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Сталкер!
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Прохождение мода Dollchan 8 Infinity
(1 чел.) (1) гость
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Прохождение мода Dollchan 8 Infinity
22.09.2020 08:37
#273974
ПРОХОЖДЕНИЕ МОДА DOLLCHAN 8 INFINITY Сюжет разворачивается в конце событий Теней Чернобыля сразу после того как Выжигатель Мозгов был отключен. Группа ученых представляющих собой О-Сознание была уничтожена, однако не смотря на это вербовка в так называемые Агенты Монолита продолжилась и многие сталкеры оказались под контролем. Большая часть из них теряла рассудок и превращалась в зомби, остальные же получали известное лишь им задание и перевозились в различные участки ЧЗО. Одним из таких агентов был сталкер по прозвищу Безымянный, который повторил судьбу легендарного Стрелка оказавшись неподалеку от грузовика Смерти на окраине Кордона. Безымянный совсем не помнит кто он такой и что делает в Зоне поэтому ему вновь предстоит изучать законы этих мест, выживать и попытаться узнать что-либо о себе. На данный момент его единственная зацепка — это тот самый грузовик, за рулем которого он очнулся. Особенности модификации:
ОПИСАНИЕ и ССЫЛКИ НА СКАЧИВАНИЕ
Вы сможете на ЭТОЙ СТРАНИЦЕ ССЫЛКИ НА ФИКСЫ И ПАТЧИ - ФИКС 1348 Все Фиксы кумулятивные и содержат в себе все предыдущие исправления!!! Фикс 1348: yadi.sk/d/SMNF0oXIUQ6wjA УСТАНОВКА - УДАЛЕНИЕ Reshade ИЗ КОМПЛЕКТА: DOLLCHAN_8_INFINITY Тип исполнения: Установщик. Место установки ищется автоматически. Чистит файлы из папки bin без надобности самому дополнительно чистить. Удаляет вариант из папке Mods (перед использование установки Reshade откатить в JSGME). При установке автоматически заполняет данные о расположении. Ссылка: yadi.sk/d/p-VgOeT71ZdS4Q СМЕНА ДВИЖКА: DOLLCHAN_8_INFINITY Тип исполнения: Установщик. Место установки ищется автоматически. Сносит предыдущую папку, а не накатывает поверх. Присутствуют дополнительные задачи (смотреть на скриншоте). Добавлена кнопка при ошибке с OpenAL (Запуститься его установка). *На 32битных системах выбор движков x64 невозможен. Внимание! При первой установке откатить все, что связано с движком в JSGME. Ссылка: yadi.sk/d/afp0XH6ydG7arg D-HUD (адаптация одноименного HUDa) ДЛЯ: DOLLCHAN_8_INFINITY От себя разве что заменил кое-где шрифт чуть-чуть и вернул некоторые показатели различного рода урона по ГГ, чтобы было понятнее от чего ГГ получает дамаг. media.moddb.com/images/members/5/4270/4269006/profile/Dhudinfo11111111.gif Ссылка: yadi.sk/d/Kk840kQdy1RN6A МИНИ-ПРАВКА исправляющая глюки в квесте: "НЕИЗВЕСТНАЯ ЖИВОПИСЬ" ПРАВКА АКТУАЛЬНА ДЛЯ ВСЕХ ВЫШЕДШИХ ВЕРСИЙ МОДА от 1324 и вплоть до 1348. Мини-правка исправляет следующие глюки в квесте: "Неизвестная живопись". 1 - Лаплас не хочет разговаривать с ГГ. 2 - 100% спавн 3 квестовых артефактов. 3 - Исправлен бесконечный переход из Аномального Пузыря на Поляну. 4 - Когда Рим, собирает радиоприёмник из инвентаря удаляются все детали для радиоприёмника. Правка не требует начинать Новую Игру!!! Ссылка: yadi.sk/d/m7Hqn01_Ycgg2g Как установить мини-правку: 1 - Распаковать в любое место - Должна появиться папка с названием: Правка для квеста Неизвестная живопись. 2 - Эту папку скопировать в папку: MODS 3 - Запустить файл: JSGME.exe 4 - В левой части окна, выбрать папку: Правка для квеста Неизвестная живопись 5 - В средней части окна, выбрать стрелочку: Вправо 6 - Когда папка с названием: Правка для квеста Неизвестная живопись переместиться в правую часть окна кликнуть на кнопку: Close или просто закрыть окно кликнув на чёрный крестик на красном фоне. Всё, правка установлена и можно начинать игру с сохранения. После перехода на Поляну, можно сделать именное сохранение и убрать правку. Как удалить мини-правку: 1 - Запустить файл: JSGME.exe 2 - В Правой части окна, выбрать папку: Правка для квеста Неизвестная живопись 3 - Выбрать уже стрелочку: Влево. 4 - Когда папка с названием: Правка для квеста Неизвестная живопись переместиться в левую часть окна, кликнуть на кнопку: Close или просто закрыть окно кликнув на чёрный крестик на красном фоне. ПРЕДУПРЕЖДЕНИЕ!!! Если выбрать в средней части окна двойную стрелочку, то удалится всё, что находилось в Правой части окна! Будьте очень внимательны и осторожны! |
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Изменено: 20.11.2020 22:39 от LAKI.
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25.09.2020 22:54
#274137
Всем привет. В общем такая проблема
ВНИМАНИЕ: СПОЙЛЕР! Играю себе наздоровье, дошел до Х-27, спустился на -2 уровень, убиваю бюрера, делаю быстрое сохранение, несколько секунд и вылет. В итоге НИ одно сохранение, сделанное как в самой лабе, так и до нее не загружаются - безлоговый вылет: ошибка Unhandled exception occured.See log for details. (в лог файле из папки с игрой ничего не понимаю). Не очень хочется все заново проходить |
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Изменено: 25.09.2020 22:55 от CB9Tou.
