Прохождение мода Dollchan 8 Infinity
- Alexs
-
Автор темы
- на форуме
- АДМИН
- Сообщений: 1154
- Спасибо получено: 14587
Большая часть из них теряла рассудок и превращалась в зомби, остальные же получали известное лишь им задание и перевозились в различные участки ЧЗО. Одним из таких агентов был сталкер по прозвищу Безымянный, который повторил судьбу легендарного Стрелка оказавшись неподалеку от грузовика Смерти на окраине Кордона. Безымянный совсем не помнит кто он такой и что делает в Зоне поэтому ему вновь предстоит изучать законы этих мест, выживать и попытаться узнать что-либо о себе.
На данный момент его единственная зацепка — это тот самый грузовик, за рулем которого он очнулся.
Особенности модификации:
- Новый сюжет как ответвление оригинальной трилогии;
- Второстепенные задания и цепочки квестов;
- Особный локационный пак с новыми изменениями;
- Усложненный и более размеренный геймплей по сравнению с седьмой версией;
- Время года — осень;
- Ознакомиться с подробным описанием мода;
- Посмотреть скриншоты и видеоматериалы;
- Дополнительную информацию о игре Сталкер Dollchan 8 Infinity;
- Последние Патчи и фиксы;
- Ссылки на скачивание.
Фикс 1348: yadi.sk/d/SMNF0oXIUQ6wjA
Место установки ищется автоматически.
Чистит файлы из папки bin без надобности самому дополнительно чистить.
Удаляет вариант из папке Mods (перед использование установки Reshade откатить в JSGME).
При установке автоматически заполняет данные о расположении.
Ссылка: yadi.sk/d/p-VgOeT71ZdS4Q
Место установки ищется автоматически.
Сносит предыдущую папку, а не накатывает поверх.
Присутствуют дополнительные задачи (смотреть на скриншоте).
Добавлена кнопка при ошибке с OpenAL (Запуститься его установка).
*На 32битных системах выбор движков x64 невозможен.
Внимание!
При первой установке откатить все, что связано с движком в JSGME.
Ссылка: yadi.sk/d/afp0XH6ydG7arg
От себя разве что заменил кое-где шрифт чуть-чуть и вернул некоторые показатели различного рода урона по ГГ, чтобы было понятнее от чего ГГ получает дамаг.
media.moddb.com/images/members/5/4270/4269006/profile/Dhudinfo11111111.gif
Ссылка: yadi.sk/d/Kk840kQdy1RN6A
Мини-правка исправляет следующие глюки в квесте: "Неизвестная живопись".
1 - Лаплас не хочет разговаривать с ГГ.
2 - 100% спавн 3 квестовых артефактов.
3 - Исправлен бесконечный переход из Аномального Пузыря на Поляну.
4 - Когда Рим, собирает радиоприёмник из инвентаря удаляются все детали для радиоприёмника.
Правка не требует начинать Новую Игру!!!
Ссылка: yadi.sk/d/m7Hqn01_Ycgg2g
Как установить мини-правку:
1 - Распаковать в любое место - Должна появиться папка с названием:
Правка для квеста Неизвестная живопись.
2 - Эту папку скопировать в папку: MODS
3 - Запустить файл: JSGME.exe
4 - В левой части окна, выбрать папку: Правка для квеста Неизвестная живопись
5 - В средней части окна, выбрать стрелочку: Вправо
6 - Когда папка с названием: Правка для квеста Неизвестная живопись переместиться в правую часть окна кликнуть на кнопку: Close или просто закрыть окно кликнув на чёрный крестик на красном фоне.
Всё, правка установлена и можно начинать игру с сохранения.
После перехода на Поляну, можно сделать именное сохранение и убрать правку.
Как удалить мини-правку:
1 - Запустить файл: JSGME.exe
2 - В Правой части окна, выбрать папку: Правка для квеста Неизвестная живопись
3 - Выбрать уже стрелочку: Влево.
4 - Когда папка с названием: Правка для квеста Неизвестная живопись переместиться в левую часть окна, кликнуть на кнопку: Close или просто закрыть окно кликнув на чёрный крестик на красном фоне.
ПРЕДУПРЕЖДЕНИЕ!!!
Если выбрать в средней части окна двойную стрелочку, то удалится всё, что находилось в Правой части окна!
Будьте очень внимательны и осторожны!
