Прохождение STALKER ANOMALY 1.5.2 REALITY
- Филин 07
- на форуме
- МОДЕРАТОР
- Сообщений: 1956
- Спасибо получено: 14927
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- SadLain
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
Сделал все по инструкции и т.п, при активации игры через мо2, после запуска игры в самом лаунчере - тот просто закрывается, игра не запускается. С отключенными модами игра спокойно запускается, в чем может быть проблема?
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- Qwas
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
UPD - оказывается работает, но только с DirectX 9)
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- justkyst
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 6
- Спасибо получено: 0
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- Филин 07
- на форуме
- МОДЕРАТОР
- Сообщений: 1956
- Спасибо получено: 14927
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- darknet2222
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
В следующий раз, не нужно изменять заголовок темы - посты летят в ноосферу. И, чётко указывай - какую сборку проходишь. Их, тут совершенно аномальное количество.
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- Филин 07
- на форуме
- МОДЕРАТОР
- Сообщений: 1956
- Спасибо получено: 14927
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- Natchys
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
Пытался переустановить, делал всё по инструкции установке, ничего не помогло, при запуске вручную запускается обычная аномали. Как решить эту проблему?
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- Виктор53
- на форуме
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1790
- Спасибо получено: 10806
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- FogotnUd
- Не в сети
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- Сообщений: 1
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В попытках решить данную проблему выяснился второй косяк - игра не работает на рендере dx10 и выше. Лог вылета прилагаю -
[error]Expression : D3DX10CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo, 0, &pTexture2D, 0 )
[error]Function : CRender::texture_load
[error]File : ..\xrRenderDX10\dx10Texture.cpp
[error]Line : 544
[error]Description : Параметр задан неверно.
[error]Arguments : c:/games/s.t.a.l.k.e.r. reality 1.8/s.t.a.l.k.e.r. reality 1.8\gamedata\textures\ui\ui_actor_loadgame_screen.dds
stack trace:
Мод очень понравился, но играть стало невозможно! Заранее спасибо, товарищи!
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- tanktop
- Не в сети
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- Сообщений: 1
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- Филин 07
- на форуме
- МОДЕРАТОР
- Сообщений: 1956
- Спасибо получено: 14927
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- ligremlin
- Не в сети
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- Veter777
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- Сообщений: 2
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Сложно...
Дружище, там - абсолютно ничего сложного! Тебе всё расписали. Сложно отличить картинку от текстового документа? Фотографией кода ошибки можно украсить новогоднюю ель, а чтобы появилась хоть какая-то надежда, что тебе помогут - нужен текстовый документ лога вылета. Копировать\вставить. Для этого тебе нужно найти папку logs, в папке appdata, открыть Блокнотом последний лог, скопировать его, и просто вставить в пост, убрав под спойлер. Всё. Ничего сложного.
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- Veter777
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 2
- Спасибо получено: 0
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 60550 files cached 75 archives, 15344Kb memory used.
Init FileSystem 2.425240 sec
'xrCore' build 9019, Oct 17 2023
Modded exes version 20231017
loading d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'ai\alife\anomalydetectprobability.efd'
gamedata: 'ai\alife\anomalyinteractprobability.efd'
gamedata: 'ai\alife\anomalyretreatprobability.efd'
gamedata: 'ai\alife\birthpercentage.efd'
gamedata: 'ai\alife\birthprobability.efd'
gamedata: 'ai\alife\birthspeed.efd'
gamedata: 'ai\alife\enemydetectability.efd'
gamedata: 'ai\alife\enemydetectprobability.efd'
gamedata: 'ai\alife\enemyretreatprobability.efd'
gamedata: 'ai\alife\terraintype.efd'
gamedata: 'ai\alife\weaponattacktimes.efd'
gamedata: 'ai\alife\weaponsuccessprobability.efd'
gamedata: 'ai\common\accweaponeffectiveness.efd'
gamedata: 'ai\common\creatureeffectiveness.efd'
gamedata: 'ai\common\entitycost.efd'
gamedata: 'ai\common\equipmentvalue.efd'
gamedata: 'ai\common\expediency.efd'
gamedata: 'ai\common\fincreatureeffectiveness.efd'
gamedata: 'ai\common\intcreatureeffectiveness.efd'
gamedata: 'ai\common\mainweaponvalue.efd'
gamedata: 'ai\common\smallweaponvalue.efd'
gamedata: 'ai\common\surgedeathprobability.efd'