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26.09.2020 18:58
#274176
Нет диалога с Германом в Аномальном лесу. Задание на ученых активно но продолжения разговора нет. Идеи ?
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26.09.2020 21:33
#274180
Добрый день. Точно пишут про тестирование последнего обновления, насквозь сырое. Там часть 2 и часть 6. При попытке поставить часть 6 вылет - невозможно загрузить любое сохранение. Хорошо, пытался начать новую игру, как советуют разрабы - тоже самое.
Вылет при попытке попасть в Бар/Росток с обоих проходов. Пишет - нет регистрационного ключа Сталкер-Коп. Это что такое? Менял все что можно в настройках. Переустанавливал тоже. И ресет делал - бесполезно |
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Изменено: 27.09.2020 19:33 от kan69.
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26.09.2020 23:25
#274182
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Не удается запустить игру, установил игру, установил патч(играю первый раз тока скачал) ошибка: prnt.sc/uohbu5
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26.09.2020 23:35
#274183
Ребят, что делать после квеста от ученых из Аномального леса? Свалили от монолита с милитари на базу и больше квестов нет. Куда идти за ними, что делать то?
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26.09.2020 23:41
#274184
Black Shark, зайди вот в эту тему:
Windows 10 - вопросы и ответы, проблемы и их решения. В шапке открой СПОЙЛЕР, скачай и установи необходимые библиотеки: "Microsoft Visual C++ 2005-2019 Redistributable Package Hybrid [32-64] от 09.08.2020" |
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27.09.2020 02:06
#274186
ZaharSMK Привет. Ученые на милитари должны погибнуть,остаться один брокер. Сразу после перехода в лес говоришь с брокером и к бункеру. После когда придете к бункеру опять говоришь с брокером и к Герману с результатами. Затем он даст тебе 2 дня подождать и шлем готов.
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Изменено: 27.09.2020 02:10 от varikap.
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27.09.2020 19:15
#274216
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У меня тоже вылет на переходах в Росток, на обоих. И графику менял на статику, и предметы сбрасывал (мало ли что мешает) - ничего не помогло. Так и застрял перед Ростоком.
Без логов вылета - неинформативно. |
Изменено: 27.09.2020 19:25 от Воссталкерившийся.
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27.09.2020 21:21
#274220
По поводу вылетов на переходах в Росток нашел лог. Пишет еще что-то про нехватку памяти. Может кто помочь как правильно настроить?
ВНИМАНИЕ: СПОЙЛЕР! * Detected CPU: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3356.00 mhz, 47-clk 'rdtsc' Предельный объём текста. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU cores/threads: 4/4 Initializing File System... using fs-ltx fsgame.ltx FS: 54136 files cached 18 archives, 11600Kb memory used. Init FileSystem 0.972685 sec 'xrCore' build 7723, Mar 30 2020 EH: E2F6C634285F9F5AC6A76812DBF6F934 -----loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx -----loading d:\games\dollchan 8 infinity\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: renders\xrRender_DX9.dll Loading DLL: renders\xrRender_DX10.dll refCount:m_pAdapter 1 Loading DLL: renders\xrRender_DX11.dll command line Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: renders\xrRender_DX8.dll Loading DLL: game\xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[8589713440 K], reserved[76376 K], committed[144712 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[45879 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[16144 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\Dollchan 8 Infinity\bin\ dir[1]=D:\Games\Dollchan 8 Infinity\ dir[2]=D:\Games\Dollchan 8 Infinity\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Software devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"... [d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx"... ! Unknown command: r2_sun_far ! Unknown command: r__detail_height [d:\games\dollchan 8 infinity\gamedata\configs\rspec_minimum.ltx] successfully loaded. Executing config-script "d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx"... [d:\games\dollchan 8 infinity\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1189]: NVIDIA GeForce GTX 670 * GPU driver: 10.18.13.5382 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1681 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 40, correct size = 37 THM chunk 2072 fixed, wrong size = 27, correct size = 32 THM chunk 2072 fixed, wrong size = 29, correct size = 34 THM chunk 2072 fixed, wrong size = 29, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 39 THM chunk 2072 fixed, wrong size = 42, correct size = 39 THM chunk 2072 fixed, wrong size = 32, correct size = 43 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 55 THM chunk 2072 fixed, wrong size = 