Вложения:
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- CB9Tou
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- kan69
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Вылет при попытке попасть в Бар/Росток с обоих проходов. Пишет - нет регистрационного ключа Сталкер-Коп. Это что такое?
Менял все что можно в настройках. Переустанавливал тоже. И ресет делал - бесполезно
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- Black Shark
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Windows 10 - вопросы и ответы, проблемы и их решения.
В шапке открой СПОЙЛЕР, скачай и установи необходимые библиотеки:
"Microsoft Visual C++ 2005-2019 Redistributable Package Hybrid [32-64] от 09.08.2020"
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- Hidden Skif
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Без логов вылета - неинформативно.
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- kan69
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* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54136 files cached 18 archives, 11600Kb memory used.
Init FileSystem 0.972685 sec
'xrCore' build 7723, Mar 30 2020
EH: E2F6C634285F9F5AC6A76812DBF6F934
loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx
loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: renders\xrRender_DX9.dll
Loading DLL: renders\xrRender_DX10.dll
refCount:m_pAdapter 1
Loading DLL: renders\xrRender_DX11.dll
command line
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: renders\xrRender_DX8.dll
Loading DLL: game\xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[8589713440 K], reserved[76376 K], committed[144712 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[45879 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16144 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\Dollchan 8 Infinity\bin\
dir[1]=D:\Games\Dollchan 8 Infinity\
dir[2]=D:\Games\Dollchan 8 Infinity\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"...
[d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx"...
! Unknown command: r2_sun_far
! Unknown command: r__detail_height
[d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"...
[d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1189]: NVIDIA GeForce GTX 670
* GPU driver: 10.18.13.5382
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1681 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 27, correct size = 32
THM chunk 2072 fixed, wrong size = 29, correct size = 34
THM chunk 2072 fixed, wrong size = 29, correct size = 35
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 32, correct size = 43
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 63
THM chunk 2072 fixed, wrong size = 48, correct size = 61
THM chunk 2072 fixed, wrong size = 48, correct size = 61
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 35
THM chunk 2072 fixed, wrong size = 40, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 37, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 29
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 28
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 28, correct size = 48
THM chunk 2072 fixed, wrong size = 27, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 35
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 42, correct size = 48
THM chunk 2072 fixed, wrong size = 29, correct size = 26
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x720
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[8589385388 K], reserved[77348 K], committed[471792 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[162179 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16463 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fx\fx_flare0
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_moon_white
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_cs
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_sunset_sun
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_green
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_10
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_20
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
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* 0.0 : [ 15] sky\cloudy_dark\06-30-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\07-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\07-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\08-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\08-00-cloudy-dark#small
* 0.0 : [ 30] sky\cloudy_dark\09-00-cloudy-dark
* 0.0 : [ 30] sky\cloudy_dark\09-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\10-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\10-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\11-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\11-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\12-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\12-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\13-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\13-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\14-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\14-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\15-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\15-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\16-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\16-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\17-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\17-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\18-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\18-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\18-30-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\18-30-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\19-00-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\19-00-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\19-30-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\19-30-cloudy-dark#small
