Прохождение мода Золотой Шар Завершение
- Murderjew
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 8
- Спасибо получено: 13
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- Rietmon
- Не в сети
- НОВИЧОК
- Сообщений: 77
- Спасибо получено: 113
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- serj66
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1305
- Спасибо получено: 2433
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- serj66
- Не в сети
- ВЕТЕРАН ЗOНЫ
- Сообщений: 1305
- Спасибо получено: 2433
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Возле подвала стоит мародер, в подвале какие-то двое, но диалога с ними нет. По Гиду должен быть еще подвал в доме (не там, где карта), все обшарил, не нашел. Без выполнения этого квеста нет продолжения диалога с капитаном на блок посте. Ответ можно в личку, заранее благодарен.
Может быть проблема в том, что я еще будучи на Кордоне пошел на Окраину, но кто- писал, что там можно хорошо прибарахлиться.
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Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
Появился вопрос: был сон, когда одел маску (жук в муравейнике), а куда идти и что искать забыл. Может быть кто-то подскажет?
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- Murderjew
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 8
- Спасибо получено: 13
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Murderjew Попробовал играть за военных, в деревне в подвале трое живых, а говорят, что все должны быть мертвы и как найти инфу о главаре?
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- bsv
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 316
- Спасибо получено: 42
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- Сергей
- Не в сети
- ЗНАТОК ЗОНЫ
- Сообщений: 269
- Спасибо получено: 112
[06.08.17 18:58:52.711]
[06.08.17 18:58:52.711] [error]Expression : fatal error
[06.08.17 18:58:52.711] [error]Function : CScriptEngine::lua_error
[06.08.17 18:58:52.711] [error]File : script_engine.cpp
[06.08.17 18:58:52.711] [error]Line : 90
[06.08.17 18:58:52.711] [error]Description : <no expression>
[06.08.17 18:58:52.711] [error]Arguments : LUA error: ...hadow of chernobyl\gamedata\scripts\inventory.script:8: attempt to index field 'actor' (a nil value)
[06.08.17 18:58:52.711]
[06.08.17 18:58:52.711] stack traceback:
[06.08.17 18:58:52.711] [C]: in function 'r_float'
[06.08.17 18:58:52.712] ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1284: in function 'pstor_load_all'
[06.08.17 18:58:52.712] ...ow of chernobyl\gamedata\scripts\bind_stalker.script:553: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712] DEBUG CONTEXT DUMP:
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712] *** break by StackWalk ***
[06.08.17 18:58:52.712] stack trace:
[06.08.17 18:58:52.712]
[06.08.17 18:58:52.712] 0023:64AB93DE (0x33323030 0x4134363A 0x31423842 0x30282034) xrCore.dll, xrDebug::backend()
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- BETEP
- Не в сети
- ПРИБЫВШИЙ
- Сообщений: 33
- Спасибо получено: 55
Ржавые стволы нужны только по сюжету игры за контробандистов. Попробуй, пропиши в торговлю продажу. Потом нам расскажешь)
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[08/06/17 21:05:33] * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2
[08/06/17 21:05:33]
[08/06/17 21:05:33] Initializing File System...
[08/06/17 21:05:33] !WARNING: CLocatorAPI::check_for_file not found file fsgame.ltx in files list (size = 27)
[08/06/17 21:05:33] !WARNING: CLocatorAPI::check_for_file not found file e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\fsgame.ltx in files list (size = 27)
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db0
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db1
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db2
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db3
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db4
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db5
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db6
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db7
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db8
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.db9
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dba
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbb
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbc
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbd
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbe
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbf
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata.dbg
[08/06/17 21:05:33] using fs-ltx fsgame.ltx
[08/06/17 21:05:33] --found external arch mp_military_2.xdb0
[08/06/17 21:05:33] CLocatorAPI::ProcessArchive, path = e:\s.t.a.l.k.e.r. shadow of chernobyl\mods\mp_military_2.xdb0
[08/06/17 21:05:33] FS: 37364 files cached, 5926Kb memory used.
[08/06/17 21:05:33] Init FileSystem 0.859326 sec
[06.08.17 21:05:33.247] 'xrCore' build 6732, Jul 12 2017
[06.08.17 21:05:33.247]
[06.08.17 21:05:33.325] Initializing Engine...
[06.08.17 21:05:33.325] Loading config for renderer
[06.08.17 21:05:33.325] Executing config-script "user.ltx"...
