Прохождение мода Dollchan 8 Infinity
- CB9Tou
- Не в сети
- НОВИЧОК
- Сообщений: 78
- Спасибо получено: 48
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- bazilevs
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 20
- Спасибо получено: 10
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- kan69
- Не в сети
- НОВИЧОК
- Сообщений: 66
- Спасибо получено: 72
Вылет при попытке попасть в Бар/Росток с обоих проходов. Пишет - нет регистрационного ключа Сталкер-Коп. Это что такое?
Менял все что можно в настройках. Переустанавливал тоже. И ресет делал - бесполезно
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- Black Shark
- Не в сети
- НОВИЧОК
- Сообщений: 84
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- ZaharSMK
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- Сообщений: 22
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- LAKI
- Не в сети
- МОДЕРАТОР
- ЛЕГЕНДА ЗОНЫ
- Сообщений: 6488
- Спасибо получено: 50158
Windows 10 - вопросы и ответы, проблемы и их решения.
В шапке открой СПОЙЛЕР, скачай и установи необходимые библиотеки:
"Microsoft Visual C++ 2005-2019 Redistributable Package Hybrid [32-64] от 09.08.2020"
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- varikap
- Не в сети
- ВЕТЕРАН
- Сообщений: 696
- Спасибо получено: 1236
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- Hidden Skif
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 2
- Спасибо получено: 0
Без логов вылета - неинформативно.
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- kan69
- Не в сети
- НОВИЧОК
- Сообщений: 66
- Спасибо получено: 72
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 4/4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54136 files cached 18 archives, 11600Kb memory used.
Init FileSystem 0.972685 sec
'xrCore' build 7723, Mar 30 2020
EH: E2F6C634285F9F5AC6A76812DBF6F934
loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx
loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: renders\xrRender_DX9.dll
Loading DLL: renders\xrRender_DX10.dll
refCount:m_pAdapter 1
Loading DLL: renders\xrRender_DX11.dll
command line
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: renders\xrRender_DX8.dll
Loading DLL: game\xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[8589713440 K], reserved[76376 K], committed[144712 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[45879 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16144 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Games\Dollchan 8 Infinity\bin\
dir[1]=D:\Games\Dollchan 8 Infinity\
dir[2]=D:\Games\Dollchan 8 Infinity\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Software
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"...
[d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx"...
! Unknown command: r2_sun_far
! Unknown command: r__detail_height
[d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"...
[d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1189]: NVIDIA GeForce GTX 670
* GPU driver: 10.18.13.5382
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1681 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 27, correct size = 32
THM chunk 2072 fixed, wrong size = 29, correct size = 34
THM chunk 2072 fixed, wrong size = 29, correct size = 35
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 42, correct size = 39
THM chunk 2072 fixed, wrong size = 32, correct size = 43
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 55
THM chunk 2072 fixed, wrong size = 48, correct size = 63
THM chunk 2072 fixed, wrong size = 48, correct size = 61
THM chunk 2072 fixed, wrong size = 48, correct size = 61
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 57, correct size = 69
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 40
THM chunk 2072 fixed, wrong size = 32, correct size = 35
THM chunk 2072 fixed, wrong size = 40, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 37, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 29
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 27, correct size = 28
THM chunk 2072 fixed, wrong size = 27, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 29
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 33
THM chunk 2072 fixed, wrong size = 36, correct size = 34
THM chunk 2072 fixed, wrong size = 36, correct size = 28
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 30
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 28, correct size = 48
THM chunk 2072 fixed, wrong size = 27, correct size = 31
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 32
THM chunk 2072 fixed, wrong size = 36, correct size = 42
THM chunk 2072 fixed, wrong size = 36, correct size = 35
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 44
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 40