* 0.0 : [ 15] sky\cloudy_dark\19-50-cloudy-dark
* 0.0 : [ 15] sky\cloudy_dark\19-50-cloudy-dark#small
* 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light
* 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light#small
* 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light
* 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light#small
* 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light
* 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light#small
* 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light
* 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\12-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\12-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\13-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\13-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light#small
* 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light
* 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light#small
* 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light
* 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light#small
* 0.0 : [ 5] sky\cloudy_light_rain\04-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\04-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\05-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\05-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\05-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\05-30-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\06-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\06-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\06-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\06-30-cloudy-light-rain#small
* 0.0 : [ 10] sky\cloudy_light_rain\07-00-cloudy-light-rain
* 0.0 : [ 10] sky\cloudy_light_rain\07-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3538] sky\sky_oblaka
* 0.0 : [ 5] sky\storm\02-00-storm
* 0.0 : [ 5] sky\storm\02-00-storm#small
* 0.0 : [ 5] sky\storm\05-00-storm
* 0.0 : [ 5] sky\storm\05-00-storm#small
* 0.0 : [ 5] sky\storm\06-00-storm
* 0.0 : [ 5] sky\storm\06-00-storm#small
* 0.0 : [ 5] sky\storm\06-30-storm
* 0.0 : [ 5] sky\storm\06-30-storm#small
* 0.0 : [ 5] sky\storm\07-00-storm
* 0.0 : [ 5] sky\storm\07-00-storm#small
* 0.0 : [ 10] sky\storm\08-00-storm
* 0.0 : [ 10] sky\storm\08-00-storm#small
* 0.0 : [ 10] sky\storm\09-00-storm
* 0.0 : [ 10] sky\storm\09-00-storm#small
* 0.0 : [ 5] sky\storm\10-00-storm
* 0.0 : [ 5] sky\storm\10-00-storm#small
* 0.0 : [ 5] sky\storm\11-00-storm
* 0.0 : [ 5] sky\storm\11-00-storm#small
* 0.0 : [ 5] sky\storm\12-00-storm
* 0.0 : [ 5] sky\storm\12-00-storm#small
* 0.0 : [ 5] sky\storm\13-00-storm
* 0.0 : [ 5] sky\storm\13-00-storm#small
* 0.0 : [ 5] sky\storm\14-00-storm
* 0.0 : [ 5] sky\storm\14-00-storm#small
* 0.0 : [ 5] sky\storm\15-00-storm
* 0.0 : [ 5] sky\storm\15-00-storm#small
* 0.0 : [ 5] sky\storm\16-00-storm
* 0.0 : [ 5] sky\storm\16-00-storm#small
* 0.0 : [ 5] sky\storm\17-00-storm
* 0.0 : [ 5] sky\storm\17-00-storm#small
* 0.0 : [ 5] sky\storm\18-00-storm
* 0.0 : [ 5] sky\storm\18-00-storm#small
* 0.0 : [ 5] sky\storm\19-30-storm
* 0.0 : [ 5] sky\storm\19-30-storm#small
* 0.0 : [ 5] sky\storm\19-50-storm
* 0.0 : [ 5] sky\storm\19-50-storm#small
* 0.0 : [ 5] sky\storm\20-20-storm
* 0.0 : [ 5] sky\storm\20-20-storm#small
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 1.4 : [ 1] ui\ui_magnifier
* 8.1 : [ 1] andrey - quicksave5
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_background_new
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\games\dollchan 8 infinity\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 184503 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader simple
compiling shader model_def_lqs_0
Loading models...
CResourceManager::DeferredUpload -> START, size = 963
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 6 started!
TextureLoading -> thread 7 started!
TextureLoading -> thread 8 started!
TextureLoading -> thread 9 started!
TextureLoading -> thread 10 started!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 7 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 8 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 5 finished!
TextureLoading -> thread 9 finished!
texture loading time: 18940
* [prefetch] time: 24313 ms
* [prefetch] memory: 56705Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Call of Chernobyl version 1.4.22
using marshal library
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
art_mgr.on_game_start()
artefact_degradation.on_game_start()
autosave_on_interval.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
bind_campfire.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
ctimers.on_game_start()
dollchan.on_game_start()
dollchan_actor_saving.on_game_start()
dollchan_quest.on_game_start()
drink.on_game_start()
dxr_encyclopedia.on_game_start()
dxr_scopes.on_game_start()
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
dynamic_news_manager.on_game_start()
enhanced_animations.on_game_start()
gtimers.on_game_start()
hazardous_anomalies_spawner.on_game_start()
info_portions.on_game_start()
item_animations.on_game_start()
itms_manager.on_game_start()
m_mines.on_game_start()
mask_hud.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
rad_items.on_game_start()
release_item_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
trade_manager.on_game_start()
trx_sounds.on_game_start()
ui_enemy_health.on_game_start()
ui_itm_container.on_game_start()
ui_mm_faction_select.on_game_start()
unload_all_weapons.on_game_start()
weapon_heat.on_game_start()
wpn_effects.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_danger.on_game_start()
xr_eat_medkit.on_game_start()
xr_gather_items.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
* phase time: 25120 ms
* phase cmem: 249791 K
* phase time: 15 ms
* phase cmem: 249761 K
* Loading spawn registry...
* 14551 spawn points are successfully loaded
* Loading objects...
