Lost Alpha вылеты и устранение тех. проблем
- Stranger64
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 33
- Спасибо получено: 40
Игру не рекомендуется устанавливать в диск с системой, и тем более не нужно прописывать ярлыку не соответствующие свойства! На последней версии эти свойства не работают!
Подпись в расположении объекта должна быть такой: "X:\S.T.A.L.K.E.R. - Lost Alpha DC\Lost Alpha Configurator.exe"
"Гусар" Обе предыдущие версии 1.4005 и 1.4006 прекрасно уживались на одном SSD диске с системой, ни каких проблем не возникало. Это одно, второе - коллега V7KING в сообщении утверждает, что подобный ярлык работает. Вот я и спросил, почему у меня не получается.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- V7KING
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1709
- Спасибо получено: 11438
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Yaroslav7
- Не в сети
- МАСТЕР
- Сообщений: 388
- Спасибо получено: 823
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- V7KING
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1709
- Спасибо получено: 11438
viktor19, у меня этот файл присутствует, игра запускается.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- viktor19
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2434
- Спасибо получено: 14591
Наконец то нашёл причину, удалил из папки bins фаил fsgame.ltx игра теперь запустилась.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- V7KING
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1709
- Спасибо получено: 11438
Да, конечно странно, что файл fsgame находится в папке bins, но у меня он не мешает запуску. Лишь бы потом проблем не было.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- valiva
- Не в сети
- НОВИЧОК
- Сообщений: 61
- Спасибо получено: 11
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- viktor19
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 2434
- Спасибо получено: 14591
Скажите пожалуйста, почему игра через бин запускается, а через ярлык
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- V7KING
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1709
- Спасибо получено: 11438
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- kobik
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 2
- Спасибо получено: 0
при запуске лаунчера (он даже не открывается) вылетает ошибка (прекращена работа программы.
Имя события проблемы: APPCRASH
Имя приложения: Lost Alpha Configurator.exe
Версия приложения: 1.0.2501.18345
Отметка времени приложения: 9debdeb5
Имя модуля с ошибкой: KERNELBASE.dll
Версия модуля с ошибкой: 6.1.7601.17932
Отметка времени модуля с ошибкой: 50327672
Код исключения: c06d007e
Смещение исключения: 0000c41f
Версия ОС: 6.1.7601.2.1.0.256.1
Код языка: 1049
Дополнительные сведения 1: 0a9e
Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789
Дополнительные сведения 3: 0a9e
Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789
Загугли имя своей проблемы (APPCRASH), там тебе всё популярно объяснят.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- kobik
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 2
- Спасибо получено: 0
При установке патча обязательно должен быть установлен весь дополнительный софт, который находится в архиве игры. Ну а более конкретные требования к v1.4007 написаны в ШАПКЕ ТЕМЫ.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Suslikkop
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 7
- Спасибо получено: 0
Имя приложения: Lost Alpha Configurator.exe
Версия приложения: 1.0.2501.18345
Отметка времени приложения: 9debdeb5
Имя модуля с ошибкой: KERNELBASE.dll
Версия модуля с ошибкой: 6.1.7601.17514
Отметка времени модуля с ошибкой: 4ce7bafa
Код исключения: e0434352
Смещение исключения: 0000b727
Версия ОС: 6.1.7601.2.1.0.256.48
Код языка: 1049
Дополнительные сведения 1: 0a9e
Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789
Дополнительные сведения 3: 0a9e
Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- spirt
- Не в сети
- ВЕТЕРАН
- Сообщений: 938
- Спасибо получено: 495
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: gamedata\scripts\level_weathers.script:470: attempt to compare nil with number
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- D.Rash
- Не в сети
- НОВИЧОК
- Сообщений: 75
- Спасибо получено: 64
Моё железо:
Microsoft Windows 7 Ultimate
Service Pack 1
ACPI x64-based PC
DirectX 11.0
OctalCore, AMD FX-8370 Eight-Core Processor, 4300 MHz (21.5 x 200)
Asus M5A97 R2.0
2 ГБ DDR3-1333 DDR3 SDRAM
2 ГБ DDR3-1333 DDR3 SDRAM
NVIDIA GeForce 210 (1 ГБ)
Acer V243HQ [24" LCD] (LG8080164220)
LG TV (210116843009)
SSD PLEXTOR PX-128M6S SATA Disk Device (128 ГБ, SATA-III)
WDC WD20 EARS-00MVWB0 SATA Disk Device (2000 ГБ, SATA-II)
WDC WD30 EZRX-00DC0B0 SATA Disk Device (3000 ГБ, SATA-III)
WDC WD50 00AADS-00S9B0 SATA Disk Device (500 ГБ, SATA-II)
WDC WD80 0AAJS-18TDA1 SATA Disk Device (80 ГБ, 7200 RPM, SATA-II)
ASUS BW-16D1HT SATA CdRom Device (16x/2x/12x BD-RE)
A4 TECH USB 2.0 Camera J
Корпус Zalman Z9 U3
БП Aerocool Strike-X 800,80 PLUS Silver
Во-первых в такой ситуации нужен лог вылета, ну а во-вторых прочти инфу на 2 сообщения выше.