[06.08.17 21:05:33.325] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[06.08.17 21:05:33.325] Starting INPUT device...
[06.08.17 21:05:33.356] Loading DLL: xrRender_R2.dll
[06.08.17 21:05:33.481] Loading DLL: xrGame.dll
[06.08.17 21:05:33.542] * [win32]: free[4048932 K], reserved[49244 K], committed[96064 K]
[06.08.17 21:05:33.542] * [ D3D ]: textures[0 K]
[06.08.17 21:05:33.542] * [x-ray]: crt heap[9706 K], process heap[1754 K], game lua[0 K], engine lua[0 K], render[0 K]
[06.08.17 21:05:33.542] * [x-ray]: economy: strings[4040 K], smem[0 K]
[06.08.17 21:05:33.542] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[06.08.17 21:05:33.543] cant convert dik_name for dik[144], prop=[
[06.08.17 21:05:33.543] [e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[06.08.17 21:05:33.543] Executing config-script "user.ltx"...
[06.08.17 21:05:33.543] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
[06.08.17 21:05:33.543] Unknown command: r__dtex_range
[06.08.17 21:05:33.543] Unknown command: r__ssa_glod_end
[06.08.17 21:05:33.543] Unknown command: r__ssa_glod_start
[06.08.17 21:05:33.543] Unknown command: rs_detail
[06.08.17 21:05:33.543] Unknown command: rs_skeleton_update
[06.08.17 21:05:33.543] Unknown command: vid_bpp
[06.08.17 21:05:33.543] [e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
[06.08.17 21:05:33.543] Executing config-script "e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[06.08.17 21:05:33.543] [e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[06.08.17 21:05:33.543] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[06.08.17 21:05:33.543] SOUND: OpenAL: enumerate devices...
[06.08.17 21:05:33.543] SOUND: OpenAL: EnumerationExtension Present
[06.08.17 21:05:33.582] devices Generic Software
[06.08.17 21:05:33.623] SOUND: OpenAL: system default SndDevice name is Generic Software
[06.08.17 21:05:33.870] SOUND: OpenAL: All available devices:
[06.08.17 21:05:33.870] 1. Generic Software, Spec Version 1.1 (default)
[06.08.17 21:05:33.870] SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
[06.08.17 21:05:33.883] SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
[06.08.17 21:05:33.904] * sound: EAX 2.0 extension: present
[06.08.17 21:05:33.904] * sound: EAX 2.0 deferred: present
[06.08.17 21:05:33.904] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[06.08.17 21:05:33.910] Starting RENDER device...
[06.08.17 21:05:33.920] * GPU [vendor:1002]-[device:67DF]: Radeon (TM) RX 470 Graphics
[06.08.17 21:05:33.920] * GPU driver: 22.19.662.4
[06.08.17 21:05:34.119] * CREATE: DeviceREF: 1
[06.08.17 21:05:34.119] * Vertex Processor: PURE HARDWARE
[06.08.17 21:05:34.119] * Texture memory: 4072 M
[06.08.17 21:05:34.119] * DDI-level: 9.0
[06.08.17 21:05:34.120] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.08.17 21:05:34.120] * GPU vertex cache: unrecognized, 16
[06.08.17 21:05:34.121] * DVB created: 4096K
[06.08.17 21:05:34.121] * DIB created: 512K
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\def_aref'
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\def_aref_v'
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\def_trans'
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\def_trans_v'
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\def_trans_v_tuchi'
[06.08.17 21:05:34.136] Version conflict in shader 'def_shaders\lod_old'
[06.08.17 21:05:34.136] Renderer doesn't support blender 'effects\shadow_world'
[06.08.17 21:05:34.136] Version conflict in shader 'effects\watertest-1'
[06.08.17 21:05:34.158] count of .thm files=209
[06.08.17 21:05:34.160] load time=23 ms
[06.08.17 21:05:34.160] * NULLRT supported
[06.08.17 21:05:34.160] * ...and used
[06.08.17 21:05:34.160] * HWDST/PCF supported and used
[06.08.17 21:05:34.267] RENDER: unlocking texture 0, size = 64 x 64
[06.08.17 21:05:34.267] RENDER: unlocking texture 1, size = 64 x 64
[06.08.17 21:05:34.268] RENDER: unlocking texture 2, size = 64 x 64
[06.08.17 21:05:34.268] RENDER: unlocking texture 3, size = 64 x 64
[06.08.17 21:05:34.298] RENDER: unlocking texture 4, size = 1920 x 1080
[06.08.17 21:05:34.420] Script debugger succesfully restarted.