* 27013 objects are successfully loaded
Multiple objects trying to use same story_id pole_factory_complex_spot
* Game andrey - quicksave5 is successfully loaded from file 'appdata\savedgames\andrey - quicksave5.scop' (1.610s)
* phase time: 1609 ms
* phase cmem: 407323 K
* phase time: 43 ms
* phase cmem: 407363 K
* phase time: 21 ms
* phase cmem: 407362 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 40 ms
* phase cmem: 407391 K
* phase time: 54 ms
* phase cmem: 412256 K
* phase time: 3795 ms
* phase cmem: 562502 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 630 ms
* phase cmem: 564838 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 64594 verts, 2018 Kb
* [Loading VB] 65051 verts, 2032 Kb
* [Loading VB] 56023 verts, 1750 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 58327 verts, 1822 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 8004 verts, 250 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 21399 verts, 668 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 311436 indices, 608 Kb
* phase time: 1089 ms
* phase cmem: 565231 K
* phase time: 61 ms
* phase cmem: 570088 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 69 ms
* phase cmem: 572275 K
* Loading HOM: d:\games\dollchan 8 infinity\gamedata\levels\l02_garbage\level.hom
* phase time: 573 ms
* phase cmem: 572893 K
* phase time: 16 ms
* phase cmem: 568028 K
* phase time: 54 ms
* phase cmem: 568028 K
CResourceManager::DeferredUpload -> START, size = 1428
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 6 started!
TextureLoading -> thread 7 started!
TextureLoading -> thread 7 finished!
TextureLoading -> thread 8 started!
TextureLoading -> thread 8 finished!
TextureLoading -> thread 9 started!
TextureLoading -> thread 9 finished!
TextureLoading -> thread 10 started!
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
TextureLoading -> thread 13 started!
TextureLoading -> thread 13 finished!
TextureLoading -> thread 14 started!
TextureLoading -> thread 14 finished!
TextureLoading -> thread 15 started!
TextureLoading -> thread 15 finished!
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 5 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 12 finished!
texture loading time: 9812
* t-report - base: 1408, 1152406 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
! Can't find texture 'map\map_y04_pole_dark'
! Can't find texture 'map\map_y09_x11'
* phase time: 13474 ms
* phase cmem: 619085 K
* phase time: 61 ms
* phase cmem: 619082 K
* [win32]: free[8587201788 K], reserved[300196 K], committed[2432544 K]
* [ D3D ]: textures[1253724 K]
* [x-ray]: process heap[619082 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[23161 K], smem[2665 K]
>>> Tronex: select_weather | weather_cycle = clear
>>> Tronex: select_weather | self.levelWeather = atmosfear_clear
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_2
compiling shader model_def_lqs_3
compiling shader model_def_lplanes_3
npc rat_weak22552 has invalid spawning vertex, correcting
collectgarbage before=38528550Kb
collectgarbage after=19780029Kb
intro_start game_loaded
* MEMORY USAGE: 740633 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[8587050964 K], reserved[188932 K], committed[2694632 K]
* [ D3D ]: textures[1298444 K]