gamedata: 'ai\common\victoryprobability.efd'
gamedata: 'ai\common\weaponeffectiveness.efd'
gamedata: 'anims\acidic.ppe'
gamedata: 'anims\acidic_mine.ppe'
gamedata: 'anims\actor_death.ppe'
gamedata: 'anims\agr_u_fade.ppe'
gamedata: 'anims\alcohol.ppe'
gamedata: 'anims\amk_shoot.ppe'
gamedata: 'anims\arena.anm'
gamedata: 'anims\artefact_tc_electric_ball_cam.anm'
gamedata: 'anims\artefact_test_fireball_1_cam.anm'
gamedata: 'anims\artefact_test_fireball_2_cam.anm'
gamedata: 'anims\artefact_test_fireball_3_cam.anm'
gamedata: 'anims\bas_nightvision_1.ppe'
gamedata: 'anims\bas_nightvision_2.ppe'
gamedata: 'anims\bas_nightvision_3.ppe'
gamedata: 'anims\benchmarks\marsh_benchmark.anm'
gamedata: 'anims\black.ppe'
gamedata: 'anims\black_infinite.ppe'
gamedata: 'anims\black_infinite_2.ppe'
gamedata: 'anims\blink.ppe'
gamedata: 'anims\bloody.ppe'
gamedata: 'anims\blur.ppe'
gamedata: 'anims\brighten.ppe'
gamedata: 'anims\camera_effects\actor_move\down.anm'
gamedata: 'anims\camera_effects\actor_move\fejk.anm'
gamedata: 'anims\camera_effects\actor_move\go_back.anm'
gamedata: 'anims\camera_effects\actor_move\go_front.anm'
gamedata: 'anims\camera_effects\actor_move\jump.anm'
gamedata: 'anims\camera_effects\actor_move\strafe_left.anm'
gamedata: 'anims\camera_effects\actor_move\strafe_right.anm'
gamedata: 'anims\camera_effects\arena.anm'
gamedata: 'anims\camera_effects\dream.anm'
gamedata: 'anims\camera_effects\drunk.anm'
gamedata: 'anims\camera_effects\earthquake.anm'
gamedata: 'anims\camera_effects\earthquake_00.anm'
gamedata: 'anims\camera_effects\earthquake_1.anm'
gamedata: 'anims\camera_effects\earthquake_100.anm'
gamedata: 'anims\camera_effects\earthquake_2.anm'
gamedata: 'anims\camera_effects\earthquake_20.anm'
gamedata: 'anims\camera_effects\earthquake_40.anm'
gamedata: 'anims\camera_effects\earthquake_60.anm'
gamedata: 'anims\camera_effects\earthquake_80.anm'
gamedata: 'anims\camera_effects\empty.anm'
gamedata: 'anims\camera_effects\fatigue.anm'
gamedata: 'anims\camera_effects\fireball.anm'
gamedata: 'anims\camera_effects\fusker.anm'
gamedata: 'anims\camera_effects\gasmask\gasmask.anm'
gamedata: 'anims\camera_effects\head_shot.anm'
gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
gamedata: 'anims\camera_effects\hit_back.anm'
gamedata: 'anims\camera_effects\hit_back_left.anm'
gamedata: 'anims\camera_effects\hit_back_right.anm'
gamedata: 'anims\camera_effects\hit_front.anm'
gamedata: 'anims\camera_effects\hit_front_left.anm'
gamedata: 'anims\camera_effects\hit_front_right.anm'
gamedata: 'anims\camera_effects\hit_left.anm'
gamedata: 'anims\camera_effects\hit_right.anm'
gamedata: 'anims\camera_effects\item_use.anm'
gamedata: 'anims\camera_effects\item_use_fast.anm'
gamedata: 'anims\camera_effects\item_use_slow.anm'
gamedata: 'anims\camera_effects\oso_cam.anm'
gamedata: 'anims\camera_effects\pripyat_horror.anm'
gamedata: 'anims\camera_effects\pripyat_horror1.anm'
gamedata: 'anims\camera_effects\prison_1.anm'
gamedata: 'anims\camera_effects\radar_stop.anm'
gamedata: 'anims\camera_effects\scenario_cam\agraprom_underground\fire_camera.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_conservation_info_cam.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_power_info_cam.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_a9_actor_way_info_cam.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b15_sleep.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b15_wake_up.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b19_waiting_for_mercs.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b1_fireball_cam.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b213.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b217_camera_effector.anm'
gamedata: 'anims\camera_effects\scenario_cam\jupiter\jup_b217_welcome_cameff.anm'
gamedata: ... 54961 more ...
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Available render modes[1]:
[renderer_r3]
command line "d:\s.t.a.l.k.e.r. reality 1.9\s.t.a.l.k.e.r. reality 1.9\bin\anomalydx10avx.exe" -smap4096 -dbg -prefetch_sounds
Executing config-script "user.ltx"...
[d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434388636 K], reserved[4292776 K], committed[271996 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[67817 K]
* [x-ray]: economy: strings[66454 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:\S.T.A.L.K.E.R. REALITY 1.9\S.T.A.L.K.E.R. REALITY 1.9\
dir[2]=D:\S.T.A.L.K.E.R. REALITY 1.9\S.T.A.L.K.E.R. REALITY 1.9\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx"...
[d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\rspec_default.ltx"...
[d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx"...
[d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\default_controls.ltx] successfully loaded.
[d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Finished creating 18842 sound sources. Duration: 960 ms
Starting RENDER device...
