lua[42439 K], render[1430 K]
* [x-ray]: economy: strings[37339 K], smem[20557 K]
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[40071] ui_mm_opt_video:InitControls:<cap_renderer
stack trace:
0023:6DF17A89 xrGame.dll, CDialogHolder::operator=()
0023:6DF0E092 xrGame.dll, CDialogHolder::operator=()
0023:6DD6D7B1 xrGame.dll, CDialogHolder::operator=()
0023:6DD694F0 xrGame.dll, CDialogHolder::operator=()
0023:74BF4871 xrLua.dll, lua_getinfo()
Это не лог, а отчет. Смотри здесь.
stack trace:
0023:69EAE092 xrGame.dll, CDialogHolder::operator=()
0023:69D0D7B1 xrGame.dll, CDialogHolder::operator=()
0023:69D094F0 xrGame.dll, CDialogHolder::operator=()
0023:6BDF4871 xrLua.dll, lua_getinfo()
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- FANAT
- Не в сети
- ВЕТЕРАН ЗOНЫ
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 3116
- Спасибо получено: 14935
Во время инсталляции игры не отказывайтесь от дополнительного софта и кодеков!
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- kitkatkit
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- НОВИЧОК
- Сообщений: 118
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А почему в шапке темы патч 1.30013, а на странице мода
stalkermod.ru/MODYI-Teni-CHernobyilya/stalker-lost-alpha-addon.html
версия последнего фикса 1.3003 ???
Возможно, следует поправить ссылку на актуальный патч... Или прежнее исправление стабильнее нового ?...
Да и русик "официальный" уже вроде как есть....
stalkermod.ru/Patchi-Lost-Alpha/lost-alpha-rusifikator-russkaya-ozvuchka.html
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- kitkatkit
- Не в сети
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- DRON
- Не в сети
- ВЕТЕРАН ЗOНЫ
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- Сообщений: 1866
- Спасибо получено: 12719
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- kitkatkit
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- НОВИЧОК
- Сообщений: 118
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Спс, уже разобрался... Дело в том, что стволы-запчасти есть, но там оказывается, надо еще нажимать справа на эту самую запчасть, а потом уже "Починить"...DRON пишет: Привет! kitkatkit если у тебя нет аналогичного оружия, ремонт невозможен. Нужны запчасти.
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Если мод качал с нашего сайта - то должно все работать, не помню, что бы кто то задавал подобный вопрос. Важно: источник, распаковка, установка.
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- дядяВ
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- Сообщений: 2151
- Спасибо получено: 16421
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Сталкеров в Зоне
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