Решил проблему с запуском конфигуратора.Может кому пригодится.
Гусар,помог. Ну никаких APPCRASH у меня не вылетало,логи вылета не создавались.Открыл журнал событий,нашёл такую запись:
Почитал ,"для общего развития...", про APPCRASH,одна из причин - отсутствие актуальной версии NET framework
Посмотрел что у меня установлено – 4.0,нашёл в инете актуальную- 4.7.2.,скачал,установил – вуаля! Всё работает!
Причина траблов : ОСь ломаная,обновления отключены, и уже не первый год.
Гусар,спасибо за правильный вектор поиска!
www.youtube.com/channel/UCiF-XvVULSL4ACxCa-O4q4Q?view_as=subscriber
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Проходчик
- Не в сети
- МАСТЕР
- Сообщений: 432
- Спасибо получено: 4164
Имя события проблемы: CLR20r3
Сигнатура проблемы 01: Lost Alpha Configurator.exe
Сигнатура проблемы 02: 1.1.0.18345
Сигнатура проблемы 03: eac94094
Сигнатура проблемы 04: mscorlib
Сигнатура проблемы 05: 4.7.3062.0
Сигнатура проблемы 06: 5ab95126
Сигнатура проблемы 07: 1679
Сигнатура проблемы 08: 219
Сигнатура проблемы 09: System.AggregateException
Версия ОС: 6.1.7601.2.1.0.256.48
Код языка: 1049
Дополнительные сведения 1: 0a9e
Дополнительные сведения 2: 0a9e372d3b4ad19135b953a78882e789
Дополнительные сведения 3: 0a9e
Дополнительные сведения 4: 0a9e372d3b4ad19135b953a78882e789
Установлен NET framework v.4.7.2
Если успеть нажать до закрытия конфигуратора, игра запускается и можно играть с последнего сохранения.
Вообще причиной появления ошибки CLR20r3 считаются вирусы... либо некорректная установка (работа) программы NET Framework. Но для начала попробуй обновить конфигуратор (как показано ЗДЕСЬ. )
Нет у меня флажка для обновления. Я уже и утилитами касперского и Dr.Web CureIt проверял.
Тогда как вариант попробуй переустановить игру (желательно по ссылке с Mail.Ru ).
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- V7KING
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1709
- Спасибо получено: 11438
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
(видео GF 9600GT 512Mb, 5Gb оперативы, камень Core 2 Quad Q9300 2.5GHz)
Почитай информацию ЗДЕСЬ.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
- Zokolo
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 1
- Спасибо получено: 0
Function : CScriptEngine::lua_error
File : script_engine.cpp
Line : 75
Description : <no expression>
Arguments : LUA error: gamedata\scripts\xr_conditions.script:377: attempt to index local 'sobj' (a nil value)
В какую версию играешь, откуда скачивал, что правил в игре?
Версия 1.4007 (7246) скачал с торрента. Правил вес до 90 кг, проблему решил, переложив все из инвентаря в ящик, сходил посмотрел ролик на болота и вернулся за своим добром.
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Можно как то еще лог вылета получить? По классике его нет.
Попробую откатиться назад и выйти сразу на Радар после захода. Если да то после каждого квеста. Может удастся выяснить после чего глюк.
(Версия LA 1.4004 DC (сборка 6969) + DLC 1.4 + PRM Weapon DLC)
В принципе это и не мудрено Самыми стабильными считаются v1.3003 и v1.4007
Ну а лог вылета ищи по адресу: X/S.T.A.L.K.E.R. - Lost Alpha DC/appdata/logs
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
stack trace:
Тот что вставился по классике
3200:741664CB xrCore.dll, CInifile::r_section()
А это из папки аппдата
* Detected CPU: Intel(R) Core(TM)2 Quad CPU Q9300 @ 2.50GHz [GenuineIntel], F6/M7/S7, 2497.00 mhz, 32-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1
* CPU cores/threads: 4/4
Initializing File System...