* GPU [vendor:1002]-[device:67DF]: Radeon (TM) RX 470 Graphics
* CREATE: DeviceREF: 3
* Texture memory: 4074 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures enabled
THM chunk 2072 fixed, wrong size = 39, correct size = 38
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 40, correct size = 45
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 26, correct size = 22
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2073 fixed, wrong size = 19, correct size = 18
THM chunk 2073 fixed, wrong size = 22, correct size = 26
THM chunk 2073 fixed, wrong size = 23, correct size = 28
THM chunk 2073 fixed, wrong size = 20, correct size = 34
THM chunk 2073 fixed, wrong size = 19, correct size = 31
THM chunk 2073 fixed, wrong size = 22, correct size = 18
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2073 fixed, wrong size = 27, correct size = 28
THM chunk 2073 fixed, wrong size = 26, correct size = 23
THM chunk 2073 fixed, wrong size = 25, correct size = 24
THM chunk 2073 fixed, wrong size = 19, correct size = 33
THM chunk 2073 fixed, wrong size = 19, correct size = 28
THM chunk 2073 fixed, wrong size = 13, correct size = 17
THM chunk 2073 fixed, wrong size = 17, correct size = 30
THM chunk 2072 fixed, wrong size = 28, correct size = 41
DX10: d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\shaders\r3\heatvision.ps is missing. Replace with stub_default.ps
* loading script _G.script
opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
creating unlocalizer for script pda
adding variable map_spot_property for unlocalizer for script pda
opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_test.ltx
creating unlocalizer for script actor_effects
adding variable RENDERER for unlocalizer for script actor_effects
adding variable STATIC_LIGHT for unlocalizer for script actor_effects
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
* loading script dxml_core.script
init gathering modxml_... scripts
* loading script modxml_test.script
gathering modxml_test.script
* loading script ui_options_modded_exes.script
* loading script slaxml.script
[Discord RPC] Failed to create Discord RPC
[ReShade]: Loaded compatibility addon
* [x-ray]: Starting Main Loop
Starting engine...
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[137433241008 K], reserved[4389884 K], committed[1322516 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[242569 K]
* [x-ray]: economy: strings[66790 K], smem[0 K]
* loading script ui_load_dialog.script
* 0.0 : [ 4] $null
* 0.0 : [ 1] $user$NVHHGGTex
* 0.0 : [ 5] $user$NVjitterTex
* 0.0 : [ 8] $user$Texture_color
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* 0.0 : [ 7] $user$Texture_obstacles
* 0.0 : [ 3] $user$Texture_obstvelocity
* 0.0 : [ 3] $user$Texture_pressure
* 0.0 : [ 2] $user$Texture_tempscalar
* 0.0 : [ 3] $user$Texture_tempvector
* 0.0 : [ 5] $user$Texture_velocity0
* 0.0 : [ 4] $user$Texture_velocity1
* 0.0 : [ 3] $user$accum
* 0.0 : [ 1] $user$accum_temp
* 0.0 : [ 7] $user$albedo
* 0.0 : [ 5] $user$bloom1
* 0.0 : [ 2] $user$bloom2
* 0.0 : [ 3] $user$blur_2
* 0.0 : [ 1] $user$blur_4
* 0.0 : [ 1] $user$blur_8
* 0.0 : [ 2] $user$blur_h_2
* 0.0 : [ 2] $user$blur_h_4
* 0.0 : [ 2] $user$blur_h_8
* 0.0 : [ 3] $user$cmap0
* 0.0 : [ 3] $user$cmap1
* 0.0 : [ 2] $user$dof
* 0.0 : [ 3] $user$edgeTex
* 0.0 : [ 2] $user$env_s0
* 0.0 : [ 2] $user$env_s1
* 0.0 : [ 5] $user$generic
* 0.0 : [ 12] $user$generic0
* 0.0 : [ 1] $user$generic0_r
* 0.0 : [ 4] $user$generic1
* 0.0 : [ 2] $user$generic1_r
* 0.0 : [ 2] $user$generic2
* 0.0 : [ 1] $user$generic_temp
* 0.0 : [ 1] $user$heat
* 0.0 : [ 3] $user$jitter_0
* 0.0 : [ 2] $user$jitter_1
* 0.0 : [ 1] $user$jitter_2
* 0.0 : [ 1] $user$jitter_3
* 0.0 : [ 1] $user$jitter_4
* 0.0 : [ 1] $user$jitter_mipped
* 0.0 : [ 2] $user$lum_t64
* 0.0 : [ 3] $user$lum_t8
* 0.0 : [ 1] $user$luminance_0
* 0.0 : [ 1] $user$luminance_1
* 0.0 : [ 1] $user$luminance_2
* 0.0 : [ 1] $user$luminance_3
* 0.0 : [ 9] $user$material
* 0.0 : [ 1] $user$msaadepth
* 0.0 : [ 280] $user$position
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* 0.0 : [ 2] $user$rayDataTexSmall
* 0.0 : [ 1] $user$scopeRT
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 2] $user$smaa_blendtex
* 0.0 : [ 2] $user$smaa_edgetex
* 0.0 : [ 8] $user$smap_depth
* 0.0 : [ 1] $user$smap_surf
* 0.0 : [ 2] $user$sun_shafts0
* 0.0 : [ 3] $user$sun_shafts1
* 0.0 : [ 7] $user$tonemap
* 0.0 : [ 2] $user$tonemap_src
* 0.0 : [ 1] $user$ui
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* 0.0 : [ 12] sky\af3_rainy\09-00_19-00#small
* 0.0 : [ 2] sky\af3_rainy\13-00
* 0.0 : [ 2] sky\af3_rainy\13-00#small
* 0.0 : [ 6] sky\af3_rainy\15-00
* 0.0 : [ 6] sky\af3_rainy\15-00#small
* 0.0 : [ 4] sky\af3_rainy\16-00
* 0.0 : [ 4] sky\af3_rainy\16-00#small
* 0.0 : [ 12] sky\af3_rainy\20-00
* 0.0 : [ 12] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_oblaka
* 0.0 : [ 65] sky\skygod_night\cloudy_00-00
* 0.0 : [ 65] sky\skygod_night\cloudy_00-00#small
* 0.0 : [ 100] sky\skygod_night\foggy_00-00
* 0.0 : [ 100] sky\skygod_night\foggy_00-00#small
* 0.0 : [ 39] sky\swtc_clear\00-00-fm