* [x-ray]: process heap[761674 K], game lua[0 K], render[657 K]
* [x-ray]: economy: strings[24588 K], smem[14761 K]
* Saving spawns...
* Saving objects...
* 27123 objects are successfully saved
* Game andrey - На «Росток».scop is successfully saved to file 'appdata\savedgames\andrey - На «Росток».scop'
* Saving spawns...
* Saving objects...
* 27123 objects are successfully saved
* Game ANDREY - autosave.scop is successfully saved to file 'appdata\savedgames\andrey - autosave.scop'
- Disconnect
- Destroying level
* 0.0 : [ 70] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 427] $user$projector
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.2 : [ 3] wpn\wpn_protecta_dots
* 0.2 : [ 1] map\map_y04_pole_dark
* 0.2 : [ 1] map\map_y09_x11
* 0.3 : [ 1] pfx\pfx_spark_01
* 0.3 : [ 4] prop\prop_sigarets
* 0.3 : [ 4] mtl\mtl_arm_2
* 0.3 : [ 1] prop\prop_provod_02
* 0.4 : [ 1] fx\fx_flare0
* 0.4 : [ 1] glow\glow_rays
* 0.5 : [ 422] internal\internal_light_attclip
* 0.7 : [ 1] pfx\pfx_step_blood
* 0.7 : [ 4] act\act_stalker_head_glass_02
* 1.3 : [ 1] pfx\pfx_bubble
* 1.3 : [ 1] pfx\pfx_leaves_02
* 1.3 : [ 1] pfx\pfx_spark_02
* 1.3 : [ 1] pfx\pfx_splash3
* 1.3 : [ 1] pfx\pfx_splash_02
* 1.3 : [ 1] pfx\pfx_synus
* 1.3 : [ 1] pfx\pfx_vehmetaldebris_01
* 1.3 : [ 1] pfx\pfx_dist2inv
* 1.4 : [ 1] glow\glow_orange2
* 1.4 : [ 1] wm\wm_bullet_asfalt_1
* 1.4 : [ 1] wm\wm_bullet_asfalt_2
* 1.4 : [ 1] wm\wm_bullet_asfalt_3
* 1.4 : [ 1] wm\wm_bullet_brick_1
* 1.4 : [ 1] wm\wm_bullet_brick_2
* 1.4 : [ 1] wm\wm_bullet_concrete
* 1.4 : [ 1] wm\wm_bullet_concrete_1
* 1.4 : [ 1] wm\wm_bullet_concrete_2
* 1.4 : [ 1] wm\wm_bullet_concrete_4
* 1.4 : [ 1] wm\wm_bullet_concrete_5
* 1.4 : [ 1] wm\wm_bullet_concrete_6
* 1.4 : [ 1] wm\wm_bullet_concrete_7
* 1.4 : [ 1] wm\wm_bullet_ground
* 1.4 : [ 1] wm\wm_bullet_ground_1
* 1.4 : [ 1] wm\wm_bullet_ground_2
* 1.4 : [ 1] wm\wm_bullet_metall_thik
* 1.4 : [ 1] wm\wm_bullet_metall_thik_1
* 1.4 : [ 1] wm\wm_bullet_metall_thik_2
* 1.4 : [ 1] wm\wm_bullet_metall_thik_3
* 1.4 : [ 1] wm\wm_bullet_metall_thin
* 1.4 : [ 1] wm\wm_bullet_metall_thin_1
* 1.4 : [ 1] wm\wm_bullet_metall_thin_2
* 1.4 : [ 1] wm\wm_bullet_metall_thin_3
* 1.4 : [ 1] wm\wm_bullet_metall_thin_4
* 1.4 : [ 1] wm\wm_bullet_wood
* 1.4 : [ 1] wm\wm_bullet_wood_1
* 1.4 : [ 1] wm\wm_bullet_wood_2
* 1.4 : [ 1] wm\wm_bullet_wood_3
* 1.4 : [ 1] wm\wm_bullet_wood_4
* 1.4 : [ 1] wm\wm_bullet_wood_5
* 1.4 : [ 1] wm\wm_bullet_wood_6
* 1.4 : [ 1] wm\wm_bullet_wood_7
* 1.4 : [ 1] wm\wm_bullet_wood_8
* 1.4 : [ 1] wm\wm_bullet_wood_9
* 2.7 : [ 1] pfx\pfx_concretedebris_01
* 2.7 : [ 4] act\act_rat
* 2.7 : [ 1] pfx\pfx_electrostatic
* 2.7 : [ 1] pfx\pfx_light
* 2.7 : [ 4] prop\prop_box_3
* 2.7 : [ 4] prop\prop_chair1
* 2.7 : [ 4] prop\prop_chair1a
* 2.7 : [ 1] prop\prop_fake_bed_fireplace
* 2.7 : [ 4] prop\prop_instrument_2
* 2.7 : [ 4] prop\prop_kanistra
* 2.7 : [ 4] prop\prop_konserva
* 2.7 : [ 4] prop\prop_lock
* 2.7 : [ 4] prop\prop_speakerphone
* 2.7 : [ 4] prop\prop_teapot_1
* 2.7 : [ 4] act\act_pseudodog_fur
* 2.7 : [ 4] act\act_pseudodog_fur1
* 2.7 : [ 1] amik\weapons\trace_01
* 2.7 : [ 4] food\food_raw___dog
* 2.7 : [ 4] food\food_raw_flesh