48, correct size = 63 THM chunk 2072 fixed, wrong size = 48, correct size = 61 THM chunk 2072 fixed, wrong size = 48, correct size = 61 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 57, correct size = 69 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 40 THM chunk 2072 fixed, wrong size = 32, correct size = 35 THM chunk 2072 fixed, wrong size = 40, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 37, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 29 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 27, correct size = 28 THM chunk 2072 fixed, wrong size = 27, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 29 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 33 THM chunk 2072 fixed, wrong size = 36, correct size = 34 THM chunk 2072 fixed, wrong size = 36, correct size = 28 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 30 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 28, correct size = 48 THM chunk 2072 fixed, wrong size = 27, correct size = 31 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 43 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 32 THM chunk 2072 fixed, wrong size = 36, correct size = 42 THM chunk 2072 fixed, wrong size = 36, correct size = 35 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 36, correct size = 44 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 36, correct size = 40 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 37 THM chunk 2072 fixed, wrong size = 36, correct size = 38 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 39, correct size = 35 THM chunk 2072 fixed, wrong size = 42, correct size = 48 THM chunk 2072 fixed, wrong size = 29, correct size = 26 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1280x720 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[8589385388 K], reserved[77348 K], committed[471792 K] * [ D3D ]: textures[64 K] * [x-ray]: process heap[162179 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[16463 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\weapons\flame\trace * 0.0 : [ 1] amik\weapons\flame\trail * 0.0 : [ 1] amik\weapons\flash_02 * 0.0 : [ 1] amik\weapons\flash_04 * 0.0 : [ 1] amik\weapons\trace * 0.0 : [ 1] amik\weapons\trace_01 * 0.0 : [ 1] fx\fx_flare0 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_moon_halo_phase_1 * 0.0 : [ 1] fx\fx_moon_halo_phase_2 * 0.0 : [ 1] fx\fx_moon_halo_phase_3 * 0.0 : [ 1] fx\fx_moon_halo_phase_4 * 0.0 : [ 1] fx\fx_moon_halo_phase_5 * 0.0 : [ 1] fx\fx_moon_halo_phase_6 * 0.0 : [ 1] fx\fx_moon_halo_phase_7 * 0.0 : [ 1] fx\fx_moon_phase_1 * 0.0 : [ 1] fx\fx_moon_phase_2 * 0.0 : [ 1] fx\fx_moon_phase_3 * 0.0 : [ 1] fx\fx_moon_phase_4 * 0.0 : [ 1] fx\fx_moon_phase_5 * 0.0 : [ 1] fx\fx_moon_phase_6 * 0.0 : [ 1] fx\fx_moon_phase_7 * 0.0 : [ 1] fx\fx_moon_white * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun2 * 0.0 : [ 1] fx\fx_sun_cloudy_dark * 0.0 : [ 1] fx\fx_sun_cs * 0.0 : [ 1] fx\fx_sun_fog * 0.0 : [ 1] fx\fx_sun_halo * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_sunset * 0.0 : [ 1] fx\fx_sunset_sun * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] 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sky\clear_alt\04-00-alt-tuman * 0.0 : [ 33] sky\clear_alt\04-00-alt-tuman#small * 0.0 : [ 33] sky\clear_alt\04-30-alt * 0.0 : [ 33] sky\clear_alt\04-30-alt#small * 0.0 : [ 66] sky\clear_alt\05-00-alt * 0.0 : [ 66] sky\clear_alt\05-00-alt#small * 0.0 : [ 66] sky\clear_alt\05-30-alt * 0.0 : [ 66] sky\clear_alt\05-30-alt#small * 0.0 : [ 33] sky\clear_alt\06-00-alt * 0.0 : [ 33] sky\clear_alt\06-00-alt#small * 0.0 : [ 66] sky\clear_alt\07-00-alt * 0.0 : [ 66] sky\clear_alt\07-00-alt#small * 0.0 : [ 33] sky\clear_alt\08-00-alt * 0.0 : [ 33] sky\clear_alt\08-00-alt#small * 0.0 : [ 66] sky\clear_alt\09-00-alt * 0.0 : [ 66] sky\clear_alt\09-00-alt#small * 0.0 : [ 33] sky\clear_alt\10-00-alt * 0.0 : [ 33] sky\clear_alt\10-00-alt#small * 0.0 : [ 33] sky\clear_alt\11-00-alt * 0.0 : [ 33] sky\clear_alt\11-00-alt#small * 0.0 : [ 33] sky\clear_alt\12-00-alt * 0.0 : [ 33] sky\clear_alt\12-00-alt#small * 0.0 : [ 33] sky\clear_alt\13-00-alt * 0.0 : [ 33] sky\clear_alt\13-00-alt#small * 0.0 : [ 66] sky\clear_alt\14-00-alt * 0.0 : [ 66] sky\clear_alt\14-00-alt#small * 0.0 : [ 66] sky\clear_alt\15-00-alt * 0.0 : [ 66] sky\clear_alt\15-00-alt#small * 0.0 : [ 33] sky\clear_alt\16-00-alt * 0.0 : [ 33] sky\clear_alt\16-00-alt#small * 0.0 : [ 33] sky\clear_alt\17-00-alt * 0.0 : [ 33] sky\clear_alt\17-00-alt#small * 0.0 : [ 66] sky\clear_alt\18-00-alt * 0.0 : [ 66] sky\clear_alt\18-00-alt#small * 0.0 : [ 33] sky\clear_alt\19-00-alt * 0.0 : [ 33] sky\clear_alt\19-00-alt#small * 0.0 : [ 33] sky\clear_alt\20-00-alt * 0.0 : [ 33] sky\clear_alt\20-00-alt#small * 0.0 : [ 99] sky\clear_alt\20-30-alt * 0.0 : [ 99] sky\clear_alt\20-30-alt#small * 0.0 : [ 33] sky\clear_alt\21-30-alt * 0.0 : [ 33] sky\clear_alt\21-30-alt#small * 0.0 : [ 