* 0.0 : [ 39] sky\swtc_clear\00-00-fm#small
* 0.0 : [ 31] sky\swtc_clear\01-00-fm
* 0.0 : [ 31] sky\swtc_clear\01-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\02-00-fm
* 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\03-00-fm
* 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\04-00-fm
* 0.0 : [ 1] sky\swtc_clear\04-00-fm#small
* 0.0 : [ 2] sky\swtc_clear\04-30
* 0.0 : [ 2] sky\swtc_clear\04-30#small
* 0.0 : [ 3] sky\swtc_clear\05-00
* 0.0 : [ 3] sky\swtc_clear\05-00#small
* 0.0 : [ 5] sky\swtc_clear\06-00
* 0.0 : [ 5] sky\swtc_clear\06-00#small
* 0.0 : [ 2] sky\swtc_clear\06-30
* 0.0 : [ 2] sky\swtc_clear\06-30#small
* 0.0 : [ 1] sky\swtc_clear\07-00
* 0.0 : [ 1] sky\swtc_clear\07-00#small
* 0.0 : [ 3] sky\swtc_clear\08-00
* 0.0 : [ 3] sky\swtc_clear\08-00#small
* 0.0 : [ 4] sky\swtc_clear\09-00
* 0.0 : [ 4] sky\swtc_clear\09-00#small
* 0.0 : [ 3] sky\swtc_clear\10-00
* 0.0 : [ 3] sky\swtc_clear\10-00#small
* 0.0 : [ 3] sky\swtc_clear\11-00
* 0.0 : [ 3] sky\swtc_clear\11-00#small
* 0.0 : [ 4] sky\swtc_clear\12-00
* 0.0 : [ 4] sky\swtc_clear\12-00#small
* 0.0 : [ 4] sky\swtc_clear\13-00
* 0.0 : [ 4] sky\swtc_clear\13-00#small
* 0.0 : [ 3] sky\swtc_clear\14-00
* 0.0 : [ 3] sky\swtc_clear\14-00#small
* 0.0 : [ 3] sky\swtc_clear\15-00
* 0.0 : [ 3] sky\swtc_clear\15-00#small
* 0.0 : [ 3] sky\swtc_clear\16-00
* 0.0 : [ 3] sky\swtc_clear\16-00#small
* 0.0 : [ 3] sky\swtc_clear\17-00
* 0.0 : [ 3] sky\swtc_clear\17-00#small
* 0.0 : [ 3] sky\swtc_clear\18-00
* 0.0 : [ 3] sky\swtc_clear\18-00#small
* 0.0 : [ 8] sky\swtc_clear\19-00
* 0.0 : [ 8] sky\swtc_clear\19-00#small
* 0.0 : [ 3] sky\swtc_clear\20-00
* 0.0 : [ 3] sky\swtc_clear\20-00#small
* 0.0 : [ 2] sky\swtc_clear\20-30
* 0.0 : [ 2] sky\swtc_clear\20-30#small
* 0.0 : [ 3] sky\swtc_clear\21-00
* 0.0 : [ 3] sky\swtc_clear\21-00#small
* 0.0 : [ 1] sky\swtc_clear\22-00-fm
* 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\23-00-fm
* 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
* 0.0 : [ 2] sky\swtc_clear_alt\00-00
* 0.0 : [ 2] sky\swtc_clear_alt\00-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\01-00
* 0.0 : [ 2] sky\swtc_clear_alt\01-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\02-00
* 0.0 : [ 2] sky\swtc_clear_alt\02-00#small
* 0.0 : [ 50] sky\swtc_clear_alt\03-00
* 0.0 : [ 50] sky\swtc_clear_alt\03-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\04-00
* 0.0 : [ 2] sky\swtc_clear_alt\04-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\05-00
* 0.0 : [ 2] sky\swtc_clear_alt\05-00#small
* 0.0 : [ 4] sky\swtc_clear_alt\06-00
* 0.0 : [ 4] sky\swtc_clear_alt\06-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\07-00
* 0.0 : [ 2] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 5] sky\swtc_clear_alt\10-00
* 0.0 : [ 5] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\11-00
* 0.0 : [ 2] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 4] sky\swtc_clear_alt\13-00
* 0.0 : [ 4] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\14-00
* 0.0 : [ 2] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 4] sky\swtc_clear_alt\15-00
* 0.0 : [ 4] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\17-00
* 0.0 : [ 2] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\18-00
* 0.0 : [ 2] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\19-00
* 0.0 : [ 2] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 4] sky\swtc_clear_alt\20-00
* 0.0 : [ 4] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 4] sky\swtc_clear_alt\20-30
* 0.0 : [ 4] sky\swtc_clear_alt\20-30#small
* 0.0 : [ 6] sky\swtc_clear_alt\23-00
* 0.0 : [ 6] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 2] sky\swtc_cloudy_light\17-00-cloudy-light
* 0.0 : [ 2] sky\swtc_cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 6] sky\swtc_cloudy_light\19-00-cloudy-light-rain
* 0.0 : [ 6] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
* 0.0 : [ 2] sky\swtc_cloudy_light\20-30-cloudy-light
* 0.0 : [ 2] sky\swtc_cloudy_light\20-30-cloudy-light#small
* 0.0 : [ 8] sky\swtc_dark\05-00-storm
* 0.0 : [ 8] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 4] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 4] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 4] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 4] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 4] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 4] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 7] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 7] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 3] sky\swtc_dark\11-00-storm
* 0.0 : [ 3] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 15] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 15] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 4] sky\swtc_dark\16-00-storm
* 0.0 : [ 4] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 4] sky\swtc_dark\17-00-storm
* 0.0 : [ 4] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 3] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 11] sky\swtc_dark\19-00-storm
* 0.0 : [ 11] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 8] sky\swtc_dark\20-00-storm