[06.08.17 21:05:34.456] Starting engine...
[06.08.17 21:05:35.437] Loading DLL: xrGameSpy.dll
[06.08.17 21:05:52.219] * DVB created: 4096K
[06.08.17 21:05:52.219] * DIB created: 512K
[06.08.17 21:05:52.396] RENDER: unlocking texture 0, size = 64 x 64
[06.08.17 21:05:52.397] RENDER: unlocking texture 1, size = 64 x 64
[06.08.17 21:05:52.397] RENDER: unlocking texture 2, size = 64 x 64
[06.08.17 21:05:52.397] RENDER: unlocking texture 3, size = 64 x 64
[06.08.17 21:05:52.426] RENDER: unlocking texture 4, size = 1920 x 1080
[06.08.17 21:05:52.430] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[06.08.17 21:05:52.430] * GPU vertex cache: unrecognized, 16
[06.08.17 21:05:52.430] *** RESET [534 ms]
[06.08.17 21:05:52.464] "e:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe"
[06.08.17 21:05:52.464] * phase time: 0 ms
[06.08.17 21:05:52.465] * phase cmem: 80408 K
[06.08.17 21:05:52.465] Кэширование объектов...
[06.08.17 21:05:52.489] Loading objects...
[06.08.17 21:05:52.489] Loading models...
[06.08.17 21:06:03.647] * [prefetch] time: 11153 ms
[06.08.17 21:06:03.647] * [prefetch] memory: 92993Kb
[06.08.17 21:06:03.648] * phase time: 11183 ms
[06.08.17 21:06:03.652] * phase cmem: 166589 K
[06.08.17 21:06:03.652] Сервер: Старт...
[06.08.17 21:06:03.784] WARNING: CLocatorAPI::check_for_file not found file e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\mods\m_netpk.ltx in files list (size = 37363)
[06.08.17 21:06:03.794] * phase time: 146 ms
[06.08.17 21:06:03.799] * phase cmem: 161813 K
[06.08.17 21:06:03.799] Сервер: Загрузка симуляции жизни...
[06.08.17 21:06:03.800] * phase time: 5 ms
[06.08.17 21:06:03.804] * phase cmem: 161813 K
[06.08.17 21:06:03.804] Загрузка игры "vip_quicksave.sav"...
[06.08.17 21:06:03.813] SE_DBG: CALifeSimulatorBase 'alife' ->m_objects = 0x139DC9F0
[06.08.17 21:06:03.818] * Loading spawn registry...
[06.08.17 21:06:04.060] * 9020 spawn points are successfully loaded
[06.08.17 21:06:04.061] * Loading objects...
[06.08.17 21:06:04.220] * 15270 objects are successfully loaded
[06.08.17 21:06:04.464] * Game vip_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\vip_quicksave.sav' (0.664s)
[06.08.17 21:06:04.464] * phase time: 664 ms
[06.08.17 21:06:04.469] * phase cmem: 189178 K
[06.08.17 21:06:04.469] Сервер: Соединяемся...
[06.08.17 21:06:04.679] MaxPlayers = 32
[06.08.17 21:06:04.730] * phase time: 265 ms
[06.08.17 21:06:04.735] * phase cmem: 189194 K
[06.08.17 21:06:04.735] Клиент: Соединение с localhost...
[06.08.17 21:06:04.736] Player not found. New player created.
[06.08.17 21:06:04.736] * client : connection accepted - <>
[06.08.17 21:06:04.744] * phase time: 14 ms
[06.08.17 21:06:04.749] * phase cmem: 189218 K
[06.08.17 21:06:04.749] Открытие потока...
[06.08.17 21:06:04.755] * phase time: 10 ms
[06.08.17 21:06:04.759] * phase cmem: 189218 K
[06.08.17 21:06:04.759] Загрузка формы объектов...
[06.08.17 21:06:06.310] * phase time: 1554 ms
[06.08.17 21:06:06.315] * phase cmem: 241902 K
[06.08.17 21:06:06.315] Загрузка шейдеров...
