Lost Alpha вылеты и устранение тех. проблем
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Данная тема создана с целью помощи игрокам справиться с вылетами и устранить различные проблемы технического характера встречающиеся при прохождении аддона Lost Alpha. Дополнительно будут даны рекомендации по избежанию различных вылетов связанных с настройкой игры а так же будут публиковаться официальные патчи на Lost Alpha.
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Первое на что необходимо обратить внимание - это на системные требования:
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Статическое освещение:
Intel Core2Duo или аналогичный MD CPU с частотой более 2 GHZ
2 GB оперативной памяти
NVIDIA 9800 GT, или аналогичная ATI HD3XXX видкокарта
20 GB свободного места на жёстком диске
Полное динамическое освещение без дополнительных эффектов:
Intel Core2Duo или аналогичный MD CPU с частотой около 3 GHZ
4 GB оперативной памяти
NVIDIA GT500 series, или аналогичная ATI HD5ХХХ видеокарта
20 GB свободного места на жёстком диске
64-битная операционная система
Полное динамическое освещение со всеми доп. эффектами:
Многоядерный Intel (I3, I5) или аналогичный AMD с частотой 3 GHZ
4 до 6 GB ОЗУ
NVIDIA GT600 SERIES, или аналогичная ATI HD6ХХХ SERIES видеокарта
20 GB свободного места на жёстком диске
64-битная операционная система
Полное динамическое освещение DX10 со всеми доп. эффектами:
Многоядерный Intel (I5, I7) или аналогичный AMD с частотой более 3 GHZ
8 GB ОЗУ
NVIDIA GT700 SERIES, или аналогичная ATI HD7ХХХ SERIES видеокарта
20 GB свободного места на жёстком диске
64-битная операционная система Windows Vista/7/8
Как правильно установить Lost Alpha? Почему не работают сохранение в игре?
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После скачки Lost Alpha (ссылки здесь) необходимо распаковать первый архив - все остальные архивы распаковываются вслед за первым автоматически, если они все находятся в одной папке.
Далее нужно запустить setup.exe и вместо папки установки "C:\Program Files(X86)" установить игру, например, в "C:\Games", а лучше на какой либо не системный раздел, например "D". Установка начнется не сразу дождитесь появления предложения установить дополнительный софт. Во время инсталляции игры не отказывайтесь от дополнительного софта и кодеков!
Если вы уже установите игру в Program Files то сохранения работать не будут т.к. Windows блокирует изменения файлов в папах Program Files.
Если вы уже установили Lost Alpha, вы можете вырезать и вставить папку с игрой в любое удобное место, кроме злополучных папок Program Files и Program Files (X86).
Разработчики в данный момент ищут решение данной проблемы.
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Обязательно удалите файлы msvcp120.dll, msvcp120d.dll и msvcr120.dll из папки bins в директории игры.
Это решает множество проблем.
Проблемы связанные с вылетами типа: Description : foot bone had not been set и подобными.
Как повысить производительность. Как включить русский язык в игре? Пропал звук ходьбы что делать?
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Перед запуском игры, вы можете удалить файл user.ltx в папке appdata чтобы игра автоматически подобрала настройки графики под вашу систему.
В меню можете сразу переходить в Options, в раздел Game и выбирать русский язык - тогда будет переведена хотя бы часть текста.
ВАЖНО! Тут же нажмите "отображать тень главного героя" - то есть лампочка не должна светиться.
Отключение отображения тела ГГ устраняет 2 критических бага (вылета), один из которых сообщает о "bone". Кроме того, эта настройка возвращает звук ходьбы!
В базовых настройках графики всё ясно. А что же там с новыми дополнительными настройками и как они влияют на производительность?
При низкой производительности на динамическом освещении в первую очередь выключайте HBAO/HDAO/SSAO. Это может дать очень ощутимый прирост FPS!
Далее, вы можете отключить "тень травы" т.к. это "подарит" вам ещё несколько FPS. Если это не поможет, то отключите все дополнительные эффекты, типа лучей солнца.
При настройке игры не изменяйте настройки связанные с клавишами F6, F7 - Ведет к вылетам игры.
Первый официальный патч исправляющий основные недоработки разработчиками ориентировочно будет выпущен 1 мая 2014 года.
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Патч для работы LA на Windows XP:
Скачать патч - yadi.sk/d/48wy4atANmPxA
Неофициальный патч.
Название: LA Changes by Chriotmao 0.2
Версия: S.T.A.L.K.E.R. Lost Alpha Release 26.04.2014
Использовались работы: aka_sector, Scav, amik
Список изменений:
1. Добавлены уникальные стволы и костюмы для апгрейда и ремонта (кроме _arena).
2. Изменена гамма нового худа 1 и 2 (Билдовый не трогал).
3. Исправленое черезмерное раскачивание камеры после употребления Водки Казаки.
4. Добавлен партикл горелки
5. Параметр спавна частей мутантов установлен в 0.5.
6. Добавлена затычка на безлоговый вылет при начале новой игры.
7. Изменена текстура билдовых вагонов, дабы соответствовать текстурам нового, релизного образца.
8. Изменена текстура железной дороги на Кордоне.
9. Исправлена ошибка длинного зажатия для дальнего броска болта
10.Исправлен вылет при скачивании и выходе из пк
11.Исправлен вылет при открывании сейфа Борова
12.Исправлен ползунок в меню
13.Исправлен вылет при переходе в Бар на r1
14.Исправлены звуки перезарядки для АК74, АК74у, МП5
15. Исправлен вылет из за комбеза сталкера при апгреде.
Скачать патч - yadi.sk/d/KmExpHFjNfsDM
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Народный кумулятивный фикс для Lost Alpha.
Новая игра не нужна. Что исправлено:
- Вылет по крысам ([error]Description : foot bone had not been set )
- Запрет использования переназначения клавиш от Chriotmao
- Вылет на сейфе Борова ( Arguments : LUA error: ....k.e.r. - lost alpha\gamedata\scripts\ui_safe.script:108: attempt to call global 'get_netpk' )
- Вылет при просмотре описания "радио" (Arguments : Can't find variable description in [hand_radio] )
- Вылет при переходе с локации "Свалка", на локацию "Бар" (Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01 )
- Вылет по предметам не прописанным в список ремонта (Arguments : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:583: attempt to enate local 'short_name' )
- Вылет при выходе из компьютера и при скачивани информации из компьютера
- ( Arguments : LUA error: ....r. - lost alpha\gamedata\scripts\pchexviewer.script:106: attempt to index a nil value и
- Arguments : LUA error: ...e.r. - lost alpha\gamedata\scripts\pcsolitare.script:964: attempt to index a nil value)
- Вылет на локации "Армейские склады", во время выполнения квеста, после того как ГГ и NPC спрятались в здании и после скриптового выброса ( Argument 1 : ui\game_tutorials_rus.xml и
- Argument 1 : ui\game_tutorials_rus_16.xml )
- Вылет при первом разговоре Сахаровым ( [error]Description : No available phrase to say, dialog[yantar_sakharov_start_talk] )
- Вылет при попытке сна ГГ ( Arguments : s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\dream_sarcofag.ogg )
- Вылет при переходе на локацию "Армейские склады" ( Arguments : Can't find model file 'weapons\p90\wpn_p90.ogf' )
- Вылет по закрытой двери в х-10
- Вылет при вступлении в Долг (Description : Cannot find script function [bar_dialogs.dolg_join_10000] in phrase dialog [bar_dolg_leader_join][2])
- Вылет при приближении Монолиту (Arguments : e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\characters_voice\scenario\video\final_gold.ogg )
В составлении фикса принимали участие: vyatkin.74, Lipkiy, n0mad, aka_sektor, Scavenger, valsorim77, andron123.
Скачать Народный кумфикс для Lost Alpha: yadi.sk/d/qPU-IpMqNtzdX
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Данный перевод сделан разными людьми играющими в сталкер и не является официальным, совместим с патчем 1.30013.
Установка: Папку gamedata скопировать с заменой в папку игры.
Внимание! На всякий случай сделайте перед установкой резервную копию папки gamedata\config\text\rus
Скачать русификатор: Яндекс | Зеркало
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В связи с координальной переработкой патча, требования к операционной системе выросли. Теперь для более - менее комфортной игры необходимо:
Вложения:
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- кукнур
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Лост альфа 1.4007 при загрузке автосейва на стадии синхронизации игровых объектов игра вылетает, но при загрузке ручных сейвов все в порядке, при переходе между локациями или с помощью проводника игра вылетает, что делать, помогите пожалуйста
14 авг 2024 16:59
#304792
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кукнур, привет.
Попробуй, после вылета, снова загрузить этот автосейв. У меня, не только в этом моде происходят стабильные вылеты именно на автосейвах, телепортах, проводниках. Такое впечатление, что так реагирует движок игры на прогрузку новой локации. Можно, конечно попробовать слегка понизить графические настройки, но если повторная загрузка нормально срабатывает, то с этими вылетами можно жить.