15] sky\cloudy_dark\04-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\04-00-cloudy-dark#small * 0.0 : [ 30] sky\cloudy_dark\04-30-cloudy-dark * 0.0 : [ 30] sky\cloudy_dark\04-30-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\05-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\05-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\05-30-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\05-30-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\06-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\06-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\06-30-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\06-30-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\07-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\07-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\08-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\08-00-cloudy-dark#small * 0.0 : [ 30] sky\cloudy_dark\09-00-cloudy-dark * 0.0 : [ 30] sky\cloudy_dark\09-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\10-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\10-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\11-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\11-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\12-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\12-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\13-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\13-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\14-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\14-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\15-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\15-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\16-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\16-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\17-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\17-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\18-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\18-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\18-30-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\18-30-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\19-00-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\19-00-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\19-30-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\19-30-cloudy-dark#small * 0.0 : [ 15] sky\cloudy_dark\19-50-cloudy-dark * 0.0 : [ 15] sky\cloudy_dark\19-50-cloudy-dark#small * 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light * 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\12-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\12-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\13-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\13-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light * 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light * 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light#small * 0.0 : [ 5] sky\cloudy_light_rain\04-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\04-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\05-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\05-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\05-30-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\05-30-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\06-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\06-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\06-30-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\06-30-cloudy-light-rain#small * 0.0 : [ 10] sky\cloudy_light_rain\07-00-cloudy-light-rain * 0.0 : [ 10] sky\cloudy_light_rain\07-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\08-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\09-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\10-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\11-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\12-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\13-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\14-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\15-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\16-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\17-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\18-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\18-30-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\20-00-cloudy-light-rain#small * 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain * 0.0 : [ 5] sky\cloudy_light_rain\20-30-cloudy-light-rain#small * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 49] sky\sky_9_cube * 0.0 : [ 49] sky\sky_9_cube#small * 0.0 : [3538] sky\sky_oblaka * 0.0 : [ 5] sky\storm\02-00-storm * 0.0 : [ 5] sky\storm\02-00-storm#small * 0.0 : [ 5] sky\storm\05-00-storm * 0.0 : [ 5] sky\storm\05-00-storm#small * 0.0 : [ 5] sky\storm\06-00-storm * 0.0 : [ 5] sky\storm\06-00-storm#small * 0.0 : [ 5] sky\storm\06-30-storm * 0.0 : [ 5] sky\storm\06-30-storm#small * 0.0 : [ 5] sky\storm\07-00-storm * 0.0 : [ 5] sky\storm\07-00-storm#small * 0.0 : [ 10] sky\storm\08-00-storm * 0.0 : [ 10] sky\storm\08-00-storm#small * 0.0 : [ 10] sky\storm\09-00-storm * 0.0 : [ 10] sky\storm\09-00-storm#small * 0.0 : [ 5] sky\storm\10-00-storm * 0.0 : [ 5] sky\storm\10-00-storm#small * 0.0 : [ 5] sky\storm\11-00-storm * 0.0 : [ 5] sky\storm\11-00-storm#small * 0.0 : [ 5] sky\storm\12-00-storm * 0.0 : [ 5] sky\storm\12-00-storm#small * 0.0 : [ 5] sky\storm\13-00-storm * 0.0 : [ 5] sky\storm\13-00-storm#small * 0.0 : [ 5] sky\storm\14-00-storm * 0.0 : [ 5] sky\storm\14-00-storm#small * 0.0 : [ 5] sky\storm\15-00-storm * 0.0 : [ 5] sky\storm\15-00-storm#small * 0.0 : [ 5] sky\storm\16-00-storm * 0.0 : [ 5] sky\storm\16-00-storm#small * 0.0 : [ 5] sky\storm\17-00-storm * 0.0 : [ 5] sky\storm\17-00-storm#small * 0.0 : [ 5] sky\storm\18-00-storm * 0.0 : [ 5] sky\storm\18-00-storm#small * 0.0 : [ 5] sky\storm\19-30-storm * 0.0 : [ 5] sky\storm\19-30-storm#small * 0.0 : [ 5] sky\storm\19-50-storm * 0.0 : [ 5] sky\storm\19-50-storm#small * 0.0 : [ 5] sky\storm\20-20-storm * 0.0 : [ 5] sky\storm\20-20-storm#small * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 1.4 : [ 1] ui\ui_magnifier * 8.1 : [ 1] andrey - quicksave5 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 33.0 : [ 1] ui\ui_ani_cursor * 42.7 : [ 4] fx\fx_noise2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1 * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_hint_wnd * 2048.1 : [ 1] ui\ui_background_new compiling shader model_def_hq compiling shader model_def_hq_4 compiling shader model_def_lq compiling shader model_def_lq_4 compiling shader add_point compiling shader model_def_point_4 compiling shader add_spot compiling shader model_def_spot_4 compiling shader model_shadow compiling shader model_def_shadow_4 "d:\games\dollchan 8 infinity\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 184503 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_def_point_3 compiling shader model_def_spot_3 compiling shader model_def_shadow_3 compiling shader model_def_hq_3 compiling shader model_def_lq_3 compiling shader simple compiling shader model_def_lqs_0 Loading models... CResourceManager::DeferredUpload -> START, size = 963 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 7 started! TextureLoading -> thread 8 started! TextureLoading -> thread 9 started! TextureLoading -> thread 10 started! TextureLoading -> thread 2 finished! TextureLoading -> thread 1 finished! TextureLoading -> thread 7 finished! TextureLoading -> thread 4 finished! TextureLoading -> thread 8 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 10 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 9 finished! texture loading time: 18940 * [prefetch] time: 24313 ms * [prefetch] memory: 56705Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! Call of Chernobyl version 1.4.22 using marshal library alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() art_mgr.on_game_start() artefact_degradation.on_game_start() autosave_on_interval.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() bind_campfire.on_game_start() campfire_manager.on_game_start() coc_treasure_manager.on_game_start() ctimers.on_game_start() dollchan.on_game_start() dollchan_actor_saving.on_game_start() dollchan_quest.on_game_start() drink.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() * sound : cache: 65537 kb, 4856 lines, 13820 bpl dynamic_news_manager.on_game_start() enhanced_animations.on_game_start() gtimers.on_game_start() hazardous_anomalies_spawner.on_game_start() info_portions.on_game_start() item_animations.on_game_start() itms_manager.on_game_start() m_mines.on_game_start() mask_hud.on_game_start() mob_trade.on_game_start() modules.on_game_start() pda.on_game_start() phantom_manager.on_game_start() rad_items.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() trade_manager.on_game_start() trx_sounds.on_game_start() ui_enemy_health.on_game_start() ui_itm_container.on_game_start() ui_mm_faction_select.on_game_start() unload_all_weapons.on_game_start() weapon_heat.on_game_start() wpn_effects.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() * phase time: 25120 ms * phase cmem: 249791 K * phase time: 15 ms * phase cmem: 249761 K * Loading spawn registry... * 14551 spawn points are successfully loaded * Loading objects... * 27013 objects are successfully loaded Multiple objects trying to use same story_id pole_factory_complex_spot * Game andrey - quicksave5 is successfully loaded from file 'appdata\savedgames\andrey - quicksave5.scop' (1.610s) * phase time: 1609 ms * phase cmem: 407323 K * phase time: 43 ms * phase cmem: 407363 K * phase time: 21 ms * phase cmem: 407362 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 40 ms * phase cmem: 407391 K * phase time: 54 ms * phase cmem: 412256 K * phase time: 3795 ms * phase cmem: 562502 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader lod compiling shader lod compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 630 ms * phase cmem: 564838 K * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 64594 verts, 2018 Kb * [Loading VB] 65051 verts, 2032 Kb * [Loading VB] 56023 verts, 1750 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 58327 verts, 1822 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 8004 verts, 250 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 21399 verts, 668 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 311436 indices, 608 Kb * phase time: 1089 ms * phase cmem: 565231 K * phase time: 61 ms * phase cmem: 570088 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 69 ms * phase cmem: 572275 K * Loading HOM: d:\games\dollchan 8 infinity\gamedata\levels\l02_garbage\level.hom * phase time: 573 ms * phase cmem: 572893 K * phase time: 16 ms * phase cmem: 568028 K * phase time: 54 ms * phase cmem: 568028 K CResourceManager::DeferredUpload -> START, size = 1428 TextureLoading -> thread 1 started! TextureLoading -> thread 2 started! TextureLoading -> thread 3 started! TextureLoading -> thread 4 started! TextureLoading -> thread 5 started! TextureLoading -> thread 6 started! TextureLoading -> thread 7 started! TextureLoading -> thread 7 finished! TextureLoading -> thread 8 started! TextureLoading -> thread 8 finished! TextureLoading -> thread 9 started! TextureLoading -> thread 9 finished! TextureLoading -> thread 10 started! TextureLoading -> thread 11 started! TextureLoading -> thread 12 started! TextureLoading -> thread 13 started! TextureLoading -> thread 13 finished! TextureLoading -> thread 14 started! TextureLoading -> thread 14 finished! TextureLoading -> thread 15 started! TextureLoading -> thread 15 finished! TextureLoading -> thread 6 finished! TextureLoading -> thread 10 finished! TextureLoading -> thread 4 finished! TextureLoading -> thread 5 finished! TextureLoading -> thread 3 finished! TextureLoading -> thread 2 finished! TextureLoading -> thread 1 finished! TextureLoading -> thread 11 finished! TextureLoading -> thread 12 finished! texture loading time: 9812 * t-report - base: 1408, 1152406 K * t-report - lmap: 20, 20482 K * WARNING: player not logged in ! Can't find texture 'map\map_y04_pole_dark' ! Can't find texture 'map\map_y09_x11' * phase time: 13474 ms * phase cmem: 619085 K * phase time: 61 ms * phase cmem: 619082 K * [win32]: free[8587201788 K], reserved[300196 K], committed[2432544 K] * [ D3D ]: textures[1253724 K] * [x-ray]: process heap[619082 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[23161 K], smem[2665 K] >>> Tronex: select_weather | weather_cycle = clear >>> Tronex: select_weather | self.levelWeather = atmosfear_clear compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 compiling shader model_distort_2 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_lplanes_0 compiling shader particle_alphaonly compiling shader model_distort_1 compiling shader model_def_lplanes_1 compiling shader model_distort4ghost_1 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_2 compiling shader model_def_lqs_3 compiling shader model_def_lplanes_3 npc rat_weak22552 has invalid spawning vertex, correcting collectgarbage before=38528550Kb collectgarbage after=19780029Kb intro_start game_loaded * MEMORY USAGE: 740633 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[8587050964 K], reserved[188932 K], committed[2694632 K] * [ D3D ]: textures[1298444 K] * [x-ray]: process heap[761674 K], game lua[0 K], render[657 K] * [x-ray]: economy: strings[24588 K], smem[14761 K] * Saving spawns... * Saving objects... * 27123 objects are successfully saved * Game andrey - На «Росток».scop is successfully saved to file 'appdata\savedgames\andrey - На «Росток».scop' * Saving spawns... * Saving objects... * 27123 objects are successfully saved * Game ANDREY - autosave.scop is successfully saved to file 'appdata\savedgames\andrey - autosave.scop' - Disconnect - Destroying level * 0.0 : [ 70] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 427] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.2 : [ 3] wpn\wpn_protecta_dots * 0.2 : [ 1] map\map_y04_pole_dark * 0.2 : [ 1] map\map_y09_x11 * 0.3 : [ 1] pfx\pfx_spark_01 * 0.3 : [ 4] prop\prop_sigarets * 0.3 : [ 4] mtl\mtl_arm_2 * 0.3 : [ 1] prop\prop_provod_02 * 0.4 : [ 1] fx\fx_flare0 * 0.4 : [ 1] glow\glow_rays * 0.5 : [ 422] internal\internal_light_attclip * 0.7 : [ 1] pfx\pfx_step_blood * 0.7 : [ 4] act\act_stalker_head_glass_02 * 1.3 : [ 1] pfx\pfx_bubble * 1.3 : [ 1] pfx\pfx_leaves_02 * 1.3 : [ 1] pfx\pfx_spark_02 * 1.3 : [ 1] pfx\pfx_splash3 * 1.3 : [ 1] pfx\pfx_splash_02 * 1.3 : [ 1] pfx\pfx_synus * 1.3 : [ 1] pfx\pfx_vehmetaldebris_01 * 1.3 : [ 1] pfx\pfx_dist2inv * 1.4 : [ 1] glow\glow_orange2 * 1.4 : [ 1] wm\wm_bullet_asfalt_1 * 1.4 : [ 1] wm\wm_bullet_asfalt_2 * 1.4 : [ 1] wm\wm_bullet_asfalt_3 * 1.4 : [ 1] wm\wm_bullet_brick_1 * 1.4 : [ 1] wm\wm_bullet_brick_2 * 