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 37
THM chunk 2072 fixed, wrong size = 36, correct size = 38
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 39, correct size = 35
THM chunk 2072 fixed, wrong size = 42, correct size = 48
THM chunk 2072 fixed, wrong size = 29, correct size = 26
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1280x720
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 1
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[8589385388 K], reserved[77348 K], committed[471792 K]
* [ D3D ]: textures[64 K]
* [x-ray]: process heap[162179 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[16463 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trail
* 0.0 : [ 1] amik\weapons\flash_02
* 0.0 : [ 1] amik\weapons\flash_04
* 0.0 : [ 1] amik\weapons\trace
* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] fx\fx_flare0
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_moon_halo_phase_1
* 0.0 : [ 1] fx\fx_moon_halo_phase_2
* 0.0 : [ 1] fx\fx_moon_halo_phase_3
* 0.0 : [ 1] fx\fx_moon_halo_phase_4
* 0.0 : [ 1] fx\fx_moon_halo_phase_5
* 0.0 : [ 1] fx\fx_moon_halo_phase_6
* 0.0 : [ 1] fx\fx_moon_halo_phase_7
* 0.0 : [ 1] fx\fx_moon_phase_1
* 0.0 : [ 1] fx\fx_moon_phase_2
* 0.0 : [ 1] fx\fx_moon_phase_3
* 0.0 : [ 1] fx\fx_moon_phase_4
* 0.0 : [ 1] fx\fx_moon_phase_5
* 0.0 : [ 1] fx\fx_moon_phase_6
* 0.0 : [ 1] fx\fx_moon_phase_7
* 0.0 : [ 1] fx\fx_moon_white
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun2
* 0.0 : [ 1] fx\fx_sun_cloudy_dark
* 0.0 : [ 1] fx\fx_sun_cs
* 0.0 : [ 1] fx\fx_sun_fog
* 0.0 : [ 1] fx\fx_sun_halo
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_sunset
* 0.0 : [ 1] fx\fx_sunset_sun
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_fire1_soc
* 0.0 : [ 1] glow\glow_green
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_rays
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] glow\glow_yellow
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_10
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_17
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_20
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_cc_lighting_grad2
* 0.0 : [ 1] pfx\pfx_cc_lightings
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_electrostatic
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_spark_02
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] pfx\r_pop\shells\12ga
* 0.0 : [ 1] pfx\r_pop\shells\45acp
* 0.0 : [ 1] pfx\r_pop\shells\545x39
* 0.0 : [ 1] pfx\r_pop\shells\556x45
* 0.0 : [ 1] pfx\r_pop\shells\762x39
* 0.0 : [ 1] pfx\r_pop\shells\762x51
* 0.0 : [ 1] pfx\r_pop\shells\762x54
* 0.0 : [ 1] pfx\r_pop\shells\9x18
* 0.0 : [ 1] pfx\r_pop\shells\9x19
* 0.0 : [ 1] pfx\r_pop\shells\9x39
* 0.0 : [ 1] pfx\r_pop\shells\fake_shells
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 1] shoker_mod\explosions\explosion_smoke01
* 0.0 : [ 1] shoker_mod\explosions\final_expl
* 0.0 : [ 1] shoker_mod\explosions\firesmokeparticle
* 0.0 : [ 1] shoker_mod\pfx\pfx_ak_shells_1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells1
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells2
* 0.0 : [ 1] shoker_mod\pfx\pfx_shells3
* 0.0 : [ 1] shoker_mod\pfx\pfx_smoke_1
* 0.0 : [ 4] sky\af1_cloudy\cloudy_1
* 0.0 : [ 4] sky\af1_cloudy\cloudy_1#small
* 0.0 : [ 20] sky\af1_cloudy\cloudy_2
* 0.0 : [ 20] sky\af1_cloudy\cloudy_2#small
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* 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain#small
* 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain
* 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain#small
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 49] sky\sky_9_cube
* 0.0 : [ 49] sky\sky_9_cube#small
* 0.0 : [3538] sky\sky_oblaka
* 0.0 : [ 5] sky\storm\02-00-storm
* 0.0 : [ 5] sky\storm\02-00-storm#small
* 0.0 : [ 5] sky\storm\05-00-storm
* 0.0 : [ 5] sky\storm\05-00-storm#small
* 0.0 : [ 5] sky\storm\06-00-storm
* 0.0 : [ 5] sky\storm\06-00-storm#small
* 0.0 : [ 5] sky\storm\06-30-storm
* 0.0 : [ 5] sky\storm\06-30-storm#small
* 0.0 : [ 5] sky\storm\07-00-storm
* 0.0 : [ 5] sky\storm\07-00-storm#small
* 0.0 : [ 10] sky\storm\08-00-storm
* 0.0 : [ 10] sky\storm\08-00-storm#small
* 0.0 : [ 10] sky\storm\09-00-storm
* 0.0 : [ 10] sky\storm\09-00-storm#small
* 0.0 : [ 5] sky\storm\10-00-storm
* 0.0 : [ 5] sky\storm\10-00-storm#small
* 0.0 : [ 5] sky\storm\11-00-storm
* 0.0 : [ 5] sky\storm\11-00-storm#small
* 0.0 : [ 5] sky\storm\12-00-storm
* 0.0 : [ 5] sky\storm\12-00-storm#small
* 0.0 : [ 5] sky\storm\13-00-storm
* 0.0 : [ 5] sky\storm\13-00-storm#small
* 0.0 : [ 5] sky\storm\14-00-storm
* 0.0 : [ 5] sky\storm\14-00-storm#small
* 0.0 : [ 5] sky\storm\15-00-storm
* 0.0 : [ 5] sky\storm\15-00-storm#small
* 0.0 : [ 5] sky\storm\16-00-storm
