Всем здравствуйте. Ни как толком не могу начать игру. На Кордоне при общении со Сталками постоянный вылет.
ВНИМАНИЕ: СПОЙЛЕР! stack trace:
ВНИМАНИЕ: СПОЙЛЕР! -FLUSH-
* Log file has been saved successfully!
DRX DA: No dynamic anomaly locations specified for current level
! Unknown command: r2_sun_far
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
compiling shader model_def_lqs_4
compiling shader model_def_lqs_1
collectgarbage before=42791352Kb
collectgarbage after=35023880Kb
intro_start game_loaded
* MEMORY USAGE: 485266 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
drx_sl_setup_fetch_supplies:stalker:cooking
! Invalid ogg-comment version, file: c:\dead air\gamedata\sounds\device\pda\pda_objective.ogg
EASY REWARD: true
DRX SL task ended: simulation_task_39
DRX SL: drx_sl_task_giver_23858 unregistered (0 outstanding)
stack trace:
Можно как нибудь исправить?
Воссталкерившийся благодарю. Это я читал. Всё что пишут удалил, настройки понизил. Я не мастер может что то не то сделал, вот опять после 3 минут игры.
ВНИМАНИЕ: СПОЙЛЕР! -FLUSH-
* Log file has been saved successfully!
DRX DA: No dynamic anomaly locations specified for current level
! Unknown command: r2_sun_far
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_distort4glass_2
compiling shader model_def_lqs_2
compiling shader model_def_lqs_4
compiling shader model_def_lqs_1
collectgarbage before=42791352Kb
collectgarbage after=35023880Kb
intro_start game_loaded
* MEMORY USAGE: 485130 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
! Invalid ogg-comment version, file: c:\dead air\gamedata\sounds\device\pda\pda_objective.ogg
EASY REWARD: true
DRX SL task ended: simulation_task_39
DRX SL: drx_sl_task_giver_23852 unregistered (0 outstanding)
drx_sl_setup_fetch_supplies:stalker:maps_kit
* [win32]: free[2209976 K], reserved[138832 K], committed[1845432 K]
* [ D3D ]: textures[663719 K]
* [x-ray]: process heap[451144 K], game lua[45303 K], render[483 K]
* [x-ray]: economy: strings[33033 K], smem[12276 K]
* Saving spawns...
* Saving objects...
* 28381 objects are successfully saved
* Game Андрей - quicksave4.scop is successfully saved to file 'appdata\savedgames\Андрей - quicksave4.scop'
compiling shader yuv2rgb
* [win32]: free[2172812 K], reserved[137236 K], committed[1884192 K]
* [ D3D ]: textures[675916 K]
* [x-ray]: process heap[468105 K], game lua[46115 K], render[483 K]
* [x-ray]: economy: strings[33049 K], smem[12276 K]
EASY REWARD: true
DRX SL task ended: simulation_task_5
DRX SL: drx_sl_task_giver_23869 unregistered (0 outstanding)
* [win32]: free[2168216 K], reserved[132856 K], committed[1893168 K]
* [ D3D ]: textures[679031 K]
* [x-ray]: process heap[468076 K], game lua[41436 K], render[486 K]
* [x-ray]: economy: strings[32660 K], smem[12276 K]
* Saving spawns...
* Saving objects...
* 28381 objects are successfully saved
* Game Андрей - quicksave5.scop is successfully saved to file 'appdata\savedgames\Андрей - quicksave5.scop'
* [win32]: free[2155604 K], reserved[125692 K], committed[1912944 K]
* [ D3D ]: textures[681784 K]
* [x-ray]: process heap[470202 K], game lua[41983 K], render[523 K]
* [x-ray]: economy: strings[33356 K], smem[12275 K]
* Saving spawns...
* Saving objects...
* 28371 objects are successfully saved
* Game Андрей - quicksave1.scop is successfully saved to file 'appdata\savedgames\Андрей - quicksave1.scop'
drx_sl_setup_fetch_supplies:stalker:spareparts
stack trace:
Ничего не получается. Попробую всё снести и перезакачать, и установить по новой.
Воссталкерившийся благодарю за поддержку.
ВНИМАНИЕ: СПОЙЛЕР! Перезакачал, установил, вроде всё нормально. Будем пробовать.