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb2.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.
Processing archive f:\games\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0.
FS: 54177 files cached, 8767Kb memory used.
Init FileSystem 1.697605 sec
Lost Alpha 'xrCore' build 6969, Mar 6 2018
EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
Executing config-script "user.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4037484 K], reserved[51352 K], committed[105404 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18540 K], process heap[18540 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7676 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1
3. DirectSound Software on Realtek Digital Output(RCA) (Realtek High Definition Audio), spec. 1.1
4. DirectSound Software on Realtek HD Audio 2nd output (Realtek High Definition Audio), spec. 1.1
5. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 21.21.13.4200
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2788 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=1667
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1880
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.5
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
compiling shader yuv2rgb
---Engine is freezed, saving log
* Log file has been saved successfully!
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.5
* SSample: 2048x1880
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 689
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 360
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 476
* RM_Dump: v_elements: 476
* RM_Dump: v_shaders : 483
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 112481 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 22884521 ms
compiling shader yuv2rgb
* [win32]: free[3743952 K], reserved[80900 K], committed[369388 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[106923 K], process heap[106923 K], game lua[3327 K], render[309 K]
* [x-ray]: economy: strings[7244 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"f:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck
* phase time: 2 ms
* phase cmem: 129356 K
$ LA_DBG:[6560] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[6560] level_weathers:initing level_weathers
$ LA_DBG:[6560] surge_manager:surge_manager inited
$ LA_DBG:[6560] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 294 ms
* phase cmem: 133829 K
* phase time: 5 ms
* phase cmem: 133810 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37061 objects are successfully loaded
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[6560] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[6560] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6560] load_storehouse: size=[16]/[4168]bytes : Build=[9448]
$ LA_DBG:[6560] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[6560] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20646.293]kB
$ LA_DBG:[6560] GameTime=[13:01:59] Map(27)=[la08_deadcity], knowMaps=[15]
* Log file has been saved successfully!
* Game Администратор_quicksave_2 is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_2.sav' (7.369s)
* phase time: 7368 ms
* phase cmem: 209089 K
* phase time: 28 ms
* phase cmem: 209330 K
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 209395 K
* phase time: 9 ms
* phase cmem: 209395 K
* phase time: 120 ms
* phase cmem: 283347 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 431 ms
* phase cmem: 296984 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 193 ms
* phase cmem: 302560 K
* phase time: 89 ms
* phase cmem: 310545 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 39 ms
* phase cmem: 312534 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity\level.hom
* phase time: 50 ms
* phase cmem: 315254 K
* phase time: 39 ms
* phase cmem: 315367 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 70 ms
* phase cmem: 342021 K
Texture.size = 1393, i = 14, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Thread# 2 is for textures from 100 to 200
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 10
*Thread# 4 is for textures from 300 to 400
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 11
*Spawning thread# 12
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 13
*Spawning thread# 14
Spawning threads: Done! readythreadscount = 0
*Thread# 7 is for textures from 600 to 700
* t-report - base: 1363, 2882 K
* t-report - lmap: 30, 0 K
* phase time: 20 ms
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
* phase cmem: 350182 K
! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* phase time: 25050 ms
* phase cmem: 377611 K
* phase time: 306 ms
* phase cmem: 377648 K
* [win32]: free[3175800 K], reserved[101748 K], committed[916692 K]
* [ D3D ]: textures[66616 K]
* [x-ray]: crt heap[377648 K], process heap[377648 K], game lua[43625 K], render[312 K]
* [x-ray]: economy: strings[32123 K], smem[1904 K]
*Thread# 14 : Done!
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 5 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 4 : Done!
*Thread# 7 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 6 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 1 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 2 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 13 : Done!
*Thread# 3 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 8 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Log file has been saved successfully!
$ LA_DBG:[46084] level_weathers:presets level_weathers
$ LA_DBG:[46084] level_weathers:r1 active
$ LA_DBG:[46084] level_weathers:WeatherManager:__init: is dynamic = false : 13:06:35
* Log file has been saved successfully!
$ LA_DBG:[46084] garbage_cleaner:Cleaning garbage based on 1 ids.
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 12 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 9 : Done!
*Thread# 10 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 11 : Done!