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 26] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 11] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 12] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 49] sky\sky_9_cube#small
* 4.1 : [ 1] fx\fx_flare1
* 4.1 : [ 1] fx\fx_flare2
* 4.1 : [ 1] fx\fx_flare3
* 4.1 : [ 1] map\map_y07_x27
* 4.1 : [ 1] ui\cursor
* 5.3 : [ 1] pfx\pfx_anomaly_21
* 5.3 : [ 1] pfx\pfx_bloodsplash1
* 5.3 : [ 1] pfx\pfx_bubble_1
* 5.3 : [ 1] pfx\pfx_bubble_water
* 5.3 : [ 1] pfx\pfx_dist2
* 5.3 : [ 1] pfx\pfx_dist_glass
* 5.3 : [ 1] pfx\pfx_dist_teleport
* 5.3 : [ 1] pfx\pfx_gologramma
* 5.3 : [ 1] pfx\pfx_specks_poison
* 5.3 : [ 1] pfx\pfx_spikey_star
* 5.3 : [ 1] pfx\pfx_splash_01
* 5.3 : [ 1] pfx\pfx_stonedebris1
* 5.3 : [ 1] pfx\pfx_stonedebris2
* 5.3 : [ 1] pfx\pfx_vehglassdebris_01
* 5.3 : [ 1] pfx\pfx_water_wave
* 5.3 : [ 4] prop\prop_ballon2
* 5.3 : [ 1] act\act_controller_hit1
* 5.3 : [ 4] act\variation mod\act_neutral\gas_mask_glass
* 5.3 : [ 4] pfx\pfx_anomaly_vegetation
* 5.3 : [ 1] pfx\pfx_flamefx_01
* 5.3 : [ 1] pfx\pfx_gradient1
* 5.3 : [ 1] pfx\pfx_leaves_01
* 5.3 : [ 1] pfx\pfx_smoke_a
* 5.3 : [ 4] prop\prop_voda1
* 5.3 : [ 1] pfx\pfx_flame
* 5.3 : [ 1] wm\wm_blood_drop_1
* 5.3 : [ 1] wm\wm_blood_drop_2
* 5.4 : [ 1] fx\fx_rain
* 5.4 : [ 1] fx\fx_sun2
* 5.4 : [ 1] fx\fx_sun_rise
* 5.4 : [ 4] item\item_mednaya_provoloka
* 5.4 : [ 4] item\item_textolitbase
* 5.4 : [ 1] fx\fx_gradient1
* 5.4 : [ 1] fx\fx_rainsplash1
* 5.4 : [ 1] fx\fx_sun_cloudy_dark
* 5.4 : [ 1] fx\fx_sun_cs
* 5.4 : [ 1] fx\fx_volumefog1
* 5.4 : [ 1] shoker_mod\explosions\firesmokeparticle
* 5.4 : [ 1] wm\wm_grenade
* 5.4 : [ 1] wm\wm_knife_dead
* 5.4 : [ 1] wm\wm_knife_horiz
* 5.4 : [ 1] wm\wm_knife_horiz_blood
* 5.4 : [ 1] wm\wm_knife_wood
* 5.4 : [ 1] wm\wm_knife_wood1
* 5.4 : [ 1] wm\wm_knife_wood2
* 5.4 : [ 1] amik\weapons\flame\trail
* 6.1 : [ 4] sky\af1_cloudy\cloudy_1#small
* 6.1 : [ 20] sky\af1_cloudy\cloudy_2#small
* 6.1 : [ 8] sky\af1_cloudy\cloudy_3#small
* 6.1 : [ 4] sky\af1_cloudy\cloudy_5#small
* 6.1 : [ 6] sky\af3_blowout\blowout1#small
* 6.1 : [ 2] sky\af3_blowout\blowout1_1#small
* 6.1 : [ 1] sky\af3_blowout\blowout2#small
* 6.1 : [ 1] sky\af3_blowout\blowout2_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout3#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout4#small
* 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
* 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout4_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout5#small
* 6.1 : [ 1] sky\af3_blowout\blowout5_night#small
* 6.1 : [ 7] sky\af3_blowout\blowout5psi#small
* 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout6#small
* 6.1 : [ 1] sky\af3_blowout\blowout6_night#small
* 6.1 : [ 3] sky\af3_blowout\blowout7#small
* 6.1 : [ 4] sky\af3_blowout\blowout7_night#small
* 6.1 : [ 12] sky\af3_clear\00-00-fm#small
* 6.1 : [ 8] sky\af3_clear\00-00-hm#small
* 6.1 : [ 25] sky\af3_clear\00-00-nm#small
* 6.1 : [ 12] sky\af3_clear\01-00-fm#small
* 6.1 : [ 8] sky\af3_clear\01-00-hm#small
* 6.1 : [ 37] sky\af3_clear\01-00-nm#small
* 6.1 : [ 12] sky\af3_clear\02-00-fm#small
* 6.1 : [ 8] sky\af3_clear\02-00-hm#small
* 6.1 : [ 25] sky\af3_clear\02-00-nm#small
* 6.1 : [ 12] sky\af3_clear\03-00-fm#small