Вообще, любые посты о вылете, нужно подкреплять логом. В Lost Alphа, его нужно искать по пути: C:\Games\S.T.A.L.K.E.R. - Lost Alpha DC\appdata\logs
Попробуй, после вылета, снова загрузить этот автосейв. У меня, не только в этом моде происходят стабильные вылеты именно на автосейвах, телепортах, проводниках. Такое впечатление, что так реагирует движок игры на прогрузку новой локации. Можно, конечно попробовать слегка понизить графические настройки, но если повторная загрузка нормально срабатывает, то с этими вылетами можно жить.
Вообще, любые посты о вылете, нужно подкреплять логом. В Lost Alphа, его нужно искать по пути: C:\Games\S.T.A.L.K.E.R. - Lost Alpha DC\appdata\logs
Спасибо сказали: Avalokita, LAKI, zima59, Виктор53, zetta86, viktor19
15 авг 2024 06:29
#304795
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- Иван 1992
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Нашел способ вылечить вылеты lost alpha 1.4007 (+/- 90% случаев помогает).
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1. Заходим в папку с игрой: к примеру (диск С / P. F. x86 / stalker / lost alpha dc / app data), КОПИРУЕМ папку savedgames на рабочий стол (не просто переносим, а именно копируем) - мы же хотим спасти прогресс..
2. Нужно удалить и игру через "установка и удаление программ" и папку от самой игры где ее устанавливали ранее. savedgames на рабочем столе не трогаем, она понадобится позже.
3. Ставим ту же сборку через ранее использованный установщик lost alpha 1.4007 по рекомендованному пути (диск С /x86 / ...)
4. Устанавливая рекомендуемый базовый набор с оружейным паком и свободным алайфом (без них игра уже не та..)
5. Не игнорируем С++ 2013 (установка или же repair), open AL, и LanguageS. Rus и DX. (а то будем без звука или все будет на English)
6. Залезаем в диск С / P. F. x86 / stalker / lost alpha dc / app data и с рабочего стола КОПИРУЕМ savedgames в папку с игрой, где savedgames уже есть (не переносим, а именно копируем, где по сути все заменится)
7. Запускаем игру, меняем настройки под себя (все настройки сбрасываются по дефолту и опции надо подбирать заново)
Магическим образом неизбежный в конкретном месте вылет не происходит (думаю так микрокоды приходят в порядок). Можно продолжать игру с последнего сейва и если найдем новое место вылета - процедуру повторяем.
2. Нужно удалить и игру через "установка и удаление программ" и папку от самой игры где ее устанавливали ранее. savedgames на рабочем столе не трогаем, она понадобится позже.
3. Ставим ту же сборку через ранее использованный установщик lost alpha 1.4007 по рекомендованному пути (диск С /x86 / ...)
4. Устанавливая рекомендуемый базовый набор с оружейным паком и свободным алайфом (без них игра уже не та..)
5. Не игнорируем С++ 2013 (установка или же repair), open AL, и LanguageS. Rus и DX. (а то будем без звука или все будет на English)
6. Залезаем в диск С / P. F. x86 / stalker / lost alpha dc / app data и с рабочего стола КОПИРУЕМ savedgames в папку с игрой, где savedgames уже есть (не переносим, а именно копируем, где по сути все заменится)
7. Запускаем игру, меняем настройки под себя (все настройки сбрасываются по дефолту и опции надо подбирать заново)
Магическим образом неизбежный в конкретном месте вылет не происходит (думаю так микрокоды приходят в порядок). Можно продолжать игру с последнего сейва и если найдем новое место вылета - процедуру повторяем.
Спасибо сказали: viktor19
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Всем привет и здоровья! Иван 1992. Ты читал хотя бы шапку темы, там разработчики ясно пишут, куда нужно устанавливать мод и многое другое, установка мода, куда ты указал в своем посте, разработчики не рекомендуют.
Прочитай еще вот этот пост от LAKI, думаю это не помешает получить новые знания по установке модов.
Прочитай еще вот этот пост от LAKI, думаю это не помешает получить новые знания по установке модов.
Спасибо сказали: Avalokita, LAKI, zima59, zetta86, Воссталкерившийся, viktor19
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- Thragg
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В общем у меня проблема в S.T.A.L.K.E.R Lost Alpha DC заключается в том, что когда я возвращаюсь к группировке Грех которые в Тёмной лощине в пещере, когда дальее в глубь пещеры шел и игра попросту крашится, просто стоп кадр и я ничего сделать не могу даже игра не вылетает, а просто застывшая картинка
02 мая 2026 00:00
#310335
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Thragg, привет. Нужен лог вылета. "Застывшая картинка" = вылет. Смотри спойлер.
Будет время у спецов - посмотрят. Пока могу порекомендовать попробовать снизить настройки на максимум. Возможно не вывозят видеокарта с процем.
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Смотри в файле fsgame, в строчке: $app_data_root$ = true| false| $fs_root$| userdata\ - выделенное цветом слово указывает на название папки с сохранками, логами и скриншотами. Сам файл fsgame ищи в папке с установленной игрой, открывай Блокнотом. В папке logs, сразу после вылета, ищи последний текстовый документ xray_******, его содержимое - в пост, под спойлер.
Будет время у спецов - посмотрят. Пока могу порекомендовать попробовать снизить настройки на максимум. Возможно не вывозят видеокарта с процем.
Спасибо сказали: Avalokita, LAKI, zima59, Виктор53, zetta86
Последнее редактирование: 02 мая 2026 00:46 пользователем Воссталкерившийся.
02 мая 2026 00:07
#310337
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Полный лог вылета:
* Detected CPU: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz [GenuineIntel], F6/M12/S3, 1599.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_super_dark_nights.xdb0.
FS: 52397 files cached, 6223Kb memory used.
Init FileSystem 3.156062 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018
EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4012016 K], reserved[91692 K], committed[90532 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17512 K], process heap[17512 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8707 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Динамики / головные телефоны (Realtek Audio), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_default.ltx"...
[gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:22B1]: Intel(R) HD Graphics
* GPU driver: 20.19.15.5171
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2107 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1605
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3741800 K], reserved[114172 K], committed[338268 K]
* [ D3D ]: textures[592 K]
* [x-ray]: crt heap[128187 K], process heap[128187 K], game lua[3368 K], render[309 K]
* [x-ray]: economy: strings[8002 K], smem[0 K]
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 945
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 24
* RM_Dump: tex_list : 364
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 478
* RM_Dump: v_elements: 478
* RM_Dump: v_shaders : 485
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 137643 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 224065902 ms
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 4 ms
* phase cmem: 151801 K
$ Frame [299797]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [299797]; : level_weathers:initing level_weathers
$ Frame [299797]; : surge_manager:surge_manager inited
$ Frame [299797]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 483 ms
* phase cmem: 156993 K
* phase time: 10 ms
* phase cmem: 156993 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46425 objects are successfully loaded
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [299799]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [299799]; : load_storehouse: size=[18]/[4373]bytes : Build=[7235]
$ Frame [299799]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [299799]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22498.418]kB
$ Frame [299799]; : GameTime=[18:45:02] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_9 is successfully loaded from file 'appdata\savedgames\user_quicksave_9.sav' (29.690s)
* phase time: 29689 ms
* phase cmem: 231299 K
* phase time: 36 ms
* phase cmem: 231507 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 231572 K
* phase time: 25 ms
* phase cmem: 233236 K
* phase time: 94 ms
* phase cmem: 252119 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_distort4glass
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 451 ms
* phase cmem: 259858 K
* [Loading VB] 9946 verts, 310 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 32013 verts, 1000 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 42654 verts, 1332 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 697599 indices, 1362 Kb
* phase time: 236 ms
* phase cmem: 307938 K
* phase time: 26 ms
* phase cmem: 308695 K
* phase time: 16 ms
* phase cmem: 309335 K
WARNING: Occlusion map 'gamedata\levels\la04u_darklab\level.hom' not found.
* phase time: 23 ms
* phase cmem: 310027 K
* phase time: 27 ms
* phase cmem: 309013 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 133 ms
* phase cmem: 359361 K
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* t-report - base: 1131, 865260 K
* t-report - lmap: 4, 4096 K
* phase time: 21610 ms
* phase cmem: 1217905 K
* phase time: 982 ms
* phase cmem: 1237281 K
* phase time: 60 ms
* phase cmem: 1237281 K
* [win32]: free[2507576 K], reserved[153188 K], committed[1533476 K]
* [ D3D ]: textures[886663 K]
* [x-ray]: crt heap[1237281 K], process heap[1237281 K], game lua[56595 K], render[348 K]
* [x-ray]: economy: strings[36530 K], smem[1891 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ Frame [299824]; : level_weathers:presets level_weathers
$ Frame [299824]; : level_weathers:WeatherManager:__init: is dynamic = true : 18:51:31
* Log file has been saved successfully!