* 0.0 : [ 5] sky\storm\16-00-storm#small
* 0.0 : [ 5] sky\storm\17-00-storm
* 0.0 : [ 5] sky\storm\17-00-storm#small
* 0.0 : [ 5] sky\storm\18-00-storm
* 0.0 : [ 5] sky\storm\18-00-storm#small
* 0.0 : [ 5] sky\storm\19-30-storm
* 0.0 : [ 5] sky\storm\19-30-storm#small
* 0.0 : [ 5] sky\storm\19-50-storm
* 0.0 : [ 5] sky\storm\19-50-storm#small
* 0.0 : [ 5] sky\storm\20-20-storm
* 0.0 : [ 5] sky\storm\20-20-storm#small
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 1.4 : [ 1] ui\ui_magnifier
* 8.1 : [ 1] andrey - quicksave5
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 64.1 : [ 1] ui\ui_font_hud_01
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_hint_wnd
* 2048.1 : [ 1] ui\ui_background_new
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\games\dollchan 8 infinity\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 184503 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader simple
compiling shader model_def_lqs_0
Loading models...
CResourceManager::DeferredUpload -> START, size = 963
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 6 started!
TextureLoading -> thread 7 started!
TextureLoading -> thread 8 started!
TextureLoading -> thread 9 started!
TextureLoading -> thread 10 started!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 7 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 8 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 5 finished!
TextureLoading -> thread 9 finished!
texture loading time: 18940
* [prefetch] time: 24313 ms
* [prefetch] memory: 56705Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
Call of Chernobyl version 1.4.22
using marshal library
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
art_mgr.on_game_start()
artefact_degradation.on_game_start()
autosave_on_interval.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
bind_campfire.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
ctimers.on_game_start()
dollchan.on_game_start()
dollchan_actor_saving.on_game_start()
dollchan_quest.on_game_start()
drink.on_game_start()
dxr_encyclopedia.on_game_start()
dxr_scopes.on_game_start()
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
dynamic_news_manager.on_game_start()
enhanced_animations.on_game_start()
gtimers.on_game_start()
hazardous_anomalies_spawner.on_game_start()
info_portions.on_game_start()
item_animations.on_game_start()
itms_manager.on_game_start()
m_mines.on_game_start()
mask_hud.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
rad_items.on_game_start()
release_item_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
trade_manager.on_game_start()
trx_sounds.on_game_start()
ui_enemy_health.on_game_start()
ui_itm_container.on_game_start()
ui_mm_faction_select.on_game_start()
unload_all_weapons.on_game_start()
weapon_heat.on_game_start()
wpn_effects.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_danger.on_game_start()
xr_eat_medkit.on_game_start()
xr_gather_items.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
* phase time: 25120 ms
* phase cmem: 249791 K
* phase time: 15 ms
* phase cmem: 249761 K
* Loading spawn registry...
* 14551 spawn points are successfully loaded
* Loading objects...
* 27013 objects are successfully loaded
Multiple objects trying to use same story_id pole_factory_complex_spot
* Game andrey - quicksave5 is successfully loaded from file 'appdata\savedgames\andrey - quicksave5.scop' (1.610s)
* phase time: 1609 ms
* phase cmem: 407323 K
* phase time: 43 ms
* phase cmem: 407363 K
* phase time: 21 ms
* phase cmem: 407362 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 40 ms
* phase cmem: 407391 K
* phase time: 54 ms
* phase cmem: 412256 K
* phase time: 3795 ms
* phase cmem: 562502 K
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader lod
compiling shader lod
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 630 ms
* phase cmem: 564838 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 64594 verts, 2018 Kb
* [Loading VB] 65051 verts, 2032 Kb
* [Loading VB] 56023 verts, 1750 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 58327 verts, 1822 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 8004 verts, 250 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 21399 verts, 668 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 311436 indices, 608 Kb
* phase time: 1089 ms
* phase cmem: 565231 K
* phase time: 61 ms
* phase cmem: 570088 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 69 ms
* phase cmem: 572275 K
* Loading HOM: d:\games\dollchan 8 infinity\gamedata\levels\l02_garbage\level.hom
* phase time: 573 ms
* phase cmem: 572893 K
* phase time: 16 ms
* phase cmem: 568028 K
* phase time: 54 ms
* phase cmem: 568028 K
CResourceManager::DeferredUpload -> START, size = 1428
TextureLoading -> thread 1 started!