* 0.0 : [ 8] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\21-00-storm
* 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
* 0.0 : [ 6] sky\swtc_storm\08-00-storm
* 0.0 : [ 6] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 4] sky\swtc_storm\09-00-storm
* 0.0 : [ 4] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 10] sky\swtc_storm\10-00-storm
* 0.0 : [ 10] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\14-00-storm
* 0.0 : [ 2] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 6] sky\swtc_storm\15-00-storm
* 0.0 : [ 6] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\17-00-storm
* 0.0 : [ 2] sky\swtc_storm\17-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\20-00-storm
* 0.0 : [ 2] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] sunmask
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] water\water_SBumpVolume
* 0.0 : [ 1] water\water_flowing_nmap
* 0.0 : [ 1] water\water_normal
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] admin - quicksave_1
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 9.5 : [ 1] ui\moty2019
* 16.1 : [ 1] ui\ui_font_hud_01
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
2 часть лога:
"d:\s.t.a.l.k.e.r. reality 1.9\s.t.a.l.k.e.r. reality 1.9\bin\anomalydx10avx.exe" -smap4096 -dbg -prefetch_sounds
* phase time: 0 ms
* phase cmem: 285331 K
* [x-ray]: Prefetching Data
Loading objects...
Loading models...
Loading textures...
CResourceManager::DeferredUpload -> START, size = 1065
! Can't find texture 'grpl\pfx_leaves_01'
! Can't find texture 'grpl\pfx_yawm_snowflakes_light'
! Can't find texture 'grpl\pfx_gradient'
! Can't find texture 'grpl\pfx_yawm_flake_grid'
! Can't find texture 'grpl\pfx_smoke_a'
! Can't find texture 'grpl\pfx_smoke_06'
! Can't find texture 'grpl\pfx_yawm_snowflakes_light_02'
texture loading time: 7927
* [x-ray]: Prefetched Data
* [prefetch] time: 9031 ms
* [prefetch] memory: 28586Kb
* loading script _G.script
opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_modded_exes_pda.ltx
creating unlocalizer for script pda
adding variable map_spot_property for unlocalizer for script pda
opening file d:/s.t.a.l.k.e.r. reality 1.9/s.t.a.l.k.e.r. reality 1.9\gamedata\configs\unlocalizers\unlocalizer_test.ltx
creating unlocalizer for script actor_effects
adding variable RENDERER for unlocalizer for script actor_effects
adding variable STATIC_LIGHT for unlocalizer for script actor_effects
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
* loading script dxml_core.script
init gathering modxml_... scripts
* loading script modxml_test.script
gathering modxml_test.script
* loading script ui_options_modded_exes.script
* loading script slaxml.script
S.T.A.L.K.E.R. Anomaly version 1.5.2
using marshal library
* loading script _g.script
* loading script aaaa_script_fixes_mp.script
* loading script bind_stalker_ext.script
* loading script ui_pda_npc_tab.script
* loading script actor_effects.script
found script actor_effects in unlocalizers data
found variable RENDERER to unlocal
found variable STATIC_LIGHT to unlocal
* loading script actor_menu.script
* loading script actor_menu_inventory.script
* loading script actor_proxy.script
* loading script actor_status.script
* loading script actor_status_sleep.script
* loading script actor_status_thirst.script
* loading script alife_storage_manager.script
* loading script arszi_psy.script
* loading script axr_beh.script
* loading script axr_companions.script
* loading script xr_effects.script
* loading script axr_keybind.script
* loading script axr_fight_from_cover.script
* loading script axr_npc_vs_box.script
* loading script axr_npc_vs_heli.script
* loading script axr_radio_in_heli.script
* loading script axr_stalker_panic.script
* loading script axr_task_manager.script
* loading script axr_trade_manager.script
* loading script xr_conditions.script
* loading script axr_turn_on_campfire.script
* loading script bas_nvg_scopes.script
* loading script bas_trade_inject.script
* loading script utils_data.script
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ....a.l.k.e.r. reality 1.9\gamedata\scripts\axr_main.script(312) : on_game_start
! [LUA] 2 : [Lua] ....9/s.t.a.l.k.e.r. reality 1.9\gamedata\scripts\_g.script(83) :
! [LUA] ....r. reality 1.9\gamedata\scripts\bas_trade_inject.script:98: attempt to index global 'trader_autoinject' (a nil value)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ....a.l.k.e.r. reality 1.9\gamedata\scripts\axr_main.script(312) : on_game_start
! [LUA] 2 : [Lua] ....9/s.t.a.l.k.e.r. reality 1.9\gamedata\scripts\_g.script(83) :
! [SCRIPT ERROR]: ....r. reality 1.9\gamedata\scripts\bas_trade_inject.script:98: attempt to index global 'trader_autoinject' (a nil value)
! [ERROR] --- Failed to load script bas_trade_inject
* loading script bind_anomaly_field.script
* loading script bind_anomaly_zone.script
* loading script bind_awr.script
* loading script bind_camp.script
* loading script bind_campfire.script
* loading script bind_car.script
* loading script bind_container.script
* loading script bind_crow.script
* loading script bind_door_labx8.script