$ Frame [299824]; : garbage_cleaner:Cleaning garbage based on 6 ids.
$ Frame [299824]; : garbage_cleaner:Deleted 2 old objects.
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq_0
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_def_lqs_1
compiling shader model_distort_1
compiling shader model_distort_0
compiling shader model_def_lplanes_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1419688 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 86381 ms
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader yuv2rgb
* [win32]: free[2257196 K], reserved[151216 K], committed[1785828 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1401159 K], process heap[1401159 K], game lua[49365 K], render[437 K]
* [x-ray]: economy: strings[25018 K], smem[10517 K]
compiling shader yuv2rgb
* [win32]: free[2267996 K], reserved[149880 K], committed[1776364 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1399203 K], process heap[1399203 K], game lua[45494 K], render[438 K]
* [x-ray]: economy: strings[26786 K], smem[10517 K]
compiling shader yuv2rgb
* [win32]: free[2268036 K], reserved[149844 K], committed[1776360 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1399161 K], process heap[1399161 K], game lua[48068 K], render[438 K]
* [x-ray]: economy: strings[27175 K], smem[10517 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [309159]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [309159]; : level_weathers:initing level_weathers
$ Frame [309159]; : surge_manager:surge_manager inited
$ Frame [309159]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 8685 ms
* phase cmem: 1443621 K
* phase time: 60 ms
* phase cmem: 1443628 K
* Loading spawn registry...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 26541 spawn points are successfully loaded
* Loading objects...
* 46425 objects are successfully loaded
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [309161]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [309161]; : load_storehouse: size=[18]/[4373]bytes : Build=[7235]
$ Frame [309161]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [309161]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22498.418]kB
$ Frame [309161]; : GameTime=[18:45:02] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_9 is successfully loaded from file 'appdata\savedgames\user_quicksave_9.sav' (30.358s)
* phase time: 30357 ms
* phase cmem: 1459311 K
* phase time: 62 ms
* phase cmem: 1459319 K
* phase time: 58 ms
* phase cmem: 1459319 K
* [win32]: free[2243748 K], reserved[120576 K], committed[1829916 K]
* [ D3D ]: textures[976407 K]
* [x-ray]: crt heap[1459319 K], process heap[1459319 K], game lua[56162 K], render[438 K]
* [x-ray]: economy: strings[46228 K], smem[10509 K]
* Log file has been saved successfully!
$ Frame [309164]; : level_weathers:presets level_weathers
$ Frame [309164]; : level_weathers:WeatherManager:__init: is dynamic = true : 18:49:40
* Log file has been saved successfully!
$ Frame [309164]; : garbage_cleaner:Cleaning garbage based on 6 ids.
$ Frame [309164]; : garbage_cleaner:Deleted 2 old objects.
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1482141 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 46678 ms
compiling shader yuv2rgb
* [win32]: free[2161900 K], reserved[250212 K], committed[1782128 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1406041 K], process heap[1406041 K], game lua[43608 K], render[468 K]
* [x-ray]: economy: strings[38891 K], smem[10517 K]
- Critical: SMapLocation binded to non-existent object id=7502
- Critical: SMapLocation binded to non-existent object id=7484
- Critical: SMapLocation binded to non-existent object id=7489
save user_quicksave_10
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [321801]; : Game_Save:BuildMod=[7235]:[19:26:27]:MemUsage=[34981.672]kB:TimeFactor=[7]
$ Frame [321801]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [321801]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11328 total stored 43454b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [321801]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_10.sav is successfully saved to file 'appdata\savedgames\user_quicksave_10.sav'
Game save : 1016.352295 milliseconds
Screenshot : 0.001600 milliseconds
$ Frame [325694]; : pcLoader:AttachChild(child=uiPasswordEditBox)
$ Frame [329976]; : pcLoader:AttachChild(child=uiPasswordEditBox)
$ Frame [334152]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_0
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [336280]; : Game_Save:BuildMod=[7235]:[19:59:18]:MemUsage=[35060.871]kB:TimeFactor=[7]
$ Frame [336280]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [336280]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11318 total stored 43367b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [336280]; : save_storehouse: size=[18]/[4367]bytes : Build=[7235]
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_0.sav is successfully saved to file 'appdata\savedgames\user_quicksave_0.sav'
Game save : 1086.890869 milliseconds
Screenshot : 0.001700 milliseconds
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
in radius
compiling shader model_distort4ghost_0
save user_quicksave_1
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [349280]; : Game_Save:BuildMod=[7235]:[20:33:22]:MemUsage=[36057.516]kB:TimeFactor=[7]
$ Frame [349280]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [349280]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11223 total stored 44226b
* Saving spawns...
* Saving objects...
* 46364 objects are successfully saved
* Writing Store...
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [349280]; : save_storehouse: size=[18]/[4475]bytes : Build=[7235]
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_1.sav is successfully saved to file 'appdata\savedgames\user_quicksave_1.sav'
Game save : 1101.992310 milliseconds
Screenshot : 0.001500 milliseconds
in radius
in radius
save user_quicksave_2
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [355267]; : Game_Save:BuildMod=[7235]:[20:49:23]:MemUsage=[36159.305]kB:TimeFactor=[7]
$ Frame [355267]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [355267]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11426 total stored 44438b
* Saving spawns...
* Saving objects...
* 46362 objects are successfully saved
* Writing Store...
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [355267]; : save_storehouse: size=[18]/[4465]bytes : Build=[7235]
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_2.sav is successfully saved to file 'appdata\savedgames\user_quicksave_2.sav'
Game save : 1062.124512 milliseconds
Screenshot : 0.001900 milliseconds
compiling shader yuv2rgb
* [win32]: free[2154580 K], reserved[234788 K], committed[1804872 K]
* [ D3D ]: textures[1014688 K]
* [x-ray]: crt heap[1427949 K], process heap[1427949 K], game lua[51040 K], render[501 K]
* [x-ray]: economy: strings[81539 K], smem[11284 K]
save user_quicksave_3
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [366497]; : Game_Save:BuildMod=[7235]:[21:08:04]:MemUsage=[36135.094]kB:TimeFactor=[7]
$ Frame [366497]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [366497]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11469 total stored 44147b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [366497]; : save_storehouse: size=[18]/[4398]bytes : Build=[7235]
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_3.sav is successfully saved to file 'appdata\savedgames\user_quicksave_3.sav'
Game save : 1135.497070 milliseconds
Screenshot : 0.001600 milliseconds
save user_quicksave_4
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [370641]; : Game_Save:BuildMod=[7235]:[21:20:08]:MemUsage=[36009.398]kB:TimeFactor=[7]
$ Frame [370641]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [370641]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11622 total stored 44154b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [370641]; : save_storehouse: size=[18]/[4462]bytes : Build=[7235]
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_4.sav is successfully saved to file 'appdata\savedgames\user_quicksave_4.sav'
Game save : 1074.934082 milliseconds
Screenshot : 0.002800 milliseconds
save user_quicksave_5
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [372327]; : Game_Save:BuildMod=[7235]:[21:24:31]:MemUsage=[36287.348]kB:TimeFactor=[7]
$ Frame [372327]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [372327]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11602 total stored 44356b
* Saving spawns...
* Saving objects...
* 46398 objects are successfully saved
* Writing Store...
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [372327]; : save_storehouse: size=[18]/[4475]bytes : Build=[7235]
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_5.sav is successfully saved to file 'appdata\savedgames\user_quicksave_5.sav'
Game save : 1107.783081 milliseconds
Screenshot : 0.001400 milliseconds
$ Frame [376275]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_6
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [401956]; : Game_Save:BuildMod=[7235]:[22:44:44]:MemUsage=[37001.914]kB:TimeFactor=[7]
$ Frame [401956]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [401956]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11714 total stored 44036b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [401956]; : save_storehouse: size=[18]/[4517]bytes : Build=[7235]
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_6.sav is successfully saved to file 'appdata\savedgames\user_quicksave_6.sav'
Game save : 1149.787476 milliseconds
Screenshot : 0.001600 milliseconds
in radius
in radius
save user_quicksave_7
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [403768]; : Game_Save:BuildMod=[7235]:[22:49:15]:MemUsage=[36967.410]kB:TimeFactor=[7]
$ Frame [403768]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [403768]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11777 total stored 44104b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [403768]; : save_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_7.sav is successfully saved to file 'appdata\savedgames\user_quicksave_7.sav'
Game save : 1082.137329 milliseconds
Screenshot : 0.002000 milliseconds
save user_quicksave_8
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [404739]; : Game_Save:BuildMod=[7235]:[22:52:36]:MemUsage=[36825.570]kB:TimeFactor=[7]
$ Frame [404739]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [404739]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11777 total stored 44104b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [404739]; : save_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_8.sav is successfully saved to file 'appdata\savedgames\user_quicksave_8.sav'
Game save : 1104.888550 milliseconds
Screenshot : 0.002300 milliseconds
compiling shader yuv2rgb
* [win32]: free[2138336 K], reserved[211904 K], committed[1844000 K]
* [ D3D ]: textures[1030747 K]
* [x-ray]: crt heap[1447026 K], process heap[1447026 K], game lua[53503 K], render[547 K]
* [x-ray]: economy: strings[126271 K], smem[11284 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [405092]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [405092]; : level_weathers:initing level_weathers
$ Frame [405092]; : surge_manager:surge_manager inited
$ Frame [405092]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 8749 ms
* phase cmem: 1476291 K
* phase time: 70 ms
* phase cmem: 1476298 K
* Loading spawn registry...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 26541 spawn points are successfully loaded
* Loading objects...