TextureLoading -> thread 2 started!
TextureLoading -> thread 3 started!
TextureLoading -> thread 4 started!
TextureLoading -> thread 5 started!
TextureLoading -> thread 6 started!
TextureLoading -> thread 7 started!
TextureLoading -> thread 7 finished!
TextureLoading -> thread 8 started!
TextureLoading -> thread 8 finished!
TextureLoading -> thread 9 started!
TextureLoading -> thread 9 finished!
TextureLoading -> thread 10 started!
TextureLoading -> thread 11 started!
TextureLoading -> thread 12 started!
TextureLoading -> thread 13 started!
TextureLoading -> thread 13 finished!
TextureLoading -> thread 14 started!
TextureLoading -> thread 14 finished!
TextureLoading -> thread 15 started!
TextureLoading -> thread 15 finished!
TextureLoading -> thread 6 finished!
TextureLoading -> thread 10 finished!
TextureLoading -> thread 4 finished!
TextureLoading -> thread 5 finished!
TextureLoading -> thread 3 finished!
TextureLoading -> thread 2 finished!
TextureLoading -> thread 1 finished!
TextureLoading -> thread 11 finished!
TextureLoading -> thread 12 finished!
texture loading time: 9812
* t-report - base: 1408, 1152406 K
* t-report - lmap: 20, 20482 K
* WARNING: player not logged in
! Can't find texture 'map\map_y04_pole_dark'
! Can't find texture 'map\map_y09_x11'
* phase time: 13474 ms
* phase cmem: 619085 K
* phase time: 61 ms
* phase cmem: 619082 K
* [win32]: free[8587201788 K], reserved[300196 K], committed[2432544 K]
* [ D3D ]: textures[1253724 K]
* [x-ray]: process heap[619082 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[23161 K], smem[2665 K]
>>> Tronex: select_weather | weather_cycle = clear
>>> Tronex: select_weather | self.levelWeather = atmosfear_clear
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lplanes_0
compiling shader particle_alphaonly
compiling shader model_distort_1
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_2
compiling shader model_def_lqs_3
compiling shader model_def_lplanes_3
npc rat_weak22552 has invalid spawning vertex, correcting
collectgarbage before=38528550Kb
collectgarbage after=19780029Kb
intro_start game_loaded
* MEMORY USAGE: 740633 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[8587050964 K], reserved[188932 K], committed[2694632 K]
* [ D3D ]: textures[1298444 K]
* [x-ray]: process heap[761674 K], game lua[0 K], render[657 K]
* [x-ray]: economy: strings[24588 K], smem[14761 K]
* Saving spawns...
* Saving objects...
* 27123 objects are successfully saved
* Game andrey - На «Росток».scop is successfully saved to file 'appdata\savedgames\andrey - На «Росток».scop'
* Saving spawns...
* Saving objects...