[06.08.17 21:06:06.501] * phase time: 191 ms
[06.08.17 21:06:06.506] * phase cmem: 243368 K
[06.08.17 21:06:06.506] Загрузка геометрии...
[06.08.17 21:06:06.846] * phase time: 344 ms
[06.08.17 21:06:06.851] * phase cmem: 243562 K
[06.08.17 21:06:06.851] Загрузка базы пространств...
[06.08.17 21:06:07.140] * phase time: 293 ms
[06.08.17 21:06:07.145] * phase cmem: 246463 K
[06.08.17 21:06:07.145] Загрузка детальных объектов...
[06.08.17 21:06:07.181] * [DETAILS] VertexConsts(256), Batch(61)
[06.08.17 21:06:07.181] * [DETAILS] 40687 v(20), 26352 p
[06.08.17 21:06:07.181] * [DETAILS] Batch(61), VB(794K), IB(154K)
[06.08.17 21:06:07.182] * phase time: 42 ms
[06.08.17 21:06:07.187] * phase cmem: 246473 K
[06.08.17 21:06:07.187] Загрузка секторов и порталов...
[06.08.17 21:06:07.188] * Loading HOM: e:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l03_agroprom\level.hom
[06.08.17 21:06:07.190] * phase time: 8 ms
[06.08.17 21:06:07.195] * phase cmem: 246616 K
[06.08.17 21:06:07.195] Загрузка ИИ объектов...
[06.08.17 21:06:07.208] - Loading music tracks from 'l03_agroprom_musics'...
[06.08.17 21:06:07.246] * phase time: 56 ms
[06.08.17 21:06:07.251] * phase cmem: 246641 K
[06.08.17 21:06:07.251] Клиент: Создание...
[06.08.17 21:06:07.295] - Game configuring : Started
[06.08.17 21:06:07.297] - Game configuring : Finished
[06.08.17 21:06:07.475] * phase time: 228 ms
[06.08.17 21:06:07.480] * phase cmem: 255819 K
[06.08.17 21:06:07.480] Загрузка текстур...
[06.08.17 21:06:11.138] * t-report - base: 1495, 623981 K
[06.08.17 21:06:11.138] * t-report - lmap: 8, 8193 K
[06.08.17 21:06:11.138] * phase time: 3663 ms
[06.08.17 21:06:11.144] * phase cmem: 255819 K
[06.08.17 21:06:11.144] Клиент: Синхронизация...
[06.08.17 21:06:11.155] * phase time: 17 ms
[06.08.17 21:06:11.160] * phase cmem: 255819 K
[06.08.17 21:06:11.199] * [win32]: free[2741728 K], reserved[140604 K], committed[1311908 K]
[06.08.17 21:06:11.199] * [ D3D ]: textures[632174 K]
[06.08.17 21:06:11.199] * [x-ray]: crt heap[255812 K], process heap[781731 K], game lua[9467 K], engine lua[177 K], render[0 K]
[06.08.17 21:06:11.199] * [x-ray]: economy: strings[5810 K], smem[18975 K]
[06.08.17 21:06:11.289] * phase time: 151 ms
[06.08.17 21:06:11.295] * phase cmem: 255820 K
[06.08.17 21:06:11.295] Вход в Зону...