* 46394 objects are successfully loaded
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [405094]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [405094]; : load_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [405094]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [405094]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22476.496]kB
$ Frame [405094]; : GameTime=[22:52:36] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_8 is successfully loaded from file 'appdata\savedgames\user_quicksave_8.sav' (30.626s)
* phase time: 30625 ms
* phase cmem: 1492238 K
* phase time: 68 ms
* phase cmem: 1492246 K
* phase time: 66 ms
* phase cmem: 1492246 K
* [win32]: free[2160064 K], reserved[144712 K], committed[1889464 K]
* [ D3D ]: textures[986757 K]
* [x-ray]: crt heap[1492246 K], process heap[1492246 K], game lua[57079 K], render[547 K]
* [x-ray]: economy: strings[144884 K], smem[11273 K]
* Log file has been saved successfully!
$ Frame [405097]; : level_weathers:presets level_weathers
$ Frame [405097]; : level_weathers:WeatherManager:__init: is dynamic = true : 22:57:17
* Log file has been saved successfully!
$ Frame [405097]; : garbage_cleaner:Cleaning garbage based on 10 ids.
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1514231 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 47492 ms
save user_quicksave_9
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [410794]; : Game_Save:BuildMod=[7235]:[23:08:39]:MemUsage=[33635.020]kB:TimeFactor=[7]
$ Frame [410794]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [410794]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11822 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [410794]; : save_storehouse: size=[18]/[4525]bytes : Build=[7235]
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_9.sav is successfully saved to file 'appdata\savedgames\user_quicksave_9.sav'
Game save : 1072.050293 milliseconds
Screenshot : 0.002100 milliseconds
save user_quicksave_10
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [413010]; : Game_Save:BuildMod=[7235]:[23:14:41]:MemUsage=[33660.855]kB:TimeFactor=[7]
$ Frame [413010]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [413010]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11826 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
ВНИМАНИЕ: Спойлер!
* Detected CPU: Intel(R) Pentium(R) CPU N3700 @ 1.60GHz [GenuineIntel], F6/M12/S3, 1599.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_super_dark_nights.xdb0.
FS: 52397 files cached, 6223Kb memory used.
Init FileSystem 3.156062 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018
EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4012016 K], reserved[91692 K], committed[90532 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17512 K], process heap[17512 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8707 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Динамики / головные телефоны (Realtek Audio), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_default.ltx"...
[gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:22B1]: Intel(R) HD Graphics
* GPU driver: 20.19.15.5171
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2107 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1605
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 67
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3741800 K], reserved[114172 K], committed[338268 K]
* [ D3D ]: textures[592 K]
* [x-ray]: crt heap[128187 K], process heap[128187 K], game lua[3368 K], render[309 K]
* [x-ray]: economy: strings[8002 K], smem[0 K]
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 945
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 24
* RM_Dump: tex_list : 364
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 478
* RM_Dump: v_elements: 478
* RM_Dump: v_shaders : 485
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 137643 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 224065902 ms
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 4 ms
* phase cmem: 151801 K
$ Frame [299797]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [299797]; : level_weathers:initing level_weathers
$ Frame [299797]; : surge_manager:surge_manager inited
$ Frame [299797]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 483 ms
* phase cmem: 156993 K
* phase time: 10 ms
* phase cmem: 156993 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46425 objects are successfully loaded
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [299799]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [299799]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [299799]; : load_storehouse: size=[18]/[4373]bytes : Build=[7235]
$ Frame [299799]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [299799]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22498.418]kB
$ Frame [299799]; : GameTime=[18:45:02] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_9 is successfully loaded from file 'appdata\savedgames\user_quicksave_9.sav' (29.690s)
* phase time: 29689 ms
* phase cmem: 231299 K
* phase time: 36 ms
* phase cmem: 231507 K
* client : connection accepted - <>
* phase time: 50 ms
* phase cmem: 231572 K
* phase time: 25 ms
* phase cmem: 233236 K
* phase time: 94 ms
* phase cmem: 252119 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_distort4glass
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 451 ms
* phase cmem: 259858 K
* [Loading VB] 9946 verts, 310 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 32013 verts, 1000 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 42654 verts, 1332 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 697599 indices, 1362 Kb
* phase time: 236 ms
* phase cmem: 307938 K
* phase time: 26 ms
* phase cmem: 308695 K
* phase time: 16 ms
* phase cmem: 309335 K
WARNING: Occlusion map 'gamedata\levels\la04u_darklab\level.hom' not found.
* phase time: 23 ms
* phase cmem: 310027 K
* phase time: 27 ms
* phase cmem: 309013 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 133 ms
* phase cmem: 359361 K
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* t-report - base: 1131, 865260 K
* t-report - lmap: 4, 4096 K
* phase time: 21610 ms
* phase cmem: 1217905 K
* phase time: 982 ms
* phase cmem: 1237281 K
* phase time: 60 ms
* phase cmem: 1237281 K
* [win32]: free[2507576 K], reserved[153188 K], committed[1533476 K]
* [ D3D ]: textures[886663 K]
* [x-ray]: crt heap[1237281 K], process heap[1237281 K], game lua[56595 K], render[348 K]
* [x-ray]: economy: strings[36530 K], smem[1891 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ Frame [299824]; : level_weathers:presets level_weathers
$ Frame [299824]; : level_weathers:WeatherManager:__init: is dynamic = true : 18:51:31
* Log file has been saved successfully!
$ Frame [299824]; : garbage_cleaner:Cleaning garbage based on 6 ids.
$ Frame [299824]; : garbage_cleaner:Deleted 2 old objects.
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq_0
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_def_lqs_1
compiling shader model_distort_1
compiling shader model_distort_0
compiling shader model_def_lplanes_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1419688 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 86381 ms
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader yuv2rgb
* [win32]: free[2257196 K], reserved[151216 K], committed[1785828 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1401159 K], process heap[1401159 K], game lua[49365 K], render[437 K]
* [x-ray]: economy: strings[25018 K], smem[10517 K]
compiling shader yuv2rgb
* [win32]: free[2267996 K], reserved[149880 K], committed[1776364 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1399203 K], process heap[1399203 K], game lua[45494 K], render[438 K]
* [x-ray]: economy: strings[26786 K], smem[10517 K]
compiling shader yuv2rgb
* [win32]: free[2268036 K], reserved[149844 K], committed[1776360 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1399161 K], process heap[1399161 K], game lua[48068 K], render[438 K]
* [x-ray]: economy: strings[27175 K], smem[10517 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [309159]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [309159]; : level_weathers:initing level_weathers
$ Frame [309159]; : surge_manager:surge_manager inited
$ Frame [309159]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 8685 ms
* phase cmem: 1443621 K
* phase time: 60 ms
* phase cmem: 1443628 K
* Loading spawn registry...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 26541 spawn points are successfully loaded
* Loading objects...
* 46425 objects are successfully loaded
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [309161]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [309161]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [309161]; : load_storehouse: size=[18]/[4373]bytes : Build=[7235]
$ Frame [309161]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [309161]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22498.418]kB
$ Frame [309161]; : GameTime=[18:45:02] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_9 is successfully loaded from file 'appdata\savedgames\user_quicksave_9.sav' (30.358s)
* phase time: 30357 ms
* phase cmem: 1459311 K
* phase time: 62 ms
* phase cmem: 1459319 K
* phase time: 58 ms
* phase cmem: 1459319 K
* [win32]: free[2243748 K], reserved[120576 K], committed[1829916 K]
* [ D3D ]: textures[976407 K]
* [x-ray]: crt heap[1459319 K], process heap[1459319 K], game lua[56162 K], render[438 K]
* [x-ray]: economy: strings[46228 K], smem[10509 K]
* Log file has been saved successfully!
$ Frame [309164]; : level_weathers:presets level_weathers
$ Frame [309164]; : level_weathers:WeatherManager:__init: is dynamic = true : 18:49:40
* Log file has been saved successfully!
$ Frame [309164]; : garbage_cleaner:Cleaning garbage based on 6 ids.
$ Frame [309164]; : garbage_cleaner:Deleted 2 old objects.