* 27123 objects are successfully saved
* Game ANDREY - autosave.scop is successfully saved to file 'appdata\savedgames\andrey - autosave.scop'
- Disconnect
- Destroying level
* 0.0 : [ 70] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 427] $user$projector
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.2 : [ 3] wpn\wpn_protecta_dots
* 0.2 : [ 1] map\map_y04_pole_dark
* 0.2 : [ 1] map\map_y09_x11
* 0.3 : [ 1] pfx\pfx_spark_01
* 0.3 : [ 4] prop\prop_sigarets
* 0.3 : [ 4] mtl\mtl_arm_2
* 0.3 : [ 1] prop\prop_provod_02
* 0.4 : [ 1] fx\fx_flare0
* 0.4 : [ 1] glow\glow_rays
* 0.5 : [ 422] internal\internal_light_attclip
* 0.7 : [ 1] pfx\pfx_step_blood
* 0.7 : [ 4] act\act_stalker_head_glass_02
* 1.3 : [ 1] pfx\pfx_bubble
* 1.3 : [ 1] pfx\pfx_leaves_02
* 1.3 : [ 1] pfx\pfx_spark_02
* 1.3 : [ 1] pfx\pfx_splash3
* 1.3 : [ 1] pfx\pfx_splash_02
* 1.3 : [ 1] pfx\pfx_synus
* 1.3 : [ 1] pfx\pfx_vehmetaldebris_01
* 1.3 : [ 1] pfx\pfx_dist2inv
* 1.4 : [ 1] glow\glow_orange2
* 1.4 : [ 1] wm\wm_bullet_asfalt_1
* 1.4 : [ 1] wm\wm_bullet_asfalt_2
* 1.4 : [ 1] wm\wm_bullet_asfalt_3
* 1.4 : [ 1] wm\wm_bullet_brick_1
* 1.4 : [ 1] wm\wm_bullet_brick_2
* 1.4 : [ 1] wm\wm_bullet_concrete
* 1.4 : [ 1] wm\wm_bullet_concrete_1
* 1.4 : [ 1] wm\wm_bullet_concrete_2
* 1.4 : [ 1] wm\wm_bullet_concrete_4
* 1.4 : [ 1] wm\wm_bullet_concrete_5
* 1.4 : [ 1] wm\wm_bullet_concrete_6
* 1.4 : [ 1] wm\wm_bullet_concrete_7
* 1.4 : [ 1] wm\wm_bullet_ground
* 1.4 : [ 1] wm\wm_bullet_ground_1
* 1.4 : [ 1] wm\wm_bullet_ground_2
* 1.4 : [ 1] wm\wm_bullet_metall_thik
* 1.4 : [ 1] wm\wm_bullet_metall_thik_1
* 1.4 : [ 1] wm\wm_bullet_metall_thik_2
* 1.4 : [ 1] wm\wm_bullet_metall_thik_3
* 1.4 : [ 1] wm\wm_bullet_metall_thin
* 1.4 : [ 1] wm\wm_bullet_metall_thin_1
* 1.4 : [ 1] wm\wm_bullet_metall_thin_2
* 1.4 : [ 1] wm\wm_bullet_metall_thin_3
* 1.4 : [ 1] wm\wm_bullet_metall_thin_4
* 1.4 : [ 1] wm\wm_bullet_wood
* 1.4 : [ 1] wm\wm_bullet_wood_1
* 1.4 : [ 1] wm\wm_bullet_wood_2
* 1.4 : [ 1] wm\wm_bullet_wood_3
* 1.4 : [ 1] wm\wm_bullet_wood_4
* 1.4 : [ 1] wm\wm_bullet_wood_5
* 1.4 : [ 1] wm\wm_bullet_wood_6
* 1.4 : [ 1] wm\wm_bullet_wood_7
* 1.4 : [ 1] wm\wm_bullet_wood_8
* 1.4 : [ 1] wm\wm_bullet_wood_9
* 2.7 : [ 1] pfx\pfx_concretedebris_01
* 2.7 : [ 4] act\act_rat
* 2.7 : [ 1] pfx\pfx_electrostatic
* 2.7 : [ 1] pfx\pfx_light
* 2.7 : [ 4] prop\prop_box_3
* 2.7 : [ 4] prop\prop_chair1
* 2.7 : [ 4] prop\prop_chair1a
* 2.7 : [ 1] prop\prop_fake_bed_fireplace
* 2.7 : [ 4] prop\prop_instrument_2
* 2.7 : [ 4] prop\prop_kanistra
* 2.7 : [ 4] prop\prop_konserva
* 2.7 : [ 4] prop\prop_lock
* 2.7 : [ 4] prop\prop_speakerphone
* 2.7 : [ 4] prop\prop_teapot_1
* 2.7 : [ 4] act\act_pseudodog_fur
* 2.7 : [ 4] act\act_pseudodog_fur1
* 2.7 : [ 1] amik\weapons\trace_01
* 2.7 : [ 4] food\food_raw___dog
* 2.7 : [ 4] food\food_raw_flesh
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 26] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 11] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 12] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 49] sky\sky_9_cube#small
* 4.1 : [ 1] fx\fx_flare1
* 4.1 : [ 1] fx\fx_flare2
* 4.1 : [ 1] fx\fx_flare3
* 4.1 : [ 1] map\map_y07_x27
* 4.1 : [ 1] ui\cursor
* 5.3 : [ 1] pfx\pfx_anomaly_21
* 5.3 : [ 1] pfx\pfx_bloodsplash1