[06.08.17 21:06:11.424] lua_helper:Correct_Max_idLevelVertex:=[437385]=>[437420](+35), Map(3)=[l03_agroprom] :<Info!>
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432] FATAL ERROR
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432] [error]Expression : assertion failed
[06.08.17 21:06:11.432] [error]Function : IReader::r
[06.08.17 21:06:11.432] [error]File : FS.cpp
[06.08.17 21:06:11.432] [error]Line : 317
[06.08.17 21:06:11.432] [error]Description : Pos+cnt<=Size
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432] DEBUG CONTEXT DUMP:
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.432]
[06.08.17 21:06:11.470] *** break by StackWalk ***
[06.08.17 21:06:11.470] stack trace:
[06.08.17 21:06:11.470]
[06.08.17 21:06:11.470] 0023:739593DE (0x0FC80018 0x00000000 0x00000000 0x00000018) xrCore.dll, xrDebug::backend()
[06.08.17 21:06:11.470] 0023:73ECF55E (0x00000000 0x013773B0 0x0FC80018 0x00000000) lua5.1.dll, luaopen_jit()
[06.08.17 21:06:11.470] 0023:73ED008A (0x01378468 0x04C25AF0 0x00000800 0x00000000) lua5.1.dll, luaopen_jit()
[06.08.17 21:06:11.470] 0023:73ED0078 (0x01378468 0x776C9FD0 0x67573207 0xFFFFFFFE) lua5.1.dll, luaopen_jit()
[06.08.17 21:06:11.470] 0023:73ED8E75 (0x00000000 0x40318010 0x00000000 0x4031801C) lua5.1.dll, lua_load()
[06.08.17 21:06:11.470] 0023:77690AD7 (0x035D0000 0x00000000 0x40318010 0x01377A58) ntdll.dll, RtlFreeHeap()
[06.08.17 21:06:11.470] 0023:73D1019A (0x40318010 0x40318020 0x72B7C5BE 0x40318020) MSVCR100.dll, free()
[06.08.17 21:06:11.470] 0023:73968272 (0x00000000 0x147AEE98 0x14725E88 0x00000000) xrCore.dll, xrMemory::mem_free()
[06.08.17 21:06:11.470] 0023:74700074 (0x035E00C0 0x035EC0B0 0x044FA030 0x01377B00) SHELL32.dll, SHELL32_CTransferConfirmation_CreateInstance()
[06.08.17 21:06:11.470] 0023:7395F3CD (0x73D1F344 0x01377BD8 0x00000040 0x00000018) xrCore.dll, CLocatorAPI::file_find_it()
[06.08.17 21:06:11.470] 0023:73D1F5DF (0x01377BD8 0x00000040 0x7397389C 0x00000000) MSVCR100.dll, vsprintf_s_l()
[06.08.17 21:06:11.470] 0023:73D1FF23 (0x01377BD8 0x00000040 0x7397389C 0x0FC80018) MSVCR100.dll, sprintf_s()
[06.08.17 21:06:11.470] 0023:7395D90F (0x01377C40 0x0000005D 0x5F61756C 0x706C6568) xrCore.dll, InitVerbosity()
[06.08.17 21:06:11.470] 0023:7395DA35 (0x0FD5F97A 0x00000000 0x000000A4 0x0FC80C88) xrCore.dll, Log()
[06.08.17 21:06:11.470] 0023:73EC55E8 (0x0FC80C88 0x0FD5FA1C 0x00000050 0x0E359D70) lua5.1.dll, luaopen_package()
[06.08.17 21:06:11.480] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] dbg:SAVE FILE IS CORRUPT
[06.08.17 21:06:11.481] stop!!!
[06.08.17 21:06:11.481] stack traceback:
[06.08.17 21:06:11.481] ....e.r. shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[06.08.17 21:06:11.481] ...ow of chernobyl\gamedata\scripts\bind_stalker.script:543: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[06.08.17 21:06:11.481] ATTENTION! Game is interrupted! The information in lines above.
[06.08.17 21:06:11.481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] * Log file has been saved successfully!
[06.08.17 21:06:11.481] bind_stalker:load:size=[327]
[06.08.17 21:06:11.481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[task_manager]:chunk=[task_mgr]~not_exist:<Error!>
[06.08.17 21:06:11.481] stop!!!
[06.08.17 21:06:11.481] stack traceback:
[06.08.17 21:06:11.481] ....e.r. shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[06.08.17 21:06:11.481] ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[06.08.17 21:06:11.481] ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[06.08.17 21:06:11.481] ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[06.08.17 21:06:11.481] ATTENTION! Game is interrupted! The information in lines above.
[06.08.17 21:06:11.481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] * Log file has been saved successfully!
[06.08.17 21:06:11.481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[bind_stalker]:chunk=[bind_actor]~not_exist:<Error!>
[06.08.17 21:06:11.481] stop!!!
[06.08.17 21:06:11.481] stack traceback:
[06.08.17 21:06:11.481] ....e.r. shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[06.08.17 21:06:11.481] ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[06.08.17 21:06:11.481] ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[06.08.17 21:06:11.481] ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[06.08.17 21:06:11.481] ATTENTION! Game is interrupted! The information in lines above.
[06.08.17 21:06:11.481] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.481] * Log file has been saved successfully!
[06.08.17 21:06:11.495] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.495] dbg:se_stor:SAVE_FILE_IS_CORRUPT! read_chunks:file=[sr_psy_antenna]:chunk=[psy_antenna]~not_exist:<Error!>
[06.08.17 21:06:11.495] stop!!!