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1482141 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 46678 ms
compiling shader yuv2rgb
* [win32]: free[2161900 K], reserved[250212 K], committed[1782128 K]
* [ D3D ]: textures[1007418 K]
* [x-ray]: crt heap[1406041 K], process heap[1406041 K], game lua[43608 K], render[468 K]
* [x-ray]: economy: strings[38891 K], smem[10517 K]
- Critical: SMapLocation binded to non-existent object id=7502
- Critical: SMapLocation binded to non-existent object id=7484
- Critical: SMapLocation binded to non-existent object id=7489
save user_quicksave_10
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [321801]; : Game_Save:BuildMod=[7235]:[19:26:27]:MemUsage=[34981.672]kB:TimeFactor=[7]
$ Frame [321801]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [321801]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11328 total stored 43454b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [321801]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [321801]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_10.sav is successfully saved to file 'appdata\savedgames\user_quicksave_10.sav'
Game save : 1016.352295 milliseconds
Screenshot : 0.001600 milliseconds
$ Frame [325694]; : pcLoader:AttachChild(child=uiPasswordEditBox)
$ Frame [329976]; : pcLoader:AttachChild(child=uiPasswordEditBox)
$ Frame [334152]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_0
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [336280]; : Game_Save:BuildMod=[7235]:[19:59:18]:MemUsage=[35060.871]kB:TimeFactor=[7]
$ Frame [336280]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [336280]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11318 total stored 43367b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [336280]; : save_storehouse: size=[18]/[4367]bytes : Build=[7235]
$ Frame [336280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_0.sav is successfully saved to file 'appdata\savedgames\user_quicksave_0.sav'
Game save : 1086.890869 milliseconds
Screenshot : 0.001700 milliseconds
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
in radius
compiling shader model_distort4ghost_0
save user_quicksave_1
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [349280]; : Game_Save:BuildMod=[7235]:[20:33:22]:MemUsage=[36057.516]kB:TimeFactor=[7]
$ Frame [349280]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [349280]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11223 total stored 44226b
* Saving spawns...
* Saving objects...
* 46364 objects are successfully saved
* Writing Store...
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [349280]; : save_storehouse: size=[18]/[4475]bytes : Build=[7235]
$ Frame [349280]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_1.sav is successfully saved to file 'appdata\savedgames\user_quicksave_1.sav'
Game save : 1101.992310 milliseconds
Screenshot : 0.001500 milliseconds
in radius
in radius
save user_quicksave_2
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [355267]; : Game_Save:BuildMod=[7235]:[20:49:23]:MemUsage=[36159.305]kB:TimeFactor=[7]
$ Frame [355267]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [355267]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11426 total stored 44438b
* Saving spawns...
* Saving objects...
* 46362 objects are successfully saved
* Writing Store...
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [355267]; : save_storehouse: size=[18]/[4465]bytes : Build=[7235]
$ Frame [355267]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_2.sav is successfully saved to file 'appdata\savedgames\user_quicksave_2.sav'
Game save : 1062.124512 milliseconds
Screenshot : 0.001900 milliseconds
compiling shader yuv2rgb
* [win32]: free[2154580 K], reserved[234788 K], committed[1804872 K]
* [ D3D ]: textures[1014688 K]
* [x-ray]: crt heap[1427949 K], process heap[1427949 K], game lua[51040 K], render[501 K]
* [x-ray]: economy: strings[81539 K], smem[11284 K]
save user_quicksave_3
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [366497]; : Game_Save:BuildMod=[7235]:[21:08:04]:MemUsage=[36135.094]kB:TimeFactor=[7]
$ Frame [366497]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [366497]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11469 total stored 44147b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [366497]; : save_storehouse: size=[18]/[4398]bytes : Build=[7235]
$ Frame [366497]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_3.sav is successfully saved to file 'appdata\savedgames\user_quicksave_3.sav'
Game save : 1135.497070 milliseconds
Screenshot : 0.001600 milliseconds
save user_quicksave_4
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [370641]; : Game_Save:BuildMod=[7235]:[21:20:08]:MemUsage=[36009.398]kB:TimeFactor=[7]
$ Frame [370641]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [370641]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11622 total stored 44154b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [370641]; : save_storehouse: size=[18]/[4462]bytes : Build=[7235]
$ Frame [370641]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_4.sav is successfully saved to file 'appdata\savedgames\user_quicksave_4.sav'
Game save : 1074.934082 milliseconds
Screenshot : 0.002800 milliseconds
save user_quicksave_5
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [372327]; : Game_Save:BuildMod=[7235]:[21:24:31]:MemUsage=[36287.348]kB:TimeFactor=[7]
$ Frame [372327]; : task_manager:save:#tasks=[79]/[1],size=[1255]
$ Frame [372327]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11602 total stored 44356b
* Saving spawns...
* Saving objects...
* 46398 objects are successfully saved
* Writing Store...
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [372327]; : save_storehouse: size=[18]/[4475]bytes : Build=[7235]
$ Frame [372327]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_5.sav is successfully saved to file 'appdata\savedgames\user_quicksave_5.sav'
Game save : 1107.783081 milliseconds
Screenshot : 0.001400 milliseconds
$ Frame [376275]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_6
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [401956]; : Game_Save:BuildMod=[7235]:[22:44:44]:MemUsage=[37001.914]kB:TimeFactor=[7]
$ Frame [401956]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [401956]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11714 total stored 44036b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [401956]; : save_storehouse: size=[18]/[4517]bytes : Build=[7235]
$ Frame [401956]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_6.sav is successfully saved to file 'appdata\savedgames\user_quicksave_6.sav'
Game save : 1149.787476 milliseconds
Screenshot : 0.001600 milliseconds
in radius
in radius
save user_quicksave_7
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [403768]; : Game_Save:BuildMod=[7235]:[22:49:15]:MemUsage=[36967.410]kB:TimeFactor=[7]
$ Frame [403768]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [403768]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11777 total stored 44104b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [403768]; : save_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [403768]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_7.sav is successfully saved to file 'appdata\savedgames\user_quicksave_7.sav'
Game save : 1082.137329 milliseconds
Screenshot : 0.002000 milliseconds
save user_quicksave_8
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [404739]; : Game_Save:BuildMod=[7235]:[22:52:36]:MemUsage=[36825.570]kB:TimeFactor=[7]
$ Frame [404739]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [404739]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11777 total stored 44104b
* Saving spawns...
* Saving objects...
* 46394 objects are successfully saved
* Writing Store...
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [404739]; : save_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [404739]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_8.sav is successfully saved to file 'appdata\savedgames\user_quicksave_8.sav'
Game save : 1104.888550 milliseconds
Screenshot : 0.002300 milliseconds
compiling shader yuv2rgb
* [win32]: free[2138336 K], reserved[211904 K], committed[1844000 K]
* [ D3D ]: textures[1030747 K]
* [x-ray]: crt heap[1447026 K], process heap[1447026 K], game lua[53503 K], render[547 K]
* [x-ray]: economy: strings[126271 K], smem[11284 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [405092]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [405092]; : level_weathers:initing level_weathers
$ Frame [405092]; : surge_manager:surge_manager inited
$ Frame [405092]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 8749 ms
* phase cmem: 1476291 K
* phase time: 70 ms
* phase cmem: 1476298 K
* Loading spawn registry...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 26541 spawn points are successfully loaded
* Loading objects...
* 46394 objects are successfully loaded
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [405094]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [405094]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [405094]; : load_storehouse: size=[18]/[4585]bytes : Build=[7235]
$ Frame [405094]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [405094]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22476.496]kB
$ Frame [405094]; : GameTime=[22:52:36] Map(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_quicksave_8 is successfully loaded from file 'appdata\savedgames\user_quicksave_8.sav' (30.626s)
* phase time: 30625 ms
* phase cmem: 1492238 K
* phase time: 68 ms
* phase cmem: 1492246 K
* phase time: 66 ms
* phase cmem: 1492246 K
* [win32]: free[2160064 K], reserved[144712 K], committed[1889464 K]
* [ D3D ]: textures[986757 K]
* [x-ray]: crt heap[1492246 K], process heap[1492246 K], game lua[57079 K], render[547 K]
* [x-ray]: economy: strings[144884 K], smem[11273 K]
* Log file has been saved successfully!
$ Frame [405097]; : level_weathers:presets level_weathers
$ Frame [405097]; : level_weathers:WeatherManager:__init: is dynamic = true : 22:57:17
* Log file has been saved successfully!
$ Frame [405097]; : garbage_cleaner:Cleaning garbage based on 10 ids.
compiling shader model_distort4glass_1
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1514231 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 47492 ms
save user_quicksave_9
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [410794]; : Game_Save:BuildMod=[7235]:[23:08:39]:MemUsage=[33635.020]kB:TimeFactor=[7]
$ Frame [410794]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [410794]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11822 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [410794]; : save_storehouse: size=[18]/[4525]bytes : Build=[7235]
$ Frame [410794]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_9.sav is successfully saved to file 'appdata\savedgames\user_quicksave_9.sav'
Game save : 1072.050293 milliseconds
Screenshot : 0.002100 milliseconds
save user_quicksave_10
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [413010]; : Game_Save:BuildMod=[7235]:[23:14:41]:MemUsage=[33660.855]kB:TimeFactor=[7]
$ Frame [413010]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [413010]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11826 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
ВНИМАНИЕ: Спойлер!