* 6.1 : [ 8] sky\af3_clear\03-00-hm#small
* 6.1 : [ 12] sky\af3_clear\04-00-fm#small
* 6.1 : [ 8] sky\af3_clear\04-00-hm#small
* 6.1 : [ 66] sky\af3_clear\06-00#small
* 6.1 : [ 33] sky\af3_clear\08-00#small
* 6.1 : [ 33] sky\af3_clear\10-00#small
* 6.1 : [ 33] sky\af3_clear\13-00#small
* 6.1 : [ 33] sky\af3_clear\14-00#small
* 6.1 : [ 34] sky\af3_clear\15-00#small
* 6.1 : [ 34] sky\af3_clear\16-00#small
* 6.1 : [ 33] sky\af3_clear\17-00#small
* 6.1 : [ 33] sky\af3_clear\19-00#small
* 6.1 : [ 33] sky\af3_clear\20-00#small
* 6.1 : [ 33] sky\af3_clear\21-30#small
* 6.1 : [ 12] sky\af3_clear\22-00-fm#small
* 6.1 : [ 8] sky\af3_clear\22-00-hm#small
* 6.1 : [ 12] sky\af3_clear\23-00-fm#small
* 6.1 : [ 8] sky\af3_clear\23-00-hm#small
* 6.1 : [ 8] sky\af3_cloudy\08-00#small
* 6.1 : [ 8] sky\af3_cloudy\09-00#small
* 6.1 : [ 1] sky\af3_cloudy\10-00#small
* 6.1 : [ 1] sky\af3_cloudy\11-00#small
* 6.1 : [ 8] sky\af3_cloudy\12-00#small
* 6.1 : [ 16] sky\af3_cloudy\14-00#small
* 6.1 : [ 8] sky\af3_cloudy\15-00#small
* 6.1 : [ 8] sky\af3_cloudy\17-00#small
* 6.1 : [ 1] sky\af3_foggy\06-00#small
* 6.1 : [ 1] sky\af3_foggy\07-00#small
* 6.1 : [ 13] sky\af3_foggy\09-00#small
* 6.1 : [ 14] sky\af3_foggy\10-00#small
* 6.1 : [ 1] sky\af3_foggy\12-00#small
* 6.1 : [ 25] sky\af3_foggy\13-00#small
* 6.1 : [ 1] sky\af3_foggy\14-00#small
* 6.1 : [ 13] sky\af3_foggy\15-00#small
* 6.1 : [ 13] sky\af3_foggy\16-00#small
* 6.1 : [ 1] sky\af3_foggy\17-00#small
* 6.1 : [ 13] sky\af3_foggy\18-00#small
* 6.1 : [ 1] sky\af3_foggy\19-00#small
* 6.1 : [ 2] sky\af3_foggy\20-00#small
* 6.1 : [ 12] sky\af3_partly\00-00-fm#small
* 6.1 : [ 8] sky\af3_partly\00-00-hm#small
* 6.1 : [ 25] sky\af3_partly\00-00-nm#small
* 6.1 : [ 12] sky\af3_partly\01-00-fm#small
* 6.1 : [ 8] sky\af3_partly\01-00-hm#small
* 6.1 : [ 38] sky\af3_partly\01-00-nm#small
* 6.1 : [ 12] sky\af3_partly\02-00-fm#small
* 6.1 : [ 8] sky\af3_partly\02-00-hm#small
* 6.1 : [ 24] sky\af3_partly\02-00-nm#small
* 6.1 : [ 12] sky\af3_partly\03-00-fm#small
* 6.1 : [ 8] sky\af3_partly\03-00-hm#small
* 6.1 : [ 12] sky\af3_partly\04-00-fm#small
* 6.1 : [ 8] sky\af3_partly\04-00-hm#small
* 6.1 : [ 12] sky\af3_partly\22-00-fm#small
* 6.1 : [ 8] sky\af3_partly\22-00-hm#small
* 6.1 : [ 12] sky\af3_partly\23-00-fm#small
* 6.1 : [ 8] sky\af3_partly\23-00-hm#small
* 6.1 : [ 16] sky\af3_rainy\07-00#small
* 6.1 : [ 20] sky\af3_rainy\09-00_19-00#small
* 6.1 : [ 28] sky\af3_rainy\13-00#small
* 6.1 : [ 9] sky\af3_rainy\15-00#small
* 6.1 : [ 16] sky\af3_rainy\15-00-2#small
* 6.1 : [ 24] sky\af3_rainy\16-00#small
* 6.1 : [ 12] sky\af3_rainy\20-00#small
* 7.0 : [ 1] artifact\artifact_anim_lightning
* 8.1 : [ 1] pfx\r_pop\shells\fake_shells
* 10.6 : [ 4] wpn\wpn_vog
* 10.7 : [ 1] pfx\pfx_smokepuffs2
* 10.7 : [ 1] pfx\pfx_sparks
* 10.7 : [ 4] act\act_dog_red
* 10.7 : [ 4] act\act_dogs_big
* 10.7 : [ 4] act\act_dogs_brown
* 10.7 : [ 4] act\act_rat01
* 10.7 : [ 4] act\act_ratn2
* 10.7 : [ 4] act\act_ratn3
* 10.7 : [ 4] act\act_ryukzak
* 10.7 : [ 4] act\act_stalker_no_hood_head1
* 10.7 : [ 4] glas\glas_dirt
* 10.7 : [ 1] pfx\pfx_woodchips1
* 10.7 : [ 1] pfx\pfx_woodchips3
* 10.7 : [ 4] prop\prop_bidon
* 10.7 : [ 4] prop\prop_dangerbox_2
* 10.7 : [ 4] prop\prop_freez
* 10.7 : [ 4] prop\prop_generator