*MT Texture Loading Finished
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_lqs_2
compiling shader model_distort_2
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lplanes_0
compiling shader model_distort4glass_0
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader particle_alphaonly
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_distort_1
* DVB created: 4096K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.5
* SSample: 2048x1880
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 1598
* RM_Dump: rtargets : 6
* RM_Dump: vs : 71
* RM_Dump: ps : 33
* RM_Dump: dcl : 14
* RM_Dump: states : 76
* RM_Dump: tex_list : 4672
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 5268
* RM_Dump: v_elements: 5277
* RM_Dump: v_shaders : 1989
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [718 ms]
* MEMORY USAGE: 445661 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 195681 ms
! [LUA] There is no spawn callback on object with id 13391 from object with id 14958!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14952!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14942!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14957!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14953!
! [LUA] There is no spawn callback on object with id 13391 from object with id 15056!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14937!
! [LUA] There is no spawn callback on object with id 13391 from object with id 15058!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14941!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14936!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14955!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14187!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14951!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14164!
! [LUA] There is no spawn callback on object with id 13391 from object with id 13857!
! [LUA] There is no spawn callback on object with id 13391 from object with id 14167!
compiling shader yuv2rgb
* [win32]: free[2488680 K], reserved[92536 K], committed[1613024 K]
* [ D3D ]: textures[503329 K]
* [x-ray]: crt heap[551758 K], process heap[551758 K], game lua[48980 K], render[1408 K]
* [x-ray]: economy: strings[41372 K], smem[15159 K]
$ LA_DBG:[221148] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[221148] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[221148] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[277767] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[277767] Game_Save:BuildMod=[9448]:[13:33:37]:MemUsage=[34778.898]kB:TimeFactor=[7],Map=[27~>29]
$ LA_DBG:[277767] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[277767] treasure_manager:save: #treasure=[49],size=[363]
~ Used 5 NetPacket(s) total objects 3474 total stored 37416b
* Saving spawns...
* Saving objects...
* 37254 objects are successfully saved
* Writing Store...
$ LA_DBG:[277767] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[277767] save_storehouse: size=[16]/[4169]bytes : Build=[9448]
$ LA_DBG:[277767] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Администратор_autosave.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[400219 K]
"f:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck
* phase time: 1 ms
* phase cmem: 298762 K
$ LA_DBG:[278295] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[278295] level_weathers:initing level_weathers
$ LA_DBG:[278295] surge_manager:surge_manager inited
$ LA_DBG:[278295] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 385 ms
* phase cmem: 301921 K
* phase time: 32 ms
* phase cmem: 301888 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37254 objects are successfully loaded
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[278295] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[278295] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[278295] load_storehouse: size=[16]/[4169]bytes : Build=[9448]
$ LA_DBG:[278295] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[278295] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20650.867]kB
$ LA_DBG:[278295] GameTime=[13:33:37] Map(29)=[la10_radar], MapSaved(27)=[la08_deadcity], knowMaps=[15]
* Log file has been saved successfully!
* Game Администратор_autosave is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav' (7.568s)
* phase time: 7567 ms
* phase cmem: 320018 K
* phase time: 56 ms
* phase cmem: 320025 K
* client : connection accepted - <>
* phase time: 51 ms
* phase cmem: 320073 K
* phase time: 46 ms
* phase cmem: 320073 K
* phase time: 542 ms
* phase cmem: 385840 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 407 ms
* phase cmem: 390514 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 992 ms
* phase cmem: 421435 K
* phase time: 174 ms
* phase cmem: 427926 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 96 ms
* phase cmem: 431142 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar\level.hom
* phase time: 43 ms
* phase cmem: 432517 K
* phase time: 118 ms
* phase cmem: 436375 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 65 ms
* phase cmem: 456068 K
Texture.size = 1424, i = 15, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 10
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 11
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 12
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 13
*Spawning thread# 14
*Spawning thread# 15
Spawning threads: Done! readythreadscount = 0
*Thread# 6 is for textures from 500 to 600
*Thread# 6 : Done!
* t-report - base: 1398, 363584 K
* t-report - lmap: 26, 0 K
* phase time: 42 ms
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 9 : Done!
*Thread# 10 is for textures from 900 to 1000
*Thread# 10 : Done!
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 15 : Done!
* phase cmem: 465250 K
*Thread# 1 : Done!
*Thread# 8 : Done!
*Thread# 14 : Done!
*Thread# 7 : Done!