* Writing Store...
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [413010]; : save_storehouse: size=[18]/[4525]bytes : Build=[7235]
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_10.sav is successfully saved to file 'appdata\savedgames\user_quicksave_10.sav'
Game save : 942.148071 milliseconds
Screenshot : 0.001800 milliseconds
$ Frame [417318]; : level_weathers:CHANGING PERIOD FROM bad TO very_bad
save user_quicksave_0
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [419212]; : Game_Save:BuildMod=[7235]:[23:30:41]:MemUsage=[33777.828]kB:TimeFactor=[7]
$ Frame [419212]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [419212]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11821 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [419212]; : save_storehouse: size=[18]/[4592]bytes : Build=[7235]
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_0.sav is successfully saved to file 'appdata\savedgames\user_quicksave_0.sav'
Game save : 1010.809753 milliseconds
Screenshot : 0.001700 milliseconds
$ Frame [421913]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_1
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [427635]; : Game_Save:BuildMod=[7235]:[23:53:12]:MemUsage=[33843.207]kB:TimeFactor=[7]
$ Frame [427635]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [427635]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11826 total stored 44031b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [427635]; : save_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_1.sav is successfully saved to file 'appdata\savedgames\user_quicksave_1.sav'
Game save : 970.909302 milliseconds
Screenshot : 0.001900 milliseconds
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428688]; : Game_Save:BuildMod=[7235]:[23:55:23]:MemUsage=[33727.566]kB:TimeFactor=[7],Map=[23~>22]
$ Frame [428688]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [428688]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11806 total stored 44031b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428688]; : save_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_autosave.sav is successfully saved to file 'appdata\savedgames\user_autosave.sav'
- Disconnect
---Engine is freezed, saving log
* Log file has been saved successfully!
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[944413 K]
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 2 ms
* phase cmem: 1222316 K
$ Frame [428711]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [428711]; : level_weathers:initing level_weathers
$ Frame [428711]; : surge_manager:surge_manager inited
$ Frame [428711]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 491 ms
* phase cmem: 1224345 K
* phase time: 52 ms
* phase cmem: 1224345 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46401 objects are successfully loaded
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [428713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428713]; : load_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [428713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428713]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22477.053]kB
$ Frame [428713]; : GameTime=[23:55:23] Map(22)=[la04_darkdolina], MapSaved(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (31.329s)
* phase time: 31328 ms
* phase cmem: 1248267 K
* phase time: 136 ms
* phase cmem: 1247506 K
* client : connection accepted - <>
* phase time: 80 ms
* phase cmem: 1247554 K
* phase time: 118 ms
* phase cmem: 1252141 K
* phase time: 573 ms
* phase cmem: 1315090 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 2399 ms
* phase cmem: 1349582 K
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65400 verts, 2043 Kb
* [Loading VB] 942 verts, 29 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1869 verts, 58 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 48326 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 412323 indices, 805 Kb
* phase time: 1494 ms
* phase cmem: 1478827 K
* phase time: 225 ms
* phase cmem: 1486835 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 273 ms
* phase cmem: 1491496 K
* Loading HOM: gamedata\levels\la04_darkdolina\level.hom
* phase time: 78 ms
* phase cmem: 1491595 K
* phase time: 232 ms
* phase cmem: 1492203 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 219 ms
* phase cmem: 1550877 K
* t-report - base: 1603, 1134586 K
* t-report - lmap: 26, 26627 K
* phase time: 9568 ms
* phase cmem: 1758473 K
* phase time: 923 ms
* phase cmem: 1771821 K
* phase time: 65 ms
* phase cmem: 1771821 K
* [win32]: free[1844176 K], reserved[203964 K], committed[2146100 K]
* [ D3D ]: textures[1174424 K]
* [x-ray]: crt heap[1771821 K], process heap[1771821 K], game lua[57383 K], render[506 K]
* [x-ray]: economy: strings[167333 K], smem[11273 K]
* Log file has been saved successfully!
$ Frame [428738]; : level_weathers:presets level_weathers
$ Frame [428738]; : level_weathers:WeatherManager:__init: is dynamic = true : 00:02:00
* Log file has been saved successfully!
$ Frame [428738]; : garbage_cleaner:Cleaning garbage based on 2 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader particle_alphaonly
compiling shader model_distort_2
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1827764 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 66846 ms
compiling shader yuv2rgb
$ Frame [433771]; : level_weathers:Selecting next_weather: [aa_foggy]
$ Frame [433944]; : level_weathers:Selecting next_weather: [aa_foggy]
$ Frame [434036]; : level_weathers:CHANGING PERIOD FROM very_bad TO bad
$ Frame [434121]; : level_weathers:Selecting next_weather: [af_cloudy]
$ Frame [434312]; : level_weathers:Selecting next_weather: [af_thunder]
$ Frame [434762]; : actor wakes up
* [win32]: free[1658328 K], reserved[179688 K], committed[2356224 K]
* [ D3D ]: textures[1223625 K]
* [x-ray]: crt heap[1815560 K], process heap[1815560 K], game lua[45918 K], render[1249 K]
* [x-ray]: economy: strings[168915 K], smem[15187 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [448152]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [448152]; : level_weathers:initing level_weathers
$ Frame [448152]; : surge_manager:surge_manager inited
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [448152]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 10181 ms
* phase cmem: 1858548 K
* phase time: 100 ms
* phase cmem: 1858554 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 46401 objects are successfully loaded
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [448154]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [448154]; : load_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [448154]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [448154]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22477.086]kB
$ Frame [448154]; : GameTime=[23:55:23] Map(22)=[la04_darkdolina], MapSaved(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (31.559s)
* phase time: 31558 ms
* phase cmem: 1874779 K
* phase time: 100 ms
* phase cmem: 1874787 K
* phase time: 101 ms
* phase cmem: 1874787 K
* [win32]: free[1609132 K], reserved[164972 K], committed[2420136 K]
* [ D3D ]: textures[1191322 K]
* [x-ray]: crt heap[1874787 K], process heap[1874787 K], game lua[57130 K], render[1249 K]
* [x-ray]: economy: strings[189694 K], smem[15172 K]
* Log file has been saved successfully!
$ Frame [448157]; : level_weathers:presets level_weathers
$ Frame [448157]; : level_weathers:WeatherManager:__init: is dynamic = true : 00:00:22
* Log file has been saved successfully!
$ Frame [448157]; : garbage_cleaner:Cleaning garbage based on 2 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1897361 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 54108 ms
compiling shader yuv2rgb
$ Frame [452250]; : level_weathers:Selecting next_weather: [aa_grey]
$ Frame [452390]; : level_weathers:CHANGING PERIOD FROM very_bad TO bad
$ Frame [452390]; : level_weathers:Selecting next_weather: [af_rain]
$ Frame [452474]; : level_weathers:Selecting next_weather: [af_cloudy]
$ Frame [452855]; : actor wakes up
save user_quicksave_2
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [453120]; : Game_Save:BuildMod=[7235]:[08:02:54]:MemUsage=[33930.961]kB:TimeFactor=[7]
$ Frame [453120]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [453120]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17704 total stored 50345b
* Saving spawns...
* Saving objects...
* 46392 objects are successfully saved
* Writing Store...
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [453120]; : save_storehouse: size=[18]/[3921]bytes : Build=[7235]
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_2.sav is successfully saved to file 'appdata\savedgames\user_quicksave_2.sav'
Game save : 1038.754395 milliseconds
Screenshot : 0.001500 milliseconds
save user_quicksave_3
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [456333]; : Game_Save:BuildMod=[7235]:[08:18:04]:MemUsage=[34097.621]kB:TimeFactor=[7]
$ Frame [456333]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [456333]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17996 total stored 50059b
* Saving spawns...
* Saving objects...
* 46458 objects are successfully saved
* Writing Store...
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [456333]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_3.sav is successfully saved to file 'appdata\savedgames\user_quicksave_3.sav'
Game save : 1052.182251 milliseconds
Screenshot : 0.001500 milliseconds
save user_quicksave_4
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [457403]; : Game_Save:BuildMod=[7235]:[08:23:47]:MemUsage=[34016.688]kB:TimeFactor=[7]
$ Frame [457403]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [457403]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17973 total stored 50142b
* Saving spawns...
* Saving objects...
* 46456 objects are successfully saved
* Writing Store...
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [457403]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_4.sav is successfully saved to file 'appdata\savedgames\user_quicksave_4.sav'
Game save : 1016.445740 milliseconds
Screenshot : 0.001600 milliseconds
$ Frame [459598]; : level_weathers:Selecting next_weather: [aa_foggy]
save user_quicksave_5
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [466560]; : Game_Save:BuildMod=[7235]:[09:04:53]:MemUsage=[34100.238]kB:TimeFactor=[7]
$ Frame [466560]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [466560]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17764 total stored 50487b
* Saving spawns...