* 5.3 : [ 1] pfx\pfx_bubble_1
* 5.3 : [ 1] pfx\pfx_bubble_water
* 5.3 : [ 1] pfx\pfx_dist2
* 5.3 : [ 1] pfx\pfx_dist_glass
* 5.3 : [ 1] pfx\pfx_dist_teleport
* 5.3 : [ 1] pfx\pfx_gologramma
* 5.3 : [ 1] pfx\pfx_specks_poison
* 5.3 : [ 1] pfx\pfx_spikey_star
* 5.3 : [ 1] pfx\pfx_splash_01
* 5.3 : [ 1] pfx\pfx_stonedebris1
* 5.3 : [ 1] pfx\pfx_stonedebris2
* 5.3 : [ 1] pfx\pfx_vehglassdebris_01
* 5.3 : [ 1] pfx\pfx_water_wave
* 5.3 : [ 4] prop\prop_ballon2
* 5.3 : [ 1] act\act_controller_hit1
* 5.3 : [ 4] act\variation mod\act_neutral\gas_mask_glass
* 5.3 : [ 4] pfx\pfx_anomaly_vegetation
* 5.3 : [ 1] pfx\pfx_flamefx_01
* 5.3 : [ 1] pfx\pfx_gradient1
* 5.3 : [ 1] pfx\pfx_leaves_01
* 5.3 : [ 1] pfx\pfx_smoke_a
* 5.3 : [ 4] prop\prop_voda1
* 5.3 : [ 1] pfx\pfx_flame
* 5.3 : [ 1] wm\wm_blood_drop_1
* 5.3 : [ 1] wm\wm_blood_drop_2
* 5.4 : [ 1] fx\fx_rain
* 5.4 : [ 1] fx\fx_sun2
* 5.4 : [ 1] fx\fx_sun_rise
* 5.4 : [ 4] item\item_mednaya_provoloka
* 5.4 : [ 4] item\item_textolitbase
* 5.4 : [ 1] fx\fx_gradient1
* 5.4 : [ 1] fx\fx_rainsplash1
* 5.4 : [ 1] fx\fx_sun_cloudy_dark
* 5.4 : [ 1] fx\fx_sun_cs
* 5.4 : [ 1] fx\fx_volumefog1
* 5.4 : [ 1] shoker_mod\explosions\firesmokeparticle
* 5.4 : [ 1] wm\wm_grenade
* 5.4 : [ 1] wm\wm_knife_dead
* 5.4 : [ 1] wm\wm_knife_horiz
* 5.4 : [ 1] wm\wm_knife_horiz_blood
* 5.4 : [ 1] wm\wm_knife_wood
* 5.4 : [ 1] wm\wm_knife_wood1
* 5.4 : [ 1] wm\wm_knife_wood2
* 5.4 : [ 1] amik\weapons\flame\trail
* 6.1 : [ 4] sky\af1_cloudy\cloudy_1#small
* 6.1 : [ 20] sky\af1_cloudy\cloudy_2#small
* 6.1 : [ 8] sky\af1_cloudy\cloudy_3#small
* 6.1 : [ 4] sky\af1_cloudy\cloudy_5#small
* 6.1 : [ 6] sky\af3_blowout\blowout1#small
* 6.1 : [ 2] sky\af3_blowout\blowout1_1#small
* 6.1 : [ 1] sky\af3_blowout\blowout2#small
* 6.1 : [ 1] sky\af3_blowout\blowout2_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout3#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_1#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_2#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_3#small
* 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout3_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout4#small
* 6.1 : [ 3] sky\af3_blowout\blowout4_1#small
* 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout4_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout5#small
* 6.1 : [ 1] sky\af3_blowout\blowout5_night#small
* 6.1 : [ 7] sky\af3_blowout\blowout5psi#small
* 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small
* 6.1 : [ 1] sky\af3_blowout\blowout6#small
* 6.1 : [ 1] sky\af3_blowout\blowout6_night#small
* 6.1 : [ 3] sky\af3_blowout\blowout7#small
* 6.1 : [ 4] sky\af3_blowout\blowout7_night#small
* 6.1 : [ 12] sky\af3_clear\00-00-fm#small
* 6.1 : [ 8] sky\af3_clear\00-00-hm#small
* 6.1 : [ 25] sky\af3_clear\00-00-nm#small
* 6.1 : [ 12] sky\af3_clear\01-00-fm#small
* 6.1 : [ 8] sky\af3_clear\01-00-hm#small
* 6.1 : [ 37] sky\af3_clear\01-00-nm#small
* 6.1 : [ 12] sky\af3_clear\02-00-fm#small
* 6.1 : [ 8] sky\af3_clear\02-00-hm#small
* 6.1 : [ 25] sky\af3_clear\02-00-nm#small
* 6.1 : [ 12] sky\af3_clear\03-00-fm#small
* 6.1 : [ 8] sky\af3_clear\03-00-hm#small
* 6.1 : [ 12] sky\af3_clear\04-00-fm#small
* 6.1 : [ 8] sky\af3_clear\04-00-hm#small
* 6.1 : [ 66] sky\af3_clear\06-00#small
* 6.1 : [ 33] sky\af3_clear\08-00#small