* phase time: 12211 ms
* phase cmem: 441198 K
* phase time: 42 ms
* phase cmem: 441177 K
* [win32]: free[2711396 K], reserved[138164 K], committed[1344680 K]
* [ D3D ]: textures[397562 K]
* [x-ray]: crt heap[441177 K], process heap[441177 K], game lua[43425 K], render[1539 K]
* [x-ray]: economy: strings[55744 K], smem[17326 K]
* Log file has been saved successfully!
$ LA_DBG:[302739] level_weathers:presets level_weathers
$ LA_DBG:[302739] level_weathers:r1 active
$ LA_DBG:[302739] level_weathers:WeatherManager:__init: is dynamic = false : 13:36:28
* Log file has been saved successfully!
$ LA_DBG:[302739] garbage_cleaner:Cleaning garbage based on 1 ids.
*Thread# 11 : Done!
*Thread# 2 : Done!
*Thread# 13 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 3 : Done!
*Thread# 5 : Done!
*Thread# 4 : Done!
*Thread# 12 : Done!
*MT Texture Loading Finished
---Engine is freezed, saving log
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 451761 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 35847 ms
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
Exception catched for [radar_m_car]
0 : [C ] map_add_object_spot_ser
1 : [Lua] ....r. - lost alpha dc\gamedata\scripts\bind_car.script(503) : on_first_use
2 : [Lua] ....r. - lost alpha dc\gamedata\scripts\bind_car.script(249) :
compiling shader model_def_lplanes_1
compiling shader yuv2rgb
* [win32]: free[2537336 K], reserved[105032 K], committed[1551872 K]
* [ D3D ]: textures[492377 K]
* [x-ray]: crt heap[514594 K], process heap[514594 K], game lua[56267 K], render[2165 K]
* [x-ray]: economy: strings[83538 K], smem[17464 K]
$ LA_DBG:[488467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[488467] Game_Save:BuildMod=[9448]:[13:58:08]:MemUsage=[40436.488]kB:TimeFactor=[7]
$ LA_DBG:[488467] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[488467] treasure_manager:save: #treasure=[49],size=[363]
~ Used 3 NetPacket(s) total objects 2266 total stored 17585b
* Saving spawns...
* Saving objects...
* 37286 objects are successfully saved
* Writing Store...
$ LA_DBG:[488467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[488467] save_storehouse: size=[16]/[4230]bytes : Build=[9448]
$ LA_DBG:[488467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 2.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\2.sav'
Game save : 635.981628 milliseconds
Screenshot : 0.004100 milliseconds
* [win32]: free[2530812 K], reserved[104588 K], committed[1558840 K]
* [ D3D ]: textures[493913 K]
* [x-ray]: crt heap[516997 K], process heap[516997 K], game lua[50168 K], render[2165 K]
* [x-ray]: economy: strings[85880 K], smem[17464 K]
$ LA_DBG:[493530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[493530] Game_Save:BuildMod=[9448]:[13:58:44]:MemUsage=[40485.480]kB:TimeFactor=[7]
$ LA_DBG:[493530] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[493530] treasure_manager:save: #treasure=[49],size=[363]
~ Used 3 NetPacket(s) total objects 2266 total stored 17585b
* Saving spawns...
* Saving objects...
* 37286 objects are successfully saved
* Writing Store...
$ LA_DBG:[493530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[493530] save_storehouse: size=[16]/[4230]bytes : Build=[9448]
$ LA_DBG:[493530] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game radar.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\radar.sav'
Game save : 560.816284 milliseconds
Screenshot : 0.004100 milliseconds
$ LA_DBG:[495467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[495467] Game_Save:BuildMod=[9448]:[13:58:57]:MemUsage=[40458.055]kB:TimeFactor=[7],Map=[29~>45]
$ LA_DBG:[495467] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[495467] treasure_manager:save: #treasure=[49],size=[363]
~ Used 3 NetPacket(s) total objects 2266 total stored 17585b
* Saving spawns...
* Saving objects...
* 37286 objects are successfully saved
* Writing Store...