* Saving objects...
* 46490 objects are successfully saved
* Writing Store...
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [466560]; : save_storehouse: size=[18]/[4514]bytes : Build=[7235]
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_5.sav is successfully saved to file 'appdata\savedgames\user_quicksave_5.sav'
Game save : 1086.554932 milliseconds
Screenshot : 0.001500 milliseconds
$ Frame [471781]; : level_weathers:CHANGING PERIOD FROM bad TO neutral
dolina_zone_mincer_weak_0007 Spawning af_mincer_meat
dolina_zone_mincer_weak_0011 Spawning af_mincer_meat
$ Frame [486223]; : level_weathers:Selecting next_weather: [ladc_cloudy]
save user_quicksave_6
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [486448]; : Game_Save:BuildMod=[7235]:[10:36:11]:MemUsage=[37094.281]kB:TimeFactor=[7]
$ Frame [486448]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [486448]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 19739 total stored 60718b
* Saving spawns...
* Saving objects...
* 46492 objects are successfully saved
* Writing Store...
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [486448]; : save_storehouse: size=[18]/[4553]bytes : Build=[7235]
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_6.sav is successfully saved to file 'appdata\savedgames\user_quicksave_6.sav'
Game save : 1253.005737 milliseconds
Screenshot : 0.001600 milliseconds
save user_quicksave_7
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [491261]; : Game_Save:BuildMod=[7235]:[10:59:12]:MemUsage=[37227.492]kB:TimeFactor=[7]
$ Frame [491261]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [491261]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 18946 total stored 65807b
* Saving spawns...
* Saving objects...
* 46492 objects are successfully saved
* Writing Store...
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [491261]; : save_storehouse: size=[18]/[4491]bytes : Build=[7235]
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_7.sav is successfully saved to file 'appdata\savedgames\user_quicksave_7.sav'
Game save : 1093.540771 milliseconds
Screenshot : 0.001500 milliseconds
dolina_zone_mincer_weak_0010 Spawning af_cuttlefish
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504151]; : Game_Save:BuildMod=[7235]:[11:52:51]:MemUsage=[37294.848]kB:TimeFactor=[7],Map=[22~>20]
$ Frame [504151]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [504151]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 21347 total stored 60845b
* Saving spawns...
* Saving objects...
* 46517 objects are successfully saved
* Writing Store...
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504151]; : save_storehouse: size=[18]/[4558]bytes : Build=[7235]
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_autosave.sav is successfully saved to file 'appdata\savedgames\user_autosave.sav'
- Disconnect
---Engine is freezed, saving log
* Log file has been saved successfully!
- Destroying level
~ CClientSpawnManager is empty
---Engine is freezed, saving log
* Log file has been saved successfully!
* [ D3D ]: textures[974391 K]
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 3 ms
* phase cmem: 1298301 K
$ Frame [504174]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [504174]; : level_weathers:initing level_weathers
$ Frame [504174]; : surge_manager:surge_manager inited
$ Frame [504174]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1146 ms
* phase cmem: 1296618 K
* phase time: 84 ms
* phase cmem: 1296618 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46517 objects are successfully loaded
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [504176]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504176]; : load_storehouse: size=[18]/[4558]bytes : Build=[7235]
$ Frame [504176]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504176]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22479.477]kB
$ Frame [504176]; : GameTime=[11:52:51] Map(20)=[la02_garbage], MapSaved(22)=[la04_darkdolina], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (33.044s)
* phase time: 33043 ms
* phase cmem: 1315558 K
* phase time: 155 ms
* phase cmem: 1315515 K
* client : connection accepted - <>
* phase time: 98 ms
* phase cmem: 1315564 K
* phase time: 119 ms
* phase cmem: 1319160 K
* phase time: 650 ms
* phase cmem: 1386781 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 3563 ms
* phase cmem: 1439112 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB]
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [413010]; : save_storehouse: size=[18]/[4525]bytes : Build=[7235]
$ Frame [413010]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_10.sav is successfully saved to file 'appdata\savedgames\user_quicksave_10.sav'
Game save : 942.148071 milliseconds
Screenshot : 0.001800 milliseconds
$ Frame [417318]; : level_weathers:CHANGING PERIOD FROM bad TO very_bad
save user_quicksave_0
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [419212]; : Game_Save:BuildMod=[7235]:[23:30:41]:MemUsage=[33777.828]kB:TimeFactor=[7]
$ Frame [419212]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [419212]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11821 total stored 43719b
* Saving spawns...
* Saving objects...
* 46393 objects are successfully saved
* Writing Store...
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [419212]; : save_storehouse: size=[18]/[4592]bytes : Build=[7235]
$ Frame [419212]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_0.sav is successfully saved to file 'appdata\savedgames\user_quicksave_0.sav'
Game save : 1010.809753 milliseconds
Screenshot : 0.001700 milliseconds
$ Frame [421913]; : pcLoader:AttachChild(child=uiPasswordEditBox)
save user_quicksave_1
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [427635]; : Game_Save:BuildMod=[7235]:[23:53:12]:MemUsage=[33843.207]kB:TimeFactor=[7]
$ Frame [427635]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [427635]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11826 total stored 44031b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [427635]; : save_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [427635]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_1.sav is successfully saved to file 'appdata\savedgames\user_quicksave_1.sav'
Game save : 970.909302 milliseconds
Screenshot : 0.001900 milliseconds
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428688]; : Game_Save:BuildMod=[7235]:[23:55:23]:MemUsage=[33727.566]kB:TimeFactor=[7],Map=[23~>22]
$ Frame [428688]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [428688]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 11806 total stored 44031b
* Saving spawns...
* Saving objects...
* 46401 objects are successfully saved
* Writing Store...
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428688]; : save_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [428688]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_autosave.sav is successfully saved to file 'appdata\savedgames\user_autosave.sav'
- Disconnect
---Engine is freezed, saving log
* Log file has been saved successfully!
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[944413 K]
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 2 ms
* phase cmem: 1222316 K
$ Frame [428711]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [428711]; : level_weathers:initing level_weathers
$ Frame [428711]; : surge_manager:surge_manager inited
$ Frame [428711]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 491 ms
* phase cmem: 1224345 K
* phase time: 52 ms
* phase cmem: 1224345 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46401 objects are successfully loaded
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [428713]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [428713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428713]; : load_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [428713]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [428713]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22477.053]kB
$ Frame [428713]; : GameTime=[23:55:23] Map(22)=[la04_darkdolina], MapSaved(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (31.329s)
* phase time: 31328 ms
* phase cmem: 1248267 K
* phase time: 136 ms
* phase cmem: 1247506 K
* client : connection accepted - <>
* phase time: 80 ms
* phase cmem: 1247554 K
* phase time: 118 ms
* phase cmem: 1252141 K
* phase time: 573 ms
* phase cmem: 1315090 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 2399 ms
* phase cmem: 1349582 K
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65400 verts, 2043 Kb
* [Loading VB] 942 verts, 29 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1869 verts, 58 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 48326 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 412323 indices, 805 Kb
* phase time: 1494 ms
* phase cmem: 1478827 K
* phase time: 225 ms
* phase cmem: 1486835 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 273 ms
* phase cmem: 1491496 K
* Loading HOM: gamedata\levels\la04_darkdolina\level.hom
* phase time: 78 ms
* phase cmem: 1491595 K
* phase time: 232 ms
* phase cmem: 1492203 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 219 ms
* phase cmem: 1550877 K
* t-report - base: 1603, 1134586 K
* t-report - lmap: 26, 26627 K
* phase time: 9568 ms
* phase cmem: 1758473 K
* phase time: 923 ms
* phase cmem: 1771821 K
* phase time: 65 ms
* phase cmem: 1771821 K
* [win32]: free[1844176 K], reserved[203964 K], committed[2146100 K]
* [ D3D ]: textures[1174424 K]
* [x-ray]: crt heap[1771821 K], process heap[1771821 K], game lua[57383 K], render[506 K]
* [x-ray]: economy: strings[167333 K], smem[11273 K]
* Log file has been saved successfully!
$ Frame [428738]; : level_weathers:presets level_weathers
$ Frame [428738]; : level_weathers:WeatherManager:__init: is dynamic = true : 00:02:00
* Log file has been saved successfully!