[06.08.17 21:06:11.495] stack traceback:
[06.08.17 21:06:11.495] ....e.r. shadow of chernobyl\gamedata\scripts\_g.script:1463: in function 'abort'
[06.08.17 21:06:11.495] ... shadow of chernobyl\gamedata\scripts\se_stor.script:265: in function 'read_chunks'
[06.08.17 21:06:11.495] ... shadow of chernobyl\gamedata\scripts\se_stor.script:353: in function 'load'
[06.08.17 21:06:11.495] ...ow of chernobyl\gamedata\scripts\bind_stalker.script:570: in function <...ow of chernobyl\gamedata\scripts\bind_stalker.script:519>
[06.08.17 21:06:11.495] ATTENTION! Game is interrupted! The information in lines above.
[06.08.17 21:06:11.495] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[06.08.17 21:06:11.495] * Log file has been saved successfully!
[06.08.17 21:06:11.578] * phase time: 281 ms
[06.08.17 21:06:11.584] * phase cmem: 256148 K
[06.08.17 21:06:11.622] * [win32]: free[2735908 K], reserved[137932 K], committed[1320400 K]
[06.08.17 21:06:11.622] * [ D3D ]: textures[634459 K]
[06.08.17 21:06:11.622] * [x-ray]: crt heap[256148 K], process heap[789990 K], game lua[9312 K], engine lua[177 K], render[0 K]
[06.08.17 21:06:11.622] * [x-ray]: economy: strings[5894 K], smem[18975 K]
[06.08.17 21:06:21.707] - Disconnect
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.729] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Unconventional M_SPAWN received : cgf[false] | bReady[false]
[06.08.17 21:06:21.730] Error: No object to reject/sell [516]
[06.08.17 21:06:23.980] - Destroying level
[06.08.17 21:06:24.057] DestroySingleton::RefCounter: 0
[06.08.17 21:06:24.057] DestroySingleton::RefCounter: 0
[06.08.17 21:06:24.275] Input: 1
[06.08.17 21:06:24.283] Config-file [c:\users\public\documents\stalker-shoc\user.ltx] saved successfully
[06.08.17 21:06:24.283] Destroying Direct3D...
[06.08.17 21:06:24.425] * RM_Dump: textures : 2
[06.08.17 21:06:24.425] * : 1: ui\ui_common
[06.08.17 21:06:24.425] * : 1: ui\ui_grid
[06.08.17 21:06:24.425] * RM_Dump: rtargets : 0
[06.08.17 21:06:24.425] * RM_Dump: rtargetsc : 0
[06.08.17 21:06:24.425] * RM_Dump: vs : 1
[06.08.17 21:06:24.425] * : 2: null
[06.08.17 21:06:24.425] * RM_Dump: ps : 1
[06.08.17 21:06:24.425] * : 2: null
[06.08.17 21:06:24.425] * RM_Dump: dcl : 1
[06.08.17 21:06:24.425] * RM_Dump: states : 2
[06.08.17 21:06:24.425] * RM_Dump: tex_list : 2
[06.08.17 21:06:24.425] * RM_Dump: matrices : 0
[06.08.17 21:06:24.425] * RM_Dump: lst_constants: 0
[06.08.17 21:06:24.425] * RM_Dump: v_passes : 2
[06.08.17 21:06:24.425] * RM_Dump: v_elements: 2
[06.08.17 21:06:24.425] * RM_Dump: v_shaders : 2
[06.08.17 21:06:24.425] refCount:pBaseZB 1
[06.08.17 21:06:24.425] refCount:pBaseRT 1
[06.08.17 21:06:24.425] DeviceREF: 6
Пожалуйста Войти или Регистрация, чтобы присоединиться к беседе.
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- 456
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Выполни квест Прапора на отстрел грызунов - получишь ключ от склада. Этим ключом должна открыться и комната в штабе.
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- serj66
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- павел75
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Можно и без арта пульт пройти игру, но есть моменты, где будет сложно. Вот держи
gamedata в папку с игрой. В игре Esc+1, возвращаешься в игру - Пульт в рюкзаке. После этого gamedata удали.
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- Иваныч
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А год открытия Америки не пробовал ввести ?Rietmon пишет: Ребят, подсказка у ящика: Америка, что это? Уже и дату испробовал, и штаты, не понимаю, подскажите
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Сталкеров в Зоне
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