$ LA_DBG:[495467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[495467] save_storehouse: size=[16]/[4230]bytes : Build=[9448]
$ LA_DBG:[495467] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Администратор_autosave.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[413049 K]
"f:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck
* phase time: 1 ms
* phase cmem: 313540 K
$ LA_DBG:[496051] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[496051] level_weathers:initing level_weathers
$ LA_DBG:[496051] surge_manager:surge_manager inited
$ LA_DBG:[496051] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 347 ms
* phase cmem: 317666 K
* phase time: 40 ms
* phase cmem: 317633 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37286 objects are successfully loaded
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[496051] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[496051] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[496051] load_storehouse: size=[16]/[4230]bytes : Build=[9448]
$ LA_DBG:[496051] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[496051] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20651.238]kB
$ LA_DBG:[496051] GameTime=[13:58:57] Map(45)=[la19_country], MapSaved(29)=[la10_radar], knowMaps=[16]
* Log file has been saved successfully!
* Game Администратор_autosave is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav' (8.152s)
* phase time: 8151 ms
* phase cmem: 355489 K
* phase time: 66 ms
* phase cmem: 355496 K
* client : connection accepted - <>
* phase time: 66 ms
* phase cmem: 355544 K
* phase time: 50 ms
* phase cmem: 355544 K
* phase time: 957 ms
* phase cmem: 467765 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 659 ms
* phase cmem: 470484 K
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 35049 verts, 1095 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65495 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 53837 verts, 1682 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 6907 verts, 215 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 562425 indices, 1098 Kb
* phase time: 1492 ms
* phase cmem: 509773 K
* phase time: 374 ms
* phase cmem: 524043 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 158 ms
* phase cmem: 528544 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country\level.hom
* phase time: 60 ms
* phase cmem: 530501 K
* phase time: 145 ms
* phase cmem: 535850 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 81 ms
* phase cmem: 558020 K
Texture.size = 1471, i = 15, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Thread# 1 is for textures from 0 to 100
*Thread# 1 : Done!
*MT Texture Loading Finished
*Spawning thread# 9
*Spawning thread# 10
*Thread# 2 is for textures from 100 to 200
*Thread# 2 : Done!
*MT Texture Loading Finished
*Spawning thread# 11
*Spawning thread# 12
*Spawning thread# 13
*Spawning thread# 14
*Spawning thread# 15
Spawning threads: Done! readythreadscount = 2
* t-report - base: 1445, 371368 K
* t-report - lmap: 26, 0 K
* phase time: 50 ms
*Thread# 3 is for textures from 200 to 300
*Thread# 3 : Done!
*MT Texture Loading Finished
*Thread# 4 is for textures from 300 to 400
*Thread# 4 : Done!
*MT Texture Loading Finished
*Thread# 5 is for textures from 400 to 500
*Thread# 5 : Done!
*MT Texture Loading Finished
*Thread# 6 is for textures from 500 to 600
*Thread# 6 : Done!
*MT Texture Loading Finished
*Thread# 7 is for textures from 600 to 700
*Thread# 7 : Done!
*MT Texture Loading Finished
*Thread# 8 is for textures from 700 to 800
*Thread# 8 : Done!
*MT Texture Loading Finished
*Thread# 9 is for textures from 800 to 900
*Thread# 9 : Done!
*MT Texture Loading Finished
*Thread# 10 is for textures from 900 to 1000
*Thread# 10 : Done!
*MT Texture Loading Finished
*Thread# 11 is for textures from 1000 to 1100
*Thread# 11 : Done!
*MT Texture Loading Finished
*Thread# 12 is for textures from 1100 to 1200
*Thread# 12 : Done!
*MT Texture Loading Finished
*Thread# 13 is for textures from 1200 to 1300
*Thread# 13 : Done!
*MT Texture Loading Finished
*Thread# 14 is for textures from 1300 to 1400
*Thread# 14 : Done!
*MT Texture Loading Finished
*Thread# 15 is for textures from 1400 to 1500
*Thread# 15 : Done!
*MT Texture Loading Finished
* phase cmem: 562000 K
* phase time: 190 ms
* phase cmem: 568539 K
* phase time: 45 ms
* phase cmem: 569817 K
* [win32]: free[2472708 K], reserved[136244 K], committed[1585288 K]
* [ D3D ]: textures[382530 K]
* [x-ray]: crt heap[572377 K], process heap[574297 K], game lua[43751 K], render[2126 K]
* [x-ray]: economy: strings[105034 K], smem[17456 K]
* Log file has been saved successfully!
$ LA_DBG:[510389] level_weathers:presets level_weathers
$ LA_DBG:[510389] level_weathers:r1 active
$ LA_DBG:[510389] level_weathers:WeatherManager:__init: is dynamic = false : 14:00:38
* Log file has been saved successfully!