$ Frame [428738]; : garbage_cleaner:Cleaning garbage based on 2 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader particle_alphaonly
compiling shader model_distort_2
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1827764 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 66846 ms
compiling shader yuv2rgb
$ Frame [433771]; : level_weathers:Selecting next_weather: [aa_foggy]
$ Frame [433944]; : level_weathers:Selecting next_weather: [aa_foggy]
$ Frame [434036]; : level_weathers:CHANGING PERIOD FROM very_bad TO bad
$ Frame [434121]; : level_weathers:Selecting next_weather: [af_cloudy]
$ Frame [434312]; : level_weathers:Selecting next_weather: [af_thunder]
$ Frame [434762]; : actor wakes up
* [win32]: free[1658328 K], reserved[179688 K], committed[2356224 K]
* [ D3D ]: textures[1223625 K]
* [x-ray]: crt heap[1815560 K], process heap[1815560 K], game lua[45918 K], render[1249 K]
* [x-ray]: economy: strings[168915 K], smem[15187 K]
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [448152]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [448152]; : level_weathers:initing level_weathers
$ Frame [448152]; : surge_manager:surge_manager inited
---Engine is freezed, saving log
* Log file has been saved successfully!
$ Frame [448152]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 10181 ms
* phase cmem: 1858548 K
* phase time: 100 ms
* phase cmem: 1858554 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
---Engine is freezed, saving log
* Log file has been saved successfully!
* 46401 objects are successfully loaded
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [448154]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [448154]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [448154]; : load_storehouse: size=[18]/[4590]bytes : Build=[7235]
$ Frame [448154]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [448154]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22477.086]kB
$ Frame [448154]; : GameTime=[23:55:23] Map(22)=[la04_darkdolina], MapSaved(23)=[la04u_darklab], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (31.559s)
* phase time: 31558 ms
* phase cmem: 1874779 K
* phase time: 100 ms
* phase cmem: 1874787 K
* phase time: 101 ms
* phase cmem: 1874787 K
* [win32]: free[1609132 K], reserved[164972 K], committed[2420136 K]
* [ D3D ]: textures[1191322 K]
* [x-ray]: crt heap[1874787 K], process heap[1874787 K], game lua[57130 K], render[1249 K]
* [x-ray]: economy: strings[189694 K], smem[15172 K]
* Log file has been saved successfully!
$ Frame [448157]; : level_weathers:presets level_weathers
$ Frame [448157]; : level_weathers:WeatherManager:__init: is dynamic = true : 00:00:22
* Log file has been saved successfully!
$ Frame [448157]; : garbage_cleaner:Cleaning garbage based on 2 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 1897361 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 54108 ms
compiling shader yuv2rgb
$ Frame [452250]; : level_weathers:Selecting next_weather: [aa_grey]
$ Frame [452390]; : level_weathers:CHANGING PERIOD FROM very_bad TO bad
$ Frame [452390]; : level_weathers:Selecting next_weather: [af_rain]
$ Frame [452474]; : level_weathers:Selecting next_weather: [af_cloudy]
$ Frame [452855]; : actor wakes up
save user_quicksave_2
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [453120]; : Game_Save:BuildMod=[7235]:[08:02:54]:MemUsage=[33930.961]kB:TimeFactor=[7]
$ Frame [453120]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [453120]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17704 total stored 50345b
* Saving spawns...
* Saving objects...
* 46392 objects are successfully saved
* Writing Store...
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [453120]; : save_storehouse: size=[18]/[3921]bytes : Build=[7235]
$ Frame [453120]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_2.sav is successfully saved to file 'appdata\savedgames\user_quicksave_2.sav'
Game save : 1038.754395 milliseconds
Screenshot : 0.001500 milliseconds
save user_quicksave_3
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [456333]; : Game_Save:BuildMod=[7235]:[08:18:04]:MemUsage=[34097.621]kB:TimeFactor=[7]
$ Frame [456333]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [456333]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17996 total stored 50059b
* Saving spawns...
* Saving objects...
* 46458 objects are successfully saved
* Writing Store...
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [456333]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [456333]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_3.sav is successfully saved to file 'appdata\savedgames\user_quicksave_3.sav'
Game save : 1052.182251 milliseconds
Screenshot : 0.001500 milliseconds
save user_quicksave_4
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [457403]; : Game_Save:BuildMod=[7235]:[08:23:47]:MemUsage=[34016.688]kB:TimeFactor=[7]
$ Frame [457403]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [457403]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17973 total stored 50142b
* Saving spawns...
* Saving objects...
* 46456 objects are successfully saved
* Writing Store...
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [457403]; : save_storehouse: size=[18]/[4449]bytes : Build=[7235]
$ Frame [457403]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_4.sav is successfully saved to file 'appdata\savedgames\user_quicksave_4.sav'
Game save : 1016.445740 milliseconds
Screenshot : 0.001600 milliseconds
$ Frame [459598]; : level_weathers:Selecting next_weather: [aa_foggy]
save user_quicksave_5
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [466560]; : Game_Save:BuildMod=[7235]:[09:04:53]:MemUsage=[34100.238]kB:TimeFactor=[7]
$ Frame [466560]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [466560]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 17764 total stored 50487b
* Saving spawns...
* Saving objects...
* 46490 objects are successfully saved
* Writing Store...
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [466560]; : save_storehouse: size=[18]/[4514]bytes : Build=[7235]
$ Frame [466560]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_5.sav is successfully saved to file 'appdata\savedgames\user_quicksave_5.sav'
Game save : 1086.554932 milliseconds
Screenshot : 0.001500 milliseconds
$ Frame [471781]; : level_weathers:CHANGING PERIOD FROM bad TO neutral
dolina_zone_mincer_weak_0007 Spawning af_mincer_meat
dolina_zone_mincer_weak_0011 Spawning af_mincer_meat
$ Frame [486223]; : level_weathers:Selecting next_weather: [ladc_cloudy]
save user_quicksave_6
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [486448]; : Game_Save:BuildMod=[7235]:[10:36:11]:MemUsage=[37094.281]kB:TimeFactor=[7]
$ Frame [486448]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [486448]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 19739 total stored 60718b
* Saving spawns...
* Saving objects...
* 46492 objects are successfully saved
* Writing Store...
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [486448]; : save_storehouse: size=[18]/[4553]bytes : Build=[7235]
$ Frame [486448]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_6.sav is successfully saved to file 'appdata\savedgames\user_quicksave_6.sav'
Game save : 1253.005737 milliseconds
Screenshot : 0.001600 milliseconds
save user_quicksave_7
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [491261]; : Game_Save:BuildMod=[7235]:[10:59:12]:MemUsage=[37227.492]kB:TimeFactor=[7]
$ Frame [491261]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [491261]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 18946 total stored 65807b
* Saving spawns...
* Saving objects...
* 46492 objects are successfully saved
* Writing Store...
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [491261]; : save_storehouse: size=[18]/[4491]bytes : Build=[7235]
$ Frame [491261]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_quicksave_7.sav is successfully saved to file 'appdata\savedgames\user_quicksave_7.sav'
Game save : 1093.540771 milliseconds
Screenshot : 0.001500 milliseconds
dolina_zone_mincer_weak_0010 Spawning af_cuttlefish
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504151]; : Game_Save:BuildMod=[7235]:[11:52:51]:MemUsage=[37294.848]kB:TimeFactor=[7],Map=[22~>20]
$ Frame [504151]; : task_manager:save:#tasks=[79]/[1],size=[1238]
$ Frame [504151]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 8 NetPacket(s) total objects 21347 total stored 60845b
* Saving spawns...
* Saving objects...
* 46517 objects are successfully saved
* Writing Store...
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504151]; : save_storehouse: size=[18]/[4558]bytes : Build=[7235]
$ Frame [504151]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game user_autosave.sav is successfully saved to file 'appdata\savedgames\user_autosave.sav'
- Disconnect
---Engine is freezed, saving log
* Log file has been saved successfully!
- Destroying level
~ CClientSpawnManager is empty
---Engine is freezed, saving log
* Log file has been saved successfully!
* [ D3D ]: textures[974391 K]
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -ss_tga -developer
* phase time: 3 ms
* phase cmem: 1298301 K
$ Frame [504174]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [504174]; : level_weathers:initing level_weathers
$ Frame [504174]; : surge_manager:surge_manager inited
$ Frame [504174]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1146 ms
* phase cmem: 1296618 K
* phase time: 84 ms
* phase cmem: 1296618 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 46517 objects are successfully loaded
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [504176]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [504176]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504176]; : load_storehouse: size=[18]/[4558]bytes : Build=[7235]
$ Frame [504176]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [504176]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[22479.477]kB
$ Frame [504176]; : GameTime=[11:52:51] Map(20)=[la02_garbage], MapSaved(22)=[la04_darkdolina], knowMaps=[7]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game user_autosave is successfully loaded from file 'appdata\savedgames\user_autosave.sav' (33.044s)
* phase time: 33043 ms
* phase cmem: 1315558 K
* phase time: 155 ms
* phase cmem: 1315515 K
* client : connection accepted - <>
* phase time: 98 ms
* phase cmem: 1315564 K
* phase time: 119 ms
* phase cmem: 1319160 K
* phase time: 650 ms
* phase cmem: 1386781 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 3563 ms
* phase cmem: 1439112 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB]
Последнее редактирование: 02 мая 2026 00:42 пользователем Воссталкерившийся.
02 мая 2026 00:20
#310338
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