* loading script bind_dynamic_light.script
* loading script bind_dynamo_hand.script
* loading script bind_faction.script
* loading script bind_heli.script
* loading script bind_item.script
* loading script bind_level_changer.script
* loading script bind_monster.script
* loading script bind_physic_object.script
* loading script bind_red_forest_bridge.script
* loading script bind_restrictor.script
* loading script bind_signal_light.script
* loading script bind_smart_cover.script
* loading script bind_smart_terrain.script
* loading script bind_stalker.script
* loading script bind_trader.script
* loading script callbacks_gameobject.script
* loading script closecaption.script
* loading script combat_restrictor.script
* loading script cover_manager.script
* loading script db.script
* loading script death_manager.script
* loading script debug_cmd_list.script
* loading script dialog_manager.script
* loading script dialogs.script
* loading script dialogs_agr_u.script
* loading script task_functor.script
* loading script task_status_functor.script
* loading script dialogs_axr_companion.script
* loading script dialogs_bar.script
* loading script dialogs_darkvalley.script
* loading script dialogs_devushka.script
* loading script dialogs_escape.script
* loading script dialogs_jupiter.script
* loading script dialogs_lostzone.script
* loading script dialogs_marsh.script
* loading script dialogs_mlr.script
* loading script dialogs_pripyat.script
* loading script dialogs_warlab.script
* loading script dialogs_yantar.script
* loading script dialogs_zaton.script
* loading script dynamic_news_helper.script
* loading script dynamic_news_manager.script
* loading script faction_expansions.script
* loading script fakelens.script
* loading script game_achievements.script
* loading script game_autosave.script
* loading script game_autosave_new.script
* loading script game_backpack_travel.script
* loading script game_difficulties.script
* loading script game_fast_travel.script
* loading script game_relations.script
* loading script game_setup.script
* loading script game_statistics.script
* loading script gamemode_agony.script
* loading script gamemode_azazel.script
* loading script warfare.script
* loading script gamemode_ironman.script
* loading script gamemode_timer.script
* loading script gameplay_disguise.script
* loading script gameplay_radioactive_water.script
* loading script gameplay_silent_kills.script
* loading script global_position.script
* loading script guaranteed_loot.script
* loading script gulag_general.script
* loading script gwr_worldweapon_binder.script
* loading script heli_alife.script
* loading script heli_alife_warfare.script
* loading script heli_combat.script
* loading script heli_fire.script
* loading script heli_fly.script
* loading script heli_look.script
* loading script heli_move.script
* loading script heli_snd.script
* loading script xr_sound.script
* loading script info_portions.script
* loading script inventory_upgrades.script
* loading script item_artefact.script
* loading script utils_item.script
* loading script item_backpack.script
* loading script item_cooking.script
* loading script item_device.script
* loading script item_knife.script
* loading script item_map_kit.script
* loading script item_mine.script
* loading script item_money.script
* loading script item_parts.script
* loading script itms_manager.script
* loading script item_radio.script
* loading script item_recipe.script
* loading script item_repair.script
* loading script item_tent.script
* loading script item_weapon.script
* loading script ka_dialog.script
* loading script ka_travel.script
* loading script ka_travel_dialog.script
* loading script level_environment.script
* loading script level_input.script
* loading script level_targets.script
* loading script level_weathers.script
* loading script loadscreen.script
* loading script logic_enforcer.script
* loading script lua_ext.script
* loading script lua_help_ex.script
* loading script medic_effects.script
* loading script memusage.script
* loading script mlr_utils.script
* loading script mob_camp.script
* loading script mob_combat.script
* loading script mob_death.script
* loading script mob_home.script
* loading script mob_jump.script
* loading script mob_remark.script
* loading script mob_sound.script
* loading script mob_state_mgr.script
* loading script mob_trade.script
* loading script mob_trader.script
* loading script mob_walker.script
* loading script modules.script
* loading script xr_meet.script
* loading script xr_actions_id.script
* loading script xr_wounded.script
* loading script xr_danger.script
* loading script xr_abuse.script
* loading script xr_gather_items.script
* loading script xr_help_wounded.script
* loading script xr_corpse_detection.script
* loading script rx_ff.script
* loading script xrs_facer.script
* loading script xrs_kill_wounded.script
* loading script xr_walker.script
* loading script xr_remark.script
* loading script xr_cover.script
* loading script xr_sleeper.script
* loading script xr_camper.script
* loading script xr_combat.script
* loading script xr_death.script