$ LA_DBG:[510389] garbage_cleaner:Cleaning garbage based on 1 ids.
---Engine is freezed, saving log
* Log file has been saved successfully!
* MEMORY USAGE: 597448 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 23555 ms
compiling shader yuv2rgb
* [win32]: free[2360500 K], reserved[115536 K], committed[1718204 K]
* [ D3D ]: textures[426003 K]
* [x-ray]: crt heap[601699 K], process heap[601699 K], game lua[36932 K], render[2126 K]
* [x-ray]: economy: strings[101638 K], smem[17459 K]
* [win32]: free[2349212 K], reserved[110344 K], committed[1734684 K]
* [ D3D ]: textures[452463 K]
* [x-ray]: crt heap[585791 K], process heap[585791 K], game lua[36888 K], render[2127 K]
* [x-ray]: economy: strings[103660 K], smem[17459 K]
$ LA_DBG:[569007] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[569007] Game_Save:BuildMod=[9448]:[14:07:28]:MemUsage=[31509.025]kB:TimeFactor=[7]
$ LA_DBG:[569007] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[569007] treasure_manager:save: #treasure=[49],size=[363]
~ Used 2 NetPacket(s) total objects 1679 total stored 12467b
* Saving spawns...
* Saving objects...
* 37285 objects are successfully saved
* Writing Store...
$ LA_DBG:[569007] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[569007] save_storehouse: size=[16]/[4368]bytes : Build=[9448]
$ LA_DBG:[569007] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game severnye holmy.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\severnye holmy.sav'
Game save : 499.586700 milliseconds
Screenshot : 0.003690 milliseconds
$ LA_DBG:[572117] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572117] Game_Save:BuildMod=[9448]:[14:07:50]:MemUsage=[31503.662]kB:TimeFactor=[7],Map=[45~>29]
$ LA_DBG:[572117] task_manager:save:#tasks=[79]/[1],size=[1238]
$ LA_DBG:[572117] treasure_manager:save: #treasure=[49],size=[363]
~ Used 2 NetPacket(s) total objects 1678 total stored 12467b
* Saving spawns...
* Saving objects...
* 37285 objects are successfully saved
* Writing Store...
$ LA_DBG:[572117] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572117] save_storehouse: size=[16]/[4368]bytes : Build=[9448]
$ LA_DBG:[572117] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Администратор_autosave.sav is successfully saved to file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[410416 K]
"f:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck
* phase time: 2 ms
* phase cmem: 316166 K
$ LA_DBG:[572630] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[572630] level_weathers:initing level_weathers
$ LA_DBG:[572630] surge_manager:surge_manager inited
$ LA_DBG:[572630] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 311 ms
* phase cmem: 320293 K
* phase time: 42 ms
* phase cmem: 320257 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37285 objects are successfully loaded
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[572630] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[572630] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572630] load_storehouse: size=[16]/[4368]bytes : Build=[9448]
$ LA_DBG:[572630] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[572630] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20654.105]kB
$ LA_DBG:[572630] GameTime=[14:07:50] Map(29)=[la10_radar], MapSaved(45)=[la19_country], knowMaps=[17]
* Log file has been saved successfully!
* Game Администратор_autosave is successfully loaded from file 'f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav' (7.460s)
* phase time: 7459 ms
* phase cmem: 338248 K
* phase time: 55 ms
* phase cmem: 338255 K
* client : connection accepted - <>
* phase time: 44 ms
* phase cmem: 338303 K
* phase time: 42 ms
* phase cmem: 338303 K
* phase time: 135 ms
* phase cmem: 404070 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 410 ms
* phase cmem: 408836 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 134 ms
* phase cmem: 414177 K
* phase time: 177 ms
* phase cmem: 420664 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 77 ms
* phase cmem: 423227 K
* Loading HOM: f:\games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar\level.hom
* phase time: 48 ms
* phase cmem: 424605 K
* phase time: 55 ms
* phase cmem: 426505 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 70 ms
* phase cmem: 446573 K
Texture.size = 1494, i = 15, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Thread# 1 is for textures from 0 to 100
*Spawning thread# 7
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 8
*Spawning thread# 9
*Thread# 1 : Done!
*Spawning thread# 10
*Thread# 3 is for textures from 200 to 300
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 11
*Spawning thread# 12
*Spawning thread# 13
*Spawning thread# 14
*Thread# 5 is for textures from 400 to 500
*Thread# 6 is for textures from 500 to 600
*Thread# 7 is for textures from 600 to 700
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 9 : Done!