* 10.7 : [ 4] prop\prop_item2
* 10.7 : [ 4] prop\prop_item3
* 10.7 : [ 6] prop\prop_iten4
* 10.7 : [ 4] prop\prop_kitchen_stuff
* 10.7 : [ 4] prop\prop_komp
* 10.7 : [ 4] prop\prop_spade
* 10.7 : [ 1] shoker_mod\pfx\pfx_shells1
* 10.7 : [ 1] shoker_mod\pfx\pfx_shells2
* 10.7 : [ 4] trees\trees_byaka1
* 10.7 : [ 4] wpn\wpn_aksu_synth
* 10.7 : [ 4] wpn\wpn_protecta_sights
* 10.7 : [ 4] wpn\wpn_sig550_magazine
* 10.7 : [ 4] wpn\wpn_sig550_magint
* 10.7 : [ 4] wpn\wpn_sig550_rest
* 10.7 : [ 1] pfx\pfx_concretepuffs_01
* 10.
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- yan-lom
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- pantera1952
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- ZaharSMK
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До Х-11 дошел вроде как без проблем, вылетов практически не было. А вот в ней просто жесть, процентов 70 бьются, при загрузке вылет вот такой и пипец. Еле смог выйти оттуда, ибо при выходе сейв тоже часто очень бьется. Да еще и после тоже, как оказалось, на затоне во время воспоминания тоже может ломаться.
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...8 infinity\gamedata\scripts\alife_storage_manager.script:144: bad code
stack trace:
upd. Оказалось, что была не последняя версия. Обновился. Теперь другая проблема. Из лабы выхожу нормально, без вылетов. Но в правом верхнем углу висит снова отсчет декодирования и после разговора и напоминания реального имени ГГ просто появляется задание на выяснение причин аварии, а вот на Затон не перекидывает. Несколько раз пробовал перезагружаться - однохренственно. Что ж за непруха то такая?
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- Black Shark
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Подскажите, кроме свалки есть ещё где Ремонтники?
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- varikap
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nic55 Привет. На складах алгоритм действий таков. Зашли, вынесли мутантов, пришли на метку на замеры, говоришь с Кумысом, потом пошли замеры и нападение монолита. Кумыс сообщает "бери Брокера и уходи в лес". С Брокером бежишь к переходу ,говоришь с ним и в лес. Ученые и Кумыс должны погибнуть.
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- nic55
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varikap
По приходу на склады: зомбаки (с пушками), собаки, кровососы, контролёр (со свитой). Потом учёные разбежались по мысу и всё. Побегал по локации. Монолит, вроде, в углу, где, в оригинале, был переход на Радар. И совсем никуда не собирается идти. Переигрывал несколько раз. С захода на локу. Мимо денег...
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- CB9Tou
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- tyxa
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Function : CEngineAPI::Initialize
File : EngineAPI.cpp
Line : 126
Description : assertion failed
stack trace:
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- V7KING
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- shaman-vedmag
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Кому этот пост?
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Сталкеров в Зоне
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