* loading script xr_hit.script
* loading script xr_combat_ignore.script
* loading script xr_combat_zombied.script
* loading script xr_patrol.script
* loading script xr_smartcover.script
* loading script xr_companion.script
* loading script xr_animpoint.script
* loading script xr_reach_task.script
* loading script ph_car.script
* loading script ph_door.script
* loading script ph_idle.script
* loading script ph_hit.script
* loading script ph_on_hit.script
* loading script ph_button.script
* loading script ph_code.script
* loading script ph_death.script
* loading script ph_minigun.script
* loading script ph_oscillate.script
* loading script ph_sound.script
* loading script sr_no_weapon.script
* loading script sr_teleport.script
* loading script sr_idle.script
* loading script sr_light.script
* loading script sr_timer.script
* loading script sr_psy_antenna.script
* loading script sr_postprocess.script
* loading script sr_particle.script
* loading script sr_cutscene.script
* loading script sr_monster.script
* loading script sr_crow_spawner.script
* loading script sr_silence.script
* loading script sr_deimos.script
* loading script xr_campfire_point.script
* loading script move_mgr.script
* loading script news_manager.script
* loading script pda.script
found script pda in unlocalizers data
found variable map_spot_property to unlocal
* loading script pda_actor.script
* loading script pda_flagger.script
* loading script pda_smart_terrain_warfare.script
* loading script ph_appforce.script
* loading script phantom_manager.script
* loading script post_combat_idle.script
* loading script psi_storm_manager.script
* loading script ranks.script
* loading script release_body_manager.script
* loading script release_item_manager.script
* loading script release_npc_inventory.script
* loading script restrictor_manager.script
* loading script safe_release_manager.script
* loading script scoperadii.script
* loading script sim_board.script
* loading script sim_offline_combat.script
* loading script sim_squad_bounty.script
* loading script sim_squad_warfare.script
* loading script simulation_objects.script
* loading script smart_covers.script
* loading script smart_covers_combat_front.script
* loading script smart_covers_loophole_crouch_front_left.script
* loading script smart_covers_loophole_crouch_front.script
* loading script smart_covers_loophole_crouch_front_right.script
* loading script smart_covers_loophole_stand_front_left.script
* loading script smart_covers_loophole_stand_front_right.script
* loading script smart_covers_combat_prone.script
* loading script smart_covers_loophole_prone.script
* loading script smart_covers_animpoint_stay_wall.script
* loading script smart_covers_loophole_animpoint_stay_wall.script
* loading script smart_covers_animpoint_stay_table.script
* loading script smart_covers_loophole_animpoint_stay_table.script
* loading script smart_covers_animpoint_sit_high.script
* loading script smart_covers_loophole_animpoint_sit_high.script
* loading script smart_covers_animpoint_sit_normal.script
* loading script smart_covers_loophole_animpoint_sit_normal.script
* loading script smart_covers_animpoint_sit_low.script
* loading script smart_covers_loophole_animpoint_sit_low.script
* loading script smart_covers_animpoint_sit.script
* loading script smart_covers_loophole_animpoint_sit.script
* loading script smart_covers_animpoint_sit_ass.script
* loading script smart_covers_loophole_animpoint_sit_ass.script
* loading script smart_covers_animpoint_sit_knee.script
* loading script smart_covers_loophole_animpoint_sit_knee.script
* loading script smart_covers_animpoint_stay_ohrana.script
* loading script smart_covers_loophole_animpoint_stay_ohrana.script
* loading script smart_covers_animpoint_stay_bar.script
* loading script smart_covers_loophole_animpoint_stay_bar.script
* loading script smart_covers_animpoint_sit_wait.script
* loading script smart_covers_loophole_animpoint_sit_wait.script
* loading script smart_covers_animpoint_stay_wait.script
* loading script smart_covers_loophole_animpoint_stay_wait.script
* loading script smart_covers_animpoint_pri_a15.script
* loading script smart_covers_loophole_animpoint_pri_a15.script
* loading script smart_covers_anim_pri_a22.script
* loading script smart_covers_loophole_anim_pri_a22.script
* loading script smart_covers_combat.script
* loading script smart_covers_cover_lesnik.script
* loading script smart_covers_cover_loophole_lead_forester_idle_talk.script
* loading script smart_covers_loophole_crouch_back.script
* loading script smart_covers_loophole_crouch_left.script
* loading script smart_covers_loophole_crouch_right.script
* loading script smart_covers_loophole_lead_forester_idle.script
* loading script smart_covers_loophole_lead_forester_talk.script
* loading script smart_covers_loophole_lesnik.script
* loading script smart_covers_loophole_stand_back.script
* loading script smart_covers_loophole_stand_left.script
* loading script smart_covers_loophole_stand_right.script
* loading script smart_terrain_warfare.script
* loading script sound_ambient.script
* loading script sound_manager.script