*Spawning thread# 15
Spawning threads: Done! readythreadscount = 2
*Thread# 10 is for textures from 900 to 1000
*Thread# 10 : Done!
*Thread# 11 is for textures from 1000 to 1100
*Thread# 11 : Done!
* t-report - base: 1468, 373574 K
* t-report - lmap: 26, 0 K
* phase time: 56 ms
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
* phase cmem: 456039 K
*Thread# 6 : Done!
*Thread# 15 : Done!
*Thread# 7 : Done!
*Thread# 14 : Done!
*Thread# 8 : Done!
*Thread# 4 : Done!
*Thread# 2 : Done!
* phase time: 413 ms
*Thread# 5 : Done!
*Thread# 3 : Done!
* phase cmem: 466747 K
* phase time: 75 ms
*Thread# 13 : Done!
*Thread# 12 : Done!
*MT Texture Loading Finished
* phase cmem: 468255 K
* [win32]: free[2636036 K], reserved[103272 K], committed[1454932 K]
* [ D3D ]: textures[457637 K]
* [x-ray]: crt heap[471453 K], process heap[472733 K], game lua[43414 K], render[2138 K]
* [x-ray]: economy: strings[123630 K], smem[17455 K]
* Log file has been saved successfully!
$ LA_DBG:[583696] level_weathers:presets level_weathers
$ LA_DBG:[583696] level_weathers:r1 active
$ LA_DBG:[583696] level_weathers:WeatherManager:__init: is dynamic = false : 14:09:07
* Log file has been saved successfully!
$ LA_DBG:[583696] garbage_cleaner:Cleaning garbage based on 1 ids.
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car],Cnt=[2379620096]>32:<Warning!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(1/32)=[24]<~?:Var(P)=[nil]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(2/32)=[165]<~?:Var()=[nil]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(6/32)=[24]<~?:Var(X)=[nil]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(7/32)=[165]<~?:Var()=[6.0907041188329e-007]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(21/32)=[156]<~?:Var("X)=[nil]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(22/32)=[124]<~?:Var(/h)=[nil]:<Error!>
$ LA_DBG:[583696] xr_logic:pstor_load_all:Obj=[radar_m_car/16549],Type(32/32)=[21]<~?:Var(1 )=[nil]:<Error!>
$ LA_DBG:[583696] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[583696] [error]ABORT CALLED:
$ LA_DBG:[583696] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048)
$ LA_DBG:[583696] [error]Line: 1069
$ LA_DBG:[583696] [error]Description: set_save_marker:[xr_logic:radar_m_car]:LOAD:Size=[278]<x>[5376]:build=[9448]
$ LA_DBG:[583696] ABORT:
stack traceback:
....l.k.e.r. - lost alpha dc\gamedata\scripts\_g.script:1069: in function 'set_save_marker'
....r. - lost alpha dc\gamedata\scripts\xr_logic.script:1226: in function 'load_obj'
....r. - lost alpha dc\gamedata\scripts\bind_car.script:309: in function <....r. - lost alpha dc\gamedata\scripts\bind_car.script:305>
$ LA_DBG:[583696] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[583696] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[583696] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[583696] [error]ABORT CALLED:
$ LA_DBG:[583696] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048)
$ LA_DBG:[583696] [error]Line: 1069
$ LA_DBG:[583696] [error]Description: set_save_marker:[bind_car:radar_m_car]:LOAD:Size=[280]<x>[5376]:build=[9448]
$ LA_DBG:[583696] ABORT:
stack traceback:
....l.k.e.r. - lost alpha dc\gamedata\scripts\_g.script:1069: in function 'set_save_marker'
....r. - lost alpha dc\gamedata\scripts\bind_car.script:310: in function <....r. - lost alpha dc\gamedata\scripts\bind_car.script:305>
$ LA_DBG:[583696] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[583696] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
- Disconnect
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
Unconventional M_SPAWN received : cgf[false] | bReady[false]
! Error: No object to reject/sell [417]
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[391300 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [f:\games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 3
* : 1: ui\cop\ui_actor_hint_wnd
* : 1: ui\cop\ui_actor_sleep_screen
* : 1: ui\ui_common
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 3: null
* RM_Dump: ps : 1
* : 3: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 3
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5
Что может быть?
Огромная благодарочка V7king!!! Да, дело было таки в той злосчастной ниве!
C новым годом всех!!!
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Сталкеров в Зоне
|