* 6.1 : [ 33] sky\af3_clear\10-00#small
* 6.1 : [ 33] sky\af3_clear\13-00#small
* 6.1 : [ 33] sky\af3_clear\14-00#small
* 6.1 : [ 34] sky\af3_clear\15-00#small
* 6.1 : [ 34] sky\af3_clear\16-00#small
* 6.1 : [ 33] sky\af3_clear\17-00#small
* 6.1 : [ 33] sky\af3_clear\19-00#small
* 6.1 : [ 33] sky\af3_clear\20-00#small
* 6.1 : [ 33] sky\af3_clear\21-30#small
* 6.1 : [ 12] sky\af3_clear\22-00-fm#small
* 6.1 : [ 8] sky\af3_clear\22-00-hm#small
* 6.1 : [ 12] sky\af3_clear\23-00-fm#small
* 6.1 : [ 8] sky\af3_clear\23-00-hm#small
* 6.1 : [ 8] sky\af3_cloudy\08-00#small
* 6.1 : [ 8] sky\af3_cloudy\09-00#small
* 6.1 : [ 1] sky\af3_cloudy\10-00#small
* 6.1 : [ 1] sky\af3_cloudy\11-00#small
* 6.1 : [ 8] sky\af3_cloudy\12-00#small
* 6.1 : [ 16] sky\af3_cloudy\14-00#small
* 6.1 : [ 8] sky\af3_cloudy\15-00#small
* 6.1 : [ 8] sky\af3_cloudy\17-00#small
* 6.1 : [ 1] sky\af3_foggy\06-00#small
* 6.1 : [ 1] sky\af3_foggy\07-00#small
* 6.1 : [ 13] sky\af3_foggy\09-00#small
* 6.1 : [ 14] sky\af3_foggy\10-00#small
* 6.1 : [ 1] sky\af3_foggy\12-00#small
* 6.1 : [ 25] sky\af3_foggy\13-00#small
* 6.1 : [ 1] sky\af3_foggy\14-00#small
* 6.1 : [ 13] sky\af3_foggy\15-00#small
* 6.1 : [ 13] sky\af3_foggy\16-00#small
* 6.1 : [ 1] sky\af3_foggy\17-00#small
* 6.1 : [ 13] sky\af3_foggy\18-00#small
* 6.1 : [ 1] sky\af3_foggy\19-00#small
* 6.1 : [ 2] sky\af3_foggy\20-00#small
* 6.1 : [ 12] sky\af3_partly\00-00-fm#small
* 6.1 : [ 8] sky\af3_partly\00-00-hm#small
* 6.1 : [ 25] sky\af3_partly\00-00-nm#small
* 6.1 : [ 12] sky\af3_partly\01-00-fm#small
* 6.1 : [ 8] sky\af3_partly\01-00-hm#small
* 6.1 : [ 38] sky\af3_partly\01-00-nm#small
* 6.1 : [ 12] sky\af3_partly\02-00-fm#small
* 6.1 : [ 8] sky\af3_partly\02-00-hm#small
* 6.1 : [ 24] sky\af3_partly\02-00-nm#small
* 6.1 : [ 12] sky\af3_partly\03-00-fm#small
* 6.1 : [ 8] sky\af3_partly\03-00-hm#small
* 6.1 : [ 12] sky\af3_partly\04-00-fm#small
* 6.1 : [ 8] sky\af3_partly\04-00-hm#small
* 6.1 : [ 12] sky\af3_partly\22-00-fm#small
* 6.1 : [ 8] sky\af3_partly\22-00-hm#small
* 6.1 : [ 12] sky\af3_partly\23-00-fm#small
* 6.1 : [ 8] sky\af3_partly\23-00-hm#small
* 6.1 : [ 16] sky\af3_rainy\07-00#small
* 6.1 : [ 20] sky\af3_rainy\09-00_19-00#small
* 6.1 : [ 28] sky\af3_rainy\13-00#small
* 6.1 : [ 9] sky\af3_rainy\15-00#small
* 6.1 : [ 16] sky\af3_rainy\15-00-2#small
* 6.1 : [ 24] sky\af3_rainy\16-00#small
* 6.1 : [ 12] sky\af3_rainy\20-00#small
* 7.0 : [ 1] artifact\artifact_anim_lightning
* 8.1 : [ 1] pfx\r_pop\shells\fake_shells
* 10.6 : [ 4] wpn\wpn_vog
* 10.7 : [ 1] pfx\pfx_smokepuffs2
* 10.7 : [ 1] pfx\pfx_sparks
* 10.7 : [ 4] act\act_dog_red
* 10.7 : [ 4] act\act_dogs_big
* 10.7 : [ 4] act\act_dogs_brown
* 10.7 : [ 4] act\act_rat01
* 10.7 : [ 4] act\act_ratn2
* 10.7 : [ 4] act\act_ratn3
* 10.7 : [ 4] act\act_ryukzak
* 10.7 : [ 4] act\act_stalker_no_hood_head1
* 10.7 : [ 4] glas\glas_dirt
* 10.7 : [ 1] pfx\pfx_woodchips1
* 10.7 : [ 1] pfx\pfx_woodchips3
* 10.7 : [ 4] prop\prop_bidon
* 10.7 : [ 4] prop\prop_dangerbox_2
* 10.7 : [ 4] prop\prop_freez
* 10.7 : [ 4] prop\prop_generator
* 10.7 : [ 4] prop\prop_item2
* 10.7 : [ 4] prop\prop_item3
* 10.7 : [ 6] prop\prop_iten4
* 10.7 : [ 4] prop\prop_kitchen_stuff
* 10.7 : [ 4] prop\prop_komp
* 10.7 : [ 4] prop\prop_spade
* 10.7 : [ 1] shoker_mod\pfx\pfx_shells1