* loading script sound_theme.script
* loading script spawn_nimble_items.script
* loading script sr_camp.script
* loading script stalker_generic.script
* loading script state_lib.script
* loading script state_lib_animpoint.script
* loading script state_mgr_scenario.script
* loading script state_mgr_pri_a15.script
* loading script state_mgr.script
* loading script state_mgr_animation.script
* loading script state_mgr_animation_list.script
* loading script state_mgr_animation_list_animpoint.script
* loading script state_mgr_animstate.script
* loading script state_mgr_animstate_list.script
* loading script state_mgr_animstate_list_animpoint.script
* loading script state_mgr_bodystate.script
* loading script state_mgr_direction.script
* loading script state_mgr_goap.script
* loading script state_mgr_mental.script
* loading script state_mgr_movement.script
* loading script state_mgr_smartcover.script
* loading script state_mgr_weapon.script
* loading script story_objects.script
* loading script surge_manager.script
* loading script task_manager.script
* loading script task_objects.script
* loading script tasks_agent_rescue.script
* loading script tasks_anomaly_scanner.script
* loading script tasks_assault.script
* loading script tasks_bounty.script
* loading script tasks_chimera_scan.script
* loading script utils_obj.script
* loading script tasks_clear_map.script
* loading script tasks_defense.script
* loading script tasks_delivery.script
* loading script tasks_dominance.script
* loading script tasks_faction_control.script
* loading script tasks_fate.script
* loading script tasks_fetch.script
* loading script tasks_guide.script
* loading script tasks_measure.script
* loading script tasks_multifetch.script
* loading script tasks_pump_station_defense.script
* loading script tasks_recover_item_on_corpse.script
* loading script tasks_recover_mutant_data.script
* loading script tasks_smart_control.script
* loading script tasks_stash.script
* loading script tasks_top_10.script
* loading script tasks_veh_destroy.script
* loading script trade_manager.script
* loading script trans_outfit.script
* loading script treasure_manager.script
* loading script true_first_person_death.script
* loading script txr_mines.script
* loading script txr_paid_companions.script
* loading script txr_routes.script
* loading script ui_companion_inv.script
* loading script ui_ctrl_lighting.script
* loading script ui_debug_item.script
* loading script ui_wpn_params.script
* loading script ui_debug_launcher.script
* loading script ui_debug_lighting.script
* loading script ui_debug_main.script
* loading script ui_debug_weather.script
* loading script ui_debug_wpn_hud.script
* loading script ui_dosimeter.script
* loading script ui_dyn_msg_box.script
* loading script ui_enemy_health.script
* loading script ui_extra.script
* loading script ui_freeplay_dialog.script
* loading script ui_inventory.script
* loading script ui_item.script
* loading script ui_itm_details.script
* loading script ui_load_dialog.script
* loading script ui_map_debug_ex.script
* loading script ui_mm_faction_select.script
* loading script ui_mutant_loot.script
* loading script ui_numpad.script
* loading script ui_pda_contacts_tab.script
* loading script ui_pda_encyclopedia_tab.script
* loading script ui_pda_radio_tab.script
* loading script ui_pda_relations_tab.script
* loading script ui_pda_warfare_tab.script
* loading script ui_save_dialog.script
* loading script ui_scenes.script
* loading script ui_sleep_dialog.script
* loading script ui_sr_teleport.script
* loading script ui_warfare_options_hints.script
* loading script ui_workshop.script
* loading script utils_stpk.script
* loading script utils_ui.script
* loading script visual_memory_manager.script
* loading script warfare_faction_control.script
* loading script warfare_factions.script
* loading script warfare_levels.script
* loading script warfare_names.script
* loading script warfare_options.script
* loading script xr_animpoint_predicates.script
* loading script xr_box.script
* loading script xr_bribe.script
* loading script xr_combat_camper.script
* loading script xr_evaluators_id.script
* loading script xr_combat_monolith.script
* loading script xr_conditions_addon.script
* loading script xr_detector.script
* loading script xr_eat_medkit.script
* loading script xr_effects_addon.script
* loading script xr_gulag.script
* loading script xr_hear.script
* loading script xr_logic.script
* loading script xr_motivator.script
* loading script xr_patch.script
* loading script xr_state.script
* loading script xr_weapon_jam.script
* loading script xr_zones.script
* loading script xr_zones_sound.script
* loading script xrs_debug_tools.script
* loading script xrs_dyn_music.script
* loading script xrs_rnd_npc_loadout.script
* loading script zzz_bas_laser_control.script
# Loading ini: misc\smart_profiles.ltx
end setup
![axr_main callback_set] callback on_game_end doesn't exist!
~
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Сист: ОЗУ - 6 гб\ проц Intel Core i3-3250, 3.50GHz
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