1.4 : [ 1] wm\wm_bullet_concrete * 1.4 : [ 1] wm\wm_bullet_concrete_1 * 1.4 : [ 1] wm\wm_bullet_concrete_2 * 1.4 : [ 1] wm\wm_bullet_concrete_4 * 1.4 : [ 1] wm\wm_bullet_concrete_5 * 1.4 : [ 1] wm\wm_bullet_concrete_6 * 1.4 : [ 1] wm\wm_bullet_concrete_7 * 1.4 : [ 1] wm\wm_bullet_ground * 1.4 : [ 1] wm\wm_bullet_ground_1 * 1.4 : [ 1] wm\wm_bullet_ground_2 * 1.4 : [ 1] wm\wm_bullet_metall_thik * 1.4 : [ 1] wm\wm_bullet_metall_thik_1 * 1.4 : [ 1] wm\wm_bullet_metall_thik_2 * 1.4 : [ 1] wm\wm_bullet_metall_thik_3 * 1.4 : [ 1] wm\wm_bullet_metall_thin * 1.4 : [ 1] wm\wm_bullet_metall_thin_1 * 1.4 : [ 1] wm\wm_bullet_metall_thin_2 * 1.4 : [ 1] wm\wm_bullet_metall_thin_3 * 1.4 : [ 1] wm\wm_bullet_metall_thin_4 * 1.4 : [ 1] wm\wm_bullet_wood * 1.4 : [ 1] wm\wm_bullet_wood_1 * 1.4 : [ 1] wm\wm_bullet_wood_2 * 1.4 : [ 1] wm\wm_bullet_wood_3 * 1.4 : [ 1] wm\wm_bullet_wood_4 * 1.4 : [ 1] wm\wm_bullet_wood_5 * 1.4 : [ 1] wm\wm_bullet_wood_6 * 1.4 : [ 1] wm\wm_bullet_wood_7 * 1.4 : [ 1] wm\wm_bullet_wood_8 * 1.4 : [ 1] wm\wm_bullet_wood_9 * 2.7 : [ 1] pfx\pfx_concretedebris_01 * 2.7 : [ 4] act\act_rat * 2.7 : [ 1] pfx\pfx_electrostatic * 2.7 : [ 1] pfx\pfx_light * 2.7 : [ 4] prop\prop_box_3 * 2.7 : [ 4] prop\prop_chair1 * 2.7 : [ 4] prop\prop_chair1a * 2.7 : [ 1] prop\prop_fake_bed_fireplace * 2.7 : [ 4] prop\prop_instrument_2 * 2.7 : [ 4] prop\prop_kanistra * 2.7 : [ 4] prop\prop_konserva * 2.7 : [ 4] prop\prop_lock * 2.7 : [ 4] prop\prop_speakerphone * 2.7 : [ 4] prop\prop_teapot_1 * 2.7 : [ 4] act\act_pseudodog_fur * 2.7 : [ 4] act\act_pseudodog_fur1 * 2.7 : [ 1] amik\weapons\trace_01 * 2.7 : [ 4] food\food_raw___dog * 2.7 : [ 4] food\food_raw_flesh * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 26] sky\sky_13_cube#small * 3.1 : [ 16] sky\sky_13_cube_night#small * 3.1 : [ 12] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 11] sky\sky_19_cube#small * 3.1 : [ 4] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 4] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 4] sky\sky_2_cube#small * 3.1 : [ 12] sky\sky_3_cube#small * 3.1 : [ 3] sky\sky_4_cube#small * 3.1 : [ 30] sky\sky_5_cube#small * 3.1 : [ 7] sky\sky_6_cube#small * 3.1 : [ 11] sky\sky_7_cube#small * 3.1 : [ 8] sky\sky_8_cube#small * 3.1 : [ 49] sky\sky_9_cube#small * 4.1 : [ 1] fx\fx_flare1 * 4.1 : [ 1] fx\fx_flare2 * 4.1 : [ 1] fx\fx_flare3 * 4.1 : [ 1] map\map_y07_x27 * 4.1 : [ 1] ui\cursor * 5.3 : [ 1] pfx\pfx_anomaly_21 * 5.3 : [ 1] pfx\pfx_bloodsplash1 * 5.3 : [ 1] pfx\pfx_bubble_1 * 5.3 : [ 1] pfx\pfx_bubble_water * 5.3 : [ 1] pfx\pfx_dist2 * 5.3 : [ 1] pfx\pfx_dist_glass * 5.3 : [ 1] pfx\pfx_dist_teleport * 5.3 : [ 1] pfx\pfx_gologramma * 5.3 : [ 1] pfx\pfx_specks_poison * 5.3 : [ 1] pfx\pfx_spikey_star * 5.3 : [ 1] pfx\pfx_splash_01 * 5.3 : [ 1] pfx\pfx_stonedebris1 * 5.3 : [ 1] pfx\pfx_stonedebris2 * 5.3 : [ 1] pfx\pfx_vehglassdebris_01 * 5.3 : [ 1] pfx\pfx_water_wave * 5.3 : [ 4] prop\prop_ballon2 * 5.3 : [ 1] act\act_controller_hit1 * 5.3 : [ 4] act\variation mod\act_neutral\gas_mask_glass * 5.3 : [ 4] pfx\pfx_anomaly_vegetation * 5.3 : [ 1] pfx\pfx_flamefx_01 * 5.3 : [ 1] pfx\pfx_gradient1 * 5.3 : [ 1] pfx\pfx_leaves_01 * 5.3 : [ 1] pfx\pfx_smoke_a * 5.3 : [ 4] prop\prop_voda1 * 5.3 : [ 1] pfx\pfx_flame * 5.3 : [ 1] wm\wm_blood_drop_1 * 5.3 : [ 1] wm\wm_blood_drop_2 * 5.4 : [ 1] fx\fx_rain * 5.4 : [ 1] fx\fx_sun2 * 5.4 : [ 1] fx\fx_sun_rise * 5.4 : [ 4] item\item_mednaya_provoloka * 5.4 : [ 4] item\item_textolitbase * 5.4 : [ 1] fx\fx_gradient1 * 5.4 : [ 1] fx\fx_rainsplash1 * 5.4 : [ 1] fx\fx_sun_cloudy_dark * 5.4 : [ 1] fx\fx_sun_cs * 5.4 : [ 1] fx\fx_volumefog1 * 5.4 : [ 1] shoker_mod\explosions\firesmokeparticle * 5.4 : [ 1] wm\wm_grenade * 5.4 : [ 1] wm\wm_knife_dead * 5.4 : [ 1] wm\wm_knife_horiz * 5.4 : [ 1] wm\wm_knife_horiz_blood * 5.4 : [ 1] wm\wm_knife_wood * 5.4 : [ 1] wm\wm_knife_wood1 * 5.4 : [ 1] wm\wm_knife_wood2 * 5.4 : [ 1] amik\weapons\flame\trail * 6.1 : [ 4] sky\af1_cloudy\cloudy_1#small * 6.1 : [ 20] sky\af1_cloudy\cloudy_2#small * 6.1 : [ 8] sky\af1_cloudy\cloudy_3#small * 6.1 : [ 4] sky\af1_cloudy\cloudy_5#small * 6.1 : [ 6] sky\af3_blowout\blowout1#small * 6.1 : [ 2] sky\af3_blowout\blowout1_1#small * 6.1 : [ 1] sky\af3_blowout\blowout2#small * 6.1 : [ 1] sky\af3_blowout\blowout2_night#small * 6.1 : [ 1] sky\af3_blowout\blowout3#small * 6.1 : [ 2] sky\af3_blowout\blowout3_1#small * 6.1 : [ 2] sky\af3_blowout\blowout3_1_night#small * 6.1 : [ 2] sky\af3_blowout\blowout3_2#small * 6.1 : [ 2] sky\af3_blowout\blowout3_2_night#small * 6.1 : [ 2] sky\af3_blowout\blowout3_3#small * 6.1 : [ 2] sky\af3_blowout\blowout3_3_night#small * 6.1 : [ 1] sky\af3_blowout\blowout3_night#small * 6.1 : [ 1] sky\af3_blowout\blowout4#small * 6.1 : [ 3] sky\af3_blowout\blowout4_1#small * 6.1 : [ 3] sky\af3_blowout\blowout4_1_night#small * 6.1 : [ 1] sky\af3_blowout\blowout4_night#small * 6.1 : [ 1] sky\af3_blowout\blowout5#small * 6.1 : [ 1] sky\af3_blowout\blowout5_night#small * 6.1 : [ 7] sky\af3_blowout\blowout5psi#small * 6.1 : [ 7] sky\af3_blowout\blowout5psi_night#small * 6.1 : [ 1] sky\af3_blowout\blowout6#small * 6.1 : [ 1] sky\af3_blowout\blowout6_night#small * 6.1 : [ 3] sky\af3_blowout\blowout7#small * 6.1 : [ 4] sky\af3_blowout\blowout7_night#small * 6.1 : [ 12] sky\af3_clear\00-00-fm#small * 6.1 : [ 8] sky\af3_clear\00-00-hm#small * 6.1 : [ 25] sky\af3_clear\00-00-nm#small * 6.1 : [ 12] sky\af3_clear\01-00-fm#small * 6.1 : [ 8] sky\af3_clear\01-00-hm#small * 6.1 : [ 37] sky\af3_clear\01-00-nm#small * 6.1 : [ 12] sky\af3_clear\02-00-fm#small * 6.1 : [ 8] sky\af3_clear\02-00-hm#small * 6.1 : [ 25] sky\af3_clear\02-00-nm#small * 6.1 : [ 12] sky\af3_clear\03-00-fm#small * 6.1 : [ 8] sky\af3_clear\03-00-hm#small * 6.1 : [ 12] sky\af3_clear\04-00-fm#small * 6.1 : [ 8] sky\af3_clear\04-00-hm#small * 6.1 : [ 66] sky\af3_clear\06-00#small * 6.1 : [ 33] sky\af3_clear\08-00#small * 6.1 : [ 33] sky\af3_clear\10-00#small * 6.1 : [ 33] sky\af3_clear\13-00#small * 6.1 : [ 33] sky\af3_clear\14-00#small * 6.1 : [ 34] sky\af3_clear\15-00#small * 6.1 : [ 34] sky\af3_clear\16-00#small * 6.1 : [ 33] sky\af3_clear\17-00#small * 6.1 : [ 33] sky\af3_clear\19-00#small * 6.1 : [ 33] sky\af3_clear\20-00#small * 6.1 : [ 33] sky\af3_clear\21-30#small * 6.1 : [ 12] sky\af3_clear\22-00-fm#small * 6.1 : [ 8] sky\af3_clear\22-00-hm#small * 6.1 : [ 12] sky\af3_clear\23-00-fm#small * 6.1 : [ 8] sky\af3_clear\23-00-hm#small * 6.1 : [ 8] sky\af3_cloudy\08-00#small * 6.1 : [ 8] sky\af3_cloudy\09-00#small * 6.1 : [ 1] sky\af3_cloudy\10-00#small * 6.1 : [ 1] sky\af3_cloudy\11-00#small * 6.1 : [ 8] sky\af3_cloudy\12-00#small * 6.1 : [ 16] sky\af3_cloudy\14-00#small * 6.1 : [ 8] sky\af3_cloudy\15-00#small * 6.1 : [ 8] sky\af3_cloudy\17-00#small * 6.1 : [ 1] sky\af3_foggy\06-00#small * 6.1 : [ 1] sky\af3_foggy\07-00#small * 6.1 : [ 13] sky\af3_foggy\09-00#small * 6.1 : [ 14] sky\af3_foggy\10-00#small * 6.1 : [ 1] sky\af3_foggy\12-00#small * 6.1 : [ 25] sky\af3_foggy\13-00#small * 6.1 : [ 1] sky\af3_foggy\14-00#small * 6.1 : [ 13] sky\af3_foggy\15-00#small * 6.1 : [ 13] sky\af3_foggy\16-00#small * 6.1 : [ 1] sky\af3_foggy\17-00#small * 6.1 : [ 13] sky\af3_foggy\18-00#small * 6.1 : [ 1] sky\af3_foggy\19-00#small * 6.1 : [ 2] sky\af3_foggy\20-00#small * 6.1 : [ 12] sky\af3_partly\00-00-fm#small * 6.1 : [ 8] sky\af3_partly\00-00-hm#small * 6.1 : [ 25] sky\af3_partly\00-00-nm#small * 6.1 : [ 12] sky\af3_partly\01-00-fm#small * 6.1 : [ 8] sky\af3_partly\01-00-hm#small * 6.1 : [ 38] sky\af3_partly\01-00-nm#small * 6.1 : [ 12] sky\af3_partly\02-00-fm#small * 6.1 : [ 8] sky\af3_partly\02-00-hm#small * 6.1 : [ 24] sky\af3_partly\02-00-nm#small * 6.1 : [ 12] sky\af3_partly\03-00-fm#small * 6.1 : [ 8] sky\af3_partly\03-00-hm#small * 6.1 : [ 12] sky\af3_partly\04-00-fm#small * 6.1 : [ 8] sky\af3_partly\04-00-hm#small * 6.1 : [ 12] sky\af3_partly\22-00-fm#small * 6.1 : [ 8] sky\af3_partly\22-00-hm#small * 6.1 : [ 12] sky\af3_partly\23-00-fm#small * 6.1 : [ 8] sky\af3_partly\23-00-hm#small * 6.1 : [ 16] sky\af3_rainy\07-00#small * 6.1 : [ 20] sky\af3_rainy\09-00_19-00#small * 6.1 : [ 28] sky\af3_rainy\13-00#small * 6.1 : [ 9] sky\af3_rainy\15-00#small * 6.1 : [ 16] sky\af3_rainy\15-00-2#small * 6.1 : [ 24] sky\af3_rainy\16-00#small * 6.1 : [ 12] sky\af3_rainy\20-00#small * 7.0 : [ 1] artifact\artifact_anim_lightning * 8.1 : [ 1] pfx\r_pop\shells\fake_shells * 10.6 : [ 4] wpn\wpn_vog * 10.7 : [ 1] pfx\pfx_smokepuffs2 * 10.7 : [ 1] pfx\pfx_sparks * 10.7 : [ 4] act\act_dog_red * 10.7 : [ 4] act\act_dogs_big * 10.7 : [ 4] act\act_dogs_brown * 10.7 : [ 4] act\act_rat01 * 10.7 : [ 4] act\act_ratn2 * 10.7 : [ 4] act\act_ratn3 * 10.7 : [ 4] act\act_ryukzak * 10.7 : [ 4] act\act_stalker_no_hood_head1 * 10.7 : [ 4] glas\glas_dirt * 10.7 : [ 1] pfx\pfx_woodchips1 * 10.7 : [ 1] pfx\pfx_woodchips3 * 10.7 : [ 4] prop\prop_bidon * 10.7 : [ 4] prop\prop_dangerbox_2 * 10.7 : [ 4] prop\prop_freez * 10.7 : [ 4] prop\prop_generator * 10.7 : [ 4] prop\prop_item2 * 10.7 : [ 4] prop\prop_item3 * 10.7 : [ 6] prop\prop_iten4 * 10.7 : [ 4] prop\prop_kitchen_stuff * 10.7 : [ 4] prop\prop_komp * 10.7 : [ 4] prop\prop_spade * 10.7 : [ 1] shoker_mod\pfx\pfx_shells1 * 10.7 : [ 1] shoker_mod\pfx\pfx_shells2 * 10.7 : [ 4] trees\trees_byaka1 * 10.7 : [ 4] wpn\wpn_aksu_synth * 10.7 : [ 4] wpn\wpn_protecta_sights * 10.7 : [ 4] wpn\wpn_sig550_magazine * 10.7 : [ 4] wpn\wpn_sig550_magint * 10.7 : [ 4] wpn\wpn_sig550_rest * 10.7 : [ 1] pfx\pfx_concretepuffs_01 * 10. |
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Изменено: 27.09.2020 21:52 от Воссталкерившийся.
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28.09.2020 10:01
#274237
Всем привет! В х-18 последнюю дверь заклинило, что делать?
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Изменено: 28.09.2020 12:24 от Воссталкерившийся.
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Модераторы: Филин 07
Время создания страницы: 1.10 секунд