* 10.7 : [ 1] shoker_mod\pfx\pfx_shells2
* 10.7 : [ 4] trees\trees_byaka1
* 10.7 : [ 4] wpn\wpn_aksu_synth
* 10.7 : [ 4] wpn\wpn_protecta_sights
* 10.7 : [ 4] wpn\wpn_sig550_magazine
* 10.7 : [ 4] wpn\wpn_sig550_magint
* 10.7 : [ 4] wpn\wpn_sig550_rest
* 10.7 : [ 1] pfx\pfx_concretepuffs_01
* 10.
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- yan-lom
- Не в сети
- ПРИБЫВШИЙ
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- pantera1952
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- ZaharSMK
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До Х-11 дошел вроде как без проблем, вылетов практически не было. А вот в ней просто жесть, процентов 70 бьются, при загрузке вылет вот такой и пипец. Еле смог выйти оттуда, ибо при выходе сейв тоже часто очень бьется. Да еще и после тоже, как оказалось, на затоне во время воспоминания тоже может ломаться.
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...8 infinity\gamedata\scripts\alife_storage_manager.script:144: bad code
stack trace:
upd. Оказалось, что была не последняя версия. Обновился. Теперь другая проблема. Из лабы выхожу нормально, без вылетов. Но в правом верхнем углу висит снова отсчет декодирования и после разговора и напоминания реального имени ГГ просто появляется задание на выяснение причин аварии, а вот на Затон не перекидывает. Несколько раз пробовал перезагружаться - однохренственно. Что ж за непруха то такая?
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- Black Shark
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- НОВИЧОК
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Подскажите, кроме свалки есть ещё где Ремонтники?
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- varikap
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- ВЕТЕРАН
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nic55 Привет. На складах алгоритм действий таков. Зашли, вынесли мутантов, пришли на метку на замеры, говоришь с Кумысом, потом пошли замеры и нападение монолита. Кумыс сообщает "бери Брокера и уходи в лес". С Брокером бежишь к переходу ,говоришь с ним и в лес. Ученые и Кумыс должны погибнуть.
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- nic55
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varikap
По приходу на склады: зомбаки (с пушками), собаки, кровососы, контролёр (со свитой). Потом учёные разбежались по мысу и всё. Побегал по локации. Монолит, вроде, в углу, где, в оригинале, был переход на Радар. И совсем никуда не собирается идти. Переигрывал несколько раз. С захода на локу. Мимо денег...
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- CB9Tou
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- Black Shark
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- tyxa
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Function : CEngineAPI::Initialize
File : EngineAPI.cpp
Line : 126
Description : assertion failed
stack trace:
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- V7KING
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- ВЕТЕРАН ЗOНЫ
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- shaman-vedmag
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Кому этот пост?
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Сталкеров в Зоне
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