Проблема с модом.
Помогите пожалуйста у меня проблема с модом - another zone mod, вылет при убийстве любого наемника в темной долине уже перепробовал все-патчи фиксы, 2 раза игру переустановил (ЗП - оригинал) и раза 4 мод менял текстуры освещение и все что можно внутри игры ничего не помогает, фикс ставил FIX_makdm 3 дня уже бьюсь с этой проблемой.
Напишите в личку пожалуйста.
ВНИМАНИЕ: СПОЙЛЕР! * Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1869.00 mhz, 64-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 38883 files cached 27 archives, 6618Kb memory used.
Init FileSystem 2.441377 sec
'xrCore' build 3967, Dec 14 2009
EH: 3CAABCFCFF6F3A810019C6A72180F166
-----loading c:\games\stalker Зов Припяти\gamedata\configs\system.ltx
-----loading c:\games\stalker Зов Припяти\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4004448 K], reserved[96868 K], committed[92924 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[12552 K], process heap[3514 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\games\STALKER Зов Припяти\bin\
dir[1]=C:\games\STALKER Зов Припяти\
dir[2]=C:\games\STALKER Зов Припяти\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is SB Audigy 4 [B800]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
3. SB Audigy 4 [B800], Spec Version 1.1 (default) eax[4] efx[no] xram[no]
Executing config-script "c:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx"...
[c:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is SB Audigy 4 [B800]
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A65]: NVIDIA GeForce 210
* GPU driver: 9.18.13.4196
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2249 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: c:\games\stalker Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: c:\games\stalker Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3810160 K], reserved[119252 K], committed[264828 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[97187 K], process heap[9298 K], game lua[2143 K], render[178 K]
* [x-ray]: economy: strings[8077 K], smem[0 K]
Config-file [c:\users\public\docume~1\s.t.a.l.k.e.r.ltx] saved successfully
Config-file [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] saved successfully
Input: 1
Config-file [c:\users\public\docume~1\s.t.a.l.k.e.r. - Зов Припяти\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 3
* : 1: ui\ui_actor_hint_wnd
* : 1: ui\ui_actor_multiplayer_game_menu
* : 1: ui\ui_common
* RM_Dump: rtargets : 0
* RM_Dump: vs : 1
* : 3: null
* RM_Dump: ps : 1
